Call of Duty Wiki
Call of Duty Wiki
(→‎Call of Duty: Black Ops II: Here’s the source, Next Time I will add some sources. Sorry about that though.)
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{{game|cod2|cod4|cod4ds|waw|mw2|bo|mw3|bo2|z|codg|ex|aw|bo3|iw|mwr|wwii|nz|bo4}}
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{{game|cod2|cod4|cod4ds|waw|mw2|bo|mw3|bo2|z|codg|ex|aw|bo3|iw|mwr|wwii|nz|bo4|mw}}
 
{{Cut Content}}
 
{{Cut Content}}
 
{{Cleanup}}
 
{{Cleanup}}
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* [[Oil Rig]] - Set on an oil rig.
 
* [[Oil Rig]] - Set on an oil rig.
 
* [[Gulag]] - Based on the campaign mission The Gulag; the map description reads "Night time jail fight. Large scale russian prison fighting".
 
* [[Gulag]] - Based on the campaign mission The Gulag; the map description reads "Night time jail fight. Large scale russian prison fighting".
* [[Fuel]] - Originally a base map, but was cut until being a DLC multiplayer map named Fuel.
 
 
* [[Riverwalk]]
 
* [[Riverwalk]]
   
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* Feign Death - The player can fake a death.
 
* Feign Death - The player can fake a death.
 
* Offhand - Use equipment in Final Stand.
 
* Offhand - Use equipment in Final Stand.
* Saboteur - Complete objectives quicker.
+
* [[Saboteur]] - Complete objectives quicker.
 
* Explosive Bullets - Bullets explode on impact.
 
* Explosive Bullets - Bullets explode on impact.
 
* Free Fall - No fall damage.
 
* Free Fall - No fall damage.
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*[[Walther P38|P38]] - A pickup icon still remains. Steiner can be seen carrying it in "Project Nova".
 
*[[Walther P38|P38]] - A pickup icon still remains. Steiner can be seen carrying it in "Project Nova".
 
*[[Model 1887]] - Although can be used in the campaign mission "Vorkuta", coding suggests it was going to be used in "Redemption", "Rebirth", and "Payback". More coding suggests it was also usable in multiplayer.
 
*[[Model 1887]] - Although can be used in the campaign mission "Vorkuta", coding suggests it was going to be used in "Redemption", "Rebirth", and "Payback". More coding suggests it was also usable in multiplayer.
*[[MP40]] - Voice announcers and text strings mention it as a killstreak. However, the MP40 itself still remained in "Project Nova" and in Zombies mode.
 
 
*[[M4A1]] - The M4A1 was cut in the game, and it has the same model of the Call of Duty 4: Modern Warfare model. It was used for testing the Commando.
 
*[[M4A1]] - The M4A1 was cut in the game, and it has the same model of the Call of Duty 4: Modern Warfare model. It was used for testing the Commando.
 
*[[M60E4]] - Used for testing the M60.
 
*[[M60E4]] - Used for testing the M60.
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*[[AC-130 (killstreak)]] - Originally the AC-130 was going to be in the game, but it was cut in the final development. The weapons in the gunship still appears in the game files.
 
*[[AC-130 (killstreak)]] - Originally the AC-130 was going to be in the game, but it was cut in the final development. The weapons in the gunship still appears in the game files.
 
*[[Artillery]] - The artillery was going to be in the game, but it was cut in the final development.
 
*[[Artillery]] - The artillery was going to be in the game, but it was cut in the final development.
*Flyable Heliocopter - There's a streak called a "Flyable Heliocopter", but it was cut during developmet. It could be the Gunship that was used in the game.
+
*Flyable Heliocopter - There's a streak called a "Flyable Heliocopter", but it was cut during development. It could be the Gunship that was used in the game.
 
*[[Recon Plane]] - The Recon Plane was going to be in the game, but it was cut during development. It was replaced by the [[Spy Plane]] .
 
*[[Recon Plane]] - The Recon Plane was going to be in the game, but it was cut during development. It was replaced by the [[Spy Plane]] .
*Activate AA Gun - There's a streak called a "Activate AA Gun", but it was cut during developmet.
+
*Activate AA Gun - There's a streak called a "Activate AA Gun", but it was cut during development.
   
 
=== Cut Zombies Weapons ===
 
=== Cut Zombies Weapons ===
*[[Thompson]] - Besides in the [[Rezurrection]] DLC, game files suggest it was planned for other Zombies maps.
 
 
*[[Sabertooth]] - Cut chainsaw intended for Zombies.
 
*[[Sabertooth]] - Cut chainsaw intended for Zombies.
 
*[[M2 Flamethrower]] - Besides being in Dead Ops Arcade, voice clips suggest it was intended for Five and Kino der Toten.
 
*[[M2 Flamethrower]] - Besides being in Dead Ops Arcade, voice clips suggest it was intended for Five and Kino der Toten.
 
*[[AK47]] - The AK-47 in Zombies is half finished. It cannot be pack-a-punched and is missing gun sounds. However, the pack-a-punched variant still remains, The Red Mist. The Red Mist is fully completed and has a [[Flamethrower (attachment)|Flamethrower]] attachment.
*[[Thundergun]] - Voice clips suggest it was going to be usable in Five.
 
*[[Wunderwaffe DG-2]] - Voice clips suggest it was usable in Kino der Toten and Five. It also has a cut pack-a-punched variant, called the Wunderwaffe DG-3 JZ which also exists in game files.
 
*[[AK-47]] - The AK-47 in Zombies is half finished. It cannot be pack-a-punched and is missing gun sounds. However, the pack-a-punched variant still remains, The Red Mist. The Red Mist is fully completed and has a [[Flamethrower (attachment)|Flamethrower]] attachment.
 
 
*Extra Pack-a-Punched Variants - Cut Pack-a-Punch variants include the[[ Kiparis]] , the [[WA2000]] , the [[Stoner63]] , and the [[Skorpion]] .
 
