The Death Machine is an obtainable machine gun in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Black Ops Cold War and Call of Duty: Vanguard.
Call of Duty: Black Ops
The Death Machine is obtainable in the mission "Vorkuta", where the player uses it to "Wield a Fist of Iron", "Raise Hell" and fight through the Soviet prison guards trying to prevent their escape. It is very effective at killing Riot Guards, requiring minimal body shots. The Death Machine has a maximum capacity of 999 rounds, so the player is unlikely to run out of ammo; however it can overheat, being able to fire a maximum of 134 rounds (6.7 seconds of fire) before overheating. Unlike its multiplayer counterpart, it occupies a normal weapon slot.
The Death Machine, similarly to the Grim Reaper, can only be obtained in a Care Package and is kept in the player's inventory for as long as the match lasts. It will only become active upon firing the first shot. When the Death Machine is active, the announcer for both teams will announce the Death Machine's presence and show the playercard of the Death Machine user. Dying with the Death Machine while active will cause the Death Machine to be lost, as the Death Machine will not be carried over after the user respawns, even if there was ammo left in the Death Machine upon death. This is in stark contrast to how the Death Machine and War Machine work in Black Ops 2 Multiplayer. The Death Machine will also instantly be lost if the user switches to another weapon or killstreak while the Death Machine is active.
The Death Machine is an extremely high damage per bullet weapon. The Death Machine will deal eighty damage per bullet at all ranges, netting a two hit kill. A headshot will instantly kill an opponent at any range. This damage per bullet is incredible and one of the Death Machine's many strengths. The Death Machine also has high penetration power. In combination with the ludicrously high damage per bullet, the Death Machine can potentially get two hit kills through some walls. So long as the Death Machine deals over fifty damage per bullet through a surface, the Death Machine can get a two hit kill through some surfaces.
The Death Machine's rate of fire is extremely high, at 1200 RPM. Only certain SMGs using Rapid Fire can surpass this standalone rate of fire. The Death Machine combines excellent damage per bullet and infinite range with a fantastic rate of fire. The Death Machine is extremely quick to kill opponents as a result.
The Death Machine's accuracy is solid. There are no iron sights to speak of, as aiming the Death Machine will simply spool up the gun. The user has a unique aiming reticle that indicates the user's point of aim. This reticle is absent in Hardcore game types, so users will have to get a feel for where their exact point of aim is. The Death Machine's recoil per shot is very soft, with recoil values of 40 in all directions. Not only is the recoil per shot small, but the recoil profile is completely self-centering. Dampening the Death Machine's accuracy is a centerspeed of 1500. While not a horrible value on its own, it's not nearly large enough for a weapon firing at 1200 RPM. As such, the Death Machine can softly drift off of target at times, although the self-centering recoil profile means that this will not happen frequently.
The Death Machine is unique in that it has a delay before it can fire a bullet, since it must be spooled up. It takes 250 milliseconds to spool up the Death Machine. There are two ways to spool up the Death Machine:
1. The user aims down the sight, like they would with other weapons. This will spool up the Death Machine, but will slow the user down to the Death Machine's strafing speed. The Death Machine will spool down when the user ceases to hold the aim down sight button and the Death Machine is not firing. This method allows the user to spool up the Death Machine without immediately firing it. When firing the Death Machine when spooled up in this manner, releasing the aim down sight button while firing will not spool down the Death Machine, although the Death Machine will spool down as soon as the user stops firing. Releasing the aim down sight button while firing removes the main downside of this spool up option, and as such, is the preferred method to spool up the Death Machine.
2. The user fires, like they would hip-fire with other weapons. This will spool up the Death Machine, and when the spool up process is complete, the Death Machine is immediately fired. When spooled up in this manner, the user can still move at the base movement speed instead of the much slower strafe speed that option 1 restricts users to. The downside to spooling up the Death Machine like this is that the Death Machine will spool down as soon as the user stops firing. This option is often used when the user is caught off-guard by an enemy and needs to fire immediately.
The Death Machine has odd handling characteristics. The Death Machine allows users to move at 100% of the base speed, but only strafe at 40% of the base speed. The Death Machine is extremely restrictive in terms of movement, as the Death Machine does not allow users to sprint, go into prone, or Dive to Prone. The Death Machine takes 250 milliseconds to spool up. The Death Machine has perfect hip-fire accuracy with no shot spread whatsoever. The Death Machine never has to reload.
