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(→‎Call of Duty: Black Ops II: Added factoid about EMP's similarity to Hoag's Object.)
Tag: Visual edit
(Undo revision 2504194 by JustLeafy (talk) This is the killstreak reward. The relevant CoD Mobile equipment goes to the EMP Grenade article)
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{{game|mw2|MW3|bo2|codo|codg}}
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{{game|mw2|MW3|bo2|codo|codg|codh}}{{For|similar scorestreaks|System Hack|Power Core}}
{{For|the equipment with similar effect|EMP Grenade}}
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{{for|a piece of equipment with a similar effect and name|EMP Grenade}}
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{{for|the enemy in [[Exo Zombies]]|EMZ}}
The '''[[wikipedia:Electromagnetic Pulse|EMP]]''' ('''E'''lectro '''M'''agnetic '''P'''ulse) is a [[Killstreak]] reward in ''[[Call of Duty: Modern Warfare 2]]'', [[Support Strike Package|Support]] [[Strike Chain]] reward in ''[[Call of Duty: Modern Warfare 3]]'', [[Scorestreak]] reward in ''[[Call of Duty: Black Ops II]]'' and killstreak reward in ''[[Call of Duty: Online]]''. It was cut from ''[[Call of Duty: Ghosts]]''.
 
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The '''[[wikipedia:Electromagnetic Pulse|EMP]]''' ('''E'''lectro '''M'''agnetic '''P'''ulse) is a [[Killstreak]] reward in ''[[Call of Duty: Modern Warfare 2]]'', [[Support Strike Package|Support]] [[Strike Chain]] reward in ''[[Call of Duty: Modern Warfare 3]]'', [[Scorestreak]] reward in ''[[Call of Duty: Black Ops II]]'' and killstreak reward in ''[[Call of Duty: Online]] ''and ''[[Call of Duty: Heroes]]''. It was cut from ''[[Call of Duty: Ghosts]] ''and replaced with the [[Ground Jammer]]'''.'''
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When activated, an Electromagnetic Pulse Bomb will go off in the air, emitting an EMP wave that will disable all enemy kill/score streaks on the map (both ground and air) cover the enemy's minimap with static, and while active the enemy team can't activate it's streaks. The effects last for 45-60 seconds. The screen of any affected players will also be slightly fuzzy. The pause menu map also is disabled.
   
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
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This killstreak is one of the least used because of the large number of kills required to obtain it. However, should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are [[Harrier Strike]], [[Pave Low#Multiplayer|Pavelow]], [[Chopper Gunner]] or [[AC-130 (killstreak)|AC-130]], as these are likely to earn many kills each, quickly adding to the user's killstreak.
 
This killstreak is one of the least used because of the large number of kills required to obtain it. However, should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are [[Harrier Strike]], [[Pave Low#Multiplayer|Pavelow]], [[Chopper Gunner]] or [[AC-130 (killstreak)|AC-130]], as these are likely to earn many kills each, quickly adding to the user's killstreak.
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==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
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|inventory=
 
