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{{game|mw2|mw3|bo2|codo|codh|mobile|mwiii}}
[[File:EMP_Icon.png|thumb|The EMP [[killstreak]] icon.]]
 
[[File:Codmw2emp.jpg|thumb|The explosion caused from the nuke [[Captain Price]] launched in [[Second Sun]].]]
 
   
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{{For|similar scorestreaks|System Hack|Power Core}}
{{quote|EMP!|[[Dunn]] after getting EMP'd in [[Second Sun]].}}
 
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{{for|a piece of equipment with a similar effect and name|EMP Grenade}}
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{{for|the enemy in [[Exo Zombies]]|EMZ}}
   
The '''EMP''' ('''E'''lectro'''M'''agnetic '''P'''ulse) is an unlockable [[killstreak]] reward in ''[[Call of Duty: Modern Warfare 2]]''. Requiring a killstreak of 15 (or 14 with with [[Hardline]]) , or occasionally found inside a [[Care Package]], the EMP disables all enemy electronics. Hostile players will have no HUD, and electronic scopes (such as the [[Red Dot Sight]]) will be disabled. Their vision will also be slightly fuzzy. Any enemy sentry guns will be destroyed and all hostile aircraft will crash. Enemy players will be unable to activate their own killstreaks while they are affected by an EMP. The EMP effects last for 60 seconds, but does not affect friendlies.
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The '''{{w|Electromagnetic Pulse|EMP}}''' ('''E'''lectro '''M'''agnetic '''P'''ulse) is a [[Killstreak]] reward featured in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Online]]'', a [[Support Strike Package|Support]] [[Strike Chain]] reward in ''[[Call of Duty: Modern Warfare 3]]'', a [[Scorestreak]] reward in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Mobile]]'' and a Killstreak and Scorestreak in ''[[Call of Duty: Modern Warfare III]]''.
   
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It was cut from ''[[Call of Duty: Ghosts]]'' and replaced with the [[Ground Jammer]]. It was also cut from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.
In multiplayer, this killstreak is one of the least used because of the large number of kills required to obtain it. However should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are [[Harrier Strike]], [[Pavelow]], [[Chopper Gunner]] or [[AC130]], as these are likely to to earn many kills each, and also add to the user's killstreak.
 
   
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When activated, an Electromagnetic Pulse will go off in the air which will disable all enemy kill/score streaks on the map (both ground and air) and cover the enemy's minimap with static. While active, the enemy team will not be able to activate their streaks. The effects last for 45-60 seconds. The screen of any affected player will also be slightly fuzzy. The pause menu map also is disabled.
An EMP is featured in the single-player missions [[Contingency]] and [[Second Sun]], halting the Russian advance in the [[Russo-American War]].
 
   
== Effects of the EMP ==
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==Call of Duty: Modern Warfare 2==
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{{Infobox/killstreak
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|float=right
 
|name=''Call of Duty: Modern Warfare 2''
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|type=[[Killstreak]]
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|kills=15
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|image=[[File:EMP Icon.png]]
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|inventory=[[File:EMP inventory icon MW2.gif]]
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|sound=[[File:MW2 Killstreak EMP.ogg]]
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|console=<tt>emp</tt>
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}}
   
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===Campaign===
{{quote|Hey is your red dot working? Mine's out.|[[Dunn]] commenting on his red dot sight not working because the effects of the EMP.}}
 
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An EMP is featured in the missions "[[Contingency (mission)|Contingency]]" and "[[Second Sun]]," halting the Russian advance in the [[World War III|Russo-American War]] by stopping all air support, and confusing the Russian ground troops. It is triggered by Captain Price, who fires an [[Intercontinental Ballistic Missile|ICBM]] at the end of "Contingency." Its effects, however, are not seen until "Second Sun."
   
 
===Multiplayer===
Any other active killstreaks other than a Tactical Nuke and a Stealth Bomber the player, or their enemies, has will be destroyed in the initial explosion when the EMP is activated. The following effects will take place for the duration of the EMP for the opposing team:
 
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Obtaining an EMP requires a killstreak of 15 (14 with [[Hardline]]). It also has a 0.87% chance of being in a [[Care Package]]. The EMP disables all enemy electronics, including most enemy killstreaks. Hostile players will have no HUD, and electronic attachments, such as the [[Red Dot Sight]] (except for the [[F2000]]'s) and the [[Heartbeat Sensor]], will be disabled. Their vision will also be slightly blurred. Any enemy [[Sentry Gun]]s will be destroyed and all hostile air support will be rendered useless, except the [[Tactical Nuke]]. Enemy players will be unable to activate their own killstreaks while they are affected by an EMP. The effects of an EMP last for 60 seconds, but does not affect friendlies in Core.
   
