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|team = Green Run Group
 
|team = Green Run Group
 
|weapons = M1911, any weapon bought
 
|weapons = M1911, any weapon bought
|date = Sometime after [[Green Run]]
+
|date = Sometime after [[Green Run]], between 1958 and 1961.
 
|objective = Survive for as long as possible against limitless waves of the Undead
 
|objective = Survive for as long as possible against limitless waves of the Undead
 
|enemies = [[Zombie]]s<br />[[Minion]]
 
|enemies = [[Zombie]]s<br />[[Minion]]

Revision as of 05:02, 2 February 2013

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode
For the similarly named Zombies Map, see Der Riese.

Die Rise, also known as Great Leap Forward, is the fourteenth Zombie map. It included in the Call of Duty: Black Ops II downloadable content pack Revolution. It was released on January 29th, 2012 for Xbox 360 for 1200 Microsoft Points. The release date for PS3 and PC players is February 28th. Prior map packs have suggested that the price will cost $14.99.

Die Rise occurs in post-apocalyptic Shanghai, China; the fight against the zombies takes place on multiple skyscrapers. It is also the first map in Zombies to introduce a true element of verticality, including broken elevator shafts, upside down skyscrapers, and elevators which can transport perks up and down the floors. When jumping from building to building, mattresses are scattered throughout to prevent injury from the jump.The map contains tighter corridors and long vertical drops, unlike any other Zombies map. 

The map has also been confirmed to feature new upgradable Wonder Weapons and buildables, similarly to TranZit. Die Rise also features a new enemy, the Minion, which looks and acts similarly to Phasing Zombies. They come during specific waves, and can do short teleports around the environment. They are downed relatively easily, though they can easily overwhelm a single player that is off on his/her own. There are also zombies with stronger health, identifiable by their body armor.

Weapons

Starting

Found in Level

Found in Box

Perks

Buildables

Persistent Upgrades

More perma-perks appear to have been added to the map, one of them acting similarly to Juggernog.[1] Additionally, perma-perks gained in TranZit appear to carry over.

Opening Scene Transcript

A view of the Earth is shown from Space, obviously damaged from the rockets, with cracks in it showing lava, and meteors travelling by it as a distorted voice from Samuel Stuhlinger's head is heard.

Samuel Stuhlinger: "I don't understand. Why are you doing this? Why me?"

The voice continues to talk to Samuel, as the background now moves closer into the Earth to North America, and shows them teleporting to a skyscraper in China.

Samuel Stuhlinger: "Travel where? Don't you get it there's nothing left!"

Samuel gazes outside from the building, looking at the surroundings. The voice still continues to talk to him.

Samuel Stuhlinger: "Whoa...how did you? What? What do you mean, mend the rifts?"

The view shows a birds eye view of the skyscraper, then Samuel looking down it, and finally a close up of his face, with the voice talking to him.

Sameul Stuhlinger: "Well maybe I don't wanna. Did you ever think of that?

The close up of him continues, then a quick flashback of Samuel eating a human arm, and following that, zombies begin to surround him.

Samuel Stuhlinger: "Oh, you can't tell them about the flesh... what I did! They'd kill me if they knew... AWW  SHIT!"

As Samuel notices the zombies swarming him, Russman dives in, and fires dual wield five seven pistols at the hoarde, successfully killing a few. He faces Samuel.

Russman: "If you're going to talk to your imaginary friends, Stu, wait until you're in a z-free zone!"

Samuel then watches as a Minion tackles Russman, and begins to eat his flesh, before letting out a final scream. Suddenly, an elevator arrives by Samuel, occupied by Misty and Marlton, who wields a sniper, and begins shooting at the zombies.

Abigail "Misty" Briarton: "Stupin-ger! Get over here, now!"

Marlton Johnson: "C'mon, c'mon!"

Samuel is shown racing into the elevator with them, as the huge crowd of zombies approaches fast. Right before they get attacked, the door shuts, and the elevator begins to travel down.

Samuel Stuhlinger: "What do we do now?"

Abigail "Misty" Briarton: "We arm up, find a good place to defend, kick ass, that's it!"

Samuel continues to hear the voice in his head, which confuses him.

Dr. Edward Richtofen: "Accept your fate, begin anew!"

The quote is hard to hear at first from the player's point of hearing.

Samuel Stuhlinger: "I don't understand..."

Marlton Johnson: "What are you talking about, Stuhlinger? Misty made it pretty clear!"

The elevator door opens, and outside is filled with zombies. Richtofen is also heard speaking to Samuel.

Dr. Edward Richtofen: "Accept your fate, begin anew!"

The three survivors begin to shoot the horde, as they are trapped.

Abigail "Misty" Briarton: "If we're going down, we're going down fighting! GAH!"

The group are eventually caught in the crowd, and presumably killed, until suddenly, they are seen teleporting back to the starting room, having no memory of what happened earlier.

Samuel Stuhlinger: "Have we been here before...?"

Trivia

  • Players can climb down some of the broken elevator shafts.
  • PhD Flopper is featured within the map, but it cannot be bought via the machine. It also can't only be obtained through a Random Perk Bottle.
  • Samuel J. Stuhlinger makes zombie-like groans in this map. It is easiest to hear them whilst playing as him.
  • In solo, there is an opening comic-style movie sequence, explaining how they got there and revealing that Samuel Stulinger has a hidden past.
    • This is the 4th map to have a cinematic opening, with Nacht der Untoten being the first, "Five" being the second and Call of the Dead being third.
    • This is also the first Black Ops II Zombie map to have an opening cinematic.
  • The Green Run Navcard can be used in the Die Rise NAV table. However the Die Rise Navcard can't be used in the Green Run NAV table.
  • The Jin Mao Tower can be seen in the distance, confirming its Shanghai location.
  • This is the first map to introduce Who's Who.
  • This is the first Black Ops II Zombie map to contain Mule Kick.
  • This is the 3rd map to be able to have the player turn on the power on the first round, with Moon being the first and Green Run being the second.
  • This is the first Black Ops II Zombie map where random perks are spawned at specific locations.
  • This is the first map to introduce elevators.
  • The timeline for this map takes place between 1958 and 1961.

Achievements/Trophys

  • High Maintenance (75G/Silver Trophy) - In Die Rise, be the architect of their instruction.
  • Vertigoner (10G/Bronze Trophy) - In Die Rise, fling 10 zombies in one game.
  • Mad Without Power (30G/Bronze Trophy) - In Die Rise, reach round 10 before turning on the power.
  • Shafted (35G/Bronze Trophy) - In Die Rise, use Pack-a-Punch and all perk machines in one game.
  • Slippery When Undead (15G/Bronze Trophy) - In Die Rise, kill 5 zombies with a single shot from the Sliquifier.
  • Facing The Dragon (10G/Bronze Trophy) - In Die Rise, face the dragon head-on before reaching round 2.
  • I'm My Own Best Friend (10G/Bronze Trophy) - In Die Rise, revive yourself.

Gallery

File:New "Die Riese" Animated Intro - How Did We Get Here?

Die Rise intro

References