The subject of this article appeared in Call of Duty 2: Big Red One. The subject of this article appeared in Call of Duty 3. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article exists in or is relevant to the real world.

David Vonderhaar is Treyarch's Game Designer Director,[2][3] and was responsible for the development of multiplayer in Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4and Call of Duty: Black Ops Cold War. He is often seen as Treyarch's unofficial Community Manager.

Gallery

Trivia

  • David Vonderhaar's head model is used on the ISA's assault multiplayer character model in Call of Duty: Black Ops II.
  • In Call of Duty: World at War, there is a Marine called Vonderhaar.
  • In Call of Duty: Black Ops and Call of Duty: Black Ops II, one of the setup bots is called DVonderhaar.
  • In Call of Duty 3, there is a soldier called Vonderhaar.
  • David Vonderhaar was a Senior Online Manager for Call of Duty 2: Big Red One, Call of Duty 3, and an Activision First Person Shooter game called 007: Quantum of Solace.

See also

References

External links

Community content is available under CC-BY-SA unless otherwise noted.