 
This killstreak is one of the least used because of the large number of kills required to obtain it. However, should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are [[Harrier Strike]], [[Pave Low#Multiplayer|Pavelow]], [[Chopper Gunner]] or [[AC-130 (killstreak)|AC-130]], as these are likely to earn many kills each, quickly adding to the user's killstreak.
[[File:Emp_unlocked.png|thumb|EMP is unlocked after a 15 killstreak]]
 
   
 
==Call of Duty: Modern Warfare 3==
==== Player View ====
 
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{{Infobox/killstreak
*Vision becomes fuzzy.
 
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|float=right
*Entire HUD disappears, including radar, hip-crosshairs, ammo count, game score, and timer; making the game appear like a [[Hardcore]] game for the affected team but with normal weapon damage.
 
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|image=[[File:MW3 EMP.png|150px]]
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|type=[[Support Strike Package]]
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|name=''Call of Duty: Modern Warfare 3''
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|points=18
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|unlocked=
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|inventory=
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|sound=[[File:EMP activate MW3.ogg]]
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|console=}}
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The EMP returns in ''Call of Duty: Modern Warfare 3'' as an 18-point [[Support Strike Package|Support]] pointstreak. The EMP functions exactly the same as the ''Call of Duty: Modern Warfare 2'' killstreak, but players using [[Assassin|Assassin Pro]] will be immune to its side effects. However, as with ''Call of Duty: Modern Warfare 2'', they are unable to call in any pointstreaks while the EMP is active. Effects of an EMP are felt by the enemy team if the player calls in a [[M.O.A.B.]]. If the player is under the effect of an enemy EMP and tries to call in a killstreak it will say how many more seconds the EMP is still active. The only killstreak that can be used is the [[Ballistic Vests]]. The EMP also appears in the downloadable [[Special Ops]] mission "[[Kill Switch]]".
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=== Advantages ===
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The EMP can be used in conjunction with a high-powered killstreak to devastate an unorganised enemy squad. It totally shuts down the enemy's electronic equipment and can be very demoralising to those affected. Even for players employing Assassin Pro, killstreaks will generally be destroyed or otherwise rendered inoperative. It is thus incredibly effective when used by a veteran team against an inexperienced one.
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=== Limitations ===
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The EMP cannot affect players with Assassin Pro; they largely remain immune to the effects of this killstreak. Furthermore, the EMP does not stop certain killstreaks from being activated: notably, the Ballistic Vests can still be deployed, since this is a non-electronic reward. The EMP also cannot stop an Emergency Airdrop nor the M.O.A.B. from being activated.
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{{clear}}
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==Call of Duty: Black Ops II==
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{{infobox/killstreak
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|type= [[Scorestreak]]
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|scores = 1300
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|image = [[File:EMP Systems Menu Icon BOII.png]]
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|unlocked = Level 39
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|name = ''Call of Duty: Black Ops II''}}'''EMP Systems''' is a Scorestreak reward in multiplayer, available for unlock at at level 39. It is achieved by scoring 1300 consecutive points without dying.
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The EMP disables all enemy electronics for 40 seconds, including select attachments, tacticals, and all scorestreaks. Although scorestreaks are disabled (with the exception of [[Orbital VSAT]]<ref>https://www.youtube.com/watch?v=00N2By2QCLE</ref> and [[Attack Dogs#Call of Duty: Black Ops II|K9-Unit]]), the points towards a scorestreak will still add up.
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With the exception of players using the [[Hard Wired]] perk, all items in the HUD will also be removed (crosshairs, mini-map, ammo count, etc.) and the screen will turn fuzzy. When a player's EMP is active, they will be given 10 EMP assist points every time a teammate gets a kill, stacking with those from an [[UAV Recon|UAV]], [[Counter UAV|Counter-UAV]] or an [[Orbital VSAT]].
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{{Clear}}
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==Call of Duty: Ghosts==
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{{Cut}}
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{{quote|Friendly EMP detonated. Their electronics are offline.|Cut audio files.}}
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The EMP was cut from the final version of ''[[Call of Duty: Ghosts]]'', though audio files presumably pertaining to it can still be found.<ref>https://www.youtube.com/watch?v=j56e_ruvXPc</ref>
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==Call of Duty: Heroes==
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The EMP appears in ''Call of Duty: Heroes ''as '''EMP Artillery'''. It unleashes a barrage of EMPs that disable turrets and mines. It has an ammo of 5, deals 80 damage, has a damage range of 2.5, a performing range of 21 tiles, a buff time of 10 seconds, an effect range of 2.5 tiles, and a random range of 5 tiles. It is available to [[John Price|Price]], [[Yuri (Modern Warfare 3)|Yuri]], and [[Simon "Ghost" Riley|Ghost]]. It is the last Hero Skill awarded to all three of them.
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==Call of Duty: Modern Warfare==
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{{Cut}}
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{{infobox/weapon
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|name = EMP
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|image = [[File:EMP Hud MW19.png]]
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|class = [[Equipment]]
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}}
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The '''EMP''' was planned to return in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as an [[Equipment]], however was cut from the final version. All that remains is some images and audio that were never removed.
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The [[EMP Drone]], however, is a usable [[Field Upgrade|field upgrade]] which can be flown at targets, disabling electrical equipment in an area around the impact site.
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{{clear}}
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==Call of Duty: Mobile==
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{{infobox/killstreak
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|name = EMP Systems
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|image = [[File: EMP Systems model CoDMobile.png|256px]]
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|type = [[Scorestreak]]
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|controlled = No
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|scores = 1150
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|unlocked =
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}}
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{{Quote|Disables all enemy electronics. All items in enemy HUD will be removed and field of vision will be affected. Enemies affected cannot use throwables, Scorestreaks of Operator Skills.|In-game description}}
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The EMP Systems returns in ''Call of Duty: Mobile'' as a scorestreak. It was added as part of the Season 13 Wint3r War update.
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{{clear}}
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==Call of Duty: Modern Warfare III==
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{{Infobox/killstreak
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|name = EMP
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|image =
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|type = [[Killstreak]] and [[Scorestreak]]
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|controlled = No
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|kills = 13
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|scores = 1625
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|unlocked = Via [[Armory Unlocks]]
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|inventory =
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|console =
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}}
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{{Quote|Electromagnetic pulse to disrupt enemy Killstreaks and equipment|In-game description}}
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The EMP returns in ''Call of Duty: Modern Warfare III'' as both Killstreak and Scorestreak functioning similarly to the previous games. It was added as part of the [[Season One (Modern Warfare III)|Season One]] update.
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{{clear}}
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==Effects==
 
