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The subject of this article appeared in Call of Duty. The subject of this article appeared in Call of Duty: United Offensive. The subject of this article appeared in Call of Duty 2. The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3.
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A damage multiplier is the number that the base damage of a weapon or attack is multiplied by to yield the actual damage. Although the values of the numbers have changed throughout the series, generally the head and neck increase damage, while hitting the limbs and hands will decrease damage.

Call of Duty and United Offensive

Call of Duty and its expansion pack United Offensive were unique in that its damage multipliers were shared by all weapons, while in later installments each damage multiplier was different for every weapon. The table below lists the damage multipliers from highest to lowest.

Region Multiplier
Helmet 1.5
Head 1.5
Neck 1.5
Upper torso 0.9
Lower torso 0.8
Upper arms/legs 0.6
Lower arms/legs 0.5
Hands/Feet 0.4
Gun 0


Call of Duty 4, World at War, Modern Warfare 2, and Black Ops

In these games, multipliers were the same for all classes except for snipers and shotguns.

Assault Rifles, Submachine Guns, and Light Machine Guns

Region Multiplier
Head and Neck 1.5x
Upper torso 1.1x
Limbs 1.0x
Lower torso 1.0x
Gun 0

Shotguns

Shotguns have no multipliers, so there will be no area on the body in which they will cause more damage.

Sniper Rifles

Snipers are unique as they have multipliers on the whole body rather than just the head/neck. In Modern Warfare 2 and Black Ops, all snipers have a base damage of 70 (unless silenced, in which it drops to 50).

Call of Duty 4

Weapon Region Multiplier
M40A3 Head and neck 1.5x
M40A3 Chest and abdomen 1.1x
M40A3 Limbs 1.0x
M21 Head and neck 1.5x
M21 Chest 1.1x
M21 Abdomen and limbs 1.0x
Dragunov Head, neck and chest 1.5x
Dragunov Abdomen and limbs 1.0x
R700 Head, neck and chest 1.5x
R700 Limbs and abdomen 1.0x
Barrett .50cal Head, neck, chest and abdomen 1.5x
Barrett .50cal Limbs 1.0x

Notes

  • In the M40A3, the ACOG Scope will raise the base damage to 75. With Stopping Power, it can get a 1 Shot Kill to any part of the body.
  • Stopping Power will not have any effect on the Dragunov, unless shooting through cover, in which case damage will be as high as if Deep Impact was selected.
  • Any damage done to the limbs will have a 1.0x multiplier applied, as seen on the table above.

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