For other classes of explosives, see Lethal Grenade and Tactical Grenade. Equipment is a classification of items appearing in , Call of Duty 4: Modern Warfare , Call of Duty: World at War Call of Duty: Black Ops, and Call of Duty: Black Ops II Call of Duty: Infinite Warfare , as well as making a brief appearance in . Equipment includes items like Call of Duty: Modern Warfare 3 grenades, C4 and other explosive devices (or even items to prevent being killed by explosions) that give the user an advantage. Equipment in Black Ops takes up a separate "Equipment" slot unlike in Modern Warfare 2 as there is a separate 'Lethal' and 'Tactical' Grenade slot. It can also be picked up and re-positioned by the person who originally set it down in the first place
Also, with the April 2011 patch for
, the AIs in Call of Duty: Black Ops Combat Training can also use Equipment, such as Tactical Insertions and Camera Spikes.
Call of Duty 4: Modern Warfare
C4: A thrown remote detonation explosive. Claymore: A placeable proximity activated explosive mine.
Call of Duty: World at War
Call of Duty: Black Ops
Camera Spike: A placeable camera that allows the player to see anything in front of it.
C4: A thrown remote detonation explosive.
Tactical Insertion: A flare-like item that allows you to choose where to respawn next.
Jammer: A placeable device that jams the enemy radar and equipment when close to it..
Motion Sensor: A placeable device that gives out the enemy's general position Claymore: A placeable proximity activated explosive mine.
Bouncing Betty - A proximity activated explosive mine.
Spikemore: Shangri-La Exclusive Claymore variant. Shoots small punji stakes to impale a Zombie
P.E.S.: A suit/mask used to stay alive outside of Moon's bunkers. Cannot be Equipped at the same time as the Hacker. Hacker: Gives players the ability to hack multiple items in Moon. Cannot be Equipped at the same time as the P.E.S.
Call of Duty: Modern Warfare 3
The following are in
Call of Duty: Black Ops II
The following equipment items can be obtained via the
Access Kit in campaign:
Turbine: Provides power, allowing utilities requiring a source of power to be used.
Claymore: Explodes when a zombie walks near the front of it.
Zombie Shield: A shield that can bash zombies and protect from hits.
Turret: An RPD that shoots zombies without the player using it. Requires a source of power.
Electric Trap: A portable electric barrier that kills zombies in the same way as the Electro Shock Defenses. Requires a source of power.
Trample Steam: A catapult that flings away any player or zombie that steps on it, resets instantly after a zombie is flung and takes approximately 10 seconds after a player is flung, which leaves it vulnerable. Can be used to fling players across gaps.
Subsurface Resonator: A speaker system that uses sonic waves to kill or disorient zombies.
Head Chopper: A chainsaw-like implement that can attach to walls and floors, swings at players and zombies, will down a player without Juggernog in one hit, kills zombies instantly.
Maxis Drone: A quadrotor drone controlled by an AI Maxis, it can revive players and kill zombies. It is required for the Little Lost Girl Easter Egg.
Thrustodyne Aeronautics Model 23: Wonder weapon; also called Jet Gun. Required to complete Richtofen's side of the Tower of Babble Easter Egg. Time Bomb: Wonder weapon, turns back time to the round when it was thrown, points, purchases and kills reset as applicable.
Call of Duty: Infinite Warfare
Equipment Challenges (Patches/Calling Cards)
Darkbringer - Prevent 25 Tactical Insertions
Tactical Deletion - Kill 25 Players that spawn using Tactical Insertion
Grenade Kill: III (Final) - Kill X amount of enemies with Grenades
Plastered: III (Final) - Stick X amount of players with Semtex Grenades
Carnie: III (Final) - Kill X amount of players with Throwing Knifes
It's Personal! - Hurt an Enemy then finish them with a Throwing Knife
Did you see that? - Kill someone with a Throwing Knife while flashed or stunned
Claymore Shot: III (Final) - Kill X amount of enemies with Claymores
Jack-in-the-box: III (Final) - Kill an enemy within 5 seconds of tactically inserting X amount of times
Solid Steel: III (Final) - Survive X amount of explosions while using Blast Shield
C4 shot: III (Final) - Kill X amount of enemies using C4
The Resourceful - Kill an enemy by sticking a Semtex to an ally
Group Hug - Kill two or more enemies with a Semtex stuck to one of them
Equipment remains in Search and Destroy after a player's death. However, only the Claymore and Bouncing Betty will be effective, as all the others require a living player to function.