{{Quote|Hey, is your Red Dot working? Mine's out.|[[Dunn]] commenting on his Red Dot Sight not working because the effects of the EMP.}}
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[[File:EMP effect disabled HBS.png|thumb|176px|Disabled Heartbeat Sensor.]]
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===Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3===
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The following effects will take place for the duration of the EMP for the opposing team:
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====Player View====
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*Player screen flashes white (even for the friendly team).
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*Vision becomes fuzzy (unless the player is using [[Assassin|Assassin Pro]]).
 
*Entire HUD disappears, including radar (unless the player is using Assassin Pro), crosshairs, ammo count, game score, and timer (however, killfeed is unaffected); making the game appear like a [[Hardcore]] game for the affected team but with normal weapon damage and fuzzy vision.
   
 
====Weapons====
 
====Weapons====
*AT4 - Is not able to lock-on to enemy killstreaks but can still be fired freely.
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*[[FIM-92 Stinger|Stinger]] - The only launcher that is completely unaffected; it is still able to lock-on to enemy killstreaks.
*Stinger - Is not able to lock-on to enemy killstreaks.
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*[[FGM-148 Javelin|Javelin]] - Unable to fire, either on enemy killstreaks or on the ground.
*Javelin - Unable to fire, regardless of enemy killstreaks or on the ground.
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*[[XM25]] - Can fire and set airburst, but player is unable to tell the distance.
This is to negate the effect of enemies waiting to call in Killstreaks during an EMP meaning allies are unable to shoot them down.
 
   
==== Weapon Attachments ====
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====Attachments====
*[[Red Dot Sight]] - "Red dot" disappears (exception - the [[F2000]][http://www.youtube.com/watch?v=AXTAQCYwPt8&feature=related#t=0m54)].)
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*[[Red Dot Sight]] - The red dot disappears, making aiming much harder. (The only two exceptions being the F2000 and TAR-21 both of which have a functioning RDS in ''Call of Duty: Modern Warfare 2'')
*[[EOTech Holographic Weapon Sight|Holographic Sight]] - Targeting reticule disappears.
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*[[Holographic Sight]] - Same effect as the Red Dot Sight.
  +
*[[ACOG Scope]] - Red reticle disappears, but the black reticule still remains (The sole exception being the [[SUSAT]] for [[L86 LSW]] in ''Call of Duty: Modern Warfare 2'' only, which does not use any electronics.
*[[ACOG Scope]] - Red cross hairs disappear, but the black cross hairs remain.
 
