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{{Game|bo}}
 
{{Game|bo}}
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*The multiplayer map [[Launch]] and the [[Zombies (mode)|Zombies]] map [[Ascension]] are based on this level.
 
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*At the beginning of the mission, when the two guards appear, if the player kills the other one while [[Woods]] is not in position, the other guard will be alerted, and the mission will fail.
 
 
*It is possible to walk around and stand in front of the first two guards without actually alerting them.
 
*It is possible to walk around and stand in front of the first two guards without actually alerting them.
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*If the player walks around and stand in front of either of the two guards and press the knife button, the player will automatically teleport behind the guard and do the regular knifing animation.
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* When the first rocket is launched, if the player does not knife the guard and look at it, the rocket will vanish after a short moment, but the fire and smoke emitted by the rocket's motors will still appear.
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*Upon close inspection, one can see that the melee knife used is the Karambit knife that was used to kill the guard in the beginning.
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* At the very end of the mission, at the end of the corridor, Weaver can be seen throwing up for an unknown reason.
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*The [[Karambit Knife]]Ā is used as the player's melee weapon throughout the level.
 
*In the communications building, it is possible to find a clock that says 9:35, a reference to [[Group 935]].
 
*In the communications building, it is possible to find a clock that says 9:35, a reference to [[Group 935]].
 
*The watch that Mason wears in this mission actually works.
 
*The watch that Mason wears in this mission actually works.
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*Weaver can also be seen climbing an invisible ladder near the rocket.
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*Weaver can be seen climbing an invisible ladder near the rocket.
 
*On the Wii version, the two Russian soldiers Woods and Mason made them a meet are wearing gas masks. [[File:Wii-Gas-Mask-Soldiers.jpg|thumb|The Gas Mask soldiers from the Wii version.]]
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*It is impossible to follow Bowman and Brooks after parting from them the second time.
 
*On the Wii version, the two Russian soldiers Woods and Mason meet are wearing gas masks. [[File:Wii-Gas-Mask-Soldiers.jpg|thumb|The Gas Mask soldiers from the Wii version.]]
 
 
**Also in the Wii version, when the rocket has taken off, if the player looks at the launch silo, it is possible to see that the bottom section of the rocket is still there.
 
**Also in the Wii version, when the rocket has taken off, if the player looks at the launch silo, it is possible to see that the bottom section of the rocket is still there.
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*When at the comms building's roof, if the player looks at the area where Woods picks up the crossbow, it will not be there until Woods picks it up.
 
 
*On the second story of the comms building the player can find an [[AK-47]] with [[Woodland]] camouflage on it.
 
*On the second story of the comms building the player can find an [[AK-47]] with [[Woodland]] camouflage on it.
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*When Woods encountered the two suspicious Russians after going into Russian uniform, he responds by saying, "''Ah, damn dogs... Yes... Yes''." in Russian
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*When Woods encounters the two suspicious Russians after going into Russian uniform, he responds by saying, "''Ah, damn dogs... Yes... Yes''." in Russian.
  +
*There are two context-sensitive, unique melee animations in this level. The first is upon entering the comms building; if the player runs up and melees the guard in front of him, Mason will grab his head and smash it into the equipment he is standing near. The other is on the roof, where if the player melees the first unaware sniper they see, Mason will push him over the rail.
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*If the player melees the first sniper on top of the comms building, the player will push the sniper off of the Comms Building.
 
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** When performing the second animation, Mason's first person model will shortly change to its first form, the Black Ops Scavenger first person model. When the animation is finished, Mason's first person model will revert to the Spetsnaz model.
 
*When the player attaches C4 to the wall in order to breach a control room, the C4 will float next to the wall.
 
*When the player attaches C4 to the wall in order to breach a control room, the C4 will float next to the wall.
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**If the player stands at least as far away from the C4 as Woods does, it will not explode when the detonator is clicked.
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*Just before the stairs leading up to the control room, one of the Spetsnaz attempting to defend it attacks the player and his allies with [[dual wield]]ed [[Makarov (weapon)|Makarovs]]. However, after he dies, if the player attempts to grab his weapons they will only receive one Makarov.
 