|inventory=
 
|sound=EMP activate MW3.ogg
 
|sound=EMP activate MW3.ogg
|console=}}
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|console=}}
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The EMP returns in ''Call of Duty: Modern Warfare 3'' as an 18-point [[Support Strike Package|Support]] pointstreak. The EMP functions exactly the same as the ''Call of Duty: Modern Warfare 2'' killstreak, but players using [[Assassin|Assassin Pro]] will be immune to its side effects. However, as with ''Call of Duty: Modern Warfare 2'', they are unable to call in any pointstreaks while the EMP is active. Effects of an EMP are felt by the enemy team if the player calls in a [[M.O.A.B.]]. If the player is under the effect of an enemy EMP and tries to call in a killstreak it will say how many more seconds the EMP is still active. The only killstreak that can be used is the [[Ballistic Vests]]. The EMP also appears in the downloadable [[Special Ops]] mission "[[Kill Switch]]". {{clear}}
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The EMP returns in ''Call of Duty: Modern Warfare 3'' as an 18-point [[Support Strike Package|Support]] pointstreak. The EMP functions exactly the same as the ''Call of Duty: Modern Warfare 2'' killstreak, but players using [[Assassin|Assassin Pro]] will be immune to its side effects. However, as with ''Call of Duty: Modern Warfare 2'', they are unable to call in any pointstreaks while the EMP is active. Effects of an EMP are felt by the enemy team if the player calls in a [[M.O.A.B.]]. If the player is under the effect of an enemy EMP and tries to call in a killstreak it will say how many more seconds the EMP is still active. The only killstreak that can be used is the [[Ballistic Vests]]. The EMP also appears in the downloadable [[Special Ops]] mission "[[Kill Switch]]".
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=== Advantages ===
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The EMP can be used in conjunction with a high-powered killstreak to devastate an unorganised enemy squad. It totally shuts down the enemy's electronic equipment and can be very demoralising to those affected. Even for players employing Assassin Pro, killstreaks will generally be destroyed or otherwise rendered inoperative. It is thus incredibly effective when used by a veteran team against an inexperienced one.
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=== Limitations ===
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The EMP cannot affect players with Assassin Pro; they largely remain immune to the effects of this killstreak. Furthermore, the EMP does not stop certain killstreaks from being activated: notably, the Ballistic Vests can still be deployed, since this is a non-electronic reward. The EMP also cannot stop an Emergency Airdrop nor the M.O.A.B. from being activated.
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{{clear}}
   
 
==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
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|category = Scorestreak
 
|category = Scorestreak
 
|scores = 1300
 
|scores = 1300
|image = [[File:EMP_Systems_Menu_Icon_BOII.png]]
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|image = [[File:EMP Systems Menu Icon BOII.png]]
 
|unlocked = Level 39
 
|unlocked = Level 39
 
|name = ''Call of Duty: Black Ops II''}}'''EMP Systems''' is a Scorestreak reward in multiplayer, available for unlock at at level 39. It is achieved by scoring 1300 consecutive points without dying.
|name = ''Call of Duty: Black Ops II''}}
 
'''EMP Systems''' is a Scorestreak reward in multiplayer, available for unlock at at level 39. It is achieved by scoring 1300 consecutive points without dying.
 
   
 
The EMP disables all enemy electronics for 40 seconds, including select attachments, tacticals, and all scorestreaks. Although scorestreaks are disabled (with the exception of [[Dogs#Call of Duty: Black Ops II|K9-Unit]]), the points towards a scorestreak will still add up.
 
The EMP disables all enemy electronics for 40 seconds, including select attachments, tacticals, and all scorestreaks. Although scorestreaks are disabled (with the exception of [[Dogs#Call of Duty: Black Ops II|K9-Unit]]), the points towards a scorestreak will still add up.
   
 
With the exception of players using the [[Hard Wired]] perk, all items in the HUD will also be removed (crosshairs, mini-map, ammo count, etc.) and the screen will turn fuzzy. When a player's EMP is active, they will be given 10 EMP assist points every time a teammate gets a kill, stacking with those from an [[UAV Recon|UAV]], [[Counter UAV|Counter-UAV]] or an [[Orbital VSAT]].
 
With the exception of players using the [[Hard Wired]] perk, all items in the HUD will also be removed (crosshairs, mini-map, ammo count, etc.) and the screen will turn fuzzy. When a player's EMP is active, they will be given 10 EMP assist points every time a teammate gets a kill, stacking with those from an [[UAV Recon|UAV]], [[Counter UAV|Counter-UAV]] or an [[Orbital VSAT]].
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{{Clear}}
 
{{Clear}}
   
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{{Cut Content}}
 
{{Cut Content}}
 
{{quote|Friendly EMP detonated. Their electronics are offline.|Cut audio files.}}
 
