Call of Duty Wiki
Call of Duty Wiki
Advertisement
Call of Duty Wiki
The subject of this article appeared in Modern Warfare 2: Ghost. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Black Ops 6 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Warzone Mobile
For the similar attachment in Black Ops II, Black Ops III and Black Ops 4, see Fast Mag.
For the similarly named attachment, see Extended Mags.

The Dual Mags (shortened from "Dual Magazines") is a weapon attachment that appears in Modern Warfare 2: Ghost, Call of Duty: Black Ops, Call of Duty Online, Call of Duty: Advanced Warfare, Call of Duty: Infinite Warfare and Call of Duty: Black Ops 6.

Modern Warfare 2: Ghost[]

Dual Mags are seen on Simon "Ghost" Riley's M4A1 in most of the comics' covers.

Call of Duty: Black Ops[]

Dual Mags decrease the time needed for every odd reload (e.g. first, third, fifth, and so on) by using two magazines taped together. The following reload will be the normal reload and take the normal amount of time. The odd reload depicts the player removing the spent magazine, flipping it around, and inserting the second, fresh magazine. It is available for all assault rifles (except the M14 and the G11), as well as the AK74u, the MPL, and the RPK.

With the exception of the RPK, the attachment also gives the player two extra magazines in reserve when the player spawns. For example, the FAMAS, with a magazine size of 30, starts with 90 reserve rounds normally, but with Dual Mags, it starts with 150 reserve rounds.

It should be noted that Dual Mags used with Scavenger Pro does not grant any extra ammunition that is already provided by the perk. For balance purposes, this attachment cannot be paired with Extended Mags or Rapid Fire via Warlord.

Applicable Weapons[]

Assault Rifles[]

Submachine Guns[]

Light Machine Guns[]

Zombies[]

The Dual Mags attachment in Zombies only appears on the upgraded Commando (Predator). It performs exactly as in multiplayer, speeding up every odd reload.

Gallery[]


Call of Duty Online[]

Dual Mags reappear in Call of Duty Online, available to assault rifles and submachine guns. In addition to decreasing the time needed for every odd reload, the attachment gives one extra magazine when spawning, and two extra mags to the maximum ammunition.

Gallery[]

Call of Duty: Advanced Warfare[]

Dual Mags return in Call of Duty: Advanced Warfare, fully referred to as Dual Magazine. It is available to some assault rifles (AK12, ARX-160, HBRa3, MK14, STG44, M16) and submachine guns (KF5, ASM1, SN6, AMR9). As an addition, when reloading an empty magazine, the weapon isn't cocked if it's an odd reload. Furthermore, the Dual Magazine can now be paired with Extended Mags or Rapid Fire, unlike in Black Ops.

In campaign, dual magazines can be seen on some weapons on the ground such as the KF5 and the SN6, but they are unobtainable. Additionally, in Exo Zombies, the third-person model of the AK12 in the 3D Printer shows it with dual magazines, but the weapon doesn't gain this attachment when picked up.

Gallery[]

Call of Duty: Infinite Warfare[]

The Dual Magazine appears as an attachment integrated to the Karma-45 and VPR submachine guns in Call of Duty: Infinite Warfare. It allows them faster reloads and increased ammo capacity, which could save the user a perk and attachment slot while also having a tactical advantage over the enemy.

Gallery[]

Call of Duty: Black Ops 6[]

"Two magazines coupled together to improve reload speed, aiming speed, and sprint to fire speed at the cost of ammo capacity."
— Gunsmith Description

Dual Mags return in Call of Duty: Black Ops 6 as the Flip Mag. While they retain the reload speed increases, they now also give an increase to aiming speed alongside reducing the delay between shooting after sprinting but gives a reduced magazine capacity. The AS VAL however is the entirely opposite of that, gaining magazine size for reduced reload speed and the SMGs only get reload speed.

