Call of Duty Wiki
Call of Duty Wiki
No edit summary
Tag: rte-source
(29 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{game|bo|bo2|z}}
+
{{game|bo|bo2|codo|wwii|z}}
  +
{{For|a similar action|Sliding}}
   
'''Dive to Prone''', commonly known as '''Dolphin Diving''', is an ability featured in ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: Black Ops II]]''<ref>http://forums.digitalwarfare247.com/index.php?/topic/48217-dolphin-dive-returning/</ref>, triggered by pressing and holding the stance or prone button while sprinting.
+
'''Dive to Prone''', more commonly known as '''Dolphin Diving''', is an ability featured in ''[[Call of Duty: Black Ops]], [[Call of Duty: Black Ops II]], [[Call of Duty Online]] ''and ''[[Call of Duty: WWII]]'' triggered by pressing and holding the stance or prone button while sprinting.
   
 
== Usage ==
 
== Usage ==
In ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: Black Ops II]]'', the player is able to dive to prone; this ability allows the player to get low quickly. The player also needs to wait a few seconds to be able to get back up. This move has been said to be purely defensive. The player makes a somewhat loud 'grunt' noise when diving which can be heard by others, which can be dangerous when trying to be stealthy.
+
In ''[[Call of Duty: Black Ops]]'' and ''[[Call of Duty: Black Ops II]]'', the player is able to dive to prone; this ability allows the player to get low quickly. The player makes a somewhat loud 'grunt' noise when diving which can be heard by others, which can be dangerous when trying to be stealthy. While diving, the player cannot use a weapon, and there is a small recovery time during which the player cannot use his weapon either. The player also needs to wait a few seconds to be able to get back up. Acquiring the [[PhD Flopper]] perk In [[Zombies (mode)|Zombies]] mode will negate fall damage (and self-inflicted explosive damage) and change any dive that would normally damage the player into a nuclear type explosion that will inflict colossal damage to any zombies caught within its large blast radius while leaving the player entirely unharmed.
   
  +
In ''[[Call of Duty: WWII]]'', the dive is not as strong as the ''Black Ops'' version.
If the player's sensitivity is high enough (5 or higher), they can "twist" at a 90 degree angle mid-dive by turning in the direction he wishes to face. This is particularly useful, as turning at angles greater than 90 degrees when lying prone is extremely slow, no matter the player's sensitivity. This technique is perfect for turning corners quickly while presenting as small of a target as possible.
 
 
While diving, the player cannot use a weapon, and there is a small recovery time during which the player cannot use his weapon.
 
 
In [[Zombies (mode)|Zombies]] mode, acquiring the perk [[PhD Flopper]] will change any dive that would normally damage the player into an explosive type attack. The resulting explosion caused by this will inflict colossal damage to any zombies caught within its large blast radius.
 
   
 
== Controls ==
 
== Controls ==
To initiate the Dive to Prone on the PS3 and Xbox 360, the player must simply press and hold the stance button while sprinting.
+
To initiate the Dive to Prone on console, the player must simply press and hold the stance button while sprinting.
   
 
On the PC, however, the player must hit the "Toggle Prone" button while sprinting. This button must specifically be bound to "Toggle Prone", "Prone" or "Go To Prone" in the current version of the game.
 
On the PC, however, the player must hit the "Toggle Prone" button while sprinting. This button must specifically be bound to "Toggle Prone", "Prone" or "Go To Prone" in the current version of the game.
   
On the Wii the player must hold A to sprint and then hold C to dive to prone.
+
On the Nintendo Wii, the player must hold A to sprint and then hold C to dive to prone.
   
 
==Gallery==
 
==Gallery==
Line 28: Line 25:
 
HAMR Dive to Prone BOII.png|Dive-to-prone first-person in ''[[Call of Duty: Black Ops II]]''.
 
HAMR Dive to Prone BOII.png|Dive-to-prone first-person in ''[[Call of Duty: Black Ops II]]''.
 
Dive to Prone BOII.png
 
Dive to Prone BOII.png
  +
Dive to Prone CoDO.jpg|Dive to prone as featured in [[Call of Duty: Online]]
Toggleprone.jpg|Notice three different ways to prone: toggle prone, which is currently unbound in this screenshot, is the only one that works to Dive to Prone while sprinting.
 
  +
</gallery>
   
 
== Trivia ==
 
== Trivia ==
*In [[Zombies (Mode)|Zombies]] mode, players can be downed by diving to prone. One player must go prone in a corner or against a wall and the other player dives on top of him, in response both players are downed, each lose points and the [[Demonic Announcer]] laugh can be heard.
+
*In [[Zombies (mode)|Zombies]], players can be downed if they dive to prone on one another. Interestingly, when this happens the [[Demonic Announcer]] laugh can be heard.
 
*The player can break glass by diving through it and can complete challenges by doing so.
 
*The player can break glass by diving through it and can complete challenges by doing so.
 
**The challenges for diving through glass are not available on the Wii, as all of the glass on multiplayer maps has been removed.
*The [[C4]] detonator has two different animations for diving to prone. In "[[WMD]]", the player actually moves his arms, but in "[[Victor Charlie]]", it will just show the player holding the detonator, as if prone.
+
*The [[C4]] detonator has two different animations for diving to prone. In "[[WMD (mission)|WMD]]", the player actually moves his arms, but in "[[Victor Charlie]]", it will just show the player holding the detonator, as if prone.
 
*Diving towards a [[Headquarters]] objective or a [[Demolition]] bomb site can sometimes land the player on top of the box if timed and aimed carefully.
 