The Death Machine has 499 rounds in it when the user first receives it. The Death Machine has no reserve ammunition, meaning users never have to reload. 499 rounds is a ton of ammunition, and it is very likely that the player will die before all 499 rounds are used up. This ammo pool is huge, and it allows the Death Machine to put down tremendous amounts of suppressing fire. Users can make use of it to repel enemies from the user's position.
Several perks will not be of help to the user when using the Death Machine. Hardline is useless since the Death Machine's kills do not contribute to the user's killstreak, and can only contribute to the user's killstreak indirectly, such as by causing a barrel, car, or enemy Claymore to explode. Steady Aim is almost completely useless since the Death Machine has perfect hip-fire accuracy, and the Pro version isn't much better since the Death Machine user can't sprint, thus nullifying the sprint-out advantage Steady Aim Provides. Sleight of Hand is useless, as the Death Machine cannot reload, and the Pro version will not speed up the Death Machine's spool up process. The base version of Warlord is useless as the Death Machine does not have access to any attachments. Marathon is completely useless, as the Death Machine user cannot sprint at all. Users should try to use a class that has none of these perks in use to get the most out of the Death Machine.
Despite it being obtained in Care Packages, along with the Grim Reaper, the chances of obtaining either killstreak are some of the lowest values in the game, being obtained very rarely.
The Death Machine can be found in the Zombies maps "Five", Ascension, Dead Ops Arcade, Call of the Dead and Moon as a power-up. In power-up form, it appears as a three-dimensional model of the icon for the Rapid Fire attachment. It is easily identifiable, casting a blue glow instead of the usual green.
The Death Machine lasts for 30 seconds with unlimited ammo, and firing it constantly will not affect its duration. Only the player who picks it up gets to use it, with the exception of the completion of the Casimir Mechanism and Cryogenic Slumber Party Easter eggs.
Unlike in Multiplayer, using the ADS button to spin up the Death Machine does not decrease the user's movement speed. It does a great amount of damage to Zombies at early to medium rounds as well as the Pentagon Thief, who is able to steal it from the player. It cannot be Pack-a-Punched.
While equipped, the player cannot switch to other weapons, sprint, go prone, buy guns or Perk-a-Colas, or revive teammates, meaning the player should avoid picking it up if it is not needed. The player can still repair barriers, open doors/clear debris and use the knife. When the power-up is about to expire, a low ammo quote will be heard and the icon will start flashing.
The Death Machine also appears in Dead Ops Arcade as a pick-up. Once the player gets it, the player is able to use it for several seconds or until its ammo runs out. The player that is awarded with "The Fate of Firepower" will be granted a permanent Death Machine that replaces their default M60.
Additionally, on Ascension, the Death Machine can be obtained by all players at the same time, for a total of 90 seconds, when the Casimir Mechanism Easter egg is completed. Also, it can be wielded for 90 seconds on Moon if one complete the Cryogenic Slumber Party.
It also drops when George A. Romero is killed, unless the player has completed the Original Characters Trapped Easter egg, where the Wunderwaffe DG-2 will be dropped. Note that the Death Machine takes about three seconds to draw before being able to fire, and this leaves the player vulnerable. In all maps that have the Death Machine, it should be noted that it loses its effectiveness around round 40. Even in the upper 20's and 30's, it starts losing its power. In this instance, one should only get it as a last resort.
Call of Duty: Black Ops II
The Death Machine in Call of Duty: Black Ops II is a new "future" model, while the Call of Duty: Black Ops Death Machine model appears as the Minigun. The Death Machine gun model is also used on the Call of Duty: Black Ops II Sentry Gun. Players also have the ability to sprint with this weapon.
- "High capacity, multi-barreled Gatling gun with an extremely high rate of fire."
- — Description
The Death Machine is available in singleplayer for the loadout selection once the player has completed at least five challenges on "Judgment Day". It has 999 bullets, and does not overheat, unlike the campaign version of its Black Ops counterpart. However, the Death Machine's ammunition can only be replenished via ammo boxes.
Unlike the Minigun, the player can sprint while holding the Death Machine. Both versions lack sights, but the Death Machine has a small amount of zoom when the aim button is used and doing this also spins the barrels; however, as a downside, the movement speed is reduced when using the aim button, unlike the Minigun.
- "Your own personal handheld Minigun."
- — Description
Unlike in Call of Duty: Black Ops, it is an actual scorestreak and it is not received exclusively from Care Packages, and will last until the player runs out of ammo, rather than ending when the player dies. It requires a scorestreak of 850. The Death Machine can be reactivated after death or deactivated with whatever ammo the player has left. Because the Death Machine does not leave the scorestreak inventory until all of its ammo is used up, the user can put the Death Machine away to use for later should it still have ammo left in its ammo pool.
