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{{For|the similarly named Zombies Map|Der Riese}}
 
{{For|the similarly named Zombies Map|Der Riese}}
 
{{Infobox/level
 
{{Infobox/level
  +
|-
  +
|-
  +
|-
 
|name = Die Rise
 
|name = Die Rise
 
|image = <div style="float: right; width:310px"><tabber> Logo = [[File:Die Rise icon BOII.png|150px]]
 
|image = <div style="float: right; width:310px"><tabber> Logo = [[File:Die Rise icon BOII.png|150px]]
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Lobby Icon = [[File:Die Rise menu selection BO2.png|300px]]
 
Lobby Icon = [[File:Die Rise menu selection BO2.png|300px]]
 
</tabber></div>
 
</tabber></div>
 
|caption = The menu and lobby icon for Die Rise.
 
|prev = [[Nuketown Zombies]] (in-game)<br>[[Green Run]] (chronologically)
 
|next = [[Mob of the Dead]] (in-game)<br>[[Buried]] (chronologically)
 
|game = ''[[Call of Duty: Black Ops II]]''
 
|game = ''[[Call of Duty: Black Ops II]]''
 
|character = [[Samuel Stuhlinger]], [[Marlton Johnson]], [[Abigail "Misty" Briarton]], [[Russman]]
|team = [[Victis]]
+
|team = Victis
 
|place = [[Shanghai]] collided with [[Wikipedia:Jilin|Province 22]], [[People's Republic of China]]
 
|date = October 22<sup>nd</sup>, 2035<br>(Original Timeline)
 
|date = October 22<sup>nd</sup>, 2035<br>(Original Timeline)
|objective = Survive for as long as possible against limitless waves of the Undead.<br>[[High Maintenance|Activate the Pylon]]
+
|objective = Survive for as long as possible against limitless waves of the Undead.<br>[[High Maintenance|Be the architect of their instruction.]]
 
|enemies = [[Zombie]]s, [[Jumping Jack]]s
 
|enemies = [[Zombie]]s, [[Jumping Jack]]s
|prev = [[Nuketown Zombies]] (in-game)<br>[[Green Run]] (chronologically)
 
 
|console = <tt>zm_highrise</tt>
 
|console = <tt>zm_highrise</tt>
  +
}}
|place = Province 22, [[People's Republic of China]]
 
|character = [[Samuel Stuhlinger]], [[Marlton Johnson]], [[Abigail "Misty" Briarton]], [[Russman]]
 
|next = [[Mob of the Dead]] (in-game)<br>[[Buried]] (chronologically)
 
|caption = The menu and lobby icon for Die Rise.
 
|zombies = [[Dead Ops Arcade 2: Cyber's Avengening]]}}
 
 
 
{{Quote|Watch your step! Fight for survival atop the towers of doom, where dizzying heights and the relentless undead make a deadly combination.|Map description}}
 
{{Quote|Watch your step! Fight for survival atop the towers of doom, where dizzying heights and the relentless undead make a deadly combination.|Map description}}
   
'''Die Rise''', also known as '''Great Leap Forward''' and '''Skyscraper''', is the fourteenth [[Zombies (mode)|Zombies]] map. It is included in the ''[[Call of Duty: Black Ops II]]'' downloadable content pack, [[Revolution (DLC)|Revolution]]. It was released on January 29, 2013 for Xbox 360 and February 28, 2013 for PlayStation 3 and PC. The downloadable content pack costs $14.99 (1200 Microsoft Points), but is also a part of the Season Pass.
+
'''Die Rise''', also known as '''Great Leap Forward''' and '''Skyscraper''', is the fourteenth [[Zombies (mode)|Zombies]] map. It is included in the ''[[Call of Duty: Black Ops II]]'' downloadable content pack, [[Revolution (DLC)|Revolution]]. It was released on January 29, 2013, for Xbox 360 and February 28, 2013, for PlayStation 3 and PC. The downloadable content pack costs $14.99 (1200 Microsoft Points) but is also a part of the Season Pass.
  +
 
==Overview==
 
==Overview==
   
Die Rise occurs in post-apocalyptic China; the fight against the [[zombie]]s takes place on two skyscrapers. The top half of the spawn building is broken off and wedged upside-down between the two skyscrapers, bridging the gap between them while effectively acting as a third building. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside down skyscrapers, deadly falls, and elevators which transport randomized [[Perk-a-Cola]] machines and the [[Pack-a-Punch Machine]] up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps.
+
Die Rise occurs in post-apocalyptic China; the fight against the [[zombie]]s takes place on two skyscrapers. The top half of the spawn building is broken off and wedged upside-down between the two skyscrapers, bridging the gap between them while effectively acting as a third building. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside-down skyscrapers, deadly falls, and elevators which transport randomized [[Perk-a-Cola]] machines and the [[Pack-a-Punch Machine]] up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps.
   