*If the player pushes the guard off the top of the Comms building, his body will disappear after the animation is completed.
 
*If the player pushes the guard off the top of the Comms building, his body will disappear after the animation is completed.
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[[File:Snake Executive Order BO.png|right|176px]]
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*The rocket can be blown up with the [[Crossbow]]'s explosive tips. It takes three explosive bolts to destroy it.
 
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*Interestingly enough, when Woods signals for the player to stop for the first time (near the start of the level, as the two are walking) it is possible to observe a fully animated diamondback rattlesnake hidden under a piece of metal.
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*When Woods signals for the player to stop for the first time it is possible to observe a fully animated diamondback rattlesnake hidden under a piece of metal.
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*While going down the zipline, Mason "cocks" the MP5K while holding it with one hand.
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*After Woods opens the door to the first building, the soldiers outside can be killed. The player can also find a reference model in the corner, doing different animations, but it will not try to shoot the player. Finally, the player can get out of the map by jumping on crates.
 
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*No matter what weapon the player had before using the zipline to breach the room where [[Weaver]] is, Mason will always have an [[MP5K]] and the [[Crossbow]].
 
 
*If one were to shoot the door instead of the window of the building Weaver is in with the crossbow, the player will zipline down nothing and into the window.
 
*If one were to shoot the door instead of the window of the building Weaver is in with the crossbow, the player will zipline down nothing and into the window.
 
*After the rocket is destroyed, if graphical content is reduced, the scientists will not be on fire, despite acting as if they were.
 
*After the rocket is destroyed, if graphical content is reduced, the scientists will not be on fire, despite acting as if they were.
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*AK-47s with [[Flora]] camouflage can be found in this level.
 
*AK-47s with [[Flora]] camouflage can be found in this level.
 
*In the lab room where the Russians jump behind the table, there are white books - one of which has the title 'Edward Richtofen DG-2 DG-3', [[Edward Richtofen]] being a reference to a playable character in the [[Zombies (mode)|Zombies]] mode, and DG-2 and DG-3 being references to [[Wunderwaffe DG-2]].
 
*In the lab room where the Russians jump behind the table, there are white books - one of which has the title 'Edward Richtofen DG-2 DG-3', [[Edward Richtofen]] being a reference to a playable character in the [[Zombies (mode)|Zombies]] mode, and DG-2 and DG-3 being references to [[Wunderwaffe DG-2]].
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*The two Russian soldiers [[Woods]] speaks with can be killed without any form of in-game penalty, but Woods will yell at the player for doing so.
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*The two Russian soldiers Woods speaks with can be killed without any form of in-game penalty, but Woods will yell at the player for doing so.
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*When the player gets to the part where they have to put the [[C4]] on the wall with the Graphic Content Filter on, Woods will say "Mason, blow a hole in that wall!" but the subtitles will read "Mason, blow a hole in that flippin' wall!"
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*When the player gets to the part where they have to put the [[C4]] on the wall with the Graphic Content Filter on, Woods will say "Mason, blow a hole in that fuckin' wall!" but the subtitles will read "Mason, blow a hole in that flippin' wall!"
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*When Bowman and Brooks take out the guards that were driving the jeep, they don't hide the bodies and simply left it out in the open.
 
 
*"Baikonur" is incorrectly spelled as "Baikonor" in the loading sequence for this level.
 
*"Baikonur" is incorrectly spelled as "Baikonor" in the loading sequence for this level.
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*On the Wii version, When the player throws the guard off the roof, they can look down and see the same guard standing on a staircase, seemingly unharmed.
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*On the Wii version, when the player throws the guard off the roof, they can look down and see the same guard standing on a staircase, seemingly unharmed.
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*It is possible to hit the guard in the window with the zipline crossbow, but he will not have any reaction.
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*It is possible to hit the guard in the window with the zipline crossbow, but he will not react.
 
*During the vehicle sequence with the explosive bolts, the Crossbow has no idle sway while ADS.
 
*During the vehicle sequence with the explosive bolts, the Crossbow has no idle sway while ADS.
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*On the Wii version, the rocket explosion is replaced with a white fuzzy screen that looks like static.
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*On the Wii version, the rocket explosion is replaced with a white, fuzzy screen that looks like static.
 