*Extra Pack-a-Punched Variants - Cut Pack-a-Punch variants include the[[ Kiparis]] , the [[WA2000]] , the [[Stoner63]] , and the [[Skorpion]] .
 
*The [[Grim Reaper]] has working sounds but does not have Pack-a-Punch texture.
 
*The [[Grim Reaper]] has working sounds but does not have Pack-a-Punch texture.
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* [[Landing]]
 
* [[Landing]]
 
* [[Port]]
 
* [[Port]]
* [[Jungle (Cancelled Black Ops map)|Jungle]] - Different from the map Jungle in multiplayer, this map takes place with a storm occurring at an NVA military base.
+
* [[Jungle (Canceled Map)|Jungle]] - Different from the map Jungle in multiplayer, this map takes place with a storm occurring at an NVA military base.
 
* [[Uranium]]
 
* [[Uranium]]
 
* [[Golf Course]] - Early version of the DLC multiplayer map [[Hazard]].
 
* [[Golf Course]] - Early version of the DLC multiplayer map [[Hazard]].
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* [[Airbase]]
 
* [[Airbase]]
 
* [[Sea Lab]]
 
* [[Sea Lab]]
* [[Havana (Cancelled Black Ops map)|Havana]] - Different from the map Havana in Multiplayer, this map resembles Favela from ''Call of Duty: Modern Warfare 2''.
+
* [[Havana (Canceled Map)|Havana]] - Different from the map Havana in Multiplayer, this map resembles Favela from ''Call of Duty: Modern Warfare 2''.
 
* [[Shipyard]]
 
* [[Shipyard]]
   
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==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
 
=== Cut Weapons ===
 
=== Cut Weapons ===
*[[M240]] [[light machine gun]] - Was cut late in development. However, it still appears in the Wii version of the campaign level "[[Goalpost (mission)|Goalpost]]".
+
*[[M240]] - Was cut late in development. However, it still appears in the Wii version of the campaign level "[[Goalpost (mission)|Goalpost]]".
*[[RPD]] - Appeared on a few trailers, but it was cut and replaced by the [[PKP Pecheneg]].
+
*[[RPD]] - Appeared in a few trailers, but was cut from the game.
 
*[[FAMAS]] - Was planned to be used by [[GIGN]], but it was cut on early development.
 
*[[FAMAS]] - Was planned to be used by [[GIGN]], but it was cut on early development.
 
*[[Vector]] - Was planned to be in the game and it was even seen on early trailers.
 
*[[Vector]] - Was planned to be in the game and it was even seen on early trailers.
 
*[[AUG HBAR]] - Was planned to be in the game but was cut. Game files remain for it.
 
*[[AUG HBAR]] - Was planned to be in the game but was cut. Game files remain for it.
*[[F2000]] - This gun was used for a cut killstreak as a Target Laser, and ported from ''Call of Duty: Modern Warfare 2''.
+
*[[F2000]] - This gun was used for a cut killstreak as a [[Laser Designated Strike|Target Laser]], and ported from ''Call of Duty: Modern Warfare 2''.
 
*[[M93 Raffica]] - Create-a-Class images still remain.
 
*[[M93 Raffica]] - Create-a-Class images still remain.
 
*[[PP2000]] - Bump maps still remain.
 
*[[PP2000]] - Bump maps still remain.
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* [[Tactical Insertion]] - Was seen in ''Call of Duty: Modern Warfare 3's'' mutliplayer reveal.
 
* [[Tactical Insertion]] - Was seen in ''Call of Duty: Modern Warfare 3's'' mutliplayer reveal.
 
* Javelin x1- Cut because Javelin was made a weapon, instead of a toggle-ability.
 
* Javelin x1- Cut because Javelin was made a weapon, instead of a toggle-ability.
* Sabotuer - Capture objectives faster.
+
* [[Saboteur]] - Capture objectives faster.
 
* Stinger x2 - Cut because Stinger was made a weapon, instead of a toggle-ability.
 
* Stinger x2 - Cut because Stinger was made a weapon, instead of a toggle-ability.
 
* Freerunner - Run for an infinite amount of time.
 
* Freerunner - Run for an infinite amount of time.
 
* Shellshock - Attached a Riot Sheild on player's back, less damage would be dealt on back.
 
* Shellshock - Attached a Riot Sheild on player's back, less damage would be dealt on back.
* Burst Fire - Player's gun shoots in 3 round burst.
+
* Burst Fire - The player's gun shoots in 3 round bursts.
 
* Siege - Player cannot move, but gains better recoil and accuracy.
 
* Siege - Player cannot move, but gains better recoil and accuracy.
 
* Endgame - Multiplies the player's health x4, but player's life only lasts 10 seconds.
 
* Endgame - Multiplies the player's health x4, but player's life only lasts 10 seconds.
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*[[TAR-21]] - Was cut from development, but it was seen in the E3 trailer. It was replaced with the [[MTAR]].
 
*[[TAR-21]] - Was cut from development, but it was seen in the E3 trailer. It was replaced with the [[MTAR]].
 
*[[Type 95]] - Was cut from the game, although it was seen in the E3 trailer. It was replaced by the [[Type 25]].
 
*[[Type 95]] - Was cut from the game, although it was seen in the E3 trailer. It was replaced by the [[Type 25]].
  +
*[[M4A1]] - Was cut from the game. There are actually two M4A1s in the game file. The Modern Warfare 3 version actually appears as WeaponBase_Weapon, and the cut version of the M4A1 was in the game files.
*[[M4A1]] - Was cut from the game.
 
 
*[[XM25]] - Has a menu icon within the game files.
 
*[[XM25]] - Has a menu icon within the game files.
 
*[[DTSRS]] - A cut sniper rifle found in the game files.
 