The map features a new buildable [[Wonder Weapons|wonder weapon]] (similarly to [[TranZit]]), the [[Sliquifier]]. A new buildable device is also featured, the [[Trample Steam]], which has the capability to fling players and zombies alike. Die Rise also features a new enemy, the [[Jumping Jack]], which looks and acts similarly to [[Crawler Zombie]]s. They come every five to seven rounds, and can do short teleports around the environment. There are also zombies with stronger health, identifiable by their body armor. A new Perk-a-Cola is also introduced, [[Who's Who]], which allows the player to revive themselves by taking control of a doppelganger (with only a [[M1911]] and [[Claymore]]s if purchased) nearby who can try to revive the real character.
+
The map features a new buildable [[Wonder Weapons|wonder weapon]] (similar to [[TranZit]]), the [[Sliquifier]]. A new buildable device is also featured, the [[Trample Steam]], which has the capability to fling players and zombies alike. Die Rise also features a new enemy, the [[Jumping Jack]], which looks and acts similarly to [[Crawler Zombie]]s. They come to every five to seven rounds and can do short teleports around the environment. There are also zombies with stronger health, identifiable by their body armor. A new Perk-a-Cola is also introduced, [[Who's Who]], which allows the player to revive themselves by taking control of a doppelganger (with only an [[M1911]] and [[Claymore]]s if purchased) nearby who can try to revive the real character.
   
The musical Easter egg for Die Rise is "[[We All Fall Down]]" by [[Kevin Sherwood]], activated by finding three [[teddy bear]]s scattered across the map. The first teddy is near the SVU-AS. The 2nd teddy is near the edge of the upside down Buddha room. The 3rd teddy bear is near the [[Power Switch]] on the back right corner in the power room.
+
The musical Easter egg for Die Rise is "[[We All Fall Down]]" by [[Kevin Sherwood]], activated by finding three [[teddy bear]]s scattered across the map. The first teddy is near the SVU-AS. The 2nd teddy is near the edge of the upside-down Buddha room. The 3rd teddy bear is near the [[Power Switch]] on the back right corner in the power room.
   
Through a patch, the [[Weapon Locker]] and [[Bank]] utilities from [[TranZit]] have both been added to the map. They can be found by going to the power room from the freight elevator, and jumping over the gap. The closest fridge in that room is the Weapon Locker. The two showers in the room are the Bank utilities.
+
Through a patch, the [[Weapon Locker]] and [[Bank]] utilities from [[TranZit]] have both been added to the map. They can be found by going to the power room from the freight elevator and jumping over the gap. The closest fridge in that room is the Weapon Locker. The two showers in the room are the Bank utilities.
   
 
==Weapons==
 
==Weapons==
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==Persistent Upgrades==
 
==Persistent Upgrades==
More [[Persistent Upgrades]] appear to have been added to the map, one of them bearing similarity to Juggernog, and another being the toybox which can be activated by hitting the box a number of times on an early round. This upgrade has a 75% chance of giving better weapons.<ref>http://www.youtube.com/watch?v=EIXGUZ0sExs</ref> Additionally, Persistent Upgrades gained in TranZit carry over.
+
More [[Persistent Upgrades]] appear to have been added to the map, one of them bearing similarity to Juggernog, and another being the toybox that can be activated by hitting the box a number of times on an early round. This upgrade has a 75% chance of giving better weapons.<ref>http://www.youtube.com/watch?v=EIXGUZ0sExs</ref> Additionally, Persistent Upgrades gained in TranZit carry over.
   