Compared to its previous incarnation, the Death Machine is far more limited overall. It holds only 200 rounds of ammo instead of 499, and it now has much worse shot spread. The user can still tighten the shot spread by spinning up the Death Machine, but spread will still be present. This makes the Death Machine much less consistent at longer distances, ranges at which the Death Machine of old was capable of dominating. The spread is small enough that medium range combat remains very much within the Death Machine's control, but it makes long range performance very inconsistent.
When playing game modes with rounds, such as Domination, once a kill has been acquired with the Death Machine, the Death Machine will either be unavailable in the next round, stay at its current ammo, or reset to 200 ammo.
Apart from the aforementioned differences, the Death Machine performs very similarly to the Black Ops 1 incarnation of the Death Machine, with the same movement limitations and spin up dynamic.
The Death Machine makes an appearance in the Zombies map Mob of the Dead. It starts with a 150-round magazine and 300 in reserve. It is only available in the Mystery Box. It is very powerful due to its very high rate of fire and magazine size, but the player is incredibly slow while holding it. In addition, it has an extremely slow reload speed similar to that of light machine guns.
It is advised to use it when stationary and a relatively safe distance away from zombies, as the player can run only slightly faster than them. Double Tap II Root Beer can make the Death Machine even more powerful for this purpose due to the increased damage and rate of fire, although the player should be aware of the increased ammo consumption.
Speed Cola is highly recommended to shorten the reload, and Electric Cherry can help protect the player whilst doing it. As the player cannot aim down the sights whilst using it and it already has very high hipfire accuracy, Deadshot Daiquiri is effectively redundant.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Meat Grinder. It holds 550 rounds with 550 in reserve, and gains increased movement and reload speeds. The reloading time is shortened by three seconds. As only one belt is available in reserve, it is highly recommended to exhaust all rounds in the main belt, and finish reloading when picking up Max Ammos.
Death Machine vs Meat Grinder
Call of Duty: Black Ops III
The Death Machine can be obtained from the Magic Box as well as in the mission Lotus Towers, but it's very rare to obtain from the Magic Box.
The Death Machine appears as a power-up in Dead Ops Arcade 2: Cyber's Avengening. Much like the original Dead Ops Arcade, the Death Machine is a very strong weapon and is able to clear large amounts of zombies easily.
As of February 1st, 2016, the Death Machine can be obtained via Death Machine power-up in all Zombies maps. The power-up appears with a blue glow, unlike most power-ups. Much like in the original Black Ops game, the player can use a Death Machine for 30 seconds with unlimited ammunition when acquiring the power-up, but without the ability to interact with most objects on the map or other players (such as repairing barricades or reviving downed players). It appears to have a percentage based damage number, as it is able to kill a zombie with two headshots or just a few bodyshots even on very high (70+) rounds. Much like the Black Ops II version, players can sprint while wielding the Death Machine, although at a very slow pace. Unlike previous games, pressing the aim down sight button does not spool up the Death Machine to ready up for firing, although the spin-up time is low. Additionally, when pressing the weapon switch button, the Death Machine will be stowed away, allowing players to use their normal weapons again. However, this will also cancel the power-up's remaining usage time.
Call of Duty: Black Ops 4
- "Adopted by Dempsey with love and affection from a Group 935 armory, the Overkill mini-gun can chop meat and cut daisies with the greatest of ease."
- — Description
The Death Machine, now called the Overkill, is available in the Zombies mode of Black Ops 4 as a Specialist Weapon for the Aether story maps. It is the default Special Weapon for the Devil Dog class.
At level one, Overkill acts exactly the same as the Death Machine in previous games with the added ability to fire through walls and ignoring armor, while reducing movement speed. However, unlike in most other games, the weapon can overheat after prolonged firing, and will fire in short bursts if not stopped. Level two adds a Grenade Launcher attached to the rail with a large blast radius. Level three outfits the gun with the ability to change it into Tactical Nuke, allowing the player to throw the weapon to turn it into a makeshift Nuke, killing zombies instantly and leaving more powerful ones heavily damaged, at the cost of the remaining charge of the weapon.
A new version of the Death Machine power-up was planned to release in Call of Duty: Black Ops 4. Rather than taking the usual appearance of a minigun (a niche fulfilled by the Overkill Special weapon), it would've taken the appearance of a belt-fed machine gun. However, it was never added to the game, with it only remaining in files alongside an unfinished model.
