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The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Warzone
For a similar weapon, see Ranger (weapon).
For a similarly named gun perk, see Double Barrel.

The Double-Barreled Shotgun is a shotgun featured in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: WWII and Call of Duty: Vanguard. It also makes a brief appearance in Call of Duty: Black Ops III and Call of Duty: Black Ops 4.

Call of Duty: World at War

"American double-barreled shotgun. Deadly at close range."
— Description

Campaign

In Call of Duty: World at War, the Double-Barreled Shotgun can be found in "Eviction," and a sawed-off version with a foregrip can be found in "Ring Of Steel" inside the asylum. It is extremely powerful, being able to gib with ease, although it has short range.

Multiplayer

The Double-Barreled Shotgun has higher damage per pellet than the M1897 Trench Gun, and similarly fires eight pellets per shot. At any range short of ten meters, the Double-Barreled Shotgun will deal 40 damage per pellet, needing three pellets to kill. Damage decreases linearly until 12.5 meters, when 15 damage is dealt per pellet requiring seven pellets to kill; beyond 15 meters, no damage is dealt. One shot kills are possible yet inconsistent at the edge of its effective range. The higher damage-per-pellet means the Double-Barreled Shotgun is more reliable than the M1897 Trench Gun for getting one shot kills at shorter ranges. The Double-Barreled Shotgun has low penetration power.

Stopping Power increases the damage per pellet by 40%, and will usually allow users to need 1-2 fewer pellets to kill. Stopping Power is not necessary to get one shot kills, but Stopping Power will make one shot kills much more consistent, especially at the edge of the Double-Barreled Shotgun's effective range. Notably, the Double-Barreled Shotgun gets no headshot damage bonus, so users should not feel the need to hunt for headshots.

The Double-Barreled Shotgun is semi-automatic, firing at 212 RPM. Using Double Tap will allow the user to fire at 283 RPM. This fire rate allows users to fire a follow-up shot quickly if the first shot doesn't kill the opponent, which is very helpful.

The hip-fire spread of the Double-Barreled Shotgun is on par with the SMGs. The recoil is high, but of little consequence, seeing how the Double-Barreled Shotgun fires a spread of pellets, and thus is not overly reliant on the user's aim. Aiming down the sight does not give a tighter shot spread, and as such, users should not aim down the sight.

The Double-Barreled Shotgun has average mobility for a shotgun. The user can move at 100% of the base speed, but only strafe at 40% of the base speed. The aim down sight time is only 200 milliseconds long. As suggested by its name, the Double-Barreled Shotgun holds two shells at a time, and has a 2.75 second reload animation which can be Reload Cancelled after 1.95 seconds. The two-shot capacity means users should be prepared to switch quickly to a secondary weapon to complete a kill. 20 shots in total are available at spawn.

Two attachments are available: the Grip or Sawed-Off barrel.

The Grip reduces the recoil per shot and idle sway speed of the Double-Barreled Shotgun. Neither of these stats are very problematic, and seeing that the Grip comes at the expense of the user's perk 1 slot, it should not be used.

Sawed-Off makes the following statistical changes to the Double-Barreled Shotgun:

  • The maximum damage per pellet is increased from 40 to 45.
  • The minimum damage per pellet is increased from 15 to 20.
  • The hip-fire spread is made 40% larger, making the hip-fire spread as large as the rifles.
  • The range is reduced. Damage begins to drop off at 7.5 meters, and damage completely falls off at a range of ten meters.
  • The recoil is increased, with each recoil value having at least 20 more points of recoil.

While the damage per pellet is increased, the range reduction and increased hip-fire spread greatly inhibit the overall usefulness of the Double-Barreled Shotgun. Use of the Sawed-Off attachment is therefore ill-advised, unless it is paired with a more versatile weapon with Overkill.

Zombies

The Double-Barreled Shotgun is available on all maps, with its Sawed-Off counterpart appearing in the first three. The problem of constantly needing to reload and its low accuracy make this an uncommon weapon used; however, it has extremely high damage and is a one-hit-kill up to about round 15. On the first three maps, the M1897 Trench Gun and the Double-Barreled Shotgun can share ammo; up to 120 shells in reserve. Double Tap Root Beer and Speed Cola are advised to increase its firecap and decrease its reload time by a significant amount. Also, Juggernog is a good choice to compensate for possible missed shots in close quarters, where the player is left vulnerable. When Pack-a-Punched in Der Riese, it becomes the 24 Bore Long Range, increasing damage, accuracy, range and decreasing reload time.

Double-Barreled Shotgun vs. 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Doublebarrel.png 24 Bore Long Range WaW.png
Damage 200 x8 (1600) 400 x8 (3200)
Fire mode Semi-automatic (Break Action) Semi-automatic (Break Action)
Rate of fire 212 max 212 max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload and extra range


Attachments

Gallery

For attachment images, see Double-Barreled Shotgun/Attachments.

Video

Call of Duty: Zombies


In the iOS version, the Double-Barreled Shotgun is a very powerful weapon that can kill up to 3 Zombies in one shot in earlier levels. It comes in a normal and sawed-off variants.

Gallery

Call of Duty: Black Ops

The Double-Barreled Shotgun returns in the revised Zombie maps from Call of Duty: World at War, though only for purchase off the wall, and not from the Mystery Box. The only noticeable difference between Call of Duty: Black Ops and Call of Duty: World at War is that the brass ends of the shotgun shells are much more shiny and reflective in Call of Duty: Black Ops. The Olympia appears to be its spiritual successor.