 
==Achievements/Trophies==
 
==Achievements/Trophies==
*'''[[High Maintenance]]''' (75 [[File:Gamerscore.png|15px]]/Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - In Die Rise, be the architect of their instruction.
+
*'''[[High Maintenance]]''' (75 [[File:Gamerscore.png|15px]]/Silver Trophy [[File:Silver Trophy PS3 icon.png|15px]]) - In Die Rise, be the architect of [[Edward Richtofen|their]] [[Ludvig Maxis|instruction]].
 
*'''[[Vertigoner]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, [[Trample Steam|fling]] 10 zombies in one game.
 
*'''[[Vertigoner]]''' (10 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, [[Trample Steam|fling]] 10 zombies in one game.
 
*'''[[Mad Without Power]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, reach round 10 before turning on the [[Power Switch|power]].
 
*'''[[Mad Without Power]]''' (30 [[File:Gamerscore.png|15px]]/Bronze Trophy [[File:Bronze Trophy PS3 icon.png|15px]]) - In Die Rise, reach round 10 before turning on the [[Power Switch|power]].
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''The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in Shanghai.''
 
''The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in Shanghai.''
   
'''Samuel Stuhlinger: '''''"Travel where? Don't you get it''? ''There's nothing left!"''
+
'''Samuel Stuhlinger: '''''"Travel where? Don't you get it? There's nothing left!"''
   
 
''Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.''
 
''Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.''
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'''Samuel Stuhlinger: '''''"Whoa... how did you... What? What do you mean 'mend the rift?'"''
 
'''Samuel Stuhlinger: '''''"Whoa... how did you... What? What do you mean 'mend the rift?'"''
   
''The view shows a birds eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.''
+
''The view shows a birds-eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.''
   
'''Samuel Stuhlinger: '''''"Well maybe I don't wanna. Huh? Did you think of that?''
+
'''Samuel Stuhlinger: '''''"Well maybe I don't wanna. Huh? Did you think of that?"''
   
 
''The close up of him continues, then a quick flashback of Samuel eating a human arm/zombie arm, and following that, zombies begin to surround him.''
 
''The close up of him continues, then a quick flashback of Samuel eating a human arm/zombie arm, and following that, zombies begin to surround him.''
   
 
'''Samuel Stuhlinger: '''''"Oh, you can't tell them about the flesh... what I did! They'd kill me if they knew... AWW, SHIT!"''
 
'''Samuel Stuhlinger: '''''"Oh, you can't tell them about the flesh... what I did! They'd kill me if they knew... AWW SHIT!"''
 
   
 
''As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five-seven pistols at the horde, successfully killing a few. He faces Samuel.''
 
''As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five-seven pistols at the horde, successfully killing a few. He faces Samuel.''
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'''Russman: '''''"If you're going to talk to your imaginary friends, Stu, you might wanna wait until you're in a z-free zone!"''
 
'''Russman: '''''"If you're going to talk to your imaginary friends, Stu, you might wanna wait until you're in a z-free zone!"''
   
''Samuel then watches as a Jumping Jack tackles Russman, and rips him in half, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper, and begins shooting at the zombies.''
+
''Samuel then watches as a Jumping Jack tackles Russman, and rips him in half, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper and begins shooting at the zombies.''
   
 
'''Abigail "Misty" Briarton:''''' "Stupin-ger! Get over here, now!"''
 
'''Abigail "Misty" Briarton:''''' "Stupin-ger! Get over here, now!"''
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''Samuel continues to hear the voice in his head, which confuses him.''
 
''Samuel continues to hear the voice in his head, which confuses him.''
   
'''Distorted voice of Richtofen: '''''"Accept your fate. Begin anew!" ''
+
'''Distorted voice of Richtofen: '''''"Accept your fate. Begin anew!"''
   
 
''The quote is hard to hear at first from the player's point of hearing.''
 
''The quote is hard to hear at first from the player's point of hearing.''
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'''Abigail "Misty" Briarton: '''''"If we're going down, we're going down fighting! GAH!"''
 
'''Abigail "Misty" Briarton: '''''"If we're going down, we're going down fighting! GAH!"''
   
''The group are eventually caught in the crowd, and presumably killed, until suddenly, they are seen teleporting back to the Starting Room, having no memory of what happened earlier.''
+
''The group is eventually caught in the crowd and presumably killed, until suddenly, they are seen teleporting back to the Starting Room, having no memory of what happened earlier.''
   
