David Vonderhaar is Treyarch's Game Designer Director,[2][3] and was responsible for the development of multiplayer in Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, and Call of Duty: Black Ops Cold War. He is often seen as Treyarch's unofficial Community Manager.
Gallery
Trivia
- David Vonderhaar's head model is used on the ISA's assault multiplayer character model in Call of Duty: Black Ops II.
- In Call of Duty: World at War, there is a Marine called Vonderhaar.
- In Call of Duty: Black Ops and Call of Duty: Black Ops II, one of the setup bots is called DVonderhaar.
- In Call of Duty 3, there is a soldier called Vonderhaar.
- David Vonderhaar was a Senior Online Manager for Call of Duty 2: Big Red One, Call of Duty 3, and an Activision First Person Shooter game called 007: Quantum of Solace.
See also
- Tina Palacios - Infinity Ward's Senior Community Manager
- Candice Capen - Infinity Ward's Community Coordinator
- Josh Olin - Former Treyarch equivalent
- Guy Beahm - Former Sledgehammer Games Community Manager
- Robert Bowling - Former Infinity Ward Creative Strategist
References
- ↑ https://twitter.com/_rez_/status/244253790218362881
- ↑ David Vonderhaar (DavidVonderhaar) on Twitter, retrieved 29th August 2011
- ↑ Call of Duty: Black Ops – David Vonderhaar's quick tips for multplayer [sic] newcomers | Technology | guardian.co.uk, retrieved 29th August 2011
External links
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