For other classes of explosives, see Lethal Grenade and Tactical Grenade .
Equipment is a classification of items appearing in Call of Duty 4: Modern Warfare , Call of Duty: World at War , Call of Duty: Black Ops , Call of Duty: Black Ops II and Call of Duty: Infinite Warfare , as well as making a brief appearance in Call of Duty: Modern Warfare 3 . Equipment includes items like grenades , C4 and other explosive devices (or even items to prevent being killed by explosions) that give the user an advantage. Equipment in Black Ops takes up a separate "Equipment" slot unlike in Modern Warfare 2 as there is a separate 'Lethal' and 'Tactical' Grenade slot. It can also be picked up and re-positioned by the person who originally set it down in the first place
Also, with the April 2011 patch for Call of Duty: Black Ops , the AIs in Combat Training can also use Equipment, such as Tactical Insertions and Camera Spikes .
Call of Duty 4: Modern Warfare [ edit | edit source]
C4 : A thrown remote detonation explosive.
Claymore : A placeable proximity activated explosive mine.
Call of Duty: World at War [ edit | edit source]
Camera Spike : A placeable camera that allows the player to see anything in front of it.
C4 : A thrown remote detonation explosive.
Tactical Insertion : A flare-like item that allows you to choose where to respawn next.
Jammer : A placeable device that jams the enemy radar and equipment when close to it..
Motion Sensor : A placeable device that gives out the enemy's general position
Claymore : A placeable proximity activated explosive mine.
Bouncing Betty - A proximity activated explosive mine.
Spikemore : Shangri-La Exclusive Claymore variant. Shoots small punji stakes to impale a Zombie
P.E.S. : A suit/mask used to stay alive outside of Moon 's bunkers. Cannot be Equipped at the same time as the Hacker .
Hacker: Gives players the ability to hack multiple items in Moon . Cannot be Equipped at the same time as the P.E.S .
Call of Duty: Modern Warfare 3 [ edit | edit source]
The following are in Survival Mode :
Call of Duty: Black Ops II [ edit | edit source]
The following equipment items can be obtained via the Access Kit in campaign:
Turbine : Provides power, allowing utilities requiring a source of power to be used.
Claymore : Explodes when a zombie walks near the front of it.
Zombie Shield : A shield that can bash zombies and protect from hits.
Turret : An RPD that shoots zombies without the player using it. Requires a source of power.
Electric Trap : A portable electric barrier that kills zombies in the same way as the Electro Shock Defenses . Requires a source of power.
Trample Steam : A catapult that flings away any player or zombie that steps on it, resets instantly after a zombie is flung and takes approximately 10 seconds after a player is flung, which leaves it vulnerable. Can be used to fling players across gaps.
Subsurface Resonator : A speaker system that uses sonic waves to kill or disorient zombies.
Head Chopper : A chainsaw-like implement that can attach to walls and floors, swings at players and zombies, will down a player without Juggernog in one hit, kills zombies instantly.
Maxis Drone : A quadrotor drone controlled by an AI Maxis , it can revive players and kill zombies. It is required for the Little Lost Girl Easter Egg.
Thrustodyne Aeronautics Model 23 : Wonder weapon ; also called Jet Gun. Required to complete Richtofen's side of the Tower of Babble Easter Egg.
Time Bomb : Wonder weapon, turns back time to the round when it was thrown, points, purchases and kills reset as applicable.
Call of Duty: Infinite Warfare [ edit | edit source]
Equipment Challenges (Patches/Calling Cards) [ edit | edit source]
Darkbringer - Prevent 25 Tactical Insertions
Tactical Deletion - Kill 25 Players that spawn using Tactical Insertion
Grenade Kill: III (Final) - Kill X amount of enemies with Grenades
Plastered: III (Final) - Stick X amount of players with Semtex Grenades
Carnie: III (Final) - Kill X amount of players with Throwing Knifes
It's Personal! - Hurt an Enemy then finish them with a Throwing Knife
Did you see that? - Kill someone with a Throwing Knife while flashed or stunned
Claymore Shot: III (Final) - Kill X amount of enemies with Claymores
Jack-in-the-box: III (Final) - Kill an enemy within 5 seconds of tactically inserting X amount of times
Solid Steel: III (Final) - Survive X amount of explosions while using Blast Shield
C4 shot: III (Final) - Kill X amount of enemies using C4
The Resourceful - Kill an enemy by sticking a Semtex to an ally
Group Hug - Kill two or more enemies with a Semtex stuck to one of them
Equipment remains in Search and Destroy after a player's death. However, only the Claymore and Bouncing Betty will be effective, as all the others require a living player to function.