'''Samuel Stuhlinger: '''"''Have we been here before?"''
+
'''Samuel Stuhlinger: '''''"Have we been here before?"''
 
|}
 
|}
   
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**Also, a zombie that resembled Marlton appeared multiple times in the trailer.
 
**Also, a zombie that resembled Marlton appeared multiple times in the trailer.
 
*The Pack-a-Punch camouflage in this map has a blue hue instead of Green Run's red, due to different colored lighting. The camo will change hue in [[Green Run]] if one stands near bright lights.
 
*The Pack-a-Punch camouflage in this map has a blue hue instead of Green Run's red, due to different colored lighting. The camo will change hue in [[Green Run]] if one stands near bright lights.
*The main heading of Die Rise, ''{{w|Great Leap Forward}}'', is a reference to the 1960s initiative to industrialize China through mass production of steel, which failed miserably and resulted in the death of millions of people.
+
*The main heading of Die Rise, ''{{w|Great Leap Forward}}'', is a reference to the 1960s initiative to industrialize China through mass production of steel, which failed miserably and resulted in the deaths of millions of people.
 
*Die Rise is a pun on "''{{w|Tower block|high-rise}}''."
 
*Die Rise is a pun on "''{{w|Tower block|high-rise}}''."
*[[PhD Flopper]] can be found within the map, but cannot be obtained. It is only seen in an unaccessible corridor, seen when the starting room elevator falls down to the bottom floor. [[Treyarch]] put it in as a joke to how useful it would be in the settings of this map.
+
*[[PhD Flopper|Ph.D. Flopper]] can be found within the map, but cannot be obtained. It is only seen in an unaccessible corridor, seen when the starting room elevator falls down to the bottom floor. [[Treyarch]] likely included the machine to taunt players, as the verticality of the map would suit its uses.
*While playing as [[Samuel J. Stuhlinger]], the player can hear groans unheard by the other players characters. These groans can be heard by other players if they are down or dead.
+
*While playing as [[Samuel J. Stuhlinger]], the player can hear groans unheard by the other players' characters, referencing his involvement in the zombie-eating cult known as the [[Flesh]]. These groans can be heard by other players if they are down or dead.
 
*The second half of the main building has fallen off and is upside-down. Every weapon off of the wall (including the mystery box) in that area is oriented upside-down. There are also no functioning elevators in that area.
 
*The second half of the main building has fallen off and is upside-down. Every weapon off of the wall (including the mystery box) in that area is oriented upside-down. There are also no functioning elevators in that area.
*The Green Run [[Navcard]] can be used in the Die Rise [[NAV table]]. However the Die Rise Navcard cannot be used in the Green Run NAV table, but instead on the [[Buried]] NAV table.
+
*The Green Run [[Navcard]] can be used in the Die Rise [[NAV table]]. However, the Die Rise Navcard cannot be used in the Green Run NAV table, but instead on the [[Buried]] NAV table.
*Some of the zombies wear [[SDC]] uniforms, indicating that this map takes place around the year 2025.
+
*Some of the zombies wear [[SDC]] uniforms.
**These zombies have slightly more health, for example it takes two knife slashes in the first round to kill them and four headshots up until round five.
+
**These zombies have slightly more health, for example, it takes two knife slashes in the first round to kill them and four headshots up until round five.
 
*The comic book loading screen for Great Leap Forward depicts another page of the comic behind it, similar to [[Call of the Dead]]'s loading screen.
 
*The comic book loading screen for Great Leap Forward depicts another page of the comic behind it, similar to [[Call of the Dead]]'s loading screen.
 
**On the left-hand side of the comic is the Green Run loading screen, which is a postcard, not a comic page. The comic page under the postcard is the [[Nuketown Zombies]] loading screen. The comic page after the current is the Buried loading screen.
 
**On the left-hand side of the comic is the Green Run loading screen, which is a postcard, not a comic page. The comic page under the postcard is the [[Nuketown Zombies]] loading screen. The comic page after the current is the Buried loading screen.
 
*The dust from[[Richtofen's Grand Scheme| the rockets]] has started to clear, as players can see space in the sky as well as the moon.
*There are posters in the room where the [[PDW-57]] is, and one of the posters says "since 1996", meaning that this map takes place after 1996.
 
*The dust from[[Richtofen's Grand Scheme| the rockets]] has started to clear, as players can see space in the sky as well as the moon.
 
