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|games = ''[[Call of Duty: Black Ops II]]''
 
|games = ''[[Call of Duty: Black Ops II]]''
 
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The '''Denizen''' is an enemy added in [[Call of Duty: Black Ops II]], and only appears in the [[Green Run]] map. It only spawns in the fog admist locations, and does not yield any points for being killed, nor does the Denizen drop a power-up on death.
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The '''Denizen''' is an enemy added in [[Call of Duty: Black Ops II]], and only appears in the [[Green Run]] map. It only spawns in the fog amidst locations, and does not yield any points for being killed, nor does the Denizen drop a power-up on death.
   
 
==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==

Revision as of 05:25, 24 December 2012

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode

The Denizen is an enemy added in Call of Duty: Black Ops II, and only appears in the Green Run map. It only spawns in the fog amidst locations, and does not yield any points for being killed, nor does the Denizen drop a power-up on death.

Call of Duty: Black Ops II

The Denizens have low health, and can be killed before they leap on a player. Their health when leaping does scale with that of the Zombies, at the same rate. When attached, the Denizen takes five melees before it lets go, however it will be reduced to two hits with the Galvaknuckles or three with the Bowie knife . If a Denizen leaps on a player, they will not hurt the player directly like zombies but will instantly down the player if not meleed off in a small amount of time, having Jugger-Nog does not extend this time. They can be killed by either another player shooting it or by hitting the melee button. A player with a Denizen mounted on them can still walk and evade zombies. Once jumped upon, the player will move slower, and Stamin-Up's effect does not apply. If the player is on top of the bus, they will not attack, but objects in some different locations will knock the player off the bus if the player is not cautious.

Behavior

If a player steps out into the fog between bus stops, a Denizen will emerge from the ground, and start shrieking. They don't have an infinite range to leap on a player, and will attempt to run after the player before getting in range to jump on them. It has been noted that a Denizen will run back into the mist if the player returns to the clear air around the locations, also the Denizens will not go after monkey bombs. If a player with a Denizen latched onto their head runs under a green streetlight, the Denizen will jump off the player, and start to dig a hole underneath the street light. Once the Denizen is completely submerged under dirt, a portal will appear under the streetlight. The player can then jump through the portal and end up in a random location around the map. The main purpose of the Denizen is to prevent players from leaving the parameters of the separate maps as opposed to an invisible wall, due to the fact they only appear when one goes too far into the fog.

Achievements/Trophies

  • Fuel Efficient (10 Gamerscore/Bronze Trophy Bronze Trophy PS3 icon) - In TranZit, use an alternative mode of transportation.
  • I Don't Think They Exist (10 Gamerscore/Bronze Trophy Bronze Trophy PS3 icon) - In TranZit, kill one of the denizens of the forest while it is latched onto you.

Trivia

  • If a player has a Denizen latched onto them, they cannot revive other players.
  • No matter what round it is, Denizens don't gain any health until they latch onto a player's head.
  • A Denizen will die instantaneously with a one-knife-hit if Insta-Kill is active.
  • Sometimes, Denizens will even follow you out of the fog
  • People sometimes call them monkeys due to their tails