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(→‎Weapons: That isn't cut, itcan be used w/o console commands with the 'Suicide King' death card)
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{{Cut Content}}
 
{{Cut Content}}
 
During development of ''Call of Duty'' games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
   
 
==Weapons==
During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
 
 
===Weapons===
 
 
 
* The [[Bren]] was cut as only a [http://images3.wikia.nocookie.net/__cb20120117203751/callofduty/images/4/4b/Breniwi.png Create-A-Class image], [http://images2.wikia.nocookie.net/__cb20100823091215/callofduty/images/9/95/Hud_bren.png pickup icon], animations and uncompiled weapon files remain in the Mod Tools.
 
* The [[Bren]] was cut as only a [http://images3.wikia.nocookie.net/__cb20120117203751/callofduty/images/4/4b/Breniwi.png Create-A-Class image], [http://images2.wikia.nocookie.net/__cb20100823091215/callofduty/images/9/95/Hud_bren.png pickup icon], animations and uncompiled weapon files remain in the Mod Tools.
 
 
* The [[Lee-Enfield#Call_of_Duty:_World_at_War|Lee-Enfield]] was originally set to appear in the game however, it was cut. Only the [http://images2.wikia.nocookie.net/__cb20100926115610/callofduty/images/8/8d/Lee-Enfield_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100926115605/callofduty/images/d/d3/Lee-Enfield_HUD_WaW.png pickup icon], animations and weapon files remained in the Mod Tools.
 
* The [[Lee-Enfield#Call_of_Duty:_World_at_War|Lee-Enfield]] was originally set to appear in the game however, it was cut. Only the [http://images2.wikia.nocookie.net/__cb20100926115610/callofduty/images/8/8d/Lee-Enfield_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100926115605/callofduty/images/d/d3/Lee-Enfield_HUD_WaW.png pickup icon], animations and weapon files remained in the Mod Tools.
 
 
* The [[Sten#Call_of_Duty:_World_at_War|Sten]] only has a [http://images1.wikia.nocookie.net/__cb20100718092645/callofduty/images/0/0d/Sten_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100718092630/callofduty/images/2/27/Sten_HUD_WaW.png pickup icon], animations and uncompiled weapon file remained in the Mod Tools.
 
* The [[Sten#Call_of_Duty:_World_at_War|Sten]] only has a [http://images1.wikia.nocookie.net/__cb20100718092645/callofduty/images/0/0d/Sten_3rd_person_WaW.png Create-a-Class image], [http://images2.wikia.nocookie.net/__cb20100718092630/callofduty/images/2/27/Sten_HUD_WaW.png pickup icon], animations and uncompiled weapon file remained in the Mod Tools.
 
* The [[PPS-42|PPS-43]] was originally slated to be in the game but was dropped. The only things remained are a [http://img4.wikia.nocookie.net/__cb20120120214830/callofduty/images/d/d0/PPS-42_menu_icon_WAW.png Create-a-Class image] and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
 
* The [[PPS-42|PPS-43]] was originally slated to be in the game but was dropped. The only things remained are [http://images.wikia.com/callofduty/images/a/a5/Ppsh43iwi.png Create-a-Class image] and animations and unlike the other cut weapons, it lacks a HUD icon, which suggests that it was dropped in an early stage of development.
 
 
 
* A [http://images2.wikia.nocookie.net/__cb20100817194437/callofduty/images/8/82/Mine_Shoebox.png create a class icon], [[PMD-6 x2]] [http://images2.wikia.nocookie.net/__cb20100808094530/callofduty/images/a/ac/Specialty_weapon_shoebox.png perk icon], and a [http://images2.wikia.nocookie.net/__cb20100815173156/callofduty/images/2/29/Hud_mine_shoebox.png HUD icon], and weapon files for the [[PMD-6]] can be found in the files.
 
* A [http://images2.wikia.nocookie.net/__cb20100817194437/callofduty/images/8/82/Mine_Shoebox.png create a class icon], [[PMD-6 x2]] [http://images2.wikia.nocookie.net/__cb20100808094530/callofduty/images/a/ac/Specialty_weapon_shoebox.png perk icon], and a [http://images2.wikia.nocookie.net/__cb20100815173156/callofduty/images/2/29/Hud_mine_shoebox.png HUD icon], and weapon files for the [[PMD-6]] can be found in the files.
 
* [[Potato]]es were cut from the final version of the game.
 
* [[Potato]]es were cut from the final version of the game.
  +
* The [[Grease Gun]] was cut from the final version of the game. It was the same model as the Call of Duty 2 model.
   
===Attachments===
+
==Attachments==
 
 
* [[Select Fire]] has a [http://images2.wikia.nocookie.net/__cb20100818084815/callofduty/images/8/8a/WaW_Attachment_Selectfire.png placeholder create a class icon].
 
* [[Select Fire]] has a [http://images2.wikia.nocookie.net/__cb20100818084815/callofduty/images/8/8a/WaW_Attachment_Selectfire.png placeholder create a class icon].
 
* There is an [http://img3.wikia.nocookie.net/__cb20111210213805/callofduty/images/c/cc/Compensator_cut_icon_WAW.png unused create a class icon] for an attachment called "[[Compensator]]".
   
 
==Perks==
* There is an [http://images1.wikia.nocookie.net/__cb20111210213807/callofduty/images/b/b1/Weapon_compensator.png unused create a class icon] for an attachment called "[[Compensator]]".
 