*[[DTSRS]] - A cut sniper rifle found in the game files.
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*[[Enfield]] - Game files remain.
 
*[[Enfield]] - Game files remain.
 
*[[G11]] - Text strings remain.
 
*[[G11]] - Text strings remain.
*[[MP40|MP-40]] - Although being released in [[Origins]], the WW2 version is mentioned in files.
 
 
*[[AUG]] - Unused strings remain.
 
*[[AUG]] - Unused strings remain.
 
*[[Strela-3]] - Vehicle lock-on only launcher.
 
*[[Strela-3]] - Vehicle lock-on only launcher.
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*[[WA2000]] - Text strings remain.
 
*[[WA2000]] - Text strings remain.
 
*[[Skorpion]] - Game files remain.
 
*[[Skorpion]] - Game files remain.
*[[RPK]] - Was used for testing the [[RPD]].
+
*[[RPK]] - Was going to be in the game, but was cut during development.
 
*[[M61 Vulcan Cannon]] - This weapon was cut during development, and appears to be the same model as the Deathmachine in the first Black Ops.
 
*[[M61 Vulcan Cannon]] - This weapon was cut during development, and appears to be the same model as the Deathmachine in the first Black Ops.
 
*[[Lynx]] - The Lynx was supposed to be in the game, but it was cut during development. It was referred to as the Gepard GM6 Lynx.
 
*[[Lynx]] - The Lynx was supposed to be in the game, but it was cut during development. It was referred to as the Gepard GM6 Lynx.
*INSAS - The INSAS Rifle was supposed to be in the game, but it was cut during development.
+
*Mini INSAS - The Mini INSAS Rifle was supposed to be in the game, but it was cut during development. This weapon would eventually become the MSMC.
 
*[[Storm PSR]] - This weapon was supposed to be in the multiplayer, but it was cut in the final game.
 
*[[Storm PSR]] - This weapon was supposed to be in the multiplayer, but it was cut in the final game.
*NS2000 - A Grenade Launcher was cut during development.
+
*NS2000 - A shotgun was cut during development.
*HK416c - The HK416c was supposed to be in the game, but it was cut during development.
+
*HK416C - The HK416C was supposed to be in the game, but it was cut during development. The weapon would eventually become the M27.
   
 
=== Cut Zombies Weapons ===
 
=== Cut Zombies Weapons ===
 
* [[SPAS-12]] - Text files remain for buying the gun.
 
* [[SPAS-12]] - Text files remain for buying the gun.
* [[M1911]] - Files remain for buying this gun off the wall.
 
 
* [[Dragunov]] - Text strings remain.
 
* [[Dragunov]] - Text strings remain.
* [[Sabertooth]] - Cut chainsaw for Zombies.
+
* [[Sabertooth]] - Cut chainsaw from Zombies.
   
 
=== Cut Power-Ups ===
 
=== Cut Power-Ups ===
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* [[Massacre Camouflage|Massacre]]
 
* [[Massacre Camouflage|Massacre]]
 
* [[Tiger (camouflage)|Tiger]]
 
* [[Tiger (camouflage)|Tiger]]
* Electric (animated)
+
* Electric - An animated camouflage intended for Multiplayer.
 
* DEV
 
* DEV
   
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==Call of Duty: Ghosts==
 
==Call of Duty: Ghosts==
 
===Cut Weapons===
 
===Cut Weapons===
* [[G18]]- Game files refer to it as the Glock.
+
* [[G18]] - Text strings remain.
* [[XM25]]- Game files still remain.
+
* [[XM25]] - Game files still remain.
* [[MP5]]- Very little remains, uses [[Remington R5]] model in-game.
+
* [[MP5]] - Very little remains, uses [[Remington R5]] model in-game.
* [[RPG-7|RPG]]- Fully usable in-game.
+
* [[RPG-7|RPG]] - Fully usable in-game.
* [[FIM-92 Stinger|Stinger]]- Game files still remain.
+
* [[FIM-92 Stinger|Stinger]] - Game files still remain.
* [[USP .45|USP]]- Fully usable in game.
+
* [[USP .45|USP]] - Fully usable in game.
* [[P90]]- Versions with multiple attachments remain.
+
* [[P90]] - Versions with multiple attachments remain.
* [[Five Seven]]- Game files remain.
+
* [[Five Seven]] - Game files remain.
* [[M4A1]]- Versions with multiple attachments remain.
+
* [[M4A1]] - Versions with multiple attachments remain.
* [[SMAW]]- Fully usable in-game.
+
* [[SMAW]] - Fully usable in-game.
* [[AK47]]- Versions with multiple attachments remain.
+
* [[AK-47]] - Versions with multiple attachments remain.
   
 
===Cut Perks<ref>https://www.youtube.com/watch?v=j56e_ruvXPc</ref>===
 
===Cut Perks<ref>https://www.youtube.com/watch?v=j56e_ruvXPc</ref>===
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*[[M9]] - The gun files are from ''Call of Duty: Modern Warfare 3'', although the M9 was cut in ''Call of Duty: Modern Warfare 3'' as well.
 
*[[M9]] - The gun files are from ''Call of Duty: Modern Warfare 3'', although the M9 was cut in ''Call of Duty: Modern Warfare 3'' as well.
 
*Throwing Knife Exo Launcher - The Throwing Knife was to be used via the Exo Launcher, and is completely usable.
 
*Throwing Knife Exo Launcher - The Throwing Knife was to be used via the Exo Launcher, and is completely usable.
*[[Dragunov]] - Gun files from ''Call of Duty: Modern Warfare 3'' remain. It was later added in a update.
 
*Zombie Melee - A regular combat knife attack without the combat knife. When idle, the player's fist can be slightly see at the bottom of the person's view.
 
 
*[[MP7]] - Gun files from ''Call of Duty: Modern Warfare 3'' still remain.
 
