The Double-Barreled Shotgun is a shotgun featured in Call of Duty: World at War, Call of Duty: Black Ops and Call of Duty: WWII. The Double-Barreled Shotgun also makes a brief appearance in Call of Duty: Black Ops III and Call of Duty: Black Ops 4.
- 1 Call of Duty: World at War
- 2 Call of Duty: Zombies
- 3 Call of Duty: Black Ops
- 4 Call of Duty: WWII
- 5 Trivia
- 6 References
- 7 Video
Call of Duty: World at War
- "American double-barreled shotgun. Deadly at close range."
- — Description
In Call of Duty: World at War, the Double-Barreled Shotgun can be found in "Eviction," and a sawed-off version with a foregrip can be found in "Ring Of Steel" inside the asylum. It is extremely powerful, being able to gib with ease, although it has short range.
The Double-Barreled Shotgun has higher damage per pellet than the M1897 Trench Gun. Like the M1897 Trench Gun, the Double-Barreled Shotgun fires eight pellets per shot. At any range short of ten meters, the Double-Barreled Shotgun will deal forty damage per pellet, needing three pellets to kill. Damage decreases linearly until 12.5 meters. At 12.5 meters, the Double-Barreled Shotgun will deal fifteen damage per pellet, needing seven pellets to kill. The Double-Barreled Shotgun does no damage beyond fifteen meters. The Double-Barreled Shotgun is capable of getting a one shot kill at the edge of its effective range, but it is not consistent. The Double-Barreled Shotgun is more reliable than the M1897 Trench Gun for getting one shot kills, although the M1897 Trench Gun has superior overall range. The Double-Barreled Shotgun has low penetration power, while the M1897 Trench Gun has medium penetration power. The Double-Barreled Shotgun gets no headshot damage bonus, so users should not feel the need to hunt for headshots.
Stopping Power increases the damage per pellet by 40%, and will usually allow users to need one less pellet to kill at all ranges. The Double-Barreled Shotgun will need two to five pellets to kill, whereas without Stopping Power, the user would need anywhere from three to seven pellets to kill. Stopping Power is not needed to get one shot kills, but Stopping Power will make one shot kills much more consistent, especially at the edge of the Double-Barreled Shotgun's effective range.
The Double-Barreled Shotgun is semi-automatic, firing at 212 RPM. This rate of fire is extremely slow for a semi-automatic weapon, but it's much faster than the M1897 Trench Gun. Using Double Tap will allow the user to fire at 283 RPM. This fire rate allows users to fire a follow-up shot quickly if the first shot doesn't outright kill the opponent, which is very helpful.
The Double-Barreled Shotgun has worse accuracy characteristics than the Double-Barreled shotgun. The hip-fire spread of the Double-Barreled Shotgun is slightly larger than the M1897 Trench Gun, being on par with the SMGs. This hip-fire size is good, even if it's worse than the M1897 Trench Gun. The recoil per shot is very large, but it's of little consequence, seeing how the Double-Barreled Shotgun fires a spread of pellets, and thus is not overly reliant on the user's aim. The Double-Barreled Shotgun has a much faster centerspeed than the M1897 Trench Gun of 1000. This, combined with the Double-Barrel Shotgun's low rate of fire, makes the recoil settle more quicklybetween shots. Aiming down the sight does not give a tighter shot spread, and as such, users should not aim down the sight.
The Double-Barreled Shotgun has average handling characteristics for a shotgun. The user can move at 100% of the base speed, but only strafe at 40% of the base speed. The aim down sight time is only 200 milliseconds long. The Double-Barreled Shotgun has a decent reload speed, reloading in one action instead of shell-by-shell like the M1897 Trench Gun. The Double-Barreled Shotgun's reload animation is 2.75 seconds long, and the user can Reload Cancel after 1.95 seconds. This speed is slower than the time it takes the M1897 Trench Gun to load up to three shells, but 1.95 seconds is tolerable for a reload.