 
===Perks===
 
 
 
* A vehicle perk called [[Magic Wrench]] was cut. It has a [http://images1.wikia.nocookie.net/__cb20100718075214/callofduty/images/1/15/WaW_Perk_Magic_Wrench.png perk icon] and its console codename is "magic_wrench".
 
* A vehicle perk called [[Magic Wrench]] was cut. It has a [http://images1.wikia.nocookie.net/__cb20100718075214/callofduty/images/1/15/WaW_Perk_Magic_Wrench.png perk icon] and its console codename is "magic_wrench".
 
 
* The squad perk [[Commanding Squad Leader]] was cut with only a [http://images3.wikia.nocookie.net/__cb20100808073124/callofduty/images/5/53/Specialty_squad_2.png perk icon] and the console codename "squad_2" remains.
 
* The squad perk [[Commanding Squad Leader]] was cut with only a [http://images3.wikia.nocookie.net/__cb20100808073124/callofduty/images/5/53/Specialty_squad_2.png perk icon] and the console codename "squad_2" remains.
 
* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and unused quotes remain.
   
  +
==Multiplayer killstreaks==
* A cut perk-a-cola called [[Amm-O-Matic]] due to making ammunition easier to obtain. Only a [http://images4.wikia.nocookie.net/__cb20090924015134/callofduty/images/d/d6/Amm-o-matic.jpg texture sheet] and [http://www.youtube.com/watch?feature=player_embedded&v=q_MTt4Z7LFQ unused quotes] remain.
 
  +
Originally there were intended to be a total of four killstreaks as opposed to three. The fourth killstreak would have been the largest, and would have been achieved after gaining dogs. The amount of kills required to obtain the fourth killstreak remains unknown.
 
  +
*[[B-17 Flying Fortress]] . For the U.S. Marine Raiders, the B-17 would have been the fourth kill streak able to be obtained.
===Levels===
 
  +
*[[Katyusha Rocket Launcher]]. For the Red Army, vehicle-based Katyusha Rockets (visible in many missions) would have been obtainable.
====Cut Levels====
 
  +
*[[Kamikaze]]. Kamikazes would have been obtainable as the fourth killstreak for the Japanese.
  +
*[[Carpet Bomber]]. For the Germans, the fourth killstreak would have been bombers, perhaps Fw 200 Condors (as seen in the pilot mission of the Russian campaign).
   
 
==Levels==
 
===Cut Levels===
 
* [[Fly]]
 
* [[Fly]]
 
* At least three confirmed British missions taking place in [[Holland]].
 
* At least three confirmed British missions taking place in [[Holland]].
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* [[Training (World at War)|Training]]
 
* [[Training (World at War)|Training]]
   
====Final Levels====
+
===Final Levels===
 
 
* [[Semper Fi]]
 
* [[Semper Fi]]
 
** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
 
** According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village. This might have been the original objective.
+
** In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village.
* [[Hard Landing]]
 
** This mission was originally going to take place at night, as shown by the scene in the official launch trailer.
 
* [[Black Cats]]
 
 
** Originally, there was radar and plane parts health indicators.
 
** Originally, there was radar and plane parts health indicators.
* [[Blowtorch & Corkscrew]]
 
** At the top of the final bunker, there's a mortar that is glowing yellow, like the satchel. This could mean some of this mission was cut off.
 
   
====Zombies====
+
===Zombies===
  +
* [[Kino der Toten]]
  +
* [[Call of the Dead]]
  +
* [[Moon]]
  +
** Were set to appear in the canceled [[Call of Duty: World at War - Map Pack 4|Map Pack 4]], would later appear officially in ''[[Call of Duty: Black Ops]]''.
   
  +
== Cut Zombie Enemies ==
* [[Verrückt]]
 
  +
* [[Hellhounds]] were originally supposed to appear in Verruckt.{{Fact}}
** If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it.
 
** Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use.
 
** Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip.
 
* [[Shi No Numa]]
 
** As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes.
 
* [[Der Riese]]
 
** When using noclip, one can see a teddy bear floating in a blank hallway near the Double Barrel Shotgun.
 
 
[[Category:Dummied Out]]
 
[[Category:Dummied Out]]
 
[[Category:Cut Weapons]]
 
[[Category:Cut Weapons]]

Revision as of 21:17, 29 October 2019

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Weapons

Attachments

Perks

Multiplayer killstreaks

Originally there were intended to be a total of four killstreaks as opposed to three. The fourth killstreak would have been the largest, and would have been achieved after gaining dogs. The amount of kills required to obtain the fourth killstreak remains unknown.

  • B-17 Flying Fortress . For the U.S. Marine Raiders, the B-17 would have been the fourth kill streak able to be obtained.
  • Katyusha Rocket Launcher. For the Red Army, vehicle-based Katyusha Rockets (visible in many missions) would have been obtainable.
  • Kamikaze. Kamikazes would have been obtainable as the fourth killstreak for the Japanese.
  • Carpet Bomber. For the Germans, the fourth killstreak would have been bombers, perhaps Fw 200 Condors (as seen in the pilot mission of the Russian campaign).

Levels

Cut Levels

Final Levels

  • Semper Fi
    • According to several sound files of the mission, there was supposed to be another POW who would have been rescued with Miller.
    • In the Wii instruction booklet, the player can see a screenshot from the pause menu, and the objective is to secure the village.
    • Originally, there was radar and plane parts health indicators.

Zombies

Cut Zombie Enemies

  • Hellhounds were originally supposed to appear in Verruckt.[source needed]