
During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
General[]
Operators[]
Attachments[]
Name | Image | Description |
---|---|---|
9mm. Magazine | There was originally going to be an ammo mod for the Ram-7 that would change the caliber from 5.56mm. to 9mm. [1] | |
Russian ACOG | Datamined image of the ACOG on the Grau 5.56. "ПК-АС" (PK-AS) is shown on the sight, so it could've been the name. |
Multiplayer[]
Maps[]
Name | Image | Comment | Internal |
---|---|---|---|
Assault | Strings remain. | mp_assault | |
Bomb Site | Strings remain. | mp_bomb_site | |
Borderline | Strings remain. | mp_borderline | |
Fallout | Hidden Nuclear Facility in Ukraine. | mp_fallout | |
Faridah | ![]() |
Strings and some images remain, which were also briefly shown in the reveal trailer. Faridah was also used to test out Battle Royale gameplay.[2] | mp_faridah |
Firing Range | Most likely a map used to test weapons. | mp_firingrange | |
Invasion | Strings remain. Released in Call of Duty: Modern Warfare III as part of its base multiplayer maps. | mp_invasion | |
Millbase | Strings remain. | mp_millbase | |
Oasis | Strings remain. | mp_oasis | |
Offshore | Strings remain. | mp_offshore | |
Rivne | Strings remain. | mp_rivne | |
Saindon | Strings remain. Named after Marc-Antoine Saindon, Lead Designer at Beenox. | mp_saindon_test | |
Shattered | Strings remain. | mp_shattered | |
Shipment Night | Strings remain, night version of Shipment. | mp_shipment_pm | |
Skerries | The map Pelayo's Lighthouse in Call of Duty: Modern Warfare II is called mp_skerries_v2 internally. | mp_skerries | |
Speedway | Only mentioned in regards to Escape mode. | mp_speedway | |
Subbase | Strings remain. | mp_subbase_lm | |
Takedown | Strings remain. | mp_takedown | |
Trade | Strings remain. | mp_trade | |
Vanguard | Strings remain. | mp_vanguard |
Gunfight Maps[]
Name | Image | Description | Internal |
---|---|---|---|
Boneyard | Only strings remain. | mp_m_boneyard | |
Discharge | Only strings remain. | mp_m_discharge | |
Exclusion Zone | ![]() |
Scrapped Gunfight map set near Chernobyl. | mp_m_exclusion |
Hook | Only strings remain. | mp_m_hook | |
King Night | ![]() |
Night variant of King.[3] | mp_m_king_pm |
Theater | Only strings remain. | mp_m_theater | |
Townhouse | Only strings remain. | mp_m_townhouse |
Game Modes[]
Name | Icon | Description |
---|---|---|
Assault | ![]() |
Take turns attacking and defending the objectives. |
CQB | ![]() |
Close quarters loadout. Move fast and hit hard. |
Combat Outpost | ![]() |
Combat Outpost, capture outposts to gain control of the region. |
Defcon | Complete objectives and kill enemies for points. The team with more points at the end of each DEFCON level wins the round in a best-of-five. | |
Escape | Kill bad guys - take their stuff - GTFO! | |
Fire Mission | Eliminate enemies, capture HQ's and extract VIPs to earn score for your team. | |
High Value Target | ![]() |
Gain points by eliminating enemy players. Steal points back by extracting high value targets. Returns in Call of Duty: Modern Warfare II as Bounty. |
Hostage | Recover and extract the hostages. Returns in Call of Duty: Modern Warfare II as Prisoner Rescue. | |
Invasion | Take your team's flag into the enemy team's base. | |
Lava | The floor is lava! | |
Mugger | Kill enemy players for dogtags - knife them to steal their collected tags. | |
Multiteam Musical Chairs | Capture a flag to advance to the next round, teams without a flag lose. | |
Payload | Escort the tank into the enemy goal. | |
Pillage | Collect currency from enemies and caches. Bank currency at depots. Pillage more than the enemy team to win. | |
Rush | Attackers capture objectives, while the defenders must maintain control over them until time runs out. | |
Snatch | Hunt for the Arsenal and Escape with the Black Box | |
TacOps | ![]() |
Campaign-style Multiplayer mode with multiple classes and objectives. Icon reused for the Operations mode. |
Team Juggernaut | Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins. |
Weapon Perks[]
Equipment[]
Name | Icon | Description |
---|---|---|
EMP | ![]() |
Several icons and audio remain. Replaced by EMP Drone. |
Pop Rocket | Improvised hand-held rocket launcher. Tutorial video remains.[4] |
Field Upgrades[]
Name | Image | Icon | Description |
---|---|---|---|
Ammo Drop | ![]() |
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Replaced by Munitions Box. |
Last Stand | ![]() |
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Last stand with no weapon. |
Ladder | Allows for accessing high-up areas. | ||
Survivor | Stay alive longer and earn killstreaks more easily. |
Perks[]
Pro Perks[]
Planned feature with leftover icons.