The Double-Barreled Shotgun's largest weakness is its capacity, holding just two shells. Although the Double-Barreled Shotgun only needs one shot to kill in most cases, sometimes two isn't enough. Users need to be prepared to switch quickly to a secondary weapon in case of emergency. The Double-Barreled Shotgun allows users to spawn in with twenty shots total, the same as the M1987 Trench Gun.
The Grip reduces the recoil per shot and idle sway speed of the Double-Barreled Shotgun. Neither stat is problematic for the Double-Barreled Shotgun, and the Grip comes at the expense of the user's perk 1 slot, so it shouldn't be used.
Sawed-Off makes the following statistical changes to the Double-Barreled Shotgun:
- The maximum damage of the Double-Barreled Shotgun is increased from 40 to 45.
- The minimum damage of the Double-Barreled Shotgun is increased from 15 to 20.
- The hip-fire spread of the Double-Barreled Shotgun is made 40% larger, making the hip-fire spread as large as the rifles.
- The range of the Double-Barreled Shotgun is reduced. Damage begins to drop off at 7.5 meters, and damage completely falls off at a range of ten meters.
- The recoil per shot of the Double-Barreled Shotgun is increased, with each recoil value having at least 20 more points of recoil.
The reduction in range makes Sawed-Off a detrimental attachment, as it cuts the range of the Double-Barreled Shotgun by 20%. The increased hip-fire spread is also inconvenient to some, and when combined with the heavily increased recoil per shot, the Sawed-Off Double-Barreled Shotgun is much less accurate overall. Sawed-Off allows the Double-Barreled Shotgun to never take more than five pellets to kill, and with Stopping Power in use, the Sawed-Off Double-Barreled Shotgun will never need more than four pellets to kill. Sawed-Off normally doesn't help the user up close at all, as the user will still need two or three pellets to kill depending on if the user is using Stopping Power or not, just like the regular Double-Barreled Shotgun. Up close, Sawed-Off will only make a difference against injured opponents. The increase in damage at the edge of the Sawed-Off Double-Barreled Shotgun's range is negated by the range reduction, as the Sawed-Off Double-Barreled Shotgun's maximum range is the range at which the regular Double-Barreled Shotgun starts to lose damage. Users should not use Sawed-Off.
The Double-Barreled Shotgun is available on all maps, with its Sawed-Off counterpart appearing in the first three. The problem of constantly needing to reload and its low accuracy make this an uncommon weapon used; however, it has extremely high damage and is a one-hit-kill up to about round 15. On the first three maps, the M1897 Trench Gun and the Double-Barreled Shotgun can share ammo; up to 120 shells in reserve. Double Tap Root Beer and Speed Cola are advised to increase its firecap and decrease its reload time by a significant amount. Also, Juggernog is a good choice to compensate for possible missed shots in close quarters, where the player is left vulnerable. When Pack-a-Punched in Der Riese, it becomes the 24 Bore Long Range, increasing damage, accuracy, range and decreasing reload time.
Double-Barreled Shotgun vs. 24 Bore Long Range
Call of Duty: Zombies
In the iOS version, the Double-Barreled Shotgun is a very powerful weapon that can kill up to 3 Zombies in one shot in earlier levels. It comes in a normal and sawed-off variants.
Call of Duty: Black Ops
The Double-Barreled Shotgun returns in the revised Zombie maps from Call of Duty: World at War, though only for purchase off the wall, and not from the Mystery Box. The only noticeable difference between Call of Duty: Black Ops and Call of Duty: World at War is that the brass ends of the shotgun shells are much more shiny and reflective in Call of Duty: Black Ops. The Olympia appears to be its spiritual successor.