Call of Duty: Mobile
- "A hand-held minigun that slowly increases accuracy over time."
- — Description
The Death Machine returns in Call of Duty: Mobile as an Operator Skill.
It resembles the version from Call of Duty: Black Ops II. It does very high damage to XS1 Goliath scorestreak, killing them in only a few shots. However, this version has a smaller belt size of 120 rounds. Previously, it also had a much slower fire rate, around 700 RPM; however since Season 13, its rate of fire increases gradually during firing.
In Battle Royale, the Death Machine is only available as a mounted weapon on the Antelope A20 vehicle. It functions similarly to the Multiplayer version, but with lower accuracy and fire rate. It has unlimited ammunition, but can overheat.
Call of Duty: Black Ops Cold War
- "Deadly machine gun with high damage rounds that suppress enemies in the line of fire."
- — In-game description
The Death Machine returns in Call of Duty: Black Ops Cold War.
The weapon is usable in the campaign mission "The Final Countdown", under the name M134 Minigun.
The Death Machine was added to multiplayer as a scorestreak, as part of Season Two content for the game. Caution should be taken while using the Death Machine, as the limited ammo supply of 200 rounds is depleted extremely fast, as even a single trigger pull lasting a full second can drain nearly half the ammo capacity of the weapon. This extremely high rate of fire is to balance out the raw damage compared to previous Death Machines, which is now much higher with the Cold War take on the weapon.
The Death Machine appears in Dead Ops Arcade 3: Rise of the Mamaback as a power-up, reusing its Call of Duty: Black Ops III model. The weapon would latter be added to the roster of Support tools within the Mystery Box pool and the Crafting Table as part of the Season Three content, where would retain the Multiplayer design.
Call of Duty: Vanguard
- "Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted."
- — In-game description
Call of Duty: Black Ops
- In Call of the Dead, the player can still fire the Death Machine on the zipline, and unlike its multiplayer counterpart, it does not disappear after the player lands.
- The Death Machine has the word "Sparky" written on its underside.
- Just behind the front grip there is a plate with writing on it. It reads "AIRCRAFT MACHINE GUN 7.62MM GAU-2B/A", along with some other writing.
- GAU-2B/A is the United States Air Force designation name for the M134 Minigun.
- There is an unusable Death Machine located on some shelves in the weapons lab along with an unusable Ray Gun, Thundergun, and Winter's Howl in the weapons lab on "Five".
- Obtaining Double Tap Root Beer will increase the Death Machine's rate of fire.
- In Zombies, while it does operate on a timer, it does not have unlimited ammo. It has 999 ammo, but this is hidden from the player normally. A low ammo quote will be said by the player if one shoots the minigun and does not stop at all for the entire duration of the power up's timer.
- The player wielding the Death Machine can still knife in Zombies.
- The Death Machine is incorrectly stated to have 1000 rounds in campaign in the official guidebook for Black Ops. It also classifies the weapon as a WMD.
Call of Duty: Black Ops II
- The Scorestreak menu icon for the Death Machine is mirrored.
- On the left side of the Death Machine, it reads: Peacemaker V-32 Date: 04 02 013 Serial: 0877181212 Code: SFW. The numbers are difficult to see because of their size.
- In Mob of the Dead, sprinting with the Death Machine is about as fast as the speed of a zombie past round 10. Upgrading the Death Machine will allow the player to move faster.
- The spooling-up sound is different between the XBOX 360 and Playstation 3 versions of the game.
- The Death Machine being unlocked in the level "Judgement Day" is a direct reference to Terminator 2: Judgement Day, in a scene where the T-800 fires upon a squadron of police officers at the Cyberdyne building from a window, using a M134 Minigun.
- When using a Death Machine in multiplayer, the player can't pick up Scavenger bags to resupply other weapons or grenades.
- If players use other manually-controlled scorestreaks like Hellstorm when holding a Death Machine, then get enough points for another Death Machine with that scorestreak, the original one's ammo will be refilled.
- Because the new Death Machine has overwritten the old one players are using.
- This won't happen if the first Death Machine is taken from a Care Package, as Care Package scorestreaks are placed at different slots.
- There are rails mounted on the Death Machine to fit optical sights, although the weapon is hip-fire only.
Call of Duty: Ghosts
Call of Duty: Mobile
- The Death Machine was called "Scythe" when announced. 
Call of Duty: Vanguard
- During the Champion Hill Alpha, Deathmachine was called Frankengun.