*[[MP7]] - Gun files from ''Call of Duty: Modern Warfare 3'' still remain.
 
*[[M160]] - A new gun, fully usable, and cut for unknown reasons.
 
*[[M160]] - A new gun, fully usable, and cut for unknown reasons.
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* Hardline Pro - Two assists count as one kill.
 
* Hardline Pro - Two assists count as one kill.
 
* [[Stopping Power]] - Gives player more health.
 
* [[Stopping Power]] - Gives player more health.
* Commando Pro - More melee length.
+
* [[Commando Pro]] - More melee length.
* Sabotuer - Complete objectives faster.
+
* [[Saboteur]] - Complete objectives faster.
 
* [[Double Tap]] - Shoot bullets faster.
 
* [[Double Tap]] - Shoot bullets faster.
 
* Explosive Bullets - Bullets explode on impact.
 
* Explosive Bullets - Bullets explode on impact.
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*[[205 Brecci]] - Appears in the Chaos Story trailer.
 
*[[205 Brecci]] - Appears in the Chaos Story trailer.
 
*[[Drakon]] - Appears in the IX Trailer.
 
*[[Drakon]] - Appears in the IX Trailer.
===Cut Attatchments ===
+
===Cut Attachments ===
 
*[[Tritium Sight]] - Appeared in the Multiplayer beta, replaced with [[ELO]]
 
*[[Tritium Sight]] - Appeared in the Multiplayer beta, replaced with [[ELO]]
   
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*A singleplayer campaign was going to be featured in-game, but was later replaced by Blackout.
 
*A singleplayer campaign was going to be featured in-game, but was later replaced by Blackout.
 
*A feature known as "[[Factions]]" was planned to release for Zombies at launch, but was delayed to Q2 of 2019 before quietly being cancelled and replaced with Contracts.
 
*A feature known as "[[Factions]]" was planned to release for Zombies at launch, but was delayed to Q2 of 2019 before quietly being cancelled and replaced with Contracts.
  +
 
==Call of Duty: Mobile==
 
==Call of Duty: Mobile==
  +
{{main|Cut Content/Call of Duty: Mobile}}
===Cut Attatchments ===
 
  +
*[[Reflex_Sight|RMR sight]] - This unused model seems to be a pistol version of the red dot. In game the pistols have a slot for sights, but nothing can be attached.
 
 
===Cut Pickup===
  +
*The battle royale mode had a fuel can item for refueling vehicles, but this was removed an fuel has become unlimited. 
 
===Cut Features===
 
===Cut Features===
 
*Some weapons have models for the quickdraw and extended magazine, and for the tactical stock.
 
*Some weapons have models for the quickdraw and extended magazine, and for the tactical stock.
  +
[[File:Cut_Attachments_COD_Mobile.png|thumb|left]]
<gallery orientation="none" widths="184">
 
M4A1 Flat Render CODM.png|Regulair M4
 
M4A1 Unused Attachments Flat Render CODM.png|M4 with unused attachments
 
</gallery>
 
   
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
==Call of Duty: Modern Warfare ==
  +
===Cut Features===
  +
*[[Supply Drops]] - Images of Supply Drops were found within the game, and were originally intended to be part of the game. However, they were removed completely in favor of a [[Battle Pass]]. 
  +
<gallery>
  +
Cut Supply Drop promo MW.png|A cut image for Supply Drops.
 
</gallery>
 
==Other Sources==
 
==Other Sources==
 
{{reflist}}
 
{{reflist}}

Revision as of 16:40, 1 May 2020

The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty 4: Modern Warfare for the Nintendo DS. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019)
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During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Call of Duty 2

Weapons

  • The FG42 was cut but, the files for this weapon, sounds, images, models, textures and the pickup icon still remain.
  • The Panzerfaust 60 was scrapped but low-resolution texture sheets and HUD icons are found in the game files, alongside seemingly-working animation strings, sound files, and the coding string "panzerfaust_mp".
  • The Default Weapon can be accessed via console commands.

Multiplayer Maps

Vehicles

  • The Panther was originally going to appear in that game but was scrapped as a sound file in which a Russian says "They got a Panther tank!" in the game files.

Characters

  • Sound files suggest that V. S. Zubov, a character from the first Call of Duty was going to appear.

Call of Duty 4: Modern Warfare

Main article: Cut Content/Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare DS

Main article: Cut Content/Call of Duty 4: Modern Warfare DS

Call of Duty: World at War

Main article: Cut Content/Call of Duty: World at War

Call of Duty: Modern Warfare 2

Cut Weapons

  • The L85 assault rifle was scrapped from the game, but its model was modified and turned into the L86 LSW later in development. The L86 LSW's pickup icon in multiplayer still depicts an L85 rifle.
  • The Remington 870 was scrapped from the game. Its texture sheet remains in the game files.
  • There are numerous unused textures for the M14 that remain in the game files.
  • Power Drill
  • G3 - Is mentioned briefly in a few files.
  • G36C - Textures still remain, along with Cod4 red dot sight attachment
  • STG-44 - Create-a-Class images still remain.
  • Gold Desert Eagle - Almost functional, with files from Call of Duty 4: Modern Warfare.
  • MG4 Scope - The MG4 originally had its own scope, with texture files remaining.
  • AK-74u - Texture files remaining.

Cut Vehicles

  • MH-6 Little Bird - Although it can be seen in campaign, the MH-6 Littlebird was also meant to be a killstreak in multiplayer.
  • L-Train - A image remains of an interactive train meant for a multiplayer map. A kill icon remains.

