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David Vonderhaar is Treyarch's Game Designer Director,[2][3] and was responsible for the development of multiplayer in Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, and Call of Duty: Black Ops 4. He is often seen as Treyarch's unofficial Community Manager.

Trivia

David Vonderhaar Head Multiplayer BOII

David Vonderhaar's Black Ops II multiplayer character head model.

  • David Vonderhaar's head model is used on the ISA's assault multiplayer character model in Call of Duty: Black Ops II.
  • In Call of Duty: World at War, there is a Marine called Vonderhaar.
  • In Call of Duty: Black Ops and Call of Duty: Black Ops II, one of the setup bots is called DVonderhaar.
  • In Call of Duty 3, there is a soldier called Vonderhaar.
  • David Vonderhaar was a Senior Online Manager for Call of Duty 2: Big Red One, Call of Duty 3, and an Activision First Person Shooter game called 007: Quantum of Solace.

See also

References

  1. https://twitter.com/_rez_/status/244253790218362881
  2. David Vonderhaar (DavidVonderhaar) on Twitter, retrieved 29th August 2011
  3. Call of Duty: Black Ops – David Vonderhaar's quick tips for multplayer [sic] newcomers | Technology | guardian.co.uk, retrieved 29th August 2011

External links

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