{{quote|Friendly EMP detonated. Their electronics are offline.|Cut audio files.}}
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The EMP was cut from ''[[Call of Duty: Ghosts]]''. Audio files can be found for it though.<ref>https://www.youtube.com/watch?v=j56e_ruvXPc</ref>
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The EMP was cut from the final version of ''[[Call of Duty: Ghosts]]'', though audio files presumably pertaining to it can still be found.<ref>https://www.youtube.com/watch?v=j56e_ruvXPc</ref>
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==Call of Duty: Heroes==
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The EMP appears in ''Call of Duty: Heroes ''as '''EMP Artillery'''. It unleashes a barrage of EMPs that disable turrets and mines. It has an ammo of 5, deals 80 damage, has a damage range of 2.5, a performing range of 21 tiles, a buff time of 10 seconds, an effect range of 2.5 tiles, and a random range of 5 tiles. It is available to [[John Price|Price]], [[Yuri (Modern Warfare 3)|Yuri]], and [[Simon "Ghost" Riley|Ghost]]. It is the last Hero Skill awarded to all three of them.
   
 
==Effects==
 
==Effects==
 
{{Quote|Hey, is your Red Dot working? Mine's out.|[[Dunn]] commenting on his Red Dot Sight not working because the effects of the EMP.}}
 
{{Quote|Hey, is your Red Dot working? Mine's out.|[[Dunn]] commenting on his Red Dot Sight not working because the effects of the EMP.}}
[[File:EMP_effect_disabled_HBS.png|thumb|176px|Disabled Heartbeat Sensor.]]
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[[File:EMP effect disabled HBS.png|thumb|176px|Disabled Heartbeat Sensor.]]
   
 
===Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3===
 
===Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3===
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The following effects will take place for the duration of the EMP for the opposing team:
All killstreaks except [[Tactical Nuke]]s, [[Emergency Airdrop]]s and [[Stealth Bomber]]s (in ''Call of Duty: Modern Warfare 2'' only) will be destroyed in the initial explosion when the EMP is activated. In ''Call of Duty: Modern Warfare 3 ''EMP's also disable, like a Tactical Nuke, the M.O.A.B will be unable to be called in for the 60 second of the EMP. The following effects will take place for the duration of the EMP for the opposing team:
 
   
 
====Player View====
 
====Player View====
 
*Player screen flashes white (even for the friendly team).
 
*Player screen flashes white (even for the friendly team).
*Vision becomes fuzzy. (unless the player is using [[Assassin|Assassin Pro]])
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*Vision becomes fuzzy (unless the player is using [[Assassin|Assassin Pro]]).
*Entire HUD disappears, including radar (unless the player is using Assassin Pro), crosshairs, heartbeat sensors, ammo count, game score, and timer (however, killfeed is unaffected); making the game appear like a [[Hardcore]] game for the affected team but with normal weapon damage and fuzzy vision.
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*Entire HUD disappears, including radar (unless the player is using Assassin Pro), crosshairs, ammo count, game score, and timer (however, killfeed is unaffected); making the game appear like a [[Hardcore]] game for the affected team but with normal weapon damage and fuzzy vision.
   
 
====Weapons====
 
====Weapons====
*[[FIM-92 Stinger|Stinger]] - Is still able to lock-on to enemy killstreaks.
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*[[FIM-92 Stinger|Stinger]] - The only launcher that is completely unaffected; it is still able to lock-on to enemy killstreaks.
*[[FGM-148 Javelin|Javelin]] - Unable to fire, regardless of enemy killstreaks or on the ground.
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*[[FGM-148 Javelin|Javelin]] - Unable to fire, either on enemy killstreaks or on the ground.
*[[XM25]] - Can fire and still set airburst, but player is unable to tell the distance.
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*[[XM25]] - Can fire and set airburst, but player is unable to tell the distance.
   
 
====Attachments====
 
====Attachments====
*[[Red Dot Sight]] - Red Dot disappears, making aiming much harder. However, the F2000 will have a functioning RDS in ''Call of Duty: Modern Warfare 2''.
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*[[Red Dot Sight]] - The red dot disappears, making aiming much harder. However, the F2000 and TAR-21 will have a functioning RDS in ''Call of Duty: Modern Warfare 2''.
 