It is worth noting that the regular Double-Barreled Shotgun will be held as if it has a Grip, causing it to hover slightly above the character's left hand. This was most likely done so that a separate holding animation would not have to be created for the regular and Sawed-Off versions of the shotgun. The Sawed-Off w/ Grip version of the Double-Barreled Shotgun can be purchased from the wall in Nacht der Untoten and Verrückt. In the opening cutscene for the map Call of the Dead, Michael Rooker dual wields Sawed-Off shotguns, and at some point uses a single one. These are not usable in the game, however, and appear to be reused models from Call of Duty: World at War. In one instance, he fires five shots without reloading, even though it's only possible to shoot four before reloading.
Double-Barreled Shotgun vs 24 Bore Long Range
Call of Duty: WWII
- "Sawed-off shotgun with a high close range damage output."
- — Description
The Sawed-off Shotgun (referred to as the Model 21 in pre-launch footage, strategy guide and game files) appears in Call of Duty: WWII. It is unlocked upon prestiging the Expeditionary Division once.
It has similar damage to that of the M30 Luftwaffe Drilling, in which it will kill with in 1 shot, but within extremely close quarters due to the large spread of the pellets. Like all shotguns, it benefits from Rapid Fire and Advanced Rifling.
In the January 18, 2018 patch the Sawed-off's weaknesses were adressed with a massive buff. Maximum and mid-range damage was increased, pellets to kill were reduced and reload time was quickened. Also, its hipspread was widened.
The Sawed-off Shotgun can be equipped as a starting weapon and can be obtained from the Mystery Box in all of the current maps except The Final Reich. Damage is high for the early waves as it is a starter weapon , but quickly pales in comparision to other shotguns. The sawed-off is not recommended if one wishes to earn Jolts early on , as it tends to kill rather than injure in the first 10 waves. After wave 10 , the sawed-off will struggle to kill enemies , requiring to be upgraded to be effective. Schnellblitz and Kugelblitz are both highly recommended to increase the damage output of the sawed-off.
When upgraded via the Ubersprengen, it becomes the Last Model , gaining more damage. The Last Model is effective until the late 20s. Although one might expect the Last Model to perform similarly to the Tripps (Upgraded M30) , the M30 has far more damage and an extra shot. Reloads are still a big issue and as such , switching out the sawed-off might not be a bad idea instead of upgrading it.
|Attachment||Unlock level||Stats||Upgraded Stats|
|Weapon Level 6
Zombies level 11
|Sight changed to a Reflex Sight.|
|Weapon Level 3
Zombies level 4
|Faster aim down sights time.|
|Weapon Level 4
Zombies level 36
|Reduced hipfire cone size.|
|Weapon Level 5
Zombies level 18
|Increased damage falloff range.|
|Weapon Level 6
Zombies level 25
|Rate of fire increase to 212 RPM|
|Weapon Level 7||Eight Incendiary Shells that can be swapped to.||N/A|
|Cruiser||Epic||Operation: Overlord "Cruiser" collection reward.|
|Crusader||Epic||Operation: Overlord "Sawed-Off Shotgun" collection reward.|
|Crusader II||Heroic||Supply Drop|
|Domino II||Heroic||Center Mass||Supply Drop|
|Acrobat II||Heroic||Supply Drop|
Call of Duty: World at War
- Strings in Call of Duty: World at War's game files refer to the Double-Barreled Shotgun as the Remington Model 11.
- Despite the grip being a separate unlock, the image used in create-a-class shows the double-barreled shotgun with its wooden grip attached.
- In World at War and Black Ops, when firing, bullet casings can be seen being ejected from the gun, despite it being break-action and requiring the playable character to manually remove the shells when reloading.
- When the player fully reloads with only one shell in reserve, the character will still load 2 shells.
- The in-game description says that the gun is American-made, but is only seen in the campaign in the hands of German and Soviet soldiers. Furthermore, the strategy guide for Call of Duty: World at War states that the shotgun is a Russian weapon, contradicting the in-game description.
- In Der Riese, the Sawed-Off version was going to be featured in the map and its Pack-a-Punched variant is named "The Snuff Box". This can be seen via modding on the PC version only.
Call of Duty: Black Ops
- In Call of Duty: Black Ops, the player has their hand floating off the side of the barrel.