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==Trivia==
 
==Trivia==
 
* The Polar Vortex variant appears to have an integrated Heat Sink, although this is purely cosmetic.
 
* The Polar Vortex variant appears to have an integrated Heat Sink, although this is purely cosmetic.
  +
* The Pwner variant is the only variant to have a purple beam.
  +
** The Quantum variant is the only one to have a red beam, but it's default to the regular EM1.
 
{{CoD11 Weapons}}{{Template:Exo Survival}}
 
{{CoD11 Weapons}}{{Template:Exo Survival}}
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]
 
[[Category:Call of Duty: Advanced Warfare Heavy Weapons]]

Revision as of 19:26, 8 December 2014

The subject of this article appears in Call of Duty: Advanced Warfare

"Constant beam of directed energy. No ammunition but can overheat. Best in class damage."
— In-game description.

The EM1 is a heavy directed-energy weapon in Call of Duty: Advanced Warfare.

Description

The EM1 uses battery-powered technology, essentially providing an infinite amount of ammunition. Under prolonged fire, it can be overheated and cause a depletion of the battery, rendering it unusable for a short amount of time. The weapon can be manually vented before it overheats by pressing the reload button after firing. Otherwise, the battery will recharge quickly when not in use.

The EM1 can prove useful in many close to medium-range gunfights, however it can overheat very fast if fired for too long. To counter this weakness somewhat, though, is its extremely accurate hipfire reticle and virtually no spread, which can even be used at mid ranges. However, its damage profile is very low, and at long ranges, the recoil can greatly hinder accuracy. The key to the EM1 is to keep a constant beam on an enemy, which is far more effective than burst firing. This weapon can excel at any range as long as the shooter is accurate, and is very viable under many circumstances with the right attachments.

Foregrip can lower the recoil to more manageable levels, and is by far one of the most useful attachments. Heat sink increases time before it overheats, and is also extremely useful. Another useful attachment is stock, as the low damage can be remedied by the extra movement and accuracy. Optics are optional as some players may or may not find the sights obtrusive but it is recommended to not to equip one, freeing up an attachment slot for the above mentioned attachments.

Although the weapon appears to fire a constant beam, the game mechanics actually have it firing multiple hitscans very quickly. This can be seen by firing across a surface, revealing multiple "bullet" marks.

Atttachments

Supply Drop Variants

  • Pwner [Elite] (Damage +2, Mobility +1, Accuracy -1, Fire Rate -1, Handling -1) (Purple Beam)
  • Polar Vortex [Elite] (Handling +2, Fire Rate +1, Mobility -3) (Green Beam)
  • The End [Professional] (Range +2, Accuracy -1, Handling -1) (Yellow Beam)
  • Sweet Dreams [Professional] (Integrated Target Enhancer, Accuracy +1, Fire Rate -1) (Yellow Beam)
  • The Last Laugh [Professional] (Accuracy +2, Fire Rate -2) (Yellow Beam)
  • M-Coil [Enlisted] (Accuracy +1, Damage -1) (Blue Beam)
  • Magnified [Enlisted] (Range +1, Handling -1) (Blue Beam)
  • LEL [Enlisted] (Damage +1, Accuracy -1) (Blue Beam)
  • Dimension [Enlisted] (Mobility +1) (Blue Beam)
  • Vera [Marksman (300 kills)] (Fire Rate +1, Range +1, Damage -2) (Yellow Beam)
  • Quantum [Advanced Arsenal Pre-Order/Season Pass Bonus] (Cosmetic difference only: Bullet Brass Camouflage) (Red Beam)

Gallery

For attachment images, see EM1/Attachments.

Trivia

  • The Polar Vortex variant appears to have an integrated Heat Sink, although this is purely cosmetic.
  • The Pwner variant is the only variant to have a purple beam.
    • The Quantum variant is the only one to have a red beam, but it's default to the regular EM1.