[[Category:Call of Duty: Black Ops Trivia]]
 
[[Category:Call of Duty: Black Ops Trivia]]

Revision as of 15:39, 26 January 2020

The subject of this article appeared in Call of Duty: Black Ops.
  • It is possible to walk around and stand in front of the first two guards without actually alerting them.
  • When the first rocket is launched, if the player does not knife the guard and look at it, the rocket will vanish after a short moment, but the fire and smoke emitted by the rocket's motors will still appear.
  • At the very end of the mission, at the end of the corridor, Weaver can be seen throwing up for an unknown reason.
  • The Karambit Knife is used as the player's melee weapon throughout the level.
  • In the communications building, it is possible to find a clock that says 9:35, a reference to Group 935.
  • The watch that Mason wears in this mission actually works.
  • Weaver can be seen climbing an invisible ladder near the rocket.
  • On the Wii version, the two Russian soldiers Woods and Mason made them a meet are wearing gas masks.
    Wii-Gas-Mask-Soldiers

    The Gas Mask soldiers from the Wii version.

    • Also in the Wii version, when the rocket has taken off, if the player looks at the launch silo, it is possible to see that the bottom section of the rocket is still there.
  • On the second story of the comms building the player can find an AK-47 with Woodland camouflage on it.
  • When Woods encounters the two suspicious Russians after going into Russian uniform, he responds by saying, "Ah, damn dogs... Yes... Yes." in Russian.
  • There are two context-sensitive, unique melee animations in this level. The first is upon entering the comms building; if the player runs up and melees the guard in front of him, Mason will grab his head and smash it into the equipment he is standing near. The other is on the roof, where if the player melees the first unaware sniper they see, Mason will push him over the rail.
    • When performing the second animation, Mason's first person model will shortly change to its first form, the Black Ops Scavenger first person model. When the animation is finished, Mason's first person model will revert to the Spetsnaz model.
  • When the player attaches C4 to the wall in order to breach a control room, the C4 will float next to the wall.
    • If the player stands at least as far away from the C4 as Woods does, it will not explode when the detonator is clicked.
  • Just before the stairs leading up to the control room, one of the Spetsnaz attempting to defend it attacks the player and his allies with dual wielded Makarovs. However, after he dies, if the player attempts to grab his weapons they will only receive one Makarov.
  • If the player pushes the guard off the top of the Comms building, his body will disappear after the animation is completed.
Snake Executive Order BO
  • When Woods signals for the player to stop for the first time it is possible to observe a fully animated diamondback rattlesnake hidden under a piece of metal.
  • While going down the zipline, Mason "cocks" the MP5K while holding it with one hand.
  • If one were to shoot the door instead of the window of the building Weaver is in with the crossbow, the player will zipline down nothing and into the window.
  • After the rocket is destroyed, if graphical content is reduced, the scientists will not be on fire, despite acting as if they were.
  • When disguised as Russians, if one looks at the truck drivers, their hands appear to be grabbing the steering wheel, though there is no wheel.
  • AK-47s with Flora camouflage can be found in this level.
  • In the lab room where the Russians jump behind the table, there are white books - one of which has the title 'Edward Richtofen DG-2 DG-3', Edward Richtofen being a reference to a playable character in the Zombies mode, and DG-2 and DG-3 being references to Wunderwaffe DG-2.
  • The two Russian soldiers Woods speaks with can be killed without any form of in-game penalty, but Woods will yell at the player for doing so.
  • When the player gets to the part where they have to put the C4 on the wall with the Graphic Content Filter on, Woods will say "Mason, blow a hole in that fuckin' wall!" but the subtitles will read "Mason, blow a hole in that flippin' wall!"
  • "Baikonur" is incorrectly spelled as "Baikonor" in the loading sequence for this level.
  • On the Wii version, when the player throws the guard off the roof, they can look down and see the same guard standing on a staircase, seemingly unharmed.
  • It is possible to hit the guard in the window with the zipline crossbow, but he will not react.
  • During the vehicle sequence with the explosive bolts, the Crossbow has no idle sway while ADS.
  • On the Wii version, the rocket explosion is replaced with a white, fuzzy screen that looks like static.