Name | Tier 1 | Tier 2 | Pro |
---|---|---|---|
Blast Shield | ![]() |
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Ghost | ![]() |
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Hardline | ![]() |
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Medic | ![]() |
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Momentum | ![]() | ||
Overkill | ![]() |
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Scavenger | ![]() |
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Spotter | ![]() |
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Tracker | ![]() |
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Killstreaks[]
Name | Image | Description |
---|---|---|
EMP Drone | ![]() |
Controllable EMP Drone. Video Demonstration Remains. Replaced with the EMP Drone Field Upgrade. |
Dead Man's Streak | Scrap dropped guns to get extra attachments and ammo. Cannot pick up dropped guns. | |
Fuel Airstrike | ![]() |
Icon remains. |
Map Voting[]
Planned feature with leftover menu icons.
Vehicles[]
There were many scrapped vehicles meant to be in Spec Ops & Ground War modes. Some vehicles were relinquished for other purposes such as methods for enemy AI transport in Co-Op modes.
Zombies[]
Zombies Mode[]

An unused pitch concept art for Zombies.[5]
- "We're trying to create an authentic, realistic feeling world. We don't have the flexibility to do something like put zombies in the game. That would compromise the feeling of playing in a world that feels realistic and authentic and relative to today's conflicts and things we face."
- — Jacob Minkoff[6]
A Zombies mode was initially pitched with one concept art but was scrapped in favor of Special Ops; the main factor being that Infinity Ward wanted to have a grounded and realistic co-op mode[7]. Several prototypes were made before the change[8]. Only a few lines of leftover code remained in the game's files.
DLC[]
Supply Drops[]
Images of Supply Drops were found within the game, and were originally intended to be part of the game. However, they were removed completely in favor of a Battle Pass.
Cosmetic Feature[]
Tattoos and Face Paint are seen in early screenshots from The Making of Call of Duty: Modern Warfare, each operator was to have a unique listing of face paint and tattoos that could be applied separately from skins.
Finishing Move[]
A Legendary Finishing Move titled "Bag 'Em" was added to the game files in Season Three. Its animation involves performing a dramatized version of the player action known as tea bagging. The item was shelved from official release.
References[]
- ↑ https://www.youtube.com/watch?app=desktop&v=yD3JvkLsjVw
- ↑ https://youtu.be/rKCg90ZlZJs?t=1031
- ↑ https://www.youtube.com/watch?v=Me5oonguTZM
- ↑ https://youtu.be/6y_CjrQX8TU
- ↑ https://www.instagram.com/p/CCE0enZDqKc/
- ↑ https://www.playstationlifestyle.net/2019/05/30/call-of-duty-modern-warfare-zombies-mode-no/
- ↑ "Thanks for this! Good memories, and it is cool people enjoy what we did with IW Zombies. Too bad we were told zombies do not belong in MW games. (Now they are in MW3, lol)" - Brian Bright, Twitter
- ↑ https://whynowgaming.com/brian-bright-infinity-activision-call-of-duty/