Call of Duty: Infinite Warfare[edit | edit source]
- "Full-auto energy firearm. A wide dispersion muzzle dampens recoil, providing highest accuracy in class."
- — In-game description
Campaign[edit | edit source]
Unlike the multiplayer variant, the Erad is equipped with an underbarrel shotgun by default, which often kills both SDF troopers and C6 units in two shots or less. When combined with the Retractable Shield, the two can be a devastating combo on even higher difficulties.
When all side missions are completed, the Erad unlocks the Splitter upgrade, which converts the primary firing pattern into a slow-firing, vertical spread shot. It also converts the shotgun mode to have the weapon fire in a horizontal pattern.
Multiplayer[edit | edit source]
The Erad is the first submachine gun available, being unlocked by default.
Variants[edit | edit source]
- "Beam energy firearm. An exotic design of unknown origin, some speculate it was a prototype for the Steel Dragon."
- — In-game description for the Erad - Cyclopean prototype
|Name||Rarity||Gun Perks||Cost (Salvage)||Notes|
|Scalpel||Rare||Head Rush, Everlast||500|
|Destiny||Legendary||Roll the Dice, Readiness||2000||Formerly exclusively unlocked via a supply drop.|
|Equinox||Legendary||Nuclear, High Rider||N/A||Unlocked via Days of Summer Week #1 Supply Drop|
|Cyclopean||Epic||Particle Beam, Focus||4000|
|Cerberus||Epic||Master Key, Stability||4000|
Zombies[edit | edit source]
The Erad can be bought as a wall gun in all maps, and in numerous locations in Zombies in Spaceland for 1250 points. It is available for customization at level 11. Damage is good for the early scenes and can get the player to the late teen scenes. The Erad's magazine appears as 20 rounds as opposed to 30 rounds (presumably for balancing reasons), and is generally a good weapon for dealing with crowds of zombies.
Its greatest weakness is its surprisingly rapid fire rate. Combined with the smaller magazine, it is easy to run out of ammo on a single round without having many kills. Because of this, the Erad should be fired in controlled bursts, and the player should aim for headshots to maximize the ammo given.
When upgraded via the Pack-a-Punch Machine, the Erad becomes the Extra Radical, gaining increased damage, a larger magazine, and more reserve ammo. When re-Pack-a-Punched, it becomes the Death's Calling Card , gaining even more damage and a even larger magazine.
Gallery[edit | edit source]
Call of Duty: Heroes[edit | edit source]
The Erad is used by ETH.3n.
Trivia[edit | edit source]
- This weapon is still referred to as "ERAD" in Zombies mode.
- The Erad has two different reflex sights in the campaign.
- The Mashimo logo can be hardly seen on the left side.
References[edit | edit source]