*[[Holographic Sight]] - Same effect as the Red Dot Sight.
 
*[[Holographic Sight]] - Same effect as the Red Dot Sight.
*[[ACOG Scope]] - Red reticule disappears, but the black reticule still remains. The EMP does not affect the ACOG ([[SUSAT]]) for [[L86 LSW]] (''Call of Duty: Modern Warfare 2'' only), which does not use any electronics.
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*[[ACOG Scope]] - Red reticle disappears, but the black reticule still remains. The EMP does not affect the [[SUSAT]] for [[L86 LSW]] (''Call of Duty: Modern Warfare 2'' only), which does not use any electronics.
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*[[Hybrid Sight]] and [[HAMR Scope]] - The reticle on both optics disappears.
*[[Thermal Scope]] - Thermal vision is disabled, but the crosshairs remain, essentially becomes a standard sniper scope but with no thermal feature, similar to the RSASS in [[Resistance Movement]]. The scope will still be fuzzy whilst under the effect of the EMP.
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*[[Thermal Scope]] - Thermal vision is disabled, but the crosshairs remain, essentially becoming a standard sniper scope but with no thermal feature, similar to the RSASS in [[Resistance Movement]]. The scope will still be fuzzy whilst under the effect of the EMP.
 
*[[Heartbeat Sensor]] - Inoperative: static fills the screen, no red or green dots and no beeping sound.
 
*[[Heartbeat Sensor]] - Inoperative: static fills the screen, no red or green dots and no beeping sound.
   
 
====Killstreaks====
 
====Killstreaks====
*All killstreak/pointstreak rewards will be destroyed if they are active at the moment that the EMP is deployed, except for the [[Tactical Nuke]] and [[Emergency Airdrop]], which will be unaffected and still proceed to drop its load; the [[Stealth Bomber]] and [[M.O.A.B.]], will not be destroyed as well; however, it will not deliver its payload, rendering it basically useless. The Stealth Bomber pointstreak in ''Call of Duty: Modern Warfare 3'' will be destroyed by an EMP.
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*All killstreak/pointstreak rewards will be destroyed if they are active at the moment that the EMP is deployed, even if a player possesses Assassin Pro. However, there are killstreaks which remain active, including:
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**the [[Tactical Nuke]], [[Emergency Airdrop]], and [[M.O.A.B.]], which will be completely unaffected;
*No enemy killstreak/pointstreak rewards can be activated during duration of an EMP, with the exception of [[Ballistic Vests]].
 
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**the [[Stealth Bomber]] will not be destroyed in ''Modern Warfare 2'', but it will not deliver its payload, rendering it useless. The Stealth Bomber pointstreak in ''Call of Duty: Modern Warfare 3'' will be destroyed by an EMP.
 
*No enemy killstreak/pointstreak rewards can be activated during the duration of an EMP, with the exception of [[Ballistic Vests]].
   
 
====Equipment====
 
====Equipment====
 
*[[Claymore]] - Claymores placed when the EMP hits are destroyed, but new ones will not detonate during the EMP.
 
*[[Claymore]] - Claymores placed when the EMP hits are destroyed, but new ones will not detonate during the EMP.
*[[C4]] - Remote detonator is disabled; can either be shot to detonate, or by double-tapping the use button.
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*[[C4]] - Remote detonator is disabled; can either be shot to detonate, or by double-tapping the use/reload button.
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===Call of Duty: Black Ops II===
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The effects are similar to ''Modern Warfare 2'' and ''Modern Warfare 3'', with the exception of the fuzzy screen being absent.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
EMP detonation Second Sun MW2.jpg|A nuclear explosion in the upper atmosphere causing an EMP as seen in "[[Second Sun]]".
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EMP Second Sun MW2.png|A nuclear explosion in the upper atmosphere causing an EMP as seen in "[[Second Sun]]".
EMP_over_Afghan_MW2.png|EMP going over "[[Afghan]]".
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EMP over Afghan MW2.png|EMP going over "[[Afghan]]".
 
