The Dual Mags (shortened from "Dual Magazines") is a weapon attachment that appears in Modern Warfare 2: Ghost, Call of Duty: Black Ops, Call of Duty Online, Call of Duty: Advanced Warfare and Call of Duty: Infinite Warfare.
- 1 Modern Warfare 2: Ghost
- 2 Call of Duty: Black Ops
- 3 Call of Duty Online
- 4 Call of Duty: Advanced Warfare
- 5 Call of Duty: Infinite Warfare
- 6 Videos
- 7 Trivia
Modern Warfare 2: Ghost
Call of Duty: Black Ops
Dual Mags decrease the time needed for every odd reload (e.g. first, third, fifth, and so on) by using two magazines taped together. The following reload will be the normal reload and take the normal amount of time. The odd reload depicts the player removing the spent magazine, flipping it around, and inserting the second, fresh magazine. It is available for all assault rifles (except the M14 and the G11), as well as the AK74u, the MPL, and the RPK.
With the exception of the RPK, the attachment also gives the player two extra starting magazines when the player spawns. For example, the FAMAS, with a magazine size of 30, starts with 90 reserve rounds normally, but with Dual Mags, it starts with 150 reserve rounds.
Since it speeds up reload times and provides more ammo, it reduces the need for Sleight of Hand and Scavenger, but using either or both perks can increase the immediate usefulness of this attachment. However, it should be noted that Dual Mags used with Scavenger Pro do not grant any extra ammunition that is already provided by the perk. Overall, it is a strong attachment choice as it opens up tier 1 and 2 slots to other perks such as Flak Jacket and Hardened to maximize the potential of the player's loadout. For balance purposes, this attachment cannot be paired with Extended Mags or Rapid Fire via Warlord.
Light Machine Guns
Call of Duty Online
Dual Mags reappear in Call of Duty Online, available to assault rifles and submachine guns. In addition to decreasing the time needed for every odd reload, the attachment gives one extra magazine when spawning, and two extra mags to the maximum ammunition.
Call of Duty: Advanced Warfare
Dual Mags return in Call of Duty: Advanced Warfare, fully referred to as Dual Magazine. It is available to some assault rifles (AK12, ARX-160, HBRa3, MK14, STG44, M16) and submachine guns (KF5, ASM1, SN6, AMR9). As an addition, when reloading an empty magazine, the weapon isn't cocked if it's an odd reload. Furthermore, the Dual Magazine can now be paired with Extended Mags or Rapid Fire, unlike in Black Ops.
In campaign, dual magazines can be seen on some weapons on the ground such as the KF5 and the SN6, but they are unobtainable. Additionally, in Exo Zombies, the third-person model of the AK12 in the 3D Printer shows it with dual magazines, but the weapon doesn't gain this attachment when picked up.
Call of Duty: Infinite Warfare
The Dual Magazine appears as an attachment integrated to the Karma-45 and VPR submachine guns in Call of Duty: Infinite Warfare. It allows them faster reloads and increased ammo capacity, which could save the user a perk and attachment slot while also having a tactical advantage over the enemy.
- In Call of Duty: World at War, the Extended Mags attachment for the MP40 is titled "Dual Magazines", but it actually adds the ability to use two magazines as one on the MP40, therefore doubling capacity.
- Taped magazines appear on several weapons in Black Ops II and Black Ops III when using the Fast Mag attachment, however it is purely cosmetic and every reload is sped up whether or not a loaded magazine is taped to the empty one, unlike Dual Mags.