- "Use silenced sniper rifles and cunning to slip past the enemy patrols."
- — Spec Ops description
The Infinity Ward best time for Evasion is 43.65 seconds.
The map is scattered with enemy patrols. Killing them quickly and quietly avoids the attention of other patrols, but if they are alerted, nearby patrols attack the player and additional enemies spawn to do the same.
Stealth is very important in Evasion, as the enemy can quickly rush the player(s) once they are discovered. Dogs should take top priority since they can quickly sniff out the player and distract them long enough for the soldiers to come and overwhelm the player(s).
The enemies' layout is basically the same Contingency, though there are a few more groups of enemies, including two guards that are at the top of the slope who are blocking the way to the exfil point.
Unlike other Spec Ops, there are no weapons to select from, so players always start with a M14 EBR and USP .45. The pistol can be swapped, and it's recommended to do so if possible for a weapon with a grenadier attachment.
Players should avoid dealing with groups of four or more soldiers at a time unless they can use the M14 EBR; however, there is always a case where the player must take out three soldiers and a dog in order to proceed further. Fortunately, the M14 EBR fires fast enough that the player can neutralize all four hostiles at once. Try to aim for the head, or failing that, multiple shots to the torso to neutralize hostiles before they can alert their allies.
The enemy groups only spawn when the player moves close enough to their spawn locations. If the enemy becomes alerted to the player(s)' presence, it is best to fall back as rushing forward may risk alerting more newly spawned enemies. It's often best to restart if playing on Veteran and the cover is blown, as its very easily to be quickly overwhelmed. However, enemies on all difficulties have to move unusually close to start shooting at the player, so they're easy to pick off in places with a long line of sight.
|Found in level|
These weapons can be found with and without attachments.
- In co-op, when one of the players makes it to the end before the other and walks up to the fence, Price or MacTavish will alert the player that they've been spotted, even if there are no more enemies left.