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Crazy sam10 (talk | contribs) (If you can get there via noclip, then it's not been cut) |
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* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and [http://www.youtube.com/watch?feature=player_embedded&v=q_MTt4Z7LFQ unused quotes] remain. |
* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and [http://www.youtube.com/watch?feature=player_embedded&v=q_MTt4Z7LFQ unused quotes] remain. |
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− | === |
+ | ===Missions=== |
− | ====Cut |
+ | ====Cut Missions==== |
* [[Fly]] |
* [[Fly]] |
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* [[Training (World at War)|Training]] |
* [[Training (World at War)|Training]] |
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− | ====Final |
+ | ====Final Missions==== |
* [[Semper Fi]] |
* [[Semper Fi]] |
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− | ** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller. |
+ | ** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller. |
− | ** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective. |
+ | ** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective. |
* [[Hard Landing]] |
* [[Hard Landing]] |
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− | ** This mission was originally going to take place at night, as shown by the scene in the official launch trailer. |
+ | ** This mission was originally going to take place at night, as shown by the scene in the official launch trailer. |
* [[Black Cats]] |
* [[Black Cats]] |
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** Originally, there was radar and plane parts health indicators. |
** Originally, there was radar and plane parts health indicators. |
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* [[Blowtorch & Corkscrew]] |
* [[Blowtorch & Corkscrew]] |
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** At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off. |
** At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off. |
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− | |||
− | ====Zombies==== |
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− | |||
− | * [[Verrückt]] |
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− | ** If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it. |
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− | ** Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use. |
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− | ** Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip. |
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− | * [[Shi No Numa]] |
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− | ** As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes. |
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− | * [[Der Riese]] |
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− | ** When using noclip, one can see a teddy bear floating in a blank hallway near the Double Barrel Shotgun. |
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[[Category:Dummied Out]] |
[[Category:Dummied Out]] |
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[[Category:Cut Weapons]] |
[[Category:Cut Weapons]] |
Revision as of 15:12, 12 August 2013
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During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
Weapons
- The Bren was cut as only a Create-A-Class image, pickup icon, animations and uncompiled weapon files remain in the Mod Tools.
- The Lee-Enfield was originally set to appear in the game however, it was cut. Only the Create-a-Class image, pickup icon, animations and weapon files remained in the Mod Tools.
- The Sten only has a Create-a-Class image, pickup icon, animations and uncompiled weapon file remained in the Mod Tools.
- The PPS-43 was originally slated to be in the game but was dropped. The only things remained are Create-a-Class image and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
- A create a class icon, PMD-6 x2 perk icon, and a HUD icon, and weapon files for the PMD-6 can be found in the files.
- The Dirty Harry can be used somewhat normally via console commands.
Attachments
- There is an unused create a class icon for an attachment called "Compensator".
Perks
- A vehicle perk called Magic Wrench was cut. It has a perk icon and its console codename is "magic_wrench".
- The squad perk Commanding Squad Leader was cut with only a perk icon and the console codename "squad_2" remains.
- A cut perk-a-cola called Amm-O-Matic due to making ammunition easier to obtain. Only a texture sheet and unused quotes remain.
Missions
Cut Missions
- Fly
- At least three confirmed British missions taking place in Holland.
- Three levels in Rhineland
- Training
Final Missions
- Semper Fi
- According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
- In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective.
- Hard Landing
- This mission was originally going to take place at night, as shown by the scene in the official launch trailer.
- Black Cats
- Originally, there was radar and plane parts health indicators.
- Blowtorch & Corkscrew
- At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off.