*Diving towards a [[Headquarters]] objective or a [[Demolition]] bomb site can sometimes land the player on top of the box if timed and aimed carefully.
*There is no weapon animation when players dive with any ''[[Call of Duty: World At War]]'' weapons, including the [[Ray Gun]] and [[Wunderwaffe-DG2]] from the bonus Zombie maps. The gun simply looks like a regular prone animation while diving.
+
*Most of the weapons in ''Call of Duty: Black Ops ''that were ported over from ''[[Call of Duty: World at War]]'' lack diving animations, including the [[Ray Gun]] and [[Wunderwaffe-DG2]]. The guns simply take on their regular prone animation while diving. However, all the ''World at War'' weapons in "[[Project Nova]]" have full dive to prone animations, including the [[STG-44]] which lacks the animation in Zombies mode. Furthermore, the [[MP40]] has dolphin diving animations in both campaign and Zombies mode.
 
*The dive can be used to jump over [[RPG]] rockets and other explosives.
 
*The dive can be used to jump over [[RPG]] rockets and other explosives.
 
*There are a series of challenges entitled "Action Hero" that involve getting kills within a few seconds of diving prone.
 
*There are a series of challenges entitled "Action Hero" that involve getting kills within a few seconds of diving prone.
*Diving causes players to take more falling damage; diving down stairs, which typically does little to no damage, may kill a diving player.
+
*Diving causes players to take extra falling damage.
 
*If the player dives to prone from a high altitude and falls in a body of water, they won't take falling damage. Also, one will recover from the dive much quicker than usual.
*The challenges for diving through glass are not available on the Wii, as all of the glass on multiplayer maps has been removed.
 
*If the player dives to prone from a high altitude and falls in water, they won't take falling damage. Also, one will recover from the dive much quicker than usual. This is due to the fact that the player cannot go prone in water.
 
 
*It is possible for one to throw a [[Tomahawk]] while diving.
 
*It is possible for one to throw a [[Tomahawk]] while diving.
*It's not possible to dive in [[Call of Duty: Black Ops Zombies]], making [[PhD Flopper]] less useful, only giving the player immunity to splash damage.
+
*The "Action Hero" challenge in ''[[Call of Duty: Black Ops II]]'' awards the player a emblem of a dolphin diving.
*Dive to Prone is currently exclusive to Treyarch games, one of the only motion related controls to be so.
 
The term dolphin diving or swan diving has become a naming trend for dive to prone in the gaming community.
 
   
  +
{{Gameplaymechanics}}
== References ==
 
{{reflist}}
 
 
[[Category:Gameplay mechanics]]
 
[[Category:Gameplay mechanics]]

Revision as of 18:43, 25 August 2017

The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: WWII The subject of this article appeared in Zombies mode
For a similar action, see Sliding.

Dive to Prone, more commonly known as Dolphin Diving, is an ability featured in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty Online and Call of Duty: WWII triggered by pressing and holding the stance or prone button while sprinting.

Usage

In Call of Duty: Black Ops and Call of Duty: Black Ops II, the player is able to dive to prone; this ability allows the player to get low quickly. The player makes a somewhat loud 'grunt' noise when diving which can be heard by others, which can be dangerous when trying to be stealthy. While diving, the player cannot use a weapon, and there is a small recovery time during which the player cannot use his weapon either. The player also needs to wait a few seconds to be able to get back up. Acquiring the PhD Flopper perk In Zombies mode will negate fall damage (and self-inflicted explosive damage) and change any dive that would normally damage the player into a nuclear type explosion that will inflict colossal damage to any zombies caught within its large blast radius while leaving the player entirely unharmed.

In Call of Duty: WWII, the dive is not as strong as the Black Ops version.

Controls

To initiate the Dive to Prone on console, the player must simply press and hold the stance button while sprinting.

On the PC, however, the player must hit the "Toggle Prone" button while sprinting. This button must specifically be bound to "Toggle Prone", "Prone" or "Go To Prone" in the current version of the game.

On the Nintendo Wii, the player must hold A to sprint and then hold C to dive to prone.

Gallery

Trivia

  • In Zombies, players can be downed if they dive to prone on one another. Interestingly, when this happens the Demonic Announcer laugh can be heard.
  • The player can break glass by diving through it and can complete challenges by doing so.
    • The challenges for diving through glass are not available on the Wii, as all of the glass on multiplayer maps has been removed.
  • The C4 detonator has two different animations for diving to prone. In "WMD", the player actually moves his arms, but in "Victor Charlie", it will just show the player holding the detonator, as if prone.
  • Diving towards a Headquarters objective or a Demolition bomb site can sometimes land the player on top of the box if timed and aimed carefully.
  • Most of the weapons in Call of Duty: Black Ops that were ported over from Call of Duty: World at War lack diving animations, including the Ray Gun and Wunderwaffe-DG2. The guns simply take on their regular prone animation while diving. However, all the World at War weapons in "Project Nova" have full dive to prone animations, including the STG-44 which lacks the animation in Zombies mode. Furthermore, the MP40 has dolphin diving animations in both campaign and Zombies mode.
  • The dive can be used to jump over RPG rockets and other explosives.
  • There are a series of challenges entitled "Action Hero" that involve getting kills within a few seconds of diving prone.
  • Diving causes players to take extra falling damage.
  • If the player dives to prone from a high altitude and falls in a body of water, they won't take falling damage. Also, one will recover from the dive much quicker than usual.
  • It is possible for one to throw a Tomahawk while diving.
  • The "Action Hero" challenge in Call of Duty: Black Ops II awards the player a emblem of a dolphin diving.