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(If you can get there via noclip, then it's not been cut)
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* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and [http://www.youtube.com/watch?feature=player_embedded&v=q_MTt4Z7LFQ unused quotes] remain.
 
* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and [http://www.youtube.com/watch?feature=player_embedded&v=q_MTt4Z7LFQ unused quotes] remain.
   
===Levels===
+
===Missions===
====Cut Levels====
+
====Cut Missions====
   
 
* [[Fly]]
 
* [[Fly]]
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* [[Training (World at War)|Training]]
 
* [[Training (World at War)|Training]]
   
====Final Levels====
+
====Final Missions====
   
 
* [[Semper Fi]]
 
* [[Semper Fi]]
** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
+
** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective.
+
** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective.
 
* [[Hard Landing]]
 
* [[Hard Landing]]
** This mission was originally going to take place at night, as shown by the scene in the official launch trailer.
+
** This mission was originally going to take place at night, as shown by the scene in the official launch trailer.
 
* [[Black Cats]]
 
* [[Black Cats]]
 
** Originally, there was radar and plane parts health indicators.
 
** Originally, there was radar and plane parts health indicators.
 
* [[Blowtorch & Corkscrew]]
 
* [[Blowtorch & Corkscrew]]
 
** At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off.
 
** At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off.
 
====Zombies====
 
 
* [[Verrückt]]
 
** If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it.
 
** Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use.
 
** Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip.
 
* [[Shi No Numa]]
 
** As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes.
 
* [[Der Riese]]
 
** When using noclip, one can see a teddy bear floating in a blank hallway near the Double Barrel Shotgun.
 
 
[[Category:Dummied Out]]
 
[[Category:Dummied Out]]
 
[[Category:Cut Weapons]]
 
[[Category:Cut Weapons]]

Revision as of 15:12, 12 August 2013


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During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Weapons

  • The PPS-43 was originally slated to be in the game but was dropped. The only things remained are Create-a-Class image and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
  • The Dirty Harry can be used somewhat normally via console commands.

Attachments

Perks

  • A vehicle perk called Magic Wrench was cut. It has a perk icon and its console codename is "magic_wrench".

Missions

Cut Missions

Final Missions

  • Semper Fi
    • According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
    • In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective.
  • Hard Landing
    • This mission was originally going to take place at night, as shown by the scene in the official launch trailer.
  • Black Cats
    • Originally, there was radar and plane parts health indicators.
  • Blowtorch & Corkscrew
    • At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off.