EMP over Washington DC MW2.png|EMP in [[Washington D.C.]].
 
EMP over Washington DC MW2.png|EMP in [[Washington D.C.]].
 
EMP blast MW3.jpg|An EMP blast in ''Modern Warfare 3''.
 
EMP blast MW3.jpg|An EMP blast in ''Modern Warfare 3''.
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[[File:Unused enemy EMP sounds|thumb|200px|The unused enemy EMP sounds.]]
 
[[File:Unused enemy EMP sounds|thumb|200px|The unused enemy EMP sounds.]]
 
===General===
 
===General===
*An EMP cannot destroy the [[Stealth Bomber]], [[Emergency Airdrop]], [[M.O.A.B.]] or [[Tactical Nuke]], but it can delay them, only if used before them.
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*An EMP cannot destroy the [[Stealth Bomber]], [[Emergency Airdrop]], [[M.O.A.B.]] or [[Tactical Nuke]].
 
*Even though an EMP will remove scores and time left from the game screen, they can still be seen by pressing the "Scoreboard" button.
 
*Even though an EMP will remove scores and time left from the game screen, they can still be seen by pressing the "Scoreboard" button.
*If the player has a piece of unmanned weaponry (Sentry Gun, IMS, etc.) but has not deployed it, after an EMP's activation, the weapon can still be deployed and will work even though the EMP's effects are still active.
 
*If a player is affected by a combination of flash and stun grenades, an EMP will remove said effects and leave the player only affected with the EMP effects.
 
 
===Call of Duty: Modern Warfare 2===
 
===Call of Duty: Modern Warfare 2===
 
*If the player listens carefully, all other enemy killstreaks are announced via radio. The exception is the EMP, where the announcer will announce the EMP by shouting.
 
*If the player listens carefully, all other enemy killstreaks are announced via radio. The exception is the EMP, where the announcer will announce the EMP by shouting.
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*Using two EMPs will complete the Blackout I [[challenge]], unlocking the [[callsign]] "Chick Magnet".
 
*Using two EMPs will complete the Blackout I [[challenge]], unlocking the [[callsign]] "Chick Magnet".
 
*If an [[AC-130]] is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their view. The AC-130, however, will remain above.
 
*If an [[AC-130]] is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their view. The AC-130, however, will remain above.
 
[[File:ADSemp.png|thumb|ADS with a thermal scope while an EMP is active.]]
*When an EMP goes off, it briefly blinds everyone on the map.
 
[[File:ADSemp.png|thumb|ADS with a thermal scope while an EMP is inbound.]]
 
 
*If the player is killed at the exact moment the screen flashes white, a red haze will restrict their vision upon respawning. However, it disappears after a few seconds.
 
*If the player is killed at the exact moment the screen flashes white, a red haze will restrict their vision upon respawning. However, it disappears after a few seconds.
 
*The [[F2000]]'s Red Dot Sight still functions properly during an EMP.
 
*The [[F2000]]'s Red Dot Sight still functions properly during an EMP.
 
===Call of Duty: Modern Warfare 3===
 
===Call of Duty: Modern Warfare 3===
*Despite the fact that Captain Price detonated the EMP, whose effects were seen in "Second Sun", the player suffers from no electronics failure during "[[Black Tuesday]]" (except for no minimap, which is due to the Russian's jamming tower). However, both forces may have replaced their defunct equipment with new weapons and firepower in between the [[Battle of Washington D.C.]] and the [[Battle of New York]]. Theoretically speaking, however, the ICBM launched in ''Modern Warfare 2'' should still be effective during ''Modern Warfare 3''.
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*Despite the fact that Captain Price detonated the EMP, whose effects were seen in "Second Sun", the player suffers from no electronics failure during "[[Black Tuesday]]" (except for no minimap, which is due to the Russian's jamming tower).
 