  +
*[[Hybrid Sight]] and [[HAMR Scope]] - The reticle on both optics disappears.
*[[Thermal Scope]] - Thermal vision is disabled, but crosshairs remain, essentially becomes a standard sniper scope but with no thermal feature.
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*[[Thermal Scope]] - Thermal vision is disabled, but the crosshairs remain, essentially becoming a standard sniper scope but with no thermal feature, as is the case with the RSASS in [[Resistance Movement]]. The scope will still be fuzzy whilst under the effect of the EMP.
*[[Heartbeat Sensor]] - Inoperative, static fills the screen, no red or green dots.
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*[[Heartbeat Sensor]] - Inoperative: static fills the screen, no red or green dots and no beeping sound.
   
  +
====Killstreaks====
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*All killstreak/pointstreak rewards will be destroyed if they are active at the moment that the EMP is deployed, even if a player possesses Assassin Pro. However, there are killstreaks which remain active, including:
  +
**the [[Tactical Nuke]], [[Emergency Airdrop]] and [[M.O.A.B.]], which will be completely unaffected;
  +
**the [[Stealth Bomber]] in ''Modern Warfare 2'' is immune to it, but it will not deliver its payload, rendering it useless. The Stealth Bomber pointstreak in ''Call of Duty: Modern Warfare 3'' will be destroyed by an EMP.
 
*No enemy killstreak/pointstreak rewards can be activated during the duration of an EMP, with the exception of [[Ballistic Vests]].
   
==== Killstreaks ====
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====Equipment====
 
*[[Claymore]] - Claymores placed when the EMP hits are destroyed, but new ones will not detonate during the EMP.
*All killstreak rewards will be destroyed if they are active at that moment, but the [[Emergency Airdrop]] C-130 cargo plane will be unaffected and still proceed to drop its load.
 
 
*[[C4]] - Remote detonator is disabled; can either be shot to detonate, or by double-tapping the use/reload button.
*No killstreak rewards can be activated during duration of an EMP.
 
*If a player uses an EMP after using an AC-130, it will still fly off the map deploying flares.
 
*The [[Tactical Nuke]] is a unique case. While an EMP is active, the nuke cannot be activated. However, if the nuke has already been launched, the EMP will not disable it, and the countdown will continue until endgame, presumably because the nuke has already been launched.
 
*An EMP will prevent a Stealth Bomber from releasing its payload.
 
*In Hardcore modes, the EMP destroys friendly killstreaks as well as enemy ones.
 
   
==== Equipment ====
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===Call of Duty: Black Ops II===
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The effects are similar to ''Modern Warfare 2'' and ''Modern Warfare 3'', with the exception of the fuzzy screen being absent.
*[[Claymore]] - Claymores placed when the EMP hits are destroyed, but new ones will detonate during the EMP
 
*[[C4]] - Remote detonator is disabled; can be shot to detonate.
 
*[[Throwing Knife]]/[[Semtex]]/[[Frag]] - You can still throw these but the crosshairs are removed. Semtex still explodes after it's 2 second electrical fuse.
 
   
== Trivia ==
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==Gallery==
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<gallery>
*EMPs are very seldom used because of their high kill requirement, and it provides little effect compared to other high killstreaks.
 
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EMP Second Sun MW2.png|A nuclear explosion in the upper atmosphere causing an EMP as seen in "[[Second Sun]]".
*The announcer will ALWAYS announce an EMP by shouting it out to the team, instead of by radio.
 
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EMP over Afghan MW2.png|EMP going over "[[Afghan]]".
*If the player listens carefully, all other enemy killstreaks that get announced make a radio "beep" sound followed by the killstreak being said. The EMP announcement does not make a radio sound, so it could be that it is not actually the announcer saying it but a nearby teammate. This is also indicated by the fact that the announcer/teammate says "We've been EMP'd!"
 
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EMP over Washington DC MW2.png|EMP in [[Washington D.C.]].
*If the player looks outside the map immediately after an EMP is deployed (by either team), they can see a nuclear explosion identical to the one seen in [[Second Sun]] in the distant sky. However, to actually drop a nuke '''on''' the map itself requires the 25 killstreak [[Tactical Nuke]], 10 kills more than the EMP.
 
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EMP blast MW3.jpg|An EMP blast in ''Modern Warfare 3''.
*It is odd that setting off an EMP does not affect [[Semtex]] as it has an electronic detonator on it.
 
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Soaps EMP detonation sketch.png|Soap's sketch of the area affected by the EMP in "[[Second Sun]]".
**The reason for this is that, in reality, the E1 component of an EMP may or may not affect simple circuits. Assuming the detonator circuit on the Semtex grenade was not activated, the EMP will have no damaging effect on it, whereas sights are always on.
 