It is worth noting that the regular Double-Barreled Shotgun will be held as if it has a Grip, causing it to hover slightly above the character's left hand. This was most likely done so that a separate holding animation would not have to be created for the regular and Sawed-Off versions of the shotgun. The Sawed-Off w/ Grip version of the Double-Barreled Shotgun can be purchased from the wall in Nacht der Untoten and Verrückt. In the opening cutscene for the map Call of the Dead, Michael Rooker dual wields Sawed-Off shotguns, and at some point uses a single one. These are not usable in the game, however, and appear to be reused models from Call of Duty: World at War. In one instance, he fires five shots without reloading, even though it's only possible to shoot four before reloading.

Double-Barreled Shotgun vs 24 Bore Long Range

Double-Barreled Shotgun 24 Bore Long Range
Double-Barreled Shotgun BO.png 24 Bore Long Range BO.png
Damage 200x8 ~380x10
Multiplier N/A N/A
Fire mode Semi-automatic Semi-automatic
Rate of fire 212 RPM max 212 RPM max
Magazine size 2 2
Max ammo 60+2 60+2
Reload 3, 4 empty 2.5, 3.3 empty
Mobility High High
Extras Much higher damage, quicker reload, more range


Gallery

For attachment images, see Double-Barreled Shotgun/Attachments.

Attachments

Call of Duty: WWII

"Sawed-off shotgun with a high close range damage output."
— Description

The Sawed-off Shotgun (referred to as the Model 21[1] in pre-launch footage, strategy guide and game files) appears in Call of Duty: WWII. It is unlocked upon prestiging the Expeditionary Division once.

It has similar damage to that of the M30 Luftwaffe Drilling, in which it will kill with in 1 shot, but within extremely close quarters due to the large spread of the pellets. Like all shotguns, it benefits from Rapid Fire and Advanced Rifling.

In the January 18, 2018 patch the Sawed-off's weaknesses were adressed with a massive buff. Maximum and mid-range damage was increased, pellets to kill were reduced and reload time was quickened. Also, its hipspread was widened.

Nazi Zombies

The Sawed-off Shotgun can be equipped as a starting weapon and can be obtained from the Mystery Box in all of the current maps except The Final Reich. Damage is high for the early waves as it is a starter weapon , but quickly pales in comparision to other shotguns. The sawed-off is not recommended if one wishes to earn Jolts early on , as it tends to kill rather than injure in the first 10 waves. After wave 10 , the sawed-off will struggle to kill enemies , requiring to be upgraded to be effective. Schnellblitz and Kugelblitz are both highly recommended to increase the damage output of the sawed-off.

When upgraded via the Ubersprengen, it becomes the Last Model , gaining more damage. The Last Model is effective until the late 20s. Although one might expect the Last Model to perform similarly to the Tripps (Upgraded M30) , the M30 has far more damage and an extra shot. Reloads are still a big issue and as such , switching out the sawed-off might not be a bad idea instead of upgrading it.

Attachments

Attachment Unlock level Stats Upgraded Stats
Reflex Sight menu icon WWII.png
Reflex Sight
Weapon Level 6
Zombies level 11
Sight changed to a Reflex Sight.
Quickdraw menu icon WWII.png
Quickdraw
Weapon Level 3
Zombies level 4
Faster aim down sights time.
Steady Aim menu icon WWII.png
Steady Aim
Weapon Level 4
Zombies level 36
Reduced hipfire cone size.
Advanced Rifling menu icon WWII.png
Advanced Rifling
Weapon Level 5
Zombies level 18
Increased damage falloff range.
Rapid Fire menu icon WWII.png
Rapid Fire
Weapon Level 6
Zombies level 25
Rate of fire increase to 212 RPM
Incendiary Rounds menu icon WWII.png
Incendiary Shells
Weapon Level 7 Eight Incendiary Shells that can be swapped to. N/A

Variants

Name Rarity Zombies Perk Operation Unlock Notes
Cruiser Epic Operation: Overlord "Cruiser" collection reward.
Crusader Epic Operation: Overlord "Sawed-Off Shotgun" collection reward.
Crusader II Heroic Supply Drop
Domino Epic Supply Drop
Domino II Heroic Zombies Mode Perk Icon WWII.png Center Mass Supply Drop
Acrobat Epic Supply Drop
Acrobat II Heroic Supply Drop

Gallery

Call of Duty: Vanguard

"Break-action shotgun with a fast rate-of-fire. Effective at close range."
— In-game description

The weapon appears in Call of Duty: Vanguard as the Double Barrel.

Blueprints

Blueprint Image Rarity How to Obtain
Wild Marble Epic

Trivia

Call of Duty: World at War

  • Strings in Call of Duty: World at War's game files refer to the Double-Barreled Shotgun as the Remington Model 11.
  • Despite the grip being a separate unlock, the image used in create-a-class shows the double-barreled shotgun with its wooden grip attached.
  • In World at War and Black Ops, when firing, bullet casings can be seen being ejected from the gun, despite it being break-action and requiring the playable character to manually remove the shells when reloading.
  • When the player fully reloads with only one shell in reserve, the character will still load 2 shells.
  • The in-game description says that the gun is American-made, but the strategy guide for Call of Duty: World at War states that the shotgun is a Russian weapon, contradicting the in-game description.
  • In Der Riese, the Sawed-Off version was going to be featured in the map and its Pack-a-Punched variant is named "The Snuff Box". This can be seen via modding on the PC version only.

Call of Duty: Black Ops

  • In Call of Duty: Black Ops, the player has their hand floating off the side of the barrel.

References

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