 
*Falling off the buildings with Quick Revive on solo will cause the player to immediately respawn in the starting room with all weapons.
 
*Falling off the buildings with Quick Revive on solo will cause the player to immediately respawn in the starting room with all weapons.
*After the end game score, the sound of heavy footsteps is heard, followed by a prison cell door closing, hinting at [[Mob of the Dead]]'s Brutus, as it is the same sound as when Brutus spawns.
+
*After the end game score, the sound of heavy footsteps is heard, followed by a prison cell door closing. This could have been a hint towards [[Mob of the Dead]]'s Brutus, as it is the same sound as when Brutus spawns.
  +
**The clanging sound at the end of the score can also be heard when a round ends on [[Verruckt]].
  +
**It may have also been a hint towards [[Arthur]] in [[Buried]], the next chronological map, as Arthur is also locked behind a cell door when he is first encountered.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
DieRise_ConceptArt_Zombies_BO2.jpg|Die Rise concept art by [https://www.artstation.com/artist/danielcheng Daniel Cheng]
Die Rise map BOII.png
+
Die Rise map BOII.png|A bird's eye view of the map
 
Misty and Stuhlinger in Die Rise BOII.png|[[Abigail "Misty" Briarton]] and [[Samuel J. Stuhlinger|Samuel Stuhlinger]] holding off the undead. The power switch can be seen in the background. Note that Misty is holding an [[M16A1]].
 
Misty and Stuhlinger in Die Rise BOII.png|[[Abigail "Misty" Briarton]] and [[Samuel J. Stuhlinger|Samuel Stuhlinger]] holding off the undead. The power switch can be seen in the background. Note that Misty is holding an [[M16A1]].
 
Die rise.png|Crumbling skyscrapers as seen in the preview trailer.
 
Die rise.png|Crumbling skyscrapers as seen in the preview trailer.
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die rise shower towers.jpg|The buildings in the trailer.
 
die rise shower towers.jpg|The buildings in the trailer.
 
Misty Marlton and Russman from The Replacer Trailer.png|[[Marlton Johnson|Marlton]], [[Russman]], and [[Abigail "Misty" Briarton|Misty]] holding out in front of a moving elevator with [[Speed Cola]].
 
Misty Marlton and Russman from The Replacer Trailer.png|[[Marlton Johnson|Marlton]], [[Russman]], and [[Abigail "Misty" Briarton|Misty]] holding out in front of a moving elevator with [[Speed Cola]].
 
Die Rise Loading Screen BO2.png|Die Rise loading screen.
  +
Die Rise Loading Screen Zombies Comic.jpg|The alternate version of the Die Rise loading screen from the fifth issue of the Zombies comicbook series.
 
Samuel J. Stuhlinger eating an arm Die Rise BOII.png|Samuel eating a zombie arm.
 
Die Rise Map Zombies BOII.jpg|A view of the map.
 
Sliquifier firing BOII.jpg|The [[Sliquifier]] in action.
 
Sliquifier firing BOII.jpg|The [[Sliquifier]] in action.
Die Rise Loading Screen.jpg|Die Rise loading screen.
 
DieRise_ConceptArt_Zombies_BO2.jpg|Die Rise concept art by [https://www.artstation.com/artist/danielcheng Daniel Cheng]
 
Die Rise Map Zombies BOII.jpg|A view of the map.
 
Samuel J. Stuhlinger eating an arm Die Rise BOII.png|Samuel eating a zombie arm.
 
 
Zombie on ledge Die Rise BOII.png|A far away look at one of the zombies in Die Rise.
 
Zombie on ledge Die Rise BOII.png|A far away look at one of the zombies in Die Rise.
 
Zombie Close-up Die Rise BOII.png|A scene of another [[zombie]].
 
Zombie Close-up Die Rise BOII.png|A scene of another [[zombie]].
  +
Chinese_Zombies_BOII.jpg|The civilian and [[Strategic Defense Coalition|SDC]] zombies.
 
</gallery>
 
</gallery>
 
 
==Videos==
 
==Videos==
 
<gallery>
 
<gallery>
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Die Rise 2-4 player Gameplay - Call of Duty Black ops 2 Zombies (Die Rise)|Gameplay.
 