Cut Campaign Missions

Cut Multiplayer Maps

  • Vertigo - Set on top of a building.
  • Oil Rig - Set on an oil rig.
  • Gulag - Based on the campaign mission The Gulag; the map description reads "Night time jail fight. Large scale russian prison fighting".
  • Riverwalk

Cut Gamemodes

  • Die Hard - Basic game, but every player is given final stand, and players in final stand are marked in green on the minimap.
  • Arms Race - Only sound files remain.
  • VIP - Similar to Capture the Flag, but a player is selected randomly to be protected by their teammates.
  • Defcon - Each one of the five decons changes the player and the game, and are added on until Defcon 1 is reached.
  • Arena - Team Deathmatch but all players only have one life. When there is one player alive on each team left, a flag spawns and teams must control it.
  • Global Thermonuclear War - Teams have to guard the bomb until it goes off and a nuke ends the game.
  • One Flag Capture the Flag - Similar to Capture the Flag but instead with one flag.

Cut Perks

  • Blackbox - Longer killstreak duration.
  • Siege - Immobile but greater accuracy.
  • Amplify - Hear enemy footsteps louder.
  • Freerunner - Mantle obstacles faster.
  • Dive - Jump to dodge bullets.
  • Spy Game - No name above the player or red crosshair when targeted.
  • Burst Fire - Weapons fire three-round bursts.
  • Improved Iron Lungs - Even longer breath when holding steady.
  • Feign Death - The player can fake a death.
  • Offhand - Use equipment in Final Stand.
  • Saboteur - Complete objectives quicker.
  • Explosive Bullets - Bullets explode on impact.
  • Free Fall - No fall damage.
  • Thermal Vision - Enemies appear white hot.
  • Steel Nerves - Improved marksmanship.
  • Rear-view - Minimap is replaced with rear-view.
  • Challenger - Extra experience points but easy death.
  • EMP Grenades x3 - Increase capacity for EMP Grenades.
  • Primary Stand - Weapon of choice in Final Stand.
  • Flash Grenades x3 - Increase capacity for Flash Grenades.
  • C4death - Pull out C4 before death.
  • Shellshock - Riot Shield on player's back.

EMP Announcement

  • When an EMP is detonated, the announcer will signal over a radio. Original audio files were said normal, not over a radio.

Cut Equipment

  • Instead of the Tactical Insertion, a lightstick was planned. The player would crack the lightstick and put it down.

Cut Killstreaks

  • Tank
  • Predator Airdrop
  • Super Airstrike
  • Auto-Grenade Launcher
  • Helicopter Blackbox
  • Littlebird
  • Shotgun
  • Advanced UAV
  • Helicopter MK19
  • Airstrike
  • Thumper

Weapon Changes

  • Thumpers were initially meant to have Akimbo .
  • The TMP was a cut primary and could've had camos.
  • The PP2000 was also a cut primary and also could've had camos.
  • The player originally could have had the option to throw the Throwing Knife either left or right.

Cut Camos

  • Blue Cheetah

Cut Dialogue from "Of Their Own Accord"

  • The Washington Monument evacuation site doesnt drop below 80% combat effectiveness due to cut dialogue which can be retrieved from the PC version which shows the various dropping of combat effectiveness percentages, combat personnel dying where civillians desperately take arms and fight back to even "Overlord" taking a last stand as the enemy comes forth within the evacuation site. 

Captain Price Mission Change

Sources

Call of Duty: Black Ops

Cut Weapons

  • The MP5 was cut, only HUD left. It has the same model as the Call of Duty 4: Modern Warfare model.
  • The RPD was supposed to be on game but it was cut, and later replaced by the RPK. It has the same model as the Call of Duty 4: Modern Warfare model.
  • P38 - A pickup icon still remains. Steiner can be seen carrying it in "Project Nova".
  • Model 1887 - Although can be used in the campaign mission "Vorkuta", coding suggests it was going to be used in "Redemption", "Rebirth", and "Payback". More coding suggests it was also usable in multiplayer.
  • M4A1 - The M4A1 was cut in the game, and it has the same model of the Call of Duty 4: Modern Warfare model. It was used for testing the Commando.
  • M60E4 - Used for testing the M60.
  • M249 SAW - It was going to be used in the game, but it was cut during development. It still appears in the game in the mission Vorkuta.It has the same model as the Call of Duty 4: Modern Warfare model.
  • M16A4 - The M16A4 was cut in the game, and it has the same model of the Call of Duty 4: Modern Warfare model. It was used for testing the M16 in Black Ops.
  • Barrett .50cal - The Barrett .50cal was cut in the game. It has the same model as the Call of Duty 4: Modern Warfare model.
  • Satchel Charge - The Satchel Charge was cut in the game. It has the same model as the Call of Duty: World at War model. It was replaced by the C4 .
  • N° 74 ST - The N° 74 ST was cut in the game. It has the same model as the Call of Duty: World at War model.
  • Acoustic Sensor - The Acoustic Sensor was cut in the game.
  • Flare - The Flare was going to be in the game, but it was cut during development.

Cut Killstreaks

  • AC-130 (killstreak) - Originally the AC-130 was going to be in the game, but it was cut in the final development. The weapons in the gunship still appears in the game files.
  • Artillery - The artillery was going to be in the game, but it was cut in the final development.
  • Flyable Heliocopter - There's a streak called a "Flyable Heliocopter", but it was cut during development. It could be the Gunship that was used in the game.
  • Recon Plane - The Recon Plane was going to be in the game, but it was cut during development. It was replaced by the Spy Plane .
  • Activate AA Gun - There's a streak called a "Activate AA Gun", but it was cut during development.

Cut Zombies Weapons

  • Sabertooth - Cut chainsaw intended for Zombies.
  • M2 Flamethrower - Besides being in Dead Ops Arcade, voice clips suggest it was intended for Five and Kino der Toten.
  • AK47 - The AK-47 in Zombies is half finished. It cannot be pack-a-punched and is missing gun sounds. However, the pack-a-punched variant still remains, The Red Mist. The Red Mist is fully completed and has a Flamethrower attachment.
  • Extra Pack-a-Punched Variants - Cut Pack-a-Punch variants include theKiparis , the WA2000 , the Stoner63 , and the Skorpion .
  • The Grim Reaper has working sounds but does not have Pack-a-Punch texture.
  • Unlike the other cut weapons, the MAC11 , the Enfield and the M60 have working sounds and existing Pack-a-Punch textures.
  • The Enfield and the Grim Reaper only have a placeholder name for the Pack-a-Punch variant.
  • The Uzi was cut but game files show it was set to appear.
  • The KS-23 was cut but game files suggests that shotgun was supposed to be on zombies.

Cut Zombies Enemies

  • Unused game files sugguest that Hellhounds were to be fought in Five.

Cut Zombie Maps

  • A Paris map was intended for zombies, but was later replaced by "Moon"

Cut Zombies Perks

  • Candolier - Cut Zombies perk.
  • Pronaide - Cut Zombies perk, with remaining game files. Was made for Ascension, and replaced by PhD Flopper.
  • Tufbrew - Cut Zombies perk, with remaining audio clips. Was made for Ascension.

Cut Multiplayer Maps

  • War Museum
  • Munich - Early version of the DLC multiplayer map Stadium.
  • Landing
  • Port
  • Jungle - Different from the map Jungle in multiplayer, this map takes place with a storm occurring at an NVA military base.
  • Uranium
  • Golf Course - Early version of the DLC multiplayer map Hazard.
  • Snow Mine
  • Pentagon - Was originally a multiplayer map, later turned into the Zombies map, Five.[source needed]
  • Rooftops
  • Underwater[source needed]
  • Sandstorm
  • Airbase
  • Sea Lab
  • Havana - Different from the map Havana in Multiplayer, this map resembles Favela from Call of Duty: Modern Warfare 2.
  • Shipyard

Cut Multiplayer Perks

  • The Second Chance perk originally had a unique animation in which the player's character would shoot themselves in the head when the player opted for the Coward's Way Out. This was cut from the final game due to the ESRB's strict rules about depicting suicide in video games.
  • The Stopping Power perk was going to be in the game, but it was cut during development. It was replaced by the Hardened perk.
  • The Satchel Charge x2 perk was going to be in the game, but it was cut during development.
  • The Extreme Conditioning perk was going to be in the game, but it was cut during development. It was replaced by the Marathon perk.

Cut Gamemodes

  • Boot Camp - Boot Camp was going to return to Black Ops, but it was cut in the final game.
  • War - War mode was going to return to Black Ops, but it was cut in the final game.
  • Veteran - Veteran was going to return to Black Ops, but it was cut during development.

Sources

- https://tcrf.net/Call_of_Duty:_Black_Ops

- Call of Duty: Black Ops - Mod Tools (Beta)

https://www.youtube.com/watch?v=C0mQPEtjiR0 1:23

https://www.youtube.com/watch?v=LHIjGesibaI

Call of Duty: Modern Warfare 3

Cut Weapons

  • M240 - Was cut late in development. However, it still appears in the Wii version of the campaign level "Goalpost".
  • RPD - Appeared in a few trailers, but was cut from the game.
  • FAMAS - Was planned to be used by GIGN, but it was cut on early development.
  • Vector - Was planned to be in the game and it was even seen on early trailers.
  • AUG HBAR - Was planned to be in the game but was cut. Game files remain for it.
  • F2000 - This gun was used for a cut killstreak as a Target Laser, and ported from Call of Duty: Modern Warfare 2.
  • M93 Raffica - Create-a-Class images still remain.
  • PP2000 - Bump maps still remain.
  • AK74u - Appeared in campaign, but Create-a-Class icons exist.
  • MK12 SPR - M4A1 with RSASS scope and bipod.
  • Ranger - Create-a-Class images remain.
  • M1911 - Create-a-Class images from Call of Duty 4: Modern Warfare still remain.
  • Intervention - Uses Create-a-Class images from Call of Duty: Modern Warfare 2.
  • AT4 - Seen in early E3 game trailers.
  • Lee-Enfield - Cut from game, and uses cut icons from Call of Duty: World at War.
  • MP44 - Call of Duty 4: Modern Warfare gun files still remain.
  • TMP - Create-a-Class icons from Call of Duty: Modern Warfare 2 still exist.
  • TAR-21 - Images still remain.
  • MG42 - Call of Duty: World at War HUD icons remain.
  • M1014 - Uses Call of Duty 4: Modern Warfare weapon files.
  • M9 - Create-a-Class icons from Call of Duty: Modern Warfare 2 still exist. It can still be found in some campaign missions.
  • M21 EBR - Uses Call of Duty: Modern Warfare 3 engine images, suggesting being cut late in development.
  • Gold Desert Eagle - Uses images from Call of Duty 4: Modern Warfare.

Cut Perks

  • Extended Mags - Works just like the attachment does in the final game.
  • Blackbox - Cut perk from Call of Duty: Modern Warfare 2, would increase amount of time for air Killstreaks.
  • Akimbo - Works just like the attachment does in the final game.
  • Challenger - Would double the amount of XP earned for the trade of lower health.
  • Remote MG Turret
  • Tactical Insertion - Was seen in Call of Duty: Modern Warfare 3's mutliplayer reveal.
  • Javelin x1- Cut because Javelin was made a weapon, instead of a toggle-ability.
  • Saboteur - Capture objectives faster.
  • Stinger x2 - Cut because Stinger was made a weapon, instead of a toggle-ability.
  • Freerunner - Run for an infinite amount of time.
  • Shellshock - Attached a Riot Sheild on player's back, less damage would be dealt on back.
  • Burst Fire - The player's gun shoots in 3 round bursts.
  • Siege - Player cannot move, but gains better recoil and accuracy.
  • Endgame - Multiplies the player's health x4, but player's life only lasts 10 seconds.
  • Anytwo - Allows player to choose any perk for Slot 2 and Slot 3, but Anytwo takes Slot 1.

