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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Ghosts The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III


For the Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops equivalent, see Ninja.
"Make less sound when you move."
— Perk description

Dead Silence is a Tier Three perk featured in Call of Duty 4: Modern Warfare, Call of Duty: World at War, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Strike Team, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty OnlineCall of Duty: Modern Warfare Remastered, Call of Duty: Black Ops 4 and Call of Duty: Mobile, a stealth perk in Call of Duty: Ghosts, and a Field Upgrade in Call of Duty: Modern Warfare, Call of Duty: Vanguard, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III.

Call of Duty 4: Modern Warfare & Modern Warfare Remastered[]

Dead Silence reduces a player's footstep noise significantly, allowing players to walk, sprint, and jump 60% silently. This perk is mainly used by players wishing to be stealthy; it lowers footstep sound so that it is 60% silent - however it can still be heard, usually only picked up by high quality sound systems. It allows players to clearly hear other players' footsteps who are not using the perk. However, crouch-walking, going prone, or moving while aiming down sight completely cancels noise created by movement. Dead Silence does not have an effect on weapon switching sounds, however. Even with the perk, falling from any height makes at least a slightly audible sound, and especially so from large heights where the loud cracking noise is still made. Rustling through bushes/grass also still creates noise.

Dead Silence was also awarded to the prop team in the Weekend Warfare game mode, Prop Hunt.

Gallery[]

Call of Duty: World at War[]

This perk is unlocked in at level 52.

Dead Silence is identical to its Call of Duty 4: Modern Warfare counterpart; however, due to the ability to adjust sound settings and thus remove ambient noises and announcer voices, this perk can prove more useful than what it did in the previous installment.

Call of Duty: Modern Warfare 3[]

Dead Silence appears again in Call of Duty: Modern Warfare 3. It silences the player's footsteps and reduces the effect of the Recon perk, from 12 seconds to six seconds. To unlock Dead Silence Pro, the player needs to earn 50 close range kills, similar to Ninja and Scrambler from Call of Duty: Modern Warfare 2. Dead Silence can be canceled out by SitRep Pro within close proximity. Dead Silence Pro negates falling damage, similar to Commando Pro from Call of Duty: Modern Warfare 2 and Lightweight Pro from Call of Duty: Black Ops. This does not give the player the ability to survive kill zones disguised as long drops, including the well in Seatown and falling off Overwatch.

Gallery[]

Call of Duty: Black Ops II[]

"Move silently."
Create-A-Class Description.

Dead Silence returns in Call of Duty: Black Ops II. It allows the player to move without making any sounds. It also stops audible call outs from a player using the perk. 

This class is more effectively paired up with other stealth based perks such as Blind Eye and Cold-Blooded, or with high mobility perks such as Extreme Conditioning and Lightweight. Suppressors are extremely common with users of Dead Silence, to facilitate a stealth-based class. 

Call of Duty: Black Ops: Declassified[]

"Move quietly."
— In-game description.

Dead Silence returns in Call of Duty: Black Ops: Declassified.

Call of Duty: Strike Team[]

Dead Silence returns in Call of Duty: Strike Team. It allows players to reduce their audio signature. The Pro version allows the player to greatly reduce their audio signature. It is unlocked after completing the Europa Falls mission.

Call of Duty: Ghosts[]

Dead Silence returns in Call of Duty: Ghosts as a stealth perk. It quiets the users' footsteps (to where it is barely audible; it seems to decrease movement noise by 90%). This effects on enemies could be countered by Amplify, but not entirely. Dead Silence users' footsteps heard by Amplify are slightly less audible than regular footsteps heard without Amplify, but still distinguishable. One note is that it decreases the volume of footsteps, not the range which they can be heard.

Dead Silence notably does not reduce the sound of a player jumping from a tall height, as that will be just as audible as without Dead Silence. As such, users of Dead Silence should refrain from doing this when possible, as that can be used to identify that the user is nearby.

