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The subject of this article appeared in Call of Duty: Black Ops.


  • The multiplayer map Launch and the Zombies map Ascension are based on this level.
  • Mason's Python is fully usable until the part where the Crossbow is equipped.
  • At the beginning of the mission, when the two guards appear, if the player kills the other one while Woods is not in position, the other guard will be alerted, and the mission will fail.
  • It is possible to walk around and stand in front of the first two guards without actually alerting them.
  • If the player walks around and stand in front of either of the two guards and presses the knife button, the player will automatically teleport behind the guard and do the regular knifing animation.
  • Upon close inspection, one can see that the melee knife used is the Karambit knife that was used to kill the guard in the beginning.
  • In the communications building, it is possible to find a clock that says 9:35, a reference to Group 935.
  • This mission takes place 5 days before John F. Kennedy's assassination.
  • The watch that Mason wears in this mission actually works.
  • Weaver can also be seen climbing an invisible ladder near the rocket.
  • It is impossible to follow Bowman and Brooks after parting from them the second time.
  • On the Wii version, the two Russian soldiers Woods and Mason meet are wearing gas masks.
    Wii-Gas-Mask-Soldiers

    The Gas Mask soldiers from the Wii version.

    • Also in the Wii version, when the rocket has taken off, if the player looks at the launch silo, it is possible to see that the bottom section of the rocket is still there.
  • When at the comms building's roof, if the player looks at the area where Woods picks up the crossbow, it will not be there until Woods picks it up.
  • On the second story of the comms building the player can find an AK-47 with Woodland camouflage on it.
  • When Woods encountered the two suspicious Russians after going into Russian uniform, he responds by saying, "Ah, damn dogs... Yes... Yes." in Russian.
  • There are two context-sensitive, unique melee animations in this level. The first is upon entering the comms building; if the player runs up and melees the guard in front of him, Mason will grab his head and smash it into the equipment he is standing near. The other is on the roof, where if the player melees the first unaware sniper they see, Mason will push him over the rail.
  • When the player attaches C4 to the wall in order to breach a control room, the C4 will float next to the wall.
    • If the player stands at least as far away from the C4 as Woods does, it will not explode when the detonator is clicked.
  • Just before the stairs leading up to the control room, one of the Spetsnaz attempting to defend it attacks the player and his allies with dual wielded Makarovs. However, after he dies, if the player attempts to grab his weapons they will only receive one Makarov.
  • If the player pushes the guard off the top of the Comms building, his body will disappear after the animation is completed.
Snake Executive Order BO
  • Interestingly enough, when Woods signals for the player to stop for the first time (near the start of the level, as the two are walking) it is possible to observe a fully animated diamondback rattlesnake hidden under a piece of metal.
  • After Woods opens the door to the first building, the soldiers outside can be killed. The player can also find a reference model in the corner, doing different animations, but it will not try to shoot the player. Finally, the player can get out of the map by jumping on crates.
  • No matter what weapon the player had before using the zipline to breach the room where Weaver is, Mason will always have an MP5K and the Crossbow.
    • Interestingly enough, when going down the zipline, Mason "cocks" the MP5K while holding it with one hand. This could be a developer oversight.
  • If one were to shoot the door instead of the window of the building Weaver is in with the crossbow, the player will zipline down nothing and into the window.
  • After the rocket is destroyed, if graphical content is reduced, the scientists will not be on fire, despite acting as if they were.
  • When disguised as Russians, if one looks at the truck drivers, their hands appear to be grabbing the steering wheel, though there is no wheel.
  • AK-47s with Flora camouflage can be found in this level.
  • In the lab room where the Russians jump behind the table, there are white books - one of which has the title 'Edward Richtofen DG-2 DG-3', Edward Richtofen being a reference to a playable character in the Zombies mode, and DG-2 and DG-3 being references to Wunderwaffe DG-2.
  • The two Russian soldiers Woods speaks with can be killed without any form of in-game penalty, but Woods will yell at the player for doing so.
  • When the player gets to the part where they have to put the C4 on the wall with the Graphic Content Filter on, Woods will say "Mason, blow a hole in that fuckin' wall!" but the subtitles will read "Mason, blow a hole in that flippin' wall!"
  • When Bowman and Brooks take out the guards that were driving the jeep, they don't hide the bodies, they simply leave them out in the open.
  • "Baikonur" is incorrectly spelled as "Baikonor" in the loading sequence for this level.
  • On the Wii version, When the player throws the guard off the roof, they can look down and see the same guard standing on a staircase, seemingly unharmed.
  • It is possible to hit the guard in the window with the zipline crossbow, but he will not have any reaction.
  • During the vehicle sequence with the explosive bolts, the Crossbow has no idle sway while ADS.
  • On the Wii version, the rocket explosion is replaced with a white fuzzy screen that looks like static.
  • This is the only level where the MP5K is seen, in contrast to its extensive presence in Modern Warfare 2.
  • The mission in the game is referred to as "Operation Flashpoint", possibly a reference to the groundbreaking first-/third-person shooter game of the same name, which is also set during the Cold War.
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