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</gallery>
*It is also odd that the ACOG is affected by the EMP, since the 'illuminated' part of the sight is tritium paint, and not powered by electricity.[[File:EMP_ELECTRONIC_ARE_DOWNNNNNNN.png|thumb|250px|A Holographic sight during an EMP.]]
 
*The EMP in[[Call of Duty: Modern Warfare 2| Call of Duty: Modern Warfare 2]] is classified as the E1 component of an EMP, as the E2 component is more lightning-like, and the E3 component has a much slower pulse.
 
*The EMP is the highest [[killstreak]] available in a [[Care Package]]. There is a 0.87% chance of getting one. It cannot be found at all in an [[Emergency Airdrop]].
 
*The title obtained when completing "Blackout: II" is called "Starfish Prime," which was a high-altitude nuclear test that caused a resulting EMP to affect most of Hawaii.
 
*Using two EMPs will complete the Blackout I [[challenge]], unlocking the [[callsign]] "Chick Magnet."
 
*If an [[AC-130]] is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their body. The AC-130, however, will remain above.
 
*The EMP along with the UAV and the Counter-UAV are the only killstreak rewards that cannot kill an enemy.
 
*A friendly EMP used in conjunction with a [[Chopper Gunner]] or [[AC-130]] is a deadly combination, as enemies won't be able to use lock-on missiles to shoot down the gunships. A good strategy for obtaining a Tactical Nuke is to try and get 4 more kills and call in an EMP before using the players gunship, as only 10 more kills are needed after the EMP, and the gunship is highly unlikely to get shot down. '''However, as of the recent patch, Stingers are now able to lock onto AC-130s and Chopper Gunners during EMPs both unannounced and for no apparent reason, rendering this strategy now useless.'''
 
*An EMP can be used as a good anti-air support killstreak instead of a launcher. This will benefit your team further in team games as well.
 
*The EMP is probably most useful in long objective based team games such as Sabotage, Domination, Demolition and Headquarters where the enemy will use killstreak rewards to support their team and help them obtain the objective. The EMP will destroy current enemy killstreaks airborne and prevent them from using anymore during the duration of the EMP, while the friendly team can freely use killstreaks. This can be beneficial for the team and turn the tide of a game. The enemy will find it much harder to defend against killstreaks as lock on missiles will prove ineffective. They will also find it more difficult to spot harriers, helicopters, predator missiles, etc. because the radar is temporarily disabled.
 
*The EMP is perhaps most effective in third-person game modes; if EMP'd, players will have few ways of aiming their weapon as the reticule used disappears.
 
*If a friend is using a Predator Missile, activating an EMP while they are doing so will cancel it.
 
*EMPs are useful in [[Ground War]] matches as it is very hectic and many Killstreak Rewards may be in the air.
 
*When an EMP goes off, it temporarily blinds everyone on the map.
 
*Price himself doesn't seem to know exactly what an EMP can do. If he did, he might have tried to find another way to end the war as an EMP would cripple America for years making them more vulnerable to further attacks from their enemies (and Price wanted to save them). Technically, therefore, Price could be labeled as an enemy and terrorist of the U.S. as well as TF141 for helping him in these actions. However it is possibly a reference to the saying "Desperate times call for desperate measures."
 
*The EMP along with Counter-UAV and Tactical Nuke are the only 3 killstreaks that directly affect all opposing players
 
*An EMP cannot destroy a [[Stealth Bomber]], an [[Emergency Airdrop]], or a [[Tactical Nuke]] but can delay them.
 
*It is interesting to note that an EMP does not affect things such as the digital wrist watches of the U.S. army rangers, televisions and computer monitors, printers, lights, and other ambient electronics.
 
*The metal detectors in [[Terminal]] are not affected and still function during the EMP.
 
*In some strange cases if the enemy calls in two aircraft at the same time and have one waiting for the other to leave and the EMP hits it takes out the first but the second is unharmed.[[Video:MW2: A Care Package and EMP Montage|thumb|340px|left|A user-made montage on earning the coveted EMP emblem.]]
 
*The EMP is one of the two killstreaks which the Spetsnaz announcer panics about, the other being the AC-130.
 
   
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==Trivia==
  +
[[File:Unused enemy EMP sounds|thumb|200px|The unused enemy EMP sounds.]]
  +
===General===
 
*An EMP cannot destroy the [[Stealth Bomber]], [[Emergency Airdrop]], [[M.O.A.B.]] or [[Tactical Nuke]].
  +
*Even though an EMP will remove scores and time left from the game screen, they can still be seen by pressing the "Scoreboard" button.
  +
===Call of Duty: Modern Warfare 2===
  +
*If the player listens carefully, all other enemy killstreaks are announced via radio. The exception is the EMP, where the announcer will announce the EMP by shouting.
 