Assault Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
XM4 Level 29 - 21% Reload Quickness (3 to 2.26 seconds)

- 17% Empty Reload Quickness (3.73 to 2.63 seconds)
+ 25% Multiplayer Starting Reserve Ammo (60 to 75 reserve)
+ 10% Multiplayer Maximum Reserve Ammo (150 to 165 reserve)
- 13% Aim Down Sight Speed (260 to 245 milliseconds)
- 18% Sprint to Fire Speed (190 to 180 milliseconds)

- 16.66% Magazine Size (30 to 25 magazine size)
AK-74 Level 33 - 21% Reload Quickness (3 to 2.16 seconds)

- 19% Empty Reload Quickness (3.73 to 2.6 seconds)
+ 25% Multiplayer Starting Reserve Ammo (60 to 75 reserve)
+ 10% Multiplayer Maximum Reserve Ammo (150 to 165 reserve)
- 13% Aim Down Sight Speed (265 to 275 milliseconds)
- 18% Sprint to Fire Speed (190 to 195 milliseconds)

- 16.66% Magazine Size (30 to 25 magazine size)
AMES 85 Level 8 - 31% Reload Quickness (3 to 2.06 seconds)

- 32% Empty Reload Quickness (3.73 to 2.53 seconds)
+ 33.34% Multiplayer Starting Reserve Ammo (60 to 80 reserve)
+ 6.67% Multiplayer Maximum Reserve Ammo (150 to 160 reserve)
- 9% Aim Down Sight Speed (290 to 240 milliseconds)
- 11% Sprint to Fire Speed (205 to 170 milliseconds)

- 33.34% Magazine Size (30 to 20 magazine size)
GPR 91 Level 9 - 25% Reload Quickness (2.83 to 2.26 seconds)

- 12% Empty Reload Quickness (3.23 to 2.66 seconds)
+ 33.34% Multiplayer Starting Reserve Ammo (60 to 80 reserve)
+ 6.67% Multiplayer Maximum Reserve Ammo (150 to 160 reserve)
- 11% Aim Down Sight Speed (290 to 200 milliseconds)
- 12% Sprint to Fire Speed (205 to 145 milliseconds)

- 33.34% Magazine Size (30 to 20 magazine size)
Model L Level 22 - 29% Reload Quickness (2.83 to 2 seconds)

- 29% Empty Reload Quickness (3.23 to 2.3 seconds)
+ 33.34% Multiplayer Starting Reserve Ammo (60 to 80 reserve)
+ 6.67% Multiplayer Maximum Reserve Ammo (150 to 160 reserve)
- 9% Aim Down Sight Speed (290 to 245 milliseconds)
- 11% Sprint to Fire Speed (205 to 170 milliseconds)

- 33.34% Magazine Size (30 to 20 magazine size)
Goblin Mk2 Level 7 - 22% Reload Quickness (3 to 2.33 seconds)

- 10% Empty Reload Quickness (3.23 to 2.9 seconds)
- 6% Sprint to Fire Speed (205 to 170 milliseconds)

- 25% Magazine Size (20 to 15 magazine size)

- 12.5% Multiplayer Maximum Reserve Ammo (120 to 105 reserve)

AS VAL Level 3 - 30% Reload Quickness (1.86 to 2.43 seconds)

- 19% Empty Reload Quickness (2.4 to 2.9 seconds)
+ 25% Multiplayer Starting Reserve Ammo (80 to 100 reserve)
+ 14.28% Multiplayer Maximum Reserve Ammo (140 to 160 reserve)
- 9% Aim Down Sight Speed (230 to 250 milliseconds)
- 11% Sprint to Fire Speed (180 to 200 milliseconds)

- 50% Magazine Size (20 to 30 magazine size)
Krig C Level 23 - 18% Reload Quickness (1.86 to 2.4 seconds)

- 18% Empty Reload Quickness (2.4 to 2.86 seconds)
- 10% Aim Down Sight Speed (260 to 235 milliseconds)
- 11% Sprint to Fire Speed (190 to 170 milliseconds)