Against attentive Amplify users, Dead Silence can be rendered useless. However, crouch walking remains completely silent and can be used when the user knows an Amplify user is nearby to remain silent.

Call of Duty: Black Ops III[]

"Move silently."
Create-A-Class Description.

Dead Silence returns in Call of Duty: Black Ops III as a Tier 3 perk, allowing the player to move without making any footstep sounds.

Call of Duty: Infinite Warfare[]

"Footsteps and jump packs are silenced."
Create-A-Class Description.

Dead Silence returns in Call of Duty: Infinite Warfare as a Tier 3 perk, letting the user's footsteps and jump packs be silenced. It is unlocked at Level 43.

This perk is countered by the Tracker perk, allowing Dead Silence users' footsteps to be shown.

Gallery[]

Call of Duty: Black Ops 4[]

"Move quietly and resist detection from acoustic sensor."
— In-game description

Dead Silence returns in Call of Duty: Black Ops 4 as a Tier 3 perk.

Call of Duty: Mobile[]

"Grants silent movement while walking, crouching or during prone. Sound spread distance becomes shorter while sprinting."
— Description

Dead Silence returns in Call of Duty: Mobile as a Tier 3 perk. It is unlocked at Level 27.

It used to grants player completly silent footsteps, even when running. However it now only grant silent movement only the walking, crouching or during prone. When sprinting the sound spread distance is shorter, means other players must be closer to the player have Dead Silence equipped in order to hear footsteps.

Call of Duty: Modern Warfare[]

"Temporarily makes your footsteps silent. Movement becomes slightly faster. Gun, melee, and throwing knife kills refresh duration."
— In-game description

Dead Silence returns in Call of Duty: Modern Warfare as a Field Upgrade rather than a perk. It entirely silences one's footsteps, but for a limited duration (15 seconds) which are refreshed in each kill (however, in Call of Duty: Warzone, only the first kill refreshes the duration), akin to the Exo Mute Device in Advanced Warfare. While under the effects of Dead Silence, the player will also move faster than normal (+8% to the movement speed of the stance) and will also receive slightly increased field of view.

Call of Duty: Vanguard[]

"Temporarily makes your footsteps silent and makes you undetectable by Spy Planes, enemy intel and Field Mics. Gun, melee, and throwing knife kills refresh duration."
— In-game description

Dead Silence returns in Call of Duty: Vanguard as a Field Upgrade.

Call of Duty: Modern Warfare II[]

"Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration."
— In-game description

Dead Silence returns in Call of Duty: Modern Warfare II as a Field Upgrade. However, it has a brief wind-up as an animation plays of the player attaching a device, emitting a high-pitched whine.

Call of Duty: Modern Warfare III[]

"Temporarily makes your footsteps silent and applies Ghost. Gun, melee, and throwing knife kills refresh duration."
— In-game description

Dead Silence returns in Call of Duty: Modern Warfare III as a Field Upgrade, behaving like the Modern Warfare II version.

Trivia[]

General[]

  • Melee kills count towards Dead Silence Pro.
  • Dead Silence was originally going to be an ability of one of the four planned multiplayer character abilities. However, the character models were scrapped and it was added as the Pro ability of Ninja.[1]
  • Dead Silence Pro doesn't completely negate falling damage. A player can still die if playing on hardcore and by jumping from a great height several times.
  • In Modern Warfare 3, the Pro version of Sitrep did not counteract Dead Silence until an update.

Call of Duty: Modern Warfare[]

  • Operators have a special quip when activating Dead Silence.
  • A player's Dead Silence meter is unaffected if they activated it moments before death.
  • The Dead Silence icon is based on the Allegiance Mil-Sim's balaclava (SMG variant).

References[]

  1. http://fourzerotwo.com/post/688644283/deadsilence Robert Bowling's website showing concept art for a stealth class as well as its origins
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