*If the player looks outside the map immediately after an EMP is deployed, they can see a nuclear explosion identical to the one seen in "[[Second Sun]]" in the distant sky.
  +
*The EMP will always detonate in the direction the player is looking.
  +
[[File:Second Sun screenshot.png|thumb|right|A Holographic sight during an EMP.]]
 
*The EMP is the highest killstreak available in a [[Care Package]]. There is a 0.87% chance of getting one. It can be found in an [[Emergency Airdrop]] with a slightly higher chance of 1.0% per package.
 
*Using two EMPs will complete the Blackout I [[challenge]], unlocking the [[callsign]] "Chick Magnet".
 
*If an [[AC-130]] is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their view. The AC-130, however, will remain above.
  +
[[File:ADSemp.png|thumb|ADS with a thermal scope while an EMP is active.]]
  +
*If the player is killed at the exact moment the screen flashes white, a red haze will restrict their vision upon respawning. However, it disappears after a few seconds.
  +
*The [[F2000]]'s Red Dot Sight still functions properly during an EMP.
  +
===Call of Duty: Modern Warfare 3===
  +
*Despite the fact that Captain Price detonated the EMP, whose effects were seen in "Second Sun", the player suffers from no electronics failure during "[[Black Tuesday]]" (which occurs almost immediately after 'Second Sun', the only exception is a lack of minimap, which is due to the Russian's jamming tower).
  +
*In the ''Call of Duty: Modern Warfare 3 ''World Premiere Multiplayer Trailer, the EMP is an 11 pointstreak, instead of 18 as seen in the final version of the game.
  +
===Call of Duty: Black Ops II===
  +
*In ''Call of Duty: Black Ops II'', if the player uses an EMP after an enemy has broken up a Hellstorm missile, it will not stop it, but the player will still be awarded with "Intercepted".
   
  +
==References==
  +
{{Reflist}}
 
{{CoD6 Perks}}
 
{{CoD6 Perks}}
[[Category:Perks]]
+
{{CoD8 Perks}}
  +
{{CoD9 Perks}}
[[Category:Multiplayer]]
 
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{{CoD10 Perks}}
[[Category:Call of Duty: Modern Warfare 2]]
 
  +
{{CoDH Hero Skills}}
[[Category:Call of Duty: Modern Warfare 2 Perks]]
 
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{{CoD16 Weapons}}
[[Category:Killstreak Rewards]]
 
  +
{{CoDMobile_Perks}}
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{{CoD20 Perks}}
 
[[Category:Call of Duty: Modern Warfare 2 Killstreak Rewards]]
  +
[[Category:Call of Duty: Modern Warfare 3 Pointstreak Rewards]]
  +
[[Category:Call of Duty: Black Ops II Scorestreaks]]
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[[Category:Call of Duty: Ghosts Cut Pointstreak Rewards]]
  +
[[Category:Call of Duty: Heroes Hero Skills]]
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[[Category:Call of Duty: Modern Warfare (2019) Cut Content]]
  +
[[Category:Call of Duty: Mobile Scorestreaks]]
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[[Category:Call of Duty: Modern Warfare III Killstreaks and Scorestreaks]]

Latest revision as of 18:59, 17 April 2024

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Heroes The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare III


For similar scorestreaks, see System Hack and Power Core.
For a piece of equipment with a similar effect and name, see EMP Grenade.
For the enemy in Exo Zombies, see EMZ.

The EMP (Electro Magnetic Pulse) is a Killstreak reward featured in Call of Duty: Modern Warfare 2, Call of Duty: Online, a Support Strike Chain reward in Call of Duty: Modern Warfare 3, a Scorestreak reward in Call of Duty: Black Ops II and Call of Duty: Mobile and a Killstreak and Scorestreak in Call of Duty: Modern Warfare III.

It was cut from Call of Duty: Ghosts and replaced with the Ground Jammer. It was also cut from Call of Duty: Modern Warfare.

When activated, an Electromagnetic Pulse will go off in the air which will disable all enemy kill/score streaks on the map (both ground and air) and cover the enemy's minimap with static. While active, the enemy team will not be able to activate their streaks. The effects last for 45-60 seconds. The screen of any affected player will also be slightly fuzzy. The pause menu map also is disabled.

Call of Duty: Modern Warfare 2

Campaign

An EMP is featured in the missions "Contingency" and "Second Sun," halting the Russian advance in the Russo-American War by stopping all air support, and confusing the Russian ground troops. It is triggered by Captain Price, who fires an ICBM at the end of "Contingency." Its effects, however, are not seen until "Second Sun."