*In the ''Call of Duty: Modern Warfare 3 ''World Premiere Multiplayer Trailer, the EMP is an 11 pointstreak, instead of 18 as seen in the final version of the game.
 
*In the ''Call of Duty: Modern Warfare 3 ''World Premiere Multiplayer Trailer, the EMP is an 11 pointstreak, instead of 18 as seen in the final version of the game.
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
 
*In ''Call of Duty: Black Ops II'', if the player uses an EMP after an enemy has broken up a Hellstorm missile, it will not stop it, but the player will still be awarded with "Intercepted".
 
*In ''Call of Duty: Black Ops II'', if the player uses an EMP after an enemy has broken up a Hellstorm missile, it will not stop it, but the player will still be awarded with "Intercepted".
* The image associated with the EMP scorestreak bears resemblance to an irregular galaxy known as Hoag's Object.<ref>http://en.wikipedia.org/wiki/Hoag%27s_Object</ref>
 
   
 
==References==
 
==References==
 
<references/>
 
<references/>
 
 
{{CoD6 Perks}}
 
{{CoD6 Perks}}
 
{{CoD8 Perks}}
 
{{CoD8 Perks}}
 
{{CoD9 Perks}}
 
{{CoD9 Perks}}
 
{{CoD10 Perks}}
 
{{CoD10 Perks}}
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{{CoDH Hero Skills}}
 
[[Category:Call of Duty: Modern Warfare 2 Killstreak Rewards]]
 
[[Category:Call of Duty: Modern Warfare 2 Killstreak Rewards]]
 
[[Category:Call of Duty: Modern Warfare 3 Pointstreak Rewards]]
 
[[Category:Call of Duty: Modern Warfare 3 Pointstreak Rewards]]
 
[[Category:Call of Duty: Black Ops II Scorestreaks]]
 
[[Category:Call of Duty: Black Ops II Scorestreaks]]
 
[[Category:Call of Duty: Ghosts Cut Pointstreak Rewards]]
 
[[Category:Call of Duty: Ghosts Cut Pointstreak Rewards]]
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[[Category:Call of Duty: Heroes Hero Skills]]

Revision as of 20:59, 20 May 2020

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Call of Duty: Heroes
For similar scorestreaks, see System Hack and Power Core.
For a piece of equipment with a similar effect and name, see EMP Grenade.
For the enemy in Exo Zombies, see EMZ.

The EMP (Electro Magnetic Pulse) is a Killstreak reward in Call of Duty: Modern Warfare 2, Support Strike Chain reward in Call of Duty: Modern Warfare 3, Scorestreak reward in Call of Duty: Black Ops II and killstreak reward in Call of Duty: Online and Call of Duty: Heroes. It was cut from Call of Duty: Ghosts and replaced with the Ground Jammer.

When activated, an Electromagnetic Pulse Bomb will go off in the air, emitting an EMP wave that will disable all enemy kill/score streaks on the map (both ground and air) cover the enemy's minimap with static, and while active the enemy team can't activate it's streaks. The effects last for 45-60 seconds. The screen of any affected players will also be slightly fuzzy. The pause menu map also is disabled.

Call of Duty: Modern Warfare 2

Campaign

An EMP is featured in the missions "Contingency" and "Second Sun," halting the Russian advance in the Russo-American War by stopping all air support, and confusing the Russian ground troops. It is triggered by Captain Price, who fires an ICBM at the end of "Contingency." Its effects, however, are not seen until "Second Sun."

Multiplayer

Obtaining an EMP requires a killstreak of 15 (14 with Hardline). It also has a 0.87% chance of being in a Care Package. The EMP disables all enemy electronics, including most enemy killstreaks. Hostile players will have no HUD, and electronic attachments, such as the Red Dot Sight (except for the F2000's) and the Heartbeat Sensor, will be disabled. Their vision will also be slightly blurred. Any enemy Sentry Guns will be destroyed and all hostile air support will be rendered useless, except the Tactical Nuke. Enemy players will be unable to activate their own killstreaks while they are affected by an EMP. The effects of an EMP last for 60 seconds, but does not affect friendlies in Core.

This killstreak is one of the least used because of the large number of kills required to obtain it. However, should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are Harrier Strike, Pavelow, Chopper Gunner or AC-130, as these are likely to earn many kills each, quickly adding to the user's killstreak.


Call of Duty: Modern Warfare 3

The EMP returns in Call of Duty: Modern Warfare 3 as an 18-point Support pointstreak. The EMP functions exactly the same as the Call of Duty: Modern Warfare 2 killstreak, but players using Assassin Pro will be immune to its side effects. However, as with Call of Duty: Modern Warfare 2, they are unable to call in any pointstreaks while the EMP is active. Effects of an EMP are felt by the enemy team if the player calls in a M.O.A.B.. If the player is under the effect of an enemy EMP and tries to call in a killstreak it will say how many more seconds the EMP is still active. The only killstreak that can be used is the Ballistic Vests. The EMP also appears in the downloadable Special Ops mission "Kill Switch".

Advantages

The EMP can be used in conjunction with a high-powered killstreak to devastate an unorganised enemy squad. It totally shuts down the enemy's electronic equipment and can be very demoralising to those affected. Even for players employing Assassin Pro, killstreaks will generally be destroyed or otherwise rendered inoperative. It is thus incredibly effective when used by a veteran team against an inexperienced one.

Limitations

The EMP cannot affect players with Assassin Pro; they largely remain immune to the effects of this killstreak. Furthermore, the EMP does not stop certain killstreaks from being activated: notably, the Ballistic Vests can still be deployed, since this is a non-electronic reward. The EMP also cannot stop an Emergency Airdrop nor the M.O.A.B. from being activated.

Call of Duty: Black Ops II

EMP Systems is a Scorestreak reward in multiplayer, available for unlock at at level 39. It is achieved by scoring 1300 consecutive points without dying.

The EMP disables all enemy electronics for 40 seconds, including select attachments, tacticals, and all scorestreaks. Although scorestreaks are disabled (with the exception of K9-Unit), the points towards a scorestreak will still add up.

With the exception of players using the Hard Wired perk, all items in the HUD will also be removed (crosshairs, mini-map, ammo count, etc.) and the screen will turn fuzzy. When a player's EMP is active, they will be given 10 EMP assist points every time a teammate gets a kill, stacking with those from an UAV, Counter-UAV or an Orbital VSAT.

Call of Duty: Ghosts

"Friendly EMP detonated. Their electronics are offline."
— Cut audio files.


The EMP was cut from the final version of Call of Duty: Ghosts, though audio files presumably pertaining to it can still be found.[1]

Call of Duty: Heroes

The EMP appears in Call of Duty: Heroes as EMP Artillery. It unleashes a barrage of EMPs that disable turrets and mines. It has an ammo of 5, deals 80 damage, has a damage range of 2.5, a performing range of 21 tiles, a buff time of 10 seconds, an effect range of 2.5 tiles, and a random range of 5 tiles. It is available to Price, Yuri, and Ghost. It is the last Hero Skill awarded to all three of them.

Effects

"Hey, is your Red Dot working? Mine's out."
Dunn commenting on his Red Dot Sight not working because the effects of the EMP.
EMP effect disabled HBS

Disabled Heartbeat Sensor.

Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3

The following effects will take place for the duration of the EMP for the opposing team:

Player View

  • Player screen flashes white (even for the friendly team).
  • Vision becomes fuzzy (unless the player is using Assassin Pro).
  • Entire HUD disappears, including radar (unless the player is using Assassin Pro), crosshairs, ammo count, game score, and timer (however, killfeed is unaffected); making the game appear like a Hardcore game for the affected team but with normal weapon damage and fuzzy vision.

Weapons

  • Stinger - The only launcher that is completely unaffected; it is still able to lock-on to enemy killstreaks.
  • Javelin - Unable to fire, either on enemy killstreaks or on the ground.
  • XM25 - Can fire and set airburst, but player is unable to tell the distance.

Attachments

  • Red Dot Sight - The red dot disappears, making aiming much harder. However, the F2000 and TAR-21 will have a functioning RDS in Call of Duty: Modern Warfare 2.
  • Holographic Sight - Same effect as the Red Dot Sight.
  • ACOG Scope - Red reticle disappears, but the black reticule still remains. The EMP does not affect the SUSAT for L86 LSW (Call of Duty: Modern Warfare 2 only), which does not use any electronics.
  • Hybrid Sight and HAMR Scope - The reticle on both optics disappears.
  • Thermal Scope - Thermal vision is disabled, but the crosshairs remain, essentially becoming a standard sniper scope but with no thermal feature, similar to the RSASS in Resistance Movement. The scope will still be fuzzy whilst under the effect of the EMP.
  • Heartbeat Sensor - Inoperative: static fills the screen, no red or green dots and no beeping sound.

Killstreaks

  • All killstreak/pointstreak rewards will be destroyed if they are active at the moment that the EMP is deployed, even if a player possesses Assassin Pro. However, there are killstreaks which remain active, including:
    • the Tactical Nuke, Emergency Airdrop, and M.O.A.B., which will be completely unaffected;
    • the Stealth Bomber will not be destroyed in Modern Warfare 2, but it will not deliver its payload, rendering it useless. The Stealth Bomber pointstreak in Call of Duty: Modern Warfare 3 will be destroyed by an EMP.
  • No enemy killstreak/pointstreak rewards can be activated during the duration of an EMP, with the exception of Ballistic Vests.

Equipment

  • Claymore - Claymores placed when the EMP hits are destroyed, but new ones will not detonate during the EMP.
  • C4 - Remote detonator is disabled; can either be shot to detonate, or by double-tapping the use/reload button.

Call of Duty: Black Ops II

The effects are similar to Modern Warfare 2 and Modern Warfare 3, with the exception of the fuzzy screen being absent.

Gallery

Trivia

Unused_enemy_EMP_sounds

Unused enemy EMP sounds

The unused enemy EMP sounds.

General

Call of Duty: Modern Warfare 2

  • If the player listens carefully, all other enemy killstreaks are announced via radio. The exception is the EMP, where the announcer will announce the EMP by shouting.
  • If the player looks outside the map immediately after an EMP is deployed, they can see a nuclear explosion identical to the one seen in "Second Sun" in the distant sky.
  • The EMP will always detonate in the direction the player is looking.
Second Sun screenshot

A Holographic sight during an EMP.

  • The EMP is the highest killstreak available in a Care Package. There is a 0.87% chance of getting one. It can be found in an Emergency Airdrop with a slightly higher chance of 1.0% per package.
  • Using two EMPs will complete the Blackout I challenge, unlocking the callsign "Chick Magnet".
  • If an AC-130 is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their view. The AC-130, however, will remain above.
ADSemp

ADS with a thermal scope while an EMP is active.

  • If the player is killed at the exact moment the screen flashes white, a red haze will restrict their vision upon respawning. However, it disappears after a few seconds.
  • The F2000's Red Dot Sight still functions properly during an EMP.

Call of Duty: Modern Warfare 3

  • Despite the fact that Captain Price detonated the EMP, whose effects were seen in "Second Sun", the player suffers from no electronics failure during "Black Tuesday" (except for no minimap, which is due to the Russian's jamming tower).
  • In the Call of Duty: Modern Warfare 3 World Premiere Multiplayer Trailer, the EMP is an 11 pointstreak, instead of 18 as seen in the final version of the game.

Call of Duty: Black Ops II

  • In Call of Duty: Black Ops II, if the player uses an EMP after an enemy has broken up a Hellstorm missile, it will not stop it, but the player will still be awarded with "Intercepted".

References