Die Rise 2-4 player Gameplay - Call of Duty Black ops 2 Zombies (Die Rise)|Gameplay.
 
</gallery>
 
</gallery>
  +
 
{{clear}}
 
{{clear}}
 
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{Zombies mode}}
 
{{Zombies mode}}
 
{{CoD9 Maps}}
 
{{CoD9 Maps}}
[[fr:Die Rise]]
+
[[fr:Die Rise|fr: Die Rise]]
 
[[Category:Call of Duty: Black Ops II Zombies Maps]]
 
[[Category:Call of Duty: Black Ops II Zombies Maps]]

Revision as of 09:06, 26 July 2020

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode This article was previously featured
For the similarly named Zombies Map, see Der Riese.

"Watch your step! Fight for survival atop the towers of doom, where dizzying heights and the relentless undead make a deadly combination."
— Map description


Die Rise, also known as Great Leap Forward and Skyscraper, is the fourteenth Zombies map. It is included in the Call of Duty: Black Ops II downloadable content pack, Revolution. It was released on January 29, 2013, for Xbox 360 and February 28, 2013, for PlayStation 3 and PC. The downloadable content pack costs $14.99 (1200 Microsoft Points) but is also a part of the Season Pass.

Overview

Die Rise occurs in post-apocalyptic China; the fight against the zombies takes place on two skyscrapers. The top half of the spawn building is broken off and wedged upside-down between the two skyscrapers, bridging the gap between them while effectively acting as a third building. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside-down skyscrapers, deadly falls, and elevators which transport randomized Perk-a-Cola machines and the Pack-a-Punch Machine up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jumps. The map contains tighter corridors and long vertical drops, unlike any other Zombies maps.

The map features a new buildable wonder weapon (similar to TranZit), the Sliquifier. A new buildable device is also featured, the Trample Steam, which has the capability to fling players and zombies alike. Die Rise also features a new enemy, the Jumping Jack, which looks and acts similarly to Crawler Zombies. They come to every five to seven rounds and can do short teleports around the environment. There are also zombies with stronger health, identifiable by their body armor. A new Perk-a-Cola is also introduced, Who's Who, which allows the player to revive themselves by taking control of a doppelganger (with only an M1911 and Claymores if purchased) nearby who can try to revive the real character.

The musical Easter egg for Die Rise is "We All Fall Down" by Kevin Sherwood, activated by finding three teddy bears scattered across the map. The first teddy is near the SVU-AS. The 2nd teddy is near the edge of the upside-down Buddha room. The 3rd teddy bear is near the Power Switch on the back right corner in the power room.

Through a patch, the Weapon Locker and Bank utilities from TranZit have both been added to the map. They can be found by going to the power room from the freight elevator and jumping over the gap. The closest fridge in that room is the Weapon Locker. The two showers in the room are the Bank utilities.

Weapons

Starting Weapons
Off-Wall Weapons
Mystery Box

Perks

Perk-a-Cola Machines

Buildables

Buildables

Persistent Upgrades

More Persistent Upgrades appear to have been added to the map, one of them bearing similarity to Juggernog, and another being the toybox that can be activated by hitting the box a number of times on an early round. This upgrade has a 75% chance of giving better weapons.[1] Additionally, Persistent Upgrades gained in TranZit carry over.

Achievements/Trophies

Opening Scene Transcript

Transcript

A view of the Earth is shown from Space, obviously damaged from the rockets, with cracks in it showing lava, and meteors traveling by it as a distorted voice from Samuel Stuhlinger's head is heard.

Samuel Stuhlinger: "I don't understand. Why are you doing this? Why me?"

The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in Shanghai.

Samuel Stuhlinger: "Travel where? Don't you get it? There's nothing left!"

Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.

Samuel Stuhlinger: "Whoa... how did you... What? What do you mean 'mend the rift?'"

The view shows a birds-eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.

Samuel Stuhlinger: "Well maybe I don't wanna. Huh? Did you think of that?"

The close up of him continues, then a quick flashback of Samuel eating a human arm/zombie arm, and following that, zombies begin to surround him.

Samuel Stuhlinger: "Oh, you can't tell them about the flesh... what I did! They'd kill me if they knew... AWW, SHIT!"

As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield Five-seven pistols at the horde, successfully killing a few. He faces Samuel.

Russman: "If you're going to talk to your imaginary friends, Stu, you might wanna wait until you're in a z-free zone!"

Samuel then watches as a Jumping Jack tackles Russman, and rips him in half, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper and begins shooting at the zombies.

Abigail "Misty" Briarton: "Stupin-ger! Get over here, now!"

Marlton Johnson: "C'mon, c'mon!"

Samuel is shown racing towards the elevator with them, as the huge crowd of zombies approaches fast. Right before they get attacked, the door shuts, and the elevator begins to travel down.

Samuel Stuhlinger: "What do we do now?"

Abigail "Misty" Briarton: "We arm up, find a good place to defend, kick ass, that's it!"

Samuel continues to hear the voice in his head, which confuses him.

Distorted voice of Richtofen: "Accept your fate. Begin anew!"

The quote is hard to hear at first from the player's point of hearing.

Samuel Stuhlinger: "I don't understand..."

Marlton Johnson: "What are you talking about, Stuhlinger? Misty made it pretty clear!"

The elevator door opens, and outside is filled with zombies. Richtofen is now heard clearly and is speaking to Samuel.

Dr. Edward Richtofen: "Accept your fate. Begin anew!"

The three survivors begin to shoot the horde, as they are trapped.

Abigail "Misty" Briarton: "If we're going down, we're going down fighting! GAH!"

The group is eventually caught in the crowd and presumably killed, until suddenly, they are seen teleporting back to the Starting Room, having no memory of what happened earlier.

Samuel Stuhlinger: "Have we been here before?"

Quotes

Main article: Die Rise/Quotes

T.V. Messages

Main article: Die Rise/T.V. Messages

Trivia

  • Marlton was not to be seen in the teaser trailer.
    • This caused speculation that Marlton would not appear and possibly be replaced with a new character. These rumors were dismissed when the Replacer trailer revealed Marlton standing with Russman and Misty in front of a Speed Cola elevator.
    • Also, a zombie that resembled Marlton appeared multiple times in the trailer.
  • The Pack-a-Punch camouflage in this map has a blue hue instead of Green Run's red, due to different colored lighting. The camo will change hue in Green Run if one stands near bright lights.
  • The main heading of Die Rise, Great Leap Forward, is a reference to the 1960s initiative to industrialize China through mass production of steel, which failed miserably and resulted in the deaths of millions of people.
  • Die Rise is a pun on "high-rise."
  • Ph.D. Flopper can be found within the map, but cannot be obtained. It is only seen in an unaccessible corridor, seen when the starting room elevator falls down to the bottom floor. Treyarch likely included the machine to taunt players, as the verticality of the map would suit its uses.
  • While playing as Samuel J. Stuhlinger, the player can hear groans unheard by the other players' characters, referencing his involvement in the zombie-eating cult known as the Flesh. These groans can be heard by other players if they are down or dead.
  • The second half of the main building has fallen off and is upside-down. Every weapon off of the wall (including the mystery box) in that area is oriented upside-down. There are also no functioning elevators in that area.
  • The Green Run Navcard can be used in the Die Rise NAV table. However, the Die Rise Navcard cannot be used in the Green Run NAV table, but instead on the Buried NAV table.
  • Some of the zombies wear SDC uniforms.
    • These zombies have slightly more health, for example, it takes two knife slashes in the first round to kill them and four headshots up until round five.
  • The comic book loading screen for Great Leap Forward depicts another page of the comic behind it, similar to Call of the Dead's loading screen.
    • On the left-hand side of the comic is the Green Run loading screen, which is a postcard, not a comic page. The comic page under the postcard is the Nuketown Zombies loading screen. The comic page after the current is the Buried loading screen.
  • The dust from the rockets has started to clear, as players can see space in the sky as well as the moon.
  • Falling off the buildings with Quick Revive on solo will cause the player to immediately respawn in the starting room with all weapons.
  • After the end game score, the sound of heavy footsteps is heard, followed by a prison cell door closing. This could have been a hint towards Mob of the Dead's Brutus, as it is the same sound as when Brutus spawns.
    • The clanging sound at the end of the score can also be heard when a round ends on Verruckt.
    • It may have also been a hint towards Arthur in Buried, the next chronological map, as Arthur is also locked behind a cell door when he is first encountered.

Gallery

Videos

References