The Engineer's main focus is on improving various utilities. By default, should an engineer plant the Laser Drill, the laser drill will start off with 125 health instead of the usual 100. The engineer will also be able to earn more cash. Engineers are the only class that do not discard all weapons while repairing the drill, and engineers retain the ability to fire their weapons while repairing.
By upgrading the class, Engineers become more adept at repairing the drill, as well as increasing the overall value of traps, not only receiving cash back should a trap go underutilized, but upgrading Engineer once makes the Engineer immune to self-inflicted trap damage as well as all lingering fire damage, allowing the Engineer to stand right on top of Electric Fences, Fire Traps, and lingering flame pools from an I.M.S. or Propane Tank without taking any damage. At the final upgrade, the Engineer will get a straight damage increase from explosives and traps, while also receiving a fifty percent size increase to their wallet.
Engineers are experts at defending and repairing the objective. In addition to this, Engineers are the best users of traps and explosives. As a result of these benefits, Engineers are great at making use of things such as Electric Fences, the I.M.S., Mortar Strikes, Trinity Rockets, the MAAWS, War Machines, and Team Explosives to protect the objective.
An Engineer's effectiveness and a team's dependence on an Engineer varies wildly depending on the quality of teammates. Engineers are less of a need with competent teammates that can defend objectives themselves, but that also allows them to settle nicely into a supporting role that can help teammates whittle down Cryptids for an easier time. With less than ideal teammates, Engineers can be vital to ensuring that the game is not lost just due to poor defensive measures. Proactive Engineers can ensure that the objective sustains minimal damage over the course of the game, and any that is dealt can swiftly be corrected.
Engineers should always be carrying and deploying the drill/scanner so that the team reaps the benefit of having more room for error to work with.
Because of the increased cash yield and larger wallet later on, Engineers are some of the best at making use of heavy duty Strike Packages like Sentry Guns and Vultures, as those have heavy operational costs that can financially cripple other classes.
- Provide armor for the drill and earn more bonus cash.
- +1 (Cost: 1): Repair the drill faster.
- +2 (Cost: 1): Traps earn cash back.
- +3 (Cost: 2): Increased protection while repairing the drill and traps last longer.
- +4 (Cost: 3): Increased trap and explosive damage and a larger wallet to hold more cash.
- Engineer Upgrade: Lays down a stasis field that Cryptids cannot enter. Upgrading causes it to last longer.