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The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies

"Full-auto energy shotgun. Rapid fire capability is supported by a high-capacity power cell."
— In-game description

The DCM-8 is an energy fully-automatic shotgun featured in Call of Duty: Infinite Warfare.


When all side missions are completed, the DCM-8 unlocks the Advanced DCM-8 upgrade, which tightens the pellet spread.

The upgrade appears in the game's multiplayer as the Epic gun perk Focus Fire.


  • Weapon Type - Shotgun
  • Bullet Type - Energy
  • Special Features - None


The DCM-8 is unlocked at level 29. It is the third shotgun unlocked. It features the integrated High-Capacity Power Cell attachment, which allows the DCM-8 to have a fully automatic fire rate.

The DCM-8 is the second lowest of the shotguns in terms of upfront damage, ahead of the Reaver but it has far worse damage range putting it at a notable disadvantage compared to other shotguns. The rate of fire is comparable to the semi-automatic Reaver but being an energy weapon, the DCM-8 lacks the ability to run Extended Mag, instead relying on Fusion Mag. Running Scavenger or weapon variants with Stockpile or Lifelink can be highly beneficial to a DCM-8 user.

The DCM-8 features an integrated Reflex Sight, containing a custom yellow dipper reticle.





Name Rarity Gun Perks Cost (Salvage) Notes
Overdraft Common Stockpile 200
Even Keel Common Stability 200 Formerly exclusively unlocked via a supply drop.[1]
Contingency Rare Deathbringer, Sharpshooter 500
Purifier Legendary Nuclear, Readiness 2000
Masochist Epic Lifelink, Steady 4000
Epitaph Epic Focus Fire, Stability 4000


The DCM-8 is available from the Magic Wheel for 950 points. It is available for customization at level 30.

The epic Masochist variant is extremely powerful as the Lifelink gun perk functions like it's pre-patched muliplayer counterpart, granting the user infinite ammo at the expense of draining the user's health when firing. The Masochist cannot kill the user as it stops dealing self-damage at 1% health, meaning the weapon is very dangerous to use when engaging hordes of zombies out in the open, even with Tuff 'Nuff. The Masochist is best used as a camping weapon as a result, since the user can simply sit with their back to a wall and funnel zombies into a tight choke point, and just hold the trigger down indefinitely. The user should be weary of the gun's tendancy to create crawlers in later rounds however.


For camouflage images, see DCM-8/Camouflage.
For attachment images, see DCM-8/Attachments.
For variant images, see DCM-8/Variants.

Concept art


  • The name is a play on the word "decimate".
  • A Settlement Defense Front logo can be seen on the left-hand side of the weapon, below the sights.