Cut Deathstreaks

  • Copycat - Copy the player's killer's class during KillCam.
  • Heartbreaker - Player is invisible to enemy Heartbeat Sensors.
  • Painkiller - Increase amount of health for limited amount of time at spawn.

Cut Multiplayer Maps

  • Alps
  • Meteora - Early version of Sanctuary. Later released as Sanctuary in DLC 3.
  • Plaza - Early version of Arkaden.
  • Warlord - Uses files from "Back on the Grid".
  • Brooklyn
  • Coast - This map has ties to "Piazza" and is similar to "Black Box".

Cut Spec-ops Missions

  • Assualtmine- Shares similarities to "Fire Mission".
  • Defend_Ferris - This mission had the player defend the Ferris Wheel in Pripyat from Call of Duty 4: Modern Warfare.

Cut Gamemode

  • Grinder - Not much is known about Grinder, except there was Hardcore Grinder and the objective was to get to the target area.

Unfinished ACR Camouflage

  • The ACR has a white camouflage that is not known to be any kind of camo in game.

Cut Camouflages

Sources

Call of Duty: Black Ops II

Cut Content

  • MPL - Was cut from the game.
  • TAR-21 - Was cut from development, but it was seen in the E3 trailer. It was replaced with the MTAR.
  • Type 95 - Was cut from the game, although it was seen in the E3 trailer. It was replaced by the Type 25.
  • M4A1 - Was cut from the game. There are actually two M4A1s in the game file. The Modern Warfare 3 version actually appears as WeaponBase_Weapon, and the cut version of the M4A1 was in the game files.
  • XM25 - Has a menu icon within the game files.
  • DTSRS - A cut sniper rifle found in the game files.
  • RX4 Storm - Menu icons still remain in the game files.
  • Enfield - Game files remain.
  • G11 - Text strings remain.
  • AUG - Unused strings remain.
  • Strela-3 - Vehicle lock-on only launcher.
  • Strings mention that all old campaign weapons were to be used in multiplayer.
  • PM63 - Text strings remain.
  • Kiparis - Strings remain for buying akimbo and normal versions.
  • Stoner63 - Game files remain.
  • Stakeout - Text strings remain.
  • Commando - Images can be seen in a behind-the-scenes video that the gun was to be used.
  • MAC-11 - Strings for buying the gun remain.
  • WA2000 - Text strings remain.
  • Skorpion - Game files remain.
  • RPK - Was going to be in the game, but was cut during development.
  • M61 Vulcan Cannon - This weapon was cut during development, and appears to be the same model as the Deathmachine in the first Black Ops.
  • Lynx - The Lynx was supposed to be in the game, but it was cut during development. It was referred to as the Gepard GM6 Lynx.
  • Mini INSAS - The Mini INSAS Rifle was supposed to be in the game, but it was cut during development. This weapon would eventually become the MSMC.
  • Storm PSR - This weapon was supposed to be in the multiplayer, but it was cut in the final game.
  • NS2000 - A shotgun was cut during development.
  • HK416C - The HK416C was supposed to be in the game, but it was cut during development. The weapon would eventually become the M27.

Cut Zombies Weapons

Cut Power-Ups

Cut Create-a-Class Icons

Cut Scorestreaks

  • Chopper Gunner - The chopper gunner was going to be in the game, but it was cut during development. It behaves like the Modern Warfare 2 chopper gunner, appears to be the AH-64 Apache. It was replaced by the VTOL Warship.

Cut Attachments

  • Bipod - Attachment was cut from the game.
  • Ammo Pack - Attachment was cut from the game.
  • Heartbeat Sensor - The Heartbeat Sensor was originally going to be in the game, but it was replaced by the MMS.

Cut Perks

  • Lockbreaker - Most likely fused together for the Access Kit perk.
  • Intruder - Most likely fused together for the Access Kit perk.

Cut Gamemodes

  • Hacker - AGRs are spread across map, teams have to capture them and attack enemies.[1]

Cut Vehicles

  • GAZ-63 - Files suggest it was to be put in "Suffer with Me".
  • Pave Low - The Pave Low actually appears in the E3 Demo as a enemy helicopter, but it was cut in the final game, and it was replaced by the AH-64 Apache.

Cut Camouflages[2]

  • Ice Blue
  • Mayan
  • Massacre
  • Tiger
  • Electric - An animated camouflage intended for Multiplayer.
  • DEV

Sources

Call of Duty: Ghosts

Cut Weapons

  • G18 - Text strings remain.
  • XM25 - Game files still remain.
  • MP5 - Very little remains, uses Remington R5 model in-game.
  • RPG - Fully usable in-game.
  • Stinger - Game files still remain.
  • USP - Fully usable in game.
  • P90 - Versions with multiple attachments remain.
  • Five Seven - Game files remain.
  • M4A1 - Versions with multiple attachments remain.
  • SMAW - Fully usable in-game.
  • AK-47 - Versions with multiple attachments remain.

Cut Perks[3]

Cut Equipment

Cut Camouflages[4]

  • Seven barbed wire camos were left in the code, all with different backgrounds.
  • What appears to be tiny gold pieces mashed together as a camo.
  • A image of gold chains, golden diamonds, and circles with the Ghost skull on it.
  • Apparently the Marijuana camo wasn't going to be in a DLC (Blunt Force); it was supposed to be in the original game.

Cut Gamemodes

Cut Pointstreaks

Sources

Call of Duty: Advanced Warfare

Cut Attachments

  • The Holographic Sight was cut from the game early in development.
  • The Heartbeat Sensor was cut, and uses the design from Call of Duty: Modern Warfare 3.

Cut Gamemodes

  • Kotm - Uses Free for All as gametype, but has the menu description of: "Destroy the enemy base".
  • Atdm- Uses Free for All as gametype.
  • Boot - Menu description says "Use enemy target to delay use of their exo powers".