- 16.66% Magazine Size (30 to 25 magazine size)

- 16.67% Multiplayer Starting Reserve Ammo (60 to 50 reserve)
- 6.67% Multiplayer Maximum Reserve Ammo (150 to 140 reserve)

SMGs[]

Weapon Unlock Level Positive Stats Negative Stats
C9 Level 7 - 14% Reload Quickness (2.8 to 3.2 seconds)

- 13% Empty Reload Quickness (3.4 to 3.83 seconds)

KSV Level 17 - 17% Reload Quickness (2.53 to 2.96 seconds)

- 12% Empty Reload Quickness (3.26 to 3.66 seconds)

Tanto .22 Level 12 - 14% Reload Quickness (2.8 to 3.2 seconds)

- 4% Empty Reload Quickness (3.4 to 3.53 seconds)

Kompakt 92 Level 12 - 7% Reload Quickness (2.86 to 2.66 seconds)

- 12% Empty Reload Quickness (3.73 to 3.13 seconds)

Saug Level 14 - 5% Reload Quickness (2.86 to 2.43 seconds)

- 15% Empty Reload Quickness (3.73 to 2.83 seconds)

Marksman Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
SWAT 5.56 Level 28 - 27% Reload Quickness (3.03 to 2.2 seconds)

- 26% Empty Reload Quickness (3.4 to 2.5 seconds)
+ 20% Multiplayer Starting Reserve Ammo (60 to 72 reserve)
- 7% Aim Down Sight Speed (340 to 315 milliseconds)
- 8% Sprint to Fire Speed (215 to 195 milliseconds)

- 40% Magazine Size (30 to 18 magazine size)

- 4% Multiplayer Maximum Reserve Ammo (150 to 144 reserve)

Tsarkov 7.62 Level 11 - 13% Reload Quickness (3 to 2.6 seconds)

- 10% Empty Reload Quickness (3.63 to 3.26 seconds)
+ 12.5% Multiplayer Starting Reserve Ammo (40 to 45 reserve)
+ 5% Multiplayer Maximum Reserve Ammo (100 to 105 reserve)
- 4% Aim Down Sight Speed (365 to 350 milliseconds)
- 4% Sprint to Fire Speed (235 to 225 milliseconds)

- 25% Magazine Size (20 to 15 magazine size)
AEK-973 Level 33 - 24% Reload Quickness (3 to 2.27 seconds)

- 26% Empty Reload Quickness (3.6 to 2.67 seconds)
+ 20% Multiplayer Starting Reserve Ammo (60 to 72 reserve)
- 8% Aim Down Sight Speed (325 to 300 milliseconds)
- 10% Sprint to Fire Speed (205 to 185 milliseconds)

- 40% Magazine Size (30 to 18 magazine size)

- 4% Multiplayer Maximum Reserve Ammo (150 to 144 reserve)

DM-10 Level 9 - 29% Reload Quickness (3.23 to 2.3 seconds)

- 27% Empty Reload Quickness (3.63 to 2.66 seconds)
+ 12.5% Multiplayer Starting Reserve Ammo (40 to 45 reserve)
+ 5% Multiplayer Maximum Reserve Ammo (100 to 105 reserve)
- 4% Aim Down Sight Speed (350 to 335 milliseconds)
- 5% Sprint to Fire Speed (215 to 205 milliseconds)

- 25% Magazine Size (20 to 15 magazine size)


Videos[]

Trivia[]

  • In Call of Duty: World at War, the Extended Mags attachment for the MP40 is titled "Dual Magazines", but it actually adds the ability to use two magazines as one on the MP40, therefore doubling capacity.
  • Taped magazines appear on several weapons in Black Ops II and Black Ops III when using the Fast Mag attachment, however it is purely cosmetic and every reload is sped up whether or not a loaded magazine is taped to the empty one, unlike Dual Mags.
Advertisement