Call of Duty Wiki
Call of Duty Wiki
(Created page with "{{under construction}} {{Cut Content}} {{Source}} During development of Call of Duty games many things are cut during the process of development. These changes can range fr...")
 
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During development of ''Call of Duty'' games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
   
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==Weapons==
{{Source}}
 
 
* The [[Bren]] was cut as only a [http://images3.wikia.nocookie.net/__cb20120117203751/callofduty/images/4/4b/Breniwi.png Create-A-Class image], [http://images2.wikia.nocookie.net/__cb20100823091215/callofduty/images/9/95/Hud_bren.png pickup icon], animations and uncompiled weapon files remain in the Mod Tools.
 
* The [[Lee-Enfield#Call_of_Duty:_World_at_War|Lee-Enfield]] was originally set to appear in the game however, it was cut. Only the [http://images2.wikia.nocookie.net/__cb20100926115610/callofduty/images/8/8d/Lee-Enfield_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100926115605/callofduty/images/d/d3/Lee-Enfield_HUD_WaW.png pickup icon], animations and weapon files remained in the Mod Tools.
 
* The [[Sten#Call_of_Duty:_World_at_War|Sten]] only has a [http://images1.wikia.nocookie.net/__cb20100718092645/callofduty/images/0/0d/Sten_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100718092630/callofduty/images/2/27/Sten_HUD_WaW.png pickup icon], animations and uncompiled weapon file remained in the Mod Tools.
 
* The [[PPS-42|PPS-43]] was originally slated to be in the game but was dropped. The only things remained are a [http://img4.wikia.nocookie.net/__cb20120120214830/callofduty/images/d/d0/PPS-42_menu_icon_WAW.png Create-a-Class image] and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
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* A [http://images2.wikia.nocookie.net/__cb20100817194437/callofduty/images/8/82/Mine_Shoebox.png create a class icon], [[PMD-6 x2]] [http://images2.wikia.nocookie.net/__cb20100808094530/callofduty/images/a/ac/Specialty_weapon_shoebox.png perk icon], and a [http://images2.wikia.nocookie.net/__cb20100815173156/callofduty/images/2/29/Hud_mine_shoebox.png HUD icon], and weapon files for the [[PMD-6]] can be found in the files.
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* [[Potato]]es were cut from the final version of the game.
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* The [[Grease Gun]] was cut from the final version of the game. It was the same model as the Call of Duty 2 model.
   
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==Attachments==
During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
 
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* [[Select Fire]] has a [http://images2.wikia.nocookie.net/__cb20100818084815/callofduty/images/8/8a/WaW_Attachment_Selectfire.png placeholder create a class icon].
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* There is an [http://img3.wikia.nocookie.net/__cb20111210213805/callofduty/images/c/cc/Compensator_cut_icon_WAW.png unused create a class icon] for an attachment called "[[Compensator]]".
   
===Weapons===
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==Perks==
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* A vehicle perk called [[Magic Wrench]] was cut. It has a [http://images1.wikia.nocookie.net/__cb20100718075214/callofduty/images/1/15/WaW_Perk_Magic_Wrench.png perk icon] and its console codename is "magic_wrench".
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* The squad perk [[Commanding Squad Leader]] was cut with only a [http://images3.wikia.nocookie.net/__cb20100808073124/callofduty/images/5/53/Specialty_squad_2.png perk icon] and the console codename "squad_2" remains.
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* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and unused quotes remain.
   
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==Multiplayer killstreaks==
* The [[Bren]] was cut as only a [ http://images3.wikia.nocookie.net/__cb20120117203751/callofduty/images/4/4b/Breniwi.png Create-A-Class image], [http://images2.wikia.nocookie.net/__cb20100823091215/callofduty/images/9/95/Hud_bren.png pickup icon], animations and uncompiled weapon files remain in the Mod Tools.
 
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Originally there were intended to be a total of four killstreaks as opposed to three. The fourth killstreak would have been the largest, and would have been achieved after gaining dogs. The amount of kills required to obtain the fourth killstreak remains unknown.
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*[[B-17 Flying Fortress]] . For the U.S. Marine Raiders, the B-17 would have been the fourth kill streak able to be obtained.
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*[[Katyusha Rocket Launcher]]. For the Red Army, vehicle-based Katyusha Rockets (visible in many missions) would have been obtainable.
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*[[Kamikaze]]. Kamikazes would have been obtainable as the fourth killstreak for the Japanese.
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*[[Carpet Bomber]]. For the Germans, the fourth killstreak would have been bombers, perhaps Fw 200 Condors (as seen in the pilot mission of the Russian campaign).
   
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==Levels==
* The [[Lee-Enfield#Call_of_Duty:_World_at_War|Lee-Enfield]] was originally set to appear in the game however, it was cut. Only the [http://images2.wikia.nocookie.net/__cb20100926115610/callofduty/images/8/8d/Lee-Enfield_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100926115605/callofduty/images/d/d3/Lee-Enfield_HUD_WaW.png pickup icon], animations and weapon files remained in the Mod Tools.
 
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===Cut Levels===
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* [[Fly]]
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* At least three confirmed British missions taking place in [[Holland]].
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* Three levels in [[Rhineland]]
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* [[Training (World at War)|Training]]
   
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===Final Levels===
* The [[Sten#Call_of_Duty:_World_at_War|Sten]] only has a [http://images1.wikia.nocookie.net/__cb20100718092645/callofduty/images/0/0d/Sten_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100718092630/callofduty/images/2/27/Sten_HUD_WaW.png pickup icon], animations and uncompiled weapon file remained in the Mod Tools.
 
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* [[Semper Fi]]
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** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
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** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village.
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** Originally, there was radar and plane parts health indicators.
   
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===Zombies===
* The [[PPS-42|PPS-43]] was originally slated to be in the game but was dropped. The only things remained are [http://images.wikia.com/callofduty/images/a/a5/Ppsh43iwi.png Create-a-Class image] and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
 
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* [[Kino der Toten]]
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* [[Call of the Dead]]
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* [[Moon]]
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** Were set to appear in the canceled [[Call of Duty: World at War - Map Pack 4|Map Pack 4]], would later appear officially in ''[[Call of Duty: Black Ops]]''.
   
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== Cut Zombie Enemies ==
*
 
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* [[Hellhounds]] were originally supposed to appear in Verruckt.{{Fact}}
 
[[Category:Dummied Out]]
 
[[Category:Dummied Out]]
 
[[Category:Cut Weapons]]
 
[[Category:Cut Weapons]]

Revision as of 21:17, 29 October 2019

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Weapons

Attachments

Perks

Multiplayer killstreaks

Originally there were intended to be a total of four killstreaks as opposed to three. The fourth killstreak would have been the largest, and would have been achieved after gaining dogs. The amount of kills required to obtain the fourth killstreak remains unknown.

  • B-17 Flying Fortress . For the U.S. Marine Raiders, the B-17 would have been the fourth kill streak able to be obtained.
  • Katyusha Rocket Launcher. For the Red Army, vehicle-based Katyusha Rockets (visible in many missions) would have been obtainable.
  • Kamikaze. Kamikazes would have been obtainable as the fourth killstreak for the Japanese.
  • Carpet Bomber. For the Germans, the fourth killstreak would have been bombers, perhaps Fw 200 Condors (as seen in the pilot mission of the Russian campaign).

Levels

Cut Levels

Final Levels

  • Semper Fi
    • According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
    • In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village.
    • Originally, there was radar and plane parts health indicators.

Zombies

Cut Zombie Enemies

  • Hellhounds were originally supposed to appear in Verruckt.[source needed]