Cut Third Person Mode

  • It is possible to enter third person mode in multiplayer, due to the fact that the coding for the mode is still in the game files. [5]

Cut Weapons

  • FGM-148 Javelin - Rocket launcher.
  • SMAW - Rocket launcher.
  • Rhino - Pistol revolver, is known to have had multiple attachments.
  • RPG - Mentioned in a scrapped loading screen for Collapse.
  • RSASS - Gun files from Call of Duty: Modern Warfare 3 remain.
  • RPG-7- Was cut from the game, however, it can be found in the level "Throttle".
  • FAD - Gun files from Call of Duty: Modern Warfare 3 remain.
  • Riot Shield - The old Call of Duty: Modern Warfare 3 Riot Shield is still in the files. It can be deployed on the ground, but enemies can shoot through it.
  • Exo-Minigun - Infinite ammo, but has image issues.
  • M9 - The gun files are from Call of Duty: Modern Warfare 3, although the M9 was cut in Call of Duty: Modern Warfare 3 as well.
  • Throwing Knife Exo Launcher - The Throwing Knife was to be used via the Exo Launcher, and is completely usable.
  • MP7 - Gun files from Call of Duty: Modern Warfare 3 still remain.
  • M160 - A new gun, fully usable, and cut for unknown reasons.
  • Atlas Sword - A melee weapon intended for Exo Zombies mode.

Cut Variants

  • Juggernaut - A cut ASM1 variant.
  • Base Weapon - A variant of the SAC3 which was the same as the normal SAC3 except it was to be single-wield and was going to have a Red Dot Sight. It was going to be released with the other single-wield versions in the update which added them.[6]

Cut Scorestreaks

  • Attack Dogs - Send out dogs to attack enemies (set to be earned at 600 points).
  • Local Security Network Threat Detection System - Set to be earned at 600 points.
  • Super Suit Exo - Supposedly this scorestreak was for not only for the player, but for the whole team. It is also called Recovery in the code, which is a Multiplayer map. Set to be earned at 600 points.
  • Carrydrone - Cut scorestreak activator.

Cut Multiplayer Perks

  • Sleight of Hand - Also called Fast Reload.
  • Marathon- Sprint for an infinite amount of time.
  • Hardline Pro - Two assists count as one kill.
  • Stopping Power - Gives player more health.
  • Commando Pro - More melee length.
  • Saboteur - Complete objectives faster.
  • Double Tap - Shoot bullets faster.
  • Explosive Bullets - Bullets explode on impact.
  • Final Stand - A second chance, makes player lay on ground with little health.
  • Quickdraw - Aim faster.
  • Faster Melee - Punch/melee faster.
  • Personal UAV - Gives player a permanent radar.
  • Engineer - Earn orbital care packages and reinforcements easier.

Cut Deathstreaks

  • UAV Deathstreak - Earn UAV upon death.
  • Juiced Deathstreak - Move faster for 7 seconds after death.

Sources

Call of Duty: Black Ops III

Cut Weapons

  • M27 - Appears in game files as base_rifle.
  • MP7 - Appears in game files.
  • R870 - Appears in game files.

Cut Perks

  • Hardline - Earn scorestreaks faster.
  • Lightweight - Move faster. Take no damage while falling.
  • Toughness - Flinch less when shot.
  • Dexterity - Aim faster after sprinting. Mantle and climb faster.
  • Marathon - Sprint for a longer duration.

Cut Game Modes

Call of Duty: Infinite Warfare

Cut Weapons

  • ACR - Appears in game files as iw7_acr.
  • Ameli - Appears in game files iw7_ameli.
  • Riot Shield - Appears in game files as iw7_riotshield.
  • FMG9 - Appears in game files as iw7_fmg.
  • Venom - Unknown weapon, appears in game files. (Now Venom-X , available in-game)
  • ARACC - Unknown weapon, appears in game files.

Cut Game Modes

  • Blitz - Game files remain.
  • Sabotage - Game files remain.
  • One in the Chamber - Game files remain.
  • Siege - Unknown game mode, files remain.
  • Team Defender - Game files remain.
  • Mugger - Unknown game mode, files remain.
  • Juggernaut (and Team Juggernaut) - Unknown game mode, files remain.

Cut Campaign Mission

A mission with an unknown name was confirmed to be cut from the game by director Taylor Kurosaki. It was featured in the reveal trailer, showing Ethan pull Reyes onto a ship.

Sources

Call of Duty: Modern Warfare Remastered

Cut Weapons

  • Galil - Appears in game files.
  • PP2000 - Appears in game files.
  • Striker - Appears in game files.
  • M240 - The unmounted version, appears in game files.
  • Tribal Staff - Appears in game files.

Cut Camouflages

Cut Attachments

Sources

Original Source

Call of Duty: WWII

Cut Weapons

Call of Duty: Black Ops 4

Cut Weapons

  • 205 Brecci - Appears in the Chaos Story trailer.
  • Drakon - Appears in the IX Trailer.

Cut Attachments 

Cut Gamemodes

  • A singleplayer campaign was going to be featured in-game, but was later replaced by Blackout.
  • A feature known as "Factions" was planned to release for Zombies at launch, but was delayed to Q2 of 2019 before quietly being cancelled and replaced with Contracts.

Call of Duty: Mobile

Main article: Cut Content/Call of Duty: Mobile

Cut Pickup

  • The battle royale mode had a fuel can item for refueling vehicles, but this was removed an fuel has become unlimited. 

Cut Features

  • Some weapons have models for the quickdraw and extended magazine, and for the tactical stock.
Cut Attachments COD Mobile






Call of Duty: Modern Warfare 

Cut Features

  • Supply Drops - Images of Supply Drops were found within the game, and were originally intended to be part of the game. However, they were removed completely in favor of a Battle Pass

Other Sources