Multiplayer

Obtaining an EMP requires a killstreak of 15 (14 with Hardline). It also has a 0.87% chance of being in a Care Package. The EMP disables all enemy electronics, including most enemy killstreaks. Hostile players will have no HUD, and electronic attachments, such as the Red Dot Sight (except for the F2000's) and the Heartbeat Sensor, will be disabled. Their vision will also be slightly blurred. Any enemy Sentry Guns will be destroyed and all hostile air support will be rendered useless, except the Tactical Nuke. Enemy players will be unable to activate their own killstreaks while they are affected by an EMP. The effects of an EMP last for 60 seconds, but does not affect friendlies in Core.

This killstreak is one of the least used because of the large number of kills required to obtain it. However, should players attempt to use the EMP killstreak, the most effective other killstreaks to choose are Harrier Strike, Pavelow, Chopper Gunner or AC-130, as these are likely to earn many kills each, quickly adding to the user's killstreak.

Call of Duty: Modern Warfare 3

The EMP returns in Call of Duty: Modern Warfare 3 as an 18-point Support pointstreak. The EMP functions exactly the same as the Call of Duty: Modern Warfare 2 killstreak, but players using Assassin Pro will be immune to its side effects. However, as with Call of Duty: Modern Warfare 2, they are unable to call in any pointstreaks while the EMP is active. Effects of an EMP are felt by the enemy team if the player calls in a M.O.A.B.. If the player is under the effect of an enemy EMP and tries to call in a killstreak it will say how many more seconds the EMP is still active. The only killstreak that can be used is the Ballistic Vests. The EMP also appears in the downloadable Special Ops mission "Kill Switch".

Advantages

The EMP can be used in conjunction with a high-powered killstreak to devastate an unorganised enemy squad. It totally shuts down the enemy's electronic equipment and can be very demoralising to those affected. Even for players employing Assassin Pro, killstreaks will generally be destroyed or otherwise rendered inoperative. It is thus incredibly effective when used by a veteran team against an inexperienced one.

Limitations

The EMP cannot affect players with Assassin Pro; they largely remain immune to the effects of this killstreak. Furthermore, the EMP does not stop certain killstreaks from being activated: notably, the Ballistic Vests can still be deployed, since this is a non-electronic reward. The EMP also cannot stop an Emergency Airdrop nor the M.O.A.B. from being activated.

Call of Duty: Black Ops II

EMP Systems is a Scorestreak reward in multiplayer, available for unlock at at level 39. It is achieved by scoring 1300 consecutive points without dying.

The EMP disables all enemy electronics for 40 seconds, including select attachments, tacticals, and all scorestreaks. Although scorestreaks are disabled (with the exception of Orbital VSAT[1] and K9-Unit), the points towards a scorestreak will still add up.

With the exception of players using the Hard Wired perk, all items in the HUD will also be removed (crosshairs, mini-map, ammo count, etc.) and the screen will turn fuzzy. When a player's EMP is active, they will be given 10 EMP assist points every time a teammate gets a kill, stacking with those from an UAV, Counter-UAV or an Orbital VSAT.

Call of Duty: Ghosts

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.
"Friendly EMP detonated. Their electronics are offline."
— Cut audio files.


The EMP was cut from the final version of Call of Duty: Ghosts, though audio files presumably pertaining to it can still be found.[2]

Call of Duty: Heroes

The EMP appears in Call of Duty: Heroes as EMP Artillery. It unleashes a barrage of EMPs that disable turrets and mines. It has an ammo of 5, deals 80 damage, has a damage range of 2.5, a performing range of 21 tiles, a buff time of 10 seconds, an effect range of 2.5 tiles, and a random range of 5 tiles. It is available to Price, Yuri, and Ghost. It is the last Hero Skill awarded to all three of them.

Call of Duty: Modern Warfare

Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

The EMP was planned to return in Call of Duty: Modern Warfare as an Equipment, however was cut from the final version. All that remains is some images and audio that were never removed.

The EMP Drone, however, is a usable field upgrade which can be flown at targets, disabling electrical equipment in an area around the impact site.

Call of Duty: Mobile

"Disables all enemy electronics. All items in enemy HUD will be removed and field of vision will be affected. Enemies affected cannot use throwables, Scorestreaks of Operator Skills."
— In-game description


The EMP Systems returns in Call of Duty: Mobile as a scorestreak. It was added as part of the Season 13 Wint3r War update.

Call of Duty: Modern Warfare III

"Electromagnetic pulse to disrupt enemy Killstreaks and equipment"
— In-game description


The EMP returns in Call of Duty: Modern Warfare III as both Killstreak and Scorestreak functioning similarly to the previous games. It was added as part of the Season One update.

Effects

"Hey, is your Red Dot working? Mine's out."
Dunn commenting on his Red Dot Sight not working because the effects of the EMP.
EMP effect disabled HBS

Disabled Heartbeat Sensor.

Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3

The following effects will take place for the duration of the EMP for the opposing team:

Player View

  • Player screen flashes white (even for the friendly team).
  • Vision becomes fuzzy (unless the player is using Assassin Pro).
  • Entire HUD disappears, including radar (unless the player is using Assassin Pro), crosshairs, ammo count, game score, and timer (however, killfeed is unaffected); making the game appear like a Hardcore game for the affected team but with normal weapon damage and fuzzy vision.

Weapons

  • Stinger - The only launcher that is completely unaffected; it is still able to lock-on to enemy killstreaks.
  • Javelin - Unable to fire, either on enemy killstreaks or on the ground.
  • XM25 - Can fire and set airburst, but player is unable to tell the distance.

Attachments

  • Red Dot Sight - The red dot disappears, making aiming much harder. (The only two exceptions being the F2000 and TAR-21 both of which have a functioning RDS in Call of Duty: Modern Warfare 2)
  • Holographic Sight - Same effect as the Red Dot Sight.
  • ACOG Scope - Red reticle disappears, but the black reticule still remains (The sole exception being the SUSAT for L86 LSW in Call of Duty: Modern Warfare 2 only, which does not use any electronics.
  • Hybrid Sight and HAMR Scope - The reticle on both optics disappears.
  • Thermal Scope - Thermal vision is disabled, but the crosshairs remain, essentially becoming a standard sniper scope but with no thermal feature, as is the case with the RSASS in Resistance Movement. The scope will still be fuzzy whilst under the effect of the EMP.
  • Heartbeat Sensor - Inoperative: static fills the screen, no red or green dots and no beeping sound.

Killstreaks

  • All killstreak/pointstreak rewards will be destroyed if they are active at the moment that the EMP is deployed, even if a player possesses Assassin Pro. However, there are killstreaks which remain active, including:
    • the Tactical Nuke, Emergency Airdrop and M.O.A.B., which will be completely unaffected;
    • the Stealth Bomber in Modern Warfare 2 is immune to it, but it will not deliver its payload, rendering it useless. The Stealth Bomber pointstreak in Call of Duty: Modern Warfare 3 will be destroyed by an EMP.
  • No enemy killstreak/pointstreak rewards can be activated during the duration of an EMP, with the exception of Ballistic Vests.

Equipment

  • Claymore - Claymores placed when the EMP hits are destroyed, but new ones will not detonate during the EMP.
  • C4 - Remote detonator is disabled; can either be shot to detonate, or by double-tapping the use/reload button.

Call of Duty: Black Ops II

The effects are similar to Modern Warfare 2 and Modern Warfare 3, with the exception of the fuzzy screen being absent.

Gallery

Trivia

Unused_enemy_EMP_sounds

Unused enemy EMP sounds

The unused enemy EMP sounds.

General

Call of Duty: Modern Warfare 2

  • If the player listens carefully, all other enemy killstreaks are announced via radio. The exception is the EMP, where the announcer will announce the EMP by shouting.
  • If the player looks outside the map immediately after an EMP is deployed, they can see a nuclear explosion identical to the one seen in "Second Sun" in the distant sky.
  • The EMP will always detonate in the direction the player is looking.
Second Sun screenshot

A Holographic sight during an EMP.

  • The EMP is the highest killstreak available in a Care Package. There is a 0.87% chance of getting one. It can be found in an Emergency Airdrop with a slightly higher chance of 1.0% per package.
  • Using two EMPs will complete the Blackout I challenge, unlocking the callsign "Chick Magnet".
  • If an AC-130 is being used by a player at the time of the EMP detonation, the player is forced to stop controlling the plane and will come back to their view. The AC-130, however, will remain above.
ADSemp

ADS with a thermal scope while an EMP is active.

  • If the player is killed at the exact moment the screen flashes white, a red haze will restrict their vision upon respawning. However, it disappears after a few seconds.
  • The F2000's Red Dot Sight still functions properly during an EMP.

Call of Duty: Modern Warfare 3

  • Despite the fact that Captain Price detonated the EMP, whose effects were seen in "Second Sun", the player suffers from no electronics failure during "Black Tuesday" (which occurs almost immediately after 'Second Sun', the only exception is a lack of minimap, which is due to the Russian's jamming tower).
  • In the Call of Duty: Modern Warfare 3 World Premiere Multiplayer Trailer, the EMP is an 11 pointstreak, instead of 18 as seen in the final version of the game.

Call of Duty: Black Ops II

  • In Call of Duty: Black Ops II, if the player uses an EMP after an enemy has broken up a Hellstorm missile, it will not stop it, but the player will still be awarded with "Intercepted".

References