The subject matter of this article was cut from the final version of a Call of Duty game. Since some information can lack context, the content on this page may not be accurate and is subject to change.
During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
Campaign[]
Characters[]
There are several unused character models and sprites, some incomplete.
Name | Description |
---|---|
SAS | SAS files include soldiers with winter camo and dark-brown camo. |
Spetsnaz Soldiers | Files remain. |
Terrorists | Unused terrorist files include green turbans and unused face variations. |
Dog[]
Files remain of a dog enemy, alongside references to a dog bite.
Missions[]
Name | Description |
---|---|
Chechen | While there is a Chechen multiplayer map, leftover dialogue strings exist, which implies that there once was a singleplayer mission. |
DIT | Unknown mission, possibly used for combat training. |
Other[]
Achievements[]
There are sound files for achievements, which were not introduced until Call of Duty: World at War (DS).
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