Editing (section) EPM3 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h2>Multiplayer</h2> <p data-rte-fromparser="true">The EPM3 is a medium damage semi automatic weapon. It requires three shots to kill at any range and is capable of a two-shot-kill if one hit is a head shot. However it will drop to a four shot kill at long range if using a damage-reducing variant. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The EPM3 is a very bizarre weapon which fills a similar niche to the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22MK14%22%2C%22link%22%3A%22MK14%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BMK14%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/MK14" title="MK14">MK14</a>. The firecap is set at an extremely high 1200RPM. However, the overheat shot limit is abysmally low, overheating after just 11 shots (or 16 shots if a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Heat%20Sink%22%2C%22link%22%3A%22Heat%20Sink%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHeat%20Sink%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Heat_Sink" title="Heat Sink">Heat Sink</a> is attached). To compound this, none of the variants make the overheat slower (excluding the Panorama, which has a Heat Sink integrated into the weapon). The recoil is low, and is almost unnoticeable if using a <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Foregrip%22%2C%22link%22%3A%22Foregrip%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BForegrip%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Foregrip" title="Foregrip" class="mw-redirect">Foregrip</a>. In addition, the mobility traits are awful. The hip-fire is large, and the user will move slow. The EPM3 has obstructive iron sights. It is highly recommended to use optical attachments if possible. The EPM3 lacks penetration power, making it impossible to shoot through any walls or objects. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The EPM3's best advantage is its consistency with damage. The EPM3 has a very high damage output that can easily kill enemy players. It is also a three-shot kill at all times (or a one shot kill at all ranges in Hardcore). As well, the EPM3's head multiplier is x2.9, allowing one to score a two-shot-kill with the EPM3 if at least one is a headshot (each headshot will deal a very high 98.6 damage per shot). Due to the recoil being very manageable, the EPM3 can make a mark when playing. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The EPM3 has limited attachments available to it, including certain optical attachments, the Foregrip, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Stock%22%2C%22link%22%3A%22Stock%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BStock%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Stock" title="Stock" class="mw-redirect">Stock</a>, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Parabolic%20Microphone%22%2C%22link%22%3A%22Parabolic%20Microphone%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BParabolic%20Microphone%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Parabolic_Microphone" title="Parabolic Microphone">Parabolic Microphone</a>, the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Quickdraw%20Grip%22%2C%22link%22%3A%22Quickdraw%20Grip%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BQuickdraw%20Grip%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Quickdraw_Grip" title="Quickdraw Grip" class="mw-redirect">Quickdraw Grip</a>, and the <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Heat%20Sink%22%2C%22link%22%3A%22Heat%20Sink%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BHeat%20Sink%5D%5D%22%7D" data-rte-instance="3125-6609462025ded89b5044e4" href="/wiki/Heat_Sink" title="Heat Sink">Heat Sink</a>. The Foregrip can be useful if the player wishes to reduce the weapon's already low recoil down to a minimum. The Stock can be useful for more mobile players that use this weapon at medium range. The Parabolic Microphone can be useful to locate players suppressed weapons and effectively leave them at a disadvantage. The optical attachments are extremely useful due to the somewhat blocky iron sights and the extra clarity on target. Finally, the Heat Sink is arguably the most useful attachment as it reduces the chance of overheating with sustained usage. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">In Hardcore mode, the EPM3 becomes extremely deadly, as it is a one shot kill at any range on any part of the body. For best performance, optical attachments are recommended to land accurate shots. Heat Sink becomes less necessary than Core modes as players will generally fire fewer shots in each engagement. The Parabolic Microphone is only effective when UAVs are in play. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">In conclusion, the EPM3 is a weapon that is difficult to use. It's not flexible by any means, and it suits a long range, designated-marksman role more than anything else. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">The EPM3 has very few variants that serve good purpose as most of them only increase the EMP3's range, which has no effect on the weapon whatsoever due to the damage being 34 at all ranges. One of the good variants to choose is the <b>Panorama</b>, which gives the player an integrated Heat Sink, with its only drawback being a slight increase in recoil per shot, which doesn't hinder the weapon's performance and can easily be countered with the Foregrip. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">It is worth noting the <b>Exterminator</b>, the Marksman variant, has no advantage whastoever anymore. This is due to the fact that prior to an update, it used to increase the head multiplier to x2.9, although a patch made the said multiplier available to the base EPM3. </p><p /> <!-- Saved in parser cache with key Callofduty:rte-parser-cache:601101 --> Loading editor Insert: – — … ° ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Sign your username: ~~~~ Wiki markup: {{}} | [] [[]] [[Category:]] [[Wikipedia:]] #REDIRECT [[]] <br clear="all" /> <del></del> <sup></sup> <sub></sub> <pre></pre> <code></code> <ref></ref> {{Reflist}} <references/> <includeonly></includeonly> <noinclude></noinclude> <nowiki></nowiki> <youtube></youtube> <gallery></gallery> <small></small> <center></center> <!-- --> View this template This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes