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'''[[Wikipedia:Magazine (firearms)|Extended Mags]]''' (shortened from "'''Extended Magazines'''") is an [[attachment]] available in every main game since ''[[Call of Duty: World at War]]'', as well as appearing in ''[[Call of Duty: Black Ops: Declassified]]'' and ''[[Call of Duty Online]]''. However, it was cut from ''[[Call of Duty: Modern Warfare Remastered]]''. It usually increases the magazine capacity of weapons by 33%-100%.
+
'''[[wikipedia:High-capacity magazine|Extended Mags]]''' (shortened from "'''Extended Magazines'''") is an [[attachment]] available in every main game since ''[[Call of Duty: World at War]]'', as well as appearing in ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Mobile]]''. However, it was cut from ''[[Call of Duty: Modern Warfare Remastered]]''. It usually increases the magazine capacity of weapons by 33%-100%.
   
 
==Call of Duty: World at War==
 
==Call of Duty: World at War==
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|level = Kill 40 enemy players with bullet penetration with [[FMJ]] (Primaries) <br> Kill 100 enemy players (Pistols) <br> Kill 150 enemy players (Machine Pistols) <br> Kill 400 enemy players (Shotguns)
 
|level = Kill 40 enemy players with bullet penetration with [[FMJ]] (Primaries) <br> Kill 100 enemy players (Pistols) <br> Kill 150 enemy players (Machine Pistols) <br> Kill 400 enemy players (Shotguns)
 
|name = Extended Mags}}
 
|name = Extended Mags}}
 
 
The Extended Magazines return in ''[[Call of Duty: Modern Warfare 2]]''. It is unlocked by getting 40 bullet penetration kills while using [[FMJ]] rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and [[shotguns]]. It is compatible with all weapons in the game except for the launchers, the [[.44 Magnum]], [[Desert Eagle]], [[Model 1887]], [[Ranger (weapon)|Ranger]], and the [[Riot Shield]].
 
The Extended Magazines return in ''[[Call of Duty: Modern Warfare 2]]''. It is unlocked by getting 40 bullet penetration kills while using [[FMJ]] rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and [[shotguns]]. It is compatible with all weapons in the game except for the launchers, the [[.44 Magnum]], [[Desert Eagle]], [[Model 1887]], [[Ranger (weapon)|Ranger]], and the [[Riot Shield]].
   
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|cost = 1000
 
|cost = 1000
 
|console = <tt>extclip</tt>}}
 
|console = <tt>extclip</tt>}}
 
The '''Extended Mag''' appears in ''[[Call of Duty: Black Ops]]'', and can be used on most weapons. This attachment is not to be confused with [[Dual Mags]], which is another attachment in ''Call of Duty: Black Ops'' that decreases reload time by taping two magazines together.
 
Extended Mags return in ''[[Call of Duty: Black Ops]]'', and can be used on most weapons. This attachment is not to be confused with [[Dual Mags]], which is another attachment in ''Call of Duty: Black Ops'' that decreases reload time by taping two magazines together.
 
   
 
===Campaign===
 
===Campaign===
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|level = Weapon Proficiency Level 10 (Machine Pistols and Pistols only) <br> Weapon Proficiency Level 15 (Sniper Rifles only) <br> Weapon Proficiency Level 24 (SMGs only) <br> Weapon Proficiency Level 25 (LMGs only) <br> Weapon Proficiency Level 26 (Assault Rifles and Shotguns only)
 
|level = Weapon Proficiency Level 10 (Machine Pistols and Pistols only) <br> Weapon Proficiency Level 15 (Sniper Rifles only) <br> Weapon Proficiency Level 24 (SMGs only) <br> Weapon Proficiency Level 25 (LMGs only) <br> Weapon Proficiency Level 26 (Assault Rifles and Shotguns only)
 
|name = Extended Mags}}
 
|name = Extended Mags}}
 
The Extended Mags return in ''[[Call of Duty: Modern Warfare 3]].'' It increases magazine capacity, and now in multiplayer it increases the reserve ammmo count as well, in the same way as the singleplayer mode of ''Black Ops''. It mostly increases magazine capacity by 50%.
 
The Extended Mags returns in ''[[Call of Duty: Modern Warfare 3]].'' It increases magazine capacity, and now in multiplayer it increases the reserve ammmo count as well, in the same way as the singleplayer mode of ''Black Ops''. It mostly increases magazine capacity by 50%.
 
   
 
It is unlocked at Weapon Proficiency Level 10 for [[Machine Pistols]] and certain [[Pistols]], Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.
 
It is unlocked at Weapon Proficiency Level 10 for [[Machine Pistols]] and certain [[Pistols]], Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.
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==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
 
{{Quote|More ammo in each clip.|[[Create-A-Class]] description.}}
 
{{Quote|More ammo in each clip.|[[Create-A-Class]] description.}}
 
 
{{infobox/weapon
 
{{infobox/weapon
 
|name=Extended Clip
 
|name=Extended Clip
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|used = All teams
 
|used = All teams
 
|level = Completing [[Celerium (mission)|Celerium]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Pistols) <br> · Weapon level 8 (Sniper Rifles and Shotguns) <br> · Weapon level 13 (SMGs and LMGs) <br> · Weapon level 15 (Assault Rifles)}}
 
|level = Completing [[Celerium (mission)|Celerium]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Pistols) <br> · Weapon level 8 (Sniper Rifles and Shotguns) <br> · Weapon level 13 (SMGs and LMGs) <br> · Weapon level 15 (Assault Rifles)}}
 
The attachment returns in ''[[Call of Duty: Black Ops II]]'' as the '''Extended Clip'''; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%.
 
Extended Mags returns in ''[[Call of Duty: Black Ops II]]'' as '''Extended Clip'''; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%.
 
   
 
It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.
 
It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.
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It is featured in the Preset Class Operative, paired with the [[Skorpion EVO]] and the [[Foregrip]].
 
It is featured in the Preset Class Operative, paired with the [[Skorpion EVO]] and the [[Foregrip]].
   
The Extended Clip attachment is now featured in the Zombies map [[Origins]], equipped on the [[AK74u]] and the [[B23R]] when obtained via the [[Mystery Box]]. Here the attachment increases the capacity by a higher amount than in the singleplayer and multiplayer modes. While the B23R's reserve ammo is also increased in the same way as in previous games (same number of magazines in reserve), the AK74u with Extended Clip has its own ammo count instead.
+
The Extended Clip attachment is now featured in the Zombies map [[Origins]], equipped on the [[AK74u]] and the [[B23R]] when obtained via the [[Mystery Box]]. Here the attachment increases the capacity by a higher amount than in the singleplayer and multiplayer modes. While the B23R's reserve ammo is also increased in the same way as in other game modes (same number of magazines in reserve), the AK74u with Extended Clip has its own ammo count instead.
   
 
{{/CoD9 Table}}
 
{{/CoD9 Table}}
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==Call of Duty: Black Ops: Declassified==
 
==Call of Duty: Black Ops: Declassified==
 
{{Quote|Extended magazines.|In-game description.}}
 
{{Quote|Extended magazines.|In-game description.}}
 
Extended Mags return in ''[[Call of Duty: Black Ops: Declassified]]''; it usually increases magazine capacity by 50%, and increases reserve ammunition as well.
 
Extended Mags returns in ''[[Call of Duty: Black Ops: Declassified]]''; it usually increases magazine capacity by 50%, and increases reserve ammunition as well.
 
   
 
{{/CoDBOD Table}}
 
{{/CoDBOD Table}}
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|name = Extended Mags
 
|name = Extended Mags
 
|image = [[File:Extended Mags menu icon CoDO.png]]}}
 
|image = [[File:Extended Mags menu icon CoDO.png]]}}
 
 
Extended Mags return in ''[[Call of Duty Online]]'', increasing magazine capacity by 50%, and reserve ammunition as well.
 
Extended Mags return in ''[[Call of Duty Online]]'', increasing magazine capacity by 50%, and reserve ammunition as well.
   
Uniquely to the [[G18|Glock18]], the attachment changes the magazine model and is labelled as "Drum Mag".
+
The visual model of the magazine only changes on a few weapons such as the [[Desert Eagle]], the [[G18|Glock 18]] and the [[FA1911]]. Additionally, the Glock 18's extended mag is labeled as "Drum Mag".
   
 
===Gallery===
 
===Gallery===
 
<gallery>
 
<gallery>
 
Hollow Points menu icon CoDO.png|Alternate menu icon for some weapons
 
Hollow Points menu icon CoDO.png|Alternate menu icon for some weapons
Drum Mag menu icon CoDO.png|Menu icon of the Glock18's Drum Mag
+
Drum Mag menu icon CoDO.png|Menu icon of the Glock 18's Drum Mag
G18 Drum Mag menu CoDO.png|The drum mag on the Glock18
+
Desert Eagle Extended Mag model CoDO.png|The extended mag on the Desert Eagle
  +
FA1911 Extended Mag model CoDO.png|The extended mag on the FA1911
  +
G18 Drum Mag model CoDO.png|The drum mag on the Glock 18
 
</gallery>
 
</gallery>
   
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|squadpoint = 3
 
|squadpoint = 3
 
|used = All teams}}
 
|used = All teams}}
 
 
{{Quote|50% more ammo in each magazine.|In-game description}}
 
{{Quote|50% more ammo in each magazine.|In-game description}}
   
 
Extended Mags return in ''[[Call of Duty: Ghosts]]'', available in multiplayer and [[Extinction]]. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the [[Bulldog]] and the [[Remington R5]], will find constant use of this attachment; and the popularity of it is easily reflected by the players.
 
Extended Mags return in ''[[Call of Duty: Ghosts]]'', available in multiplayer and [[Extinction]]. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the [[Bulldog]] and the [[Remington R5]], will find constant use of this attachment; and the popularity of it is easily reflected by the players.
  +
  +
===Extinction===
  +
The attachment appears in Extinction. Initially, Extended Mags is only an upgrade that can be acquired for pistols. The [[.44 Magnum]] can also acquire Extended Mags, despite it not being able to use the attachment in Multiplayer. Extended Mags operates as it does in Multiplayer, by increasing both the ammo capacity and max reserve ammo by fifty percent. The Master Scavenger armory upgrade allows for players to find Extended Mags as an item drop in [[Search Pile]]s, allowing for more than just the starting pistol to be equipped with Extended Mags. Due to the need for ammo that Extinction demands, Extended Mags is one of the most coveted items to find in a Search Pile, as it allows for more ammo to be carried, and it makes reloads much less frequent.
  +
  +
It should be noted that Extended Mags is completely incompatible with [[Rapid Fire]], and if a weapon equipped with Rapid Fire equips Extended Mags, Rapid Fire will be unequipped, and vice-versa.
   
 
{{/CoD10 Table}}
 
{{/CoD10 Table}}
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|name = Extended Mags
 
|name = Extended Mags
 
|image = [[File:Extended Mags menu icon AW.png]]}}
 
|image = [[File:Extended Mags menu icon AW.png]]}}
 
 
Extended Mags return in ''[[Call of Duty: Advanced Warfare]]'', available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition.
 
Extended Mags return in ''[[Call of Duty: Advanced Warfare]]'', available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition.
   
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===Multiplayer===
 
===Multiplayer===
Extended Mags are available for most weapons in multiplayer and [[Exo Survival]]. The attachment is integrated to the [[ASM1]] "Speakeasy" and "Royalty" supply drop variants and the [[M1911|1911]] "Hammer Bite".
+
Extended Mags are available for most weapons in multiplayer and [[Exo Survival]]. The attachment is integrated to the [[ASM1]] "Speakeasy" and "Royalty" supply drop variants,the [[M1911|1911]] "Hammer Bite" and the [[Repulsor (submachine gun)|Repulsor]] "Supersonic".
   
 
===Exo Zombies===
 
===Exo Zombies===
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|name = Extended Mag
 
|name = Extended Mag
 
|console = <tt>+extclip</tt>}}
 
|console = <tt>+extclip</tt>}}
 
 
Extended Mag returns in ''[[Call of Duty: Black Ops III]]''. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in ''[[Call of Duty: World at War]]'' and ''[[Call of Duty: Black Ops]]''.
 
Extended Mag returns in ''[[Call of Duty: Black Ops III]]''. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in ''[[Call of Duty: World at War]]'' and ''[[Call of Duty: Black Ops]]''.
   
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==Call of Duty: Infinite Warfare==
 
==Call of Duty: Infinite Warfare==
 
{{Infobox/weapon
 
{{Infobox/weapon
|image = [[File:Extended Mag Model IW.png|180px]]
+
|image = [[File:Extended Mag Model IW.png|300px]]
|level = Weapon level 2 ([[Reaver]], [[Rack-9]], [[SPAS-12|S-Ravage]])<br>Weapon level 4 ([[Kendall 44]], [[Hornet]])<br>Weapon level 5 ([[KBAR-32]], [[NV4]], [[ARX-160|OSA]])<br>Weapon level 6 ([[FHR-40]], [[Karma-45]], [[RPR Evo]], [[HVR]], [[UMP45|MacTav-45]])<br>Weapon level 8 ([[KBS Longbow]], [[Widowmaker (weapon)|Widowmaker]], [[DMR-1]], [[Intervention (weapon)|TF-141]], [[M1 Garand|M1]]), Weapon level 10 ([[Mauler]])
+
|level = Weapon level 2 (Shotguns, [[SPAS-12|S-Ravage]])<br>Weapon level 4 (Handguns, [[Hornet]])<br>Weapon level 5 (Assault Rifles, [[ARX-160|OSA]])<br>Weapon level 6 (SMGs, [[UMP45|MacTav-45]])<br>Weapon level 8 (Sniper Rifles, [[Intervention (weapon)|TF-141]], [[M1 Garand|M1]])<br>Weapon level 10 (LMGs)
|name = Extended Mag
+
|name = Extended Mag}}
 
{{Quote|Each magazine holds more ammo.|In-game description.}}
}}
 
{{Quote|Each clip holds more ammo.|In-game description.}}
 
   
 
Extended Mag returns in ''[[Call of Duty: Infinite Warfare]]''. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies.
 
Extended Mag returns in ''[[Call of Duty: Infinite Warfare]]''. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies.
   
 
One thing to note is that while the base [[Volk (weapon)|Volk]] assault rifle is an energy weapon, the ''Retro'' variant is ballistic, which means the latter accepts the extended mag attachment.
 
One thing to note is that while the base [[Volk (weapon)|Volk]] assault rifle is an energy weapon, the ''Retro'' variant is ballistic, which means the latter accepts the extended mag attachment.
  +
 
{{Clr}}
 
{{Clr}}
 
{{/CoD13 Table}}
 
{{/CoD13 Table}}
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==Call of Duty: Modern Warfare Remastered==
 
==Call of Duty: Modern Warfare Remastered==
 
{{Cut Content}}
 
{{Cut Content}}
 
 
{{infobox/weapon
 
{{infobox/weapon
 
|name = Extended Mags
 
|name = Extended Mags
 
|console = <tt>xmagmwr</tt>
 
|console = <tt>xmagmwr</tt>
 
}}
 
}}
 
 
Extended Mags was a planned attachment for ''Call of Duty: Modern Warfare Remastered''<ref>https://charlieintel.com/2017/01/11/rumor-hidden-content-new-attachments-dual-wield-pistols-found-mwr-files/</ref>, referenced with strings in the game files.
 
Extended Mags was a planned attachment for ''Call of Duty: Modern Warfare Remastered''<ref>https://charlieintel.com/2017/01/11/rumor-hidden-content-new-attachments-dual-wield-pistols-found-mwr-files/</ref>, referenced with strings in the game files.
  +
  +
==Call of Duty: WWII==
  +
{{Infobox/weapon
  +
|image = [[File:Extended Mag menu icon WWII.png]]
  +
|name = Extended Mag
  +
|used = All teams}}
  +
{{Quote|Increases your weapon's magazine size.|Description}}
  +
The Extended Mag attachment returns in ''Call of Duty: WWII''. It increases magazine capacity by 50%, except for some light machine guns, which either get a much higher increase or a lower one, depending on the weapon. Once again, the attachment increases reserve ammunition as well.
  +
  +
{{/CoD14 Table}}
  +
  +
===Gallery===
  +
<gallery>
  +
MG 15 Extended Mag WW2.png|The [[MG 15]] with an extended mag
  +
</gallery>
  +
  +
==Call of Duty: Black Ops 4==
  +
{{Quote|Increased ammo capacity.|Description}}
  +
The Extended Mags attachment makes a return in ''[[Call of Duty: Black Ops 4]]''. In multiplayer, the increase varies depending on the weapon, ranging from 25% to 66%. Only a limited number of weapons are compatible with this attachment in multiplayer, while some others can be fitted with [[Hybrid Mags]]. However, nearly all firearms can be equipped with Extended Mags in [[Blackout (Black Ops 4)|Blackout]], in which case the magazine capacity increase is around 50%.
  +
  +
{{/CoD15 Table}}
  +
  +
===Extended Mags II===
  +
A few weapons in multiplayer can have '''Extended Mags II''' paired with the original Extended Mags attachment, giving them a much larger magazine capacity.
  +
  +
{|class="collapsible autocollapse" cellspacing="1" cellpadding="1" border="1"
  +
!colspan="5"|''Black Ops 4'' - Ammo Per Magazine
  +
|-
  +
|Weapon
  +
|Class
  +
|Regular Magazine
  +
|With Extended Mags II
  +
|Percentage increase
  +
|-
  +
|[[Echohawk Dual Bore]]
  +
|Assault Rifle
  +
|style="text-align:center;"|44
  +
|style="text-align:center;"|74
  +
|style="text-align:center;"|68%
  +
|-
  +
|[[MicroMG 9mm]]
  +
|SMG
  +
|style="text-align:center;"|42
  +
|style="text-align:center;"|80
  +
|style="text-align:center;"|90%
  +
|-
  +
|[[Titan (Black Ops 4)|Titan]]
  +
|LMG
  +
|style="text-align:center;"|75
  +
|style="text-align:center;"|150
  +
|style="text-align:center;"|100%
  +
|-
  +
|[[SDM]]
  +
|Sniper Rifle
  +
|style="text-align:center;"|12
  +
|style="text-align:center;"|20
  +
|style="text-align:center;"|66%
  +
|-
  +
|[[RK 7 Garrison]]
  +
|Pistol
  +
|style="text-align:center;"|15
  +
|style="text-align:center;"|36
  +
|style="text-align:center;"|140%
  +
|-
  +
|[[SG12]]
  +
|Shotgun
  +
|style="text-align:center;"|6
  +
|style="text-align:center;"|14
  +
|style="text-align:center;"|133%
 
|}
  +
  +
==Call of Duty: Mobile==
  +
The Extended Mag returns in ''[[Call of Duty: Mobile]]''.
  +
{{/CoDMobile Table}}
   
 
==Trivia==
 
==Trivia==
 
===General===
 
===General===
*In ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty:Black Ops|Black Ops]]'' and ''[[Call of Duty: Black Ops III|Black Ops III]]'', using the attachment will make the physical magazine on the weapon larger, and change the reload animation as well.
+
*In ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'', ''[[Black Ops III]]'', ''[[Call of Duty: WWII|WWII]]'' and ''[[Black Ops 4]]'', using the attachment will make the physical magazine on the weapon larger, and change the reload animation as well.
*In ''[[Modern Warfare 3]]'', ''[[Black Ops: Declassified]]'', ''[[Call of Duty Online|Online]]'', ''[[Call of Duty: Ghosts|Ghosts]]'' and ''[[Advanced Warfare]]'', odd-number magazine sizes are increased by slightly less than 50%, but the maximum ammunition is still increased by 50%, provided that it's an even number by default.
+
*In ''[[Modern Warfare 3]]'', ''[[Black Ops: Declassified]]'', ''[[Call of Duty Online|Online]]'', ''[[Call of Duty: Ghosts|Ghosts]]'', ''[[Advanced Warfare]]'' and ''[[Infinite Warfare]]'', odd-number magazine sizes are increased by slightly less than 50%, but the maximum ammunition is still increased by 50%, provided that it's an even number by default.
   
 
===Call of Duty: Modern Warfare 2===
 
===Call of Duty: Modern Warfare 2===
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===Call of Duty: Black Ops===
 
===Call of Duty: Black Ops===
 
*Strangely, the [[Elite]] icon for Extended Mags in ''Black Ops'' displays a regular [[AK-47]] magazine, not an extended magazine.
 
*Strangely, the [[Elite]] icon for Extended Mags in ''Black Ops'' displays a regular [[AK-47]] magazine, not an extended magazine.
  +
*The extended mags for the AK-47 and [[AK-74U]] have the Bulgarian Kazanlak Arsenal "Circle 10" logo on it.
   
 
===Call of Duty: Black Ops II===
 
===Call of Duty: Black Ops II===
 
*The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines.
 
*The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines.
  +
*The Create-a-Class icon uses the magazine of the [[M8A1]].
  +
  +
===Call of Duty: Infinite Warfare===
  +
*The attachment's in-game description initially referred to itself as a clip, but was later changed to magazine.
   
 
==References==
 
==References==
 
<references/>
 
<references/>
   
{{CoD4 Weapons}}
 
 
{{CoD5 Weapons}}
 
{{CoD5 Weapons}}
 
{{CoD6 Weapons}}
 
{{CoD6 Weapons}}
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{{CoD12 Weapons}}
 
{{CoD12 Weapons}}
 
{{CoD13 Weapons}}
 
{{CoD13 Weapons}}
  +
{{CoD4 and MWR Weapons}}
 
{{CoD14 Weapons}}
 
{{CoD14 Weapons}}
 
{{CoD15 Weapons}}
  +
{{CoDMobile Weapons}}
 
[[Category:Call of Duty: Modern Warfare 2 Attachments]]
 
[[Category:Call of Duty: Modern Warfare 2 Attachments]]
 
[[Category:Call of Duty: World at War Attachments]]
 
[[Category:Call of Duty: World at War Attachments]]
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[[Category:Call of Duty: Infinite Warfare Attachments]]
 
[[Category:Call of Duty: Infinite Warfare Attachments]]
 
[[Category:Call of Duty: Modern Warfare Remastered Cut Attachments]]
 
[[Category:Call of Duty: Modern Warfare Remastered Cut Attachments]]
  +
[[Category:Call of Duty: WWII Attachments]]
  +
[[Category:Call of Duty: Black Ops 4 Attachments]]
  +
[[Category:Call of Duty: Mobile Attachments]]

Revision as of 04:53, 13 May 2020

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Mobile


Extended Mags (shortened from "Extended Magazines") is an attachment available in every main game since Call of Duty: World at War, as well as appearing in Call of Duty: Black Ops: Declassified, Call of Duty Online and Call of Duty: Mobile. However, it was cut from Call of Duty: Modern Warfare Remastered. It usually increases the magazine capacity of weapons by 33%-100%.

Call of Duty: World at War

The Extended Magazine is an attachment available for all submachine guns and the M1A1 Carbine in Call of Duty: World at War multiplayer. The attachment doubles the magazine capacity of a given weapon.

Variants

There are five weapons which accept Extended Magazines; however, there are different variants of the attachment.

Round Drum

The Round Drum is available for the Thompson and the PPSh-41. It is unlocked after the Marksman III challenge for the Thompson and after the Marksman II challenge for the PPSh. It is the PPSh-41's most common attachment; its high rate of fire means the smaller magazines need frequent reloading; and also, the attachment is unlocked at the Marksman II challenge as opposed to the Marksman III challenge, meaning it is easier to unlock.

Box Magazine

The Box Magazine is available for the M1A1 Carbine and Type 100.

Dual Magazines

The MP40's Extended Magazines attachment is called Dual Magazines. It is by far the most-commonly used attachment on the weapon, as it allows constant firing for roughly eight to nine seconds.

The attachment is titled "Dual Magazines" but it just adds the ability to use two magazines as one, therefore doubling capacity from 32 to 64 bullets.

World at War - Ammo Per Magazine
Weapon Regular Magazine With Extended Mags Percentage increase
M1A1 Carbine 15 30 100%
Thompson 20 40
Type 100 30 60
MP40 32 64
PPSh-41 35 70

Gallery

Call of Duty: Modern Warfare 2

The Extended Magazines return in Call of Duty: Modern Warfare 2. It is unlocked by getting 40 bullet penetration kills while using FMJ rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and shotguns. It is compatible with all weapons in the game except for the launchers, the .44 Magnum, Desert Eagle, Model 1887, Ranger, and the Riot Shield.

The increase in magazine size that is given depends on the gun. Generally, it increases magazine size by 50%, but with some weapons it can increase magazine size by a greater amount. The attachment does not increase starting ammo capacity unless paired with Scavenger Pro. Light machine guns benefit greatly from the extended magazine as their already large magazine is doubled, and combined with their high penetration allows the player to sustain good suppressive fire. Extended Mags is less useful with assault rifles or SMGs, because most players tend to reload after each kill anyway, though it can be useful if the player does a lot of spraying. The P90 becomes akin to a light machine gun with Extended Magazines due to its already large 50 round magazine being turned into a 75 round magazine, which allows the user to hold down choke-points, but has a much quicker reload than the LMGs. While using Extended Magazines on the P90, a player can sprint for a longer period than normal (patched on PS3/X360, still possible on PC). This allows users to equip another first tier perk instead of Marathon like Sleight of Hand or Bling. The P90 is the only weapon which gains this advantage. The AA-12 in particular has a very small magazine by default, so Extended Mags is an extremely popular attachment for it, especially due to the fact that it doubles the capacity to 16 shells.

Modern Warfare 2 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
SCAR-H 20 30 50%
FAL
M4A1 30 45
FAMAS
TAR-21
M16A4
ACR
F2000
AK-47
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP5K 30 45 50%
Vector
UMP45 32 48
Mini-Uzi
P90 50 75
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 200 100%
RPD
MG4
M240
AUG HBAR 42 63 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Barrett .50cal 10 15 50%
M21 EBR
Intervention 5 10 100%
WA2000 6 12
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
PP2000 20 30 50%
M93 Raffica
G18 33 50 52%
TMP 15 25 67%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SPAS-12 8 16 100%
AA-12
Striker 12 18 50%
M1014 4 6
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
M9 15 25 67%

Call of Duty: Black Ops

The Extended Mag appears in Call of Duty: Black Ops, and can be used on most weapons. This attachment is not to be confused with Dual Mags, which is another attachment in Call of Duty: Black Ops that decreases reload time by taping two magazines together.

Campaign

In singleplayer mode, the attachment increases the maximum ammunition count, by having in reserve the same number of extended magazines as the standard magazines. For example, the standard M16 has 660 rounds in reserve (22 magazines of 30 rounds), while the one with Extended Mags has 990 rounds (22 magazines of 45 rounds). Extended Mags in campaign can be found on the M16, M14, Galil, AK47, Commando, Skorpion, MAC11, AK74u, Uzi, PM63, Kiparis, HK21, RPK and M60, and are always used on the MP5K and the Stoner63.

Multiplayer

The multiplayer iteration of Extended Mags doesn't increase maximum ammunition, except on the Wii version. Unlike in Call of Duty: Modern Warfare 2, the magazine model changes when Extended Mags are used, just like in Call of Duty: World at War. A notable example of this are the HK21 and RPK, where they will be given drum magazines and be called "HK21 Drum Mag" or "RPK Drum Mag." The M60 is also given the name "M60 Big Ammo." Other weapons will be shown using longer magazines. The exception to this are the M14 and the M60, which do not use a different magazine model.

Interestingly, if Extended Mags is equipped on the AK47 or the AK74u, their magazine model becomes the one regularly used by the RPK: a large, rust-colored Bakelite plastic magazine, though they get 45 rounds instead of the RPK's 40-round capacity.

Due to balancing purposes, a weapon cannot accept Extended Mags and Dual Mags at the same time by using Warlord. Rapid Fire cannot be paired with Extended Mags or Dual Mags either.

Gallery

Black Ops - Ammo Per Magazine
Handguns
Weapon Regular Magazine Extended Mags Percentage increase
M1911 7 14 100%
Makarov 8 12 50%
CZ75 12 18
Assault Rifles
Weapon Regular Magazine Extended Mags Percentage increase
M16 30 45 50%
Enfield
Famas
AUG
AK47
Commando
M14 20 30
FN FAL
Galil 35 50 43%
Submachine Guns
Weapon Regular Magazine Extended Mags Percentage increase
Skorpion 20 30 50%
MAC11
PM-63
Kiparis
MP5K 30 45
AK74u
Spectre
Uzi 32 48
Light machine guns
Weapon Regular Magazine Extended Mags Percentage increase
M60 100 200 100%
Stoner63 30 60
HK21 60 (80 in SP) 100% (167% in SP)
RPK 40 80 (75 in SP) 100% (88% in SP)
Sniper Rifles
Weapon Regular Magazine Extended Mags Percentage increase
L96A1 5 10 100%
PSG1
WA2000 6 12
Dragunov 10 15 50%

Call of Duty: Modern Warfare 3

The Extended Mags return in Call of Duty: Modern Warfare 3. It increases magazine capacity, and now in multiplayer it increases the reserve ammmo count as well, in the same way as the singleplayer mode of Black Ops. It mostly increases magazine capacity by 50%.

It is unlocked at Weapon Proficiency Level 10 for Machine Pistols and certain Pistols, Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.

Extended Mags also briefly appear in Special Ops mission mode, being used on the starting M4A1 in Smack Town and the SCAR-L in Light 'Em Up. In these appearances however, the reserve ammo count is not increased, and the HUD doesn't mention this attachment.

Prior to the January 25th update, there existed a bug for Extended Mags that when equipped on a Shotgun, the weapon would shoot 50% more pellets per shot, effectively increasing damage and consistency in addition to the standard effects of the attachment. When the Extended Mags attachment was combined with the shotgun-exclusive Damage Proficiency, it would produce a staggering 210% increase in the damage output of the base version. It has now been patched.

It is most useful for weapons that have low ammo capacities since it increases magazine size as well as starting ammunition. This can give a player the option to choose a different tier 1 perk. As with this attachment, an average player will usually have enough ammo to last their life without Scavenger.

As well, weapons that are less diverse, such as an SMG, Shotgun or a Sniper rifle, are quite often seen with Extended Mags in use. Weapons that have many attachment options, such as an Assault Rifle, or weapons such as an LMG that already have huge magazines, see much less use of this attachment, because many players will find that something such as an optical attachment, an underbarrel weapon, etc. will be of more use.

Modern Warfare 3 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M4A1 30 45 50%
M16A4
SCAR-L
CM901
Type 95
G36C
ACR 6.8
AK-47
MK14 20 30
FAD 40 60
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
UMP45 32 48 50%
PM-9
MP5 30 45
PP90M1 36 54
MP7 40 60
P90 50 75
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 150 50%
MG36
PKP Pecheneg
MK46
M60E4
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
L118A 5 7 40%
AS50
MSR
Barrett .50cal 10 15 50%
Dragunov
RSASS 20 30
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Skorpion 20 30 50%
G18
MP9 32 48
FMG9 36 54
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SPAS-12 8 12 50%
AA-12
KSG 12 12 18
Striker
USAS 12 6 9
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
P99
Five Seven 16 24

Gallery

Call of Duty: Black Ops II

"More ammo in each clip."
Create-A-Class description.

The attachment returns in Call of Duty: Black Ops II as the Extended Clip; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%.

It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.

It is featured in the Preset Class Operative, paired with the Skorpion EVO and the Foregrip.

The Extended Clip attachment is now featured in the Zombies map Origins, equipped on the AK74u and the B23R when obtained via the Mystery Box. Here the attachment increases the capacity by a higher amount than in the singleplayer and multiplayer modes. While the B23R's reserve ammo is also increased in the same way as in other game modes (same number of magazines in reserve), the AK74u with Extended Clip has its own ammo count instead.

Black Ops ll - Ammo Per Magazine
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
Chicom CQB 36 48 33%
Vector K10
MSMC 30 40
Peacekeeper
MP5 (SP)
AK74u (SP / ZM) 30
(20 in Zombies,
40 when upgraded)
40
(30 in Zombies,
50 when upgraded)
33%
(50% in Zombies,
25% when upgraded)
Uzi (SP) 32 43 34%
Skorpion EVO 42 (43 in SP) 31% (34% in SP)
MP7 40 54 35%
PDW-57 50 65 (67 in SP) 30% (34% in SP)
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
AN-94 30 40 33%
M27
Type 25
MTAR
SCAR-H
Colt M16A1 (SP)
AK47 (SP)
SWAT-556 39 (40 in SP) 30% (33% in SP)
FAL (SP) 20 27 35%
SMR 26 (27 in SP) 30% (35% in SP)
FAL OSW 25 34 36%
Galil (SP) 35 47 34%
M8A1 32 42 (43 in SP) 31% (34% in SP)
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Remington 870 MCS 8 11 38%
SPAS-12 (SP)
M1216 16 20 25%
KSG 14 43%
S12 10 14 40%
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
LSAT 100 135 35%
Mk 48
M60 (SP)
RPD (SP)
QBB LSW 75 100 (101 in SP) 33% (35% in SP)
HAMR
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Barrett M82A1 (SP) 10 14 40%
Dragunov (SP)
DSR 50 5 7
XPR-50 8 11 38%
Ballista 7 10 43%
SVU-AS 12 16 (17 in SP) 33% (42% in SP)
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
Tac-45 10 13 30%
Browning HP (SP)
Five-seven 20 26 (27 in SP) 30% (35% in SP)
KAP-40 15 20 33%
B23R 15
(20 when upgraded
in Zombies)
21
(24 in Zombies,
30 when upgraded)
40%
(60% in Zombies,
50% when upgraded)
M1911 (SP) 7 9 29%
Makarov (SP) 8 11 38%

Call of Duty: Black Ops: Declassified

"Extended magazines."
— In-game description.

Extended Mags return in Call of Duty: Black Ops: Declassified; it usually increases magazine capacity by 50%, and increases reserve ammunition as well.

Black Ops: Declassified - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine Extended Mags Percentage increase
Carbine 30 45 50%
M16
AK-47
Famas
M14 20 30
Galil 35 52 49%
Submachine Guns
Weapon Regular Magazine Extended Mags Percentage increase
MP5K 30 45 50%
AK74u
Uzi 32 48
PP-90M1 36 54
Shotguns
Weapon Regular Magazine Extended Mags Percentage increase
Stakeout 4 6 50%
SPAS-12 8 12
Striker 12 18
Light Machine Guns
Weapon Regular Magazine Extended Mags Percentage increase
RPK 45 67 49%
M60 100 150 50%
Stoner63 30 45
Sniper Rifles
Weapon Regular Magazine Extended Mags Percentage increase
Dragunov 10 15 50%
L96A1 5 7 40%
Handguns
Weapon Regular Magazine Extended Mags Percentage increase
ASP 7 10 43%
Skorpion 20 30 50%
CZ75 12 18
MAC11 16 24

Call of Duty Online

Extended Mags return in Call of Duty Online, increasing magazine capacity by 50%, and reserve ammunition as well.

The visual model of the magazine only changes on a few weapons such as the Desert Eagle, the Glock 18 and the FA1911. Additionally, the Glock 18's extended mag is labeled as "Drum Mag".

Gallery

Online - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M1 Garand 16 24 50%
FA7.62-L 20 30
MR23
AAC 30 45
AK-47
AK117
AN94
Fate
Hallucination
Justice
G37H
M4A1
M4A1 Tech
M16A4
Tavor-21
SPBC
Death 30 (AR mode)
6 (shotgun mode)
45 (AR mode)
9 (shotgun mode)
Mandate 30 (AR mode)
10 (shotgun mode)
45 (AR mode)
15 (shotgun mode)
Chaos 30 (AR mode)
90 (LMG mode)
45 (AR mode)
135 (LMG mode)
BPR2000 32 48
BPR2000 Tech
Type 95
Type 97
FAMAS 36 54
Remington A.C.R.
Doom 30 (AR mode)
5 (sniper mode)
45 (AR mode)
7 (sniper mode)
50% (AR mode)
40% (sniper mode)
AKBP 35 52 48.5%
MK17-CQC
MK14 25 37 48%
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
AKS-74U 30 45 50%
SMG5
SMG5SD
Vz.61 Skorpion
Judgment 32 48
Mini-Uzi
Vector 36 54
UMG 40 60
Apocalypse 40 (SMG mode)
8 (sniper mode)
60 (SMG mode)
12 (sniper mode)
Vepr 42 63
Titan 42 (SMG mode)
84 (LMG mode)
63 (SMG mode)
126 (LMG mode)
PDW90 50 75
Thompson 50
49 (Warfare Classic)
75
73 (Warfare Classic)
50%
48% (Warfare Classic)
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
Gaia's Arm 100 150 50%
M260B
MAG43
PKP Pecheneg
RPD
M4LMG 75 112 49%
SA80-LSW
Steyr AUG-H
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M21 EBR 12 18 50%
Type85 Evolution 8 12
Walther 2000 6 9
Arctic .50 BMG 7 10 42%
Remington MSR
CheyTac M200 5 7 40%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Freedom 6 9 50%
Atchisson AA-12 8 12
Franchi-12
Benelli M1014 10 15
GPAS-12
Striker 12 18
Winchester M1887 7 10 42%
CSG-12 5 7 40%
Machine Pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Glock 18 24 36 50%
Beretta M93R 15 22 46%
FA1911
Steyr TMP
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USPT.45 10 15 50%
MK1911 20 30
Beretta M9 15 22 46%
Desert Eagle 7 10 42%

Call of Duty: Ghosts

"50% more ammo in each magazine."
— In-game description


Extended Mags return in Call of Duty: Ghosts, available in multiplayer and Extinction. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the Bulldog and the Remington R5, will find constant use of this attachment; and the popularity of it is easily reflected by the players.

Extinction

The attachment appears in Extinction. Initially, Extended Mags is only an upgrade that can be acquired for pistols. The .44 Magnum can also acquire Extended Mags, despite it not being able to use the attachment in Multiplayer. Extended Mags operates as it does in Multiplayer, by increasing both the ammo capacity and max reserve ammo by fifty percent. The Master Scavenger armory upgrade allows for players to find Extended Mags as an item drop in Search Piles, allowing for more than just the starting pistol to be equipped with Extended Mags. Due to the need for ammo that Extinction demands, Extended Mags is one of the most coveted items to find in a Search Pile, as it allows for more ammo to be carried, and it makes reloads much less frequent.

It should be noted that Extended Mags is completely incompatible with Rapid Fire, and if a weapon equipped with Rapid Fire equips Extended Mags, Rapid Fire will be unequipped, and vice-versa.

Ghosts - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
SA-805 30 45 50%
MSBS
Honey Badger
ARX-160
AK-12 30 (40 in Extinction) 45 (60 Extinction)
Maverick
Remington R5 24 (40 Extinction) 36 (60 Extinction)
SC-2010 30 (24 Extinction) 45 (36 Extinction)
FAD 42 63
Submachine guns
Weapon Regular Magazine With Extended Mags Percentage increase
Vector CRB 32 (30 Extinction) 48 (45 Extinction) 50%
K7
Ripper 32 48
CBJ-MS 34 (32 Extinction) 51 (48 Extinction)
Vepr 42 (32 Extinction) 63 (48 Extinction)
MTAR-X 38 (40 Extinction) 57 (60 Extinction)
Bizon 36 54
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
Ameli 100 150 50%
M27-IAR
LSAT
Chain SAW 80 (100 Extinction) 120 (150 Extinction)
Marksman rifles
Weapon Regular Magazine With Extended Mags Percentage increase
MK14 EBR 18 (21 Extinction) 27 (31 Extinction) 50% (48% Extinction)
IA-2
SVU
MR-28 24 (8 Extinction) 36 (12 Extinction) 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Lynx 8 12 50%
Maverick-A2
VKS 10 15
USR 6 (8 Extinction) 9 (12 Extinction)
L115 5 (8 Extinction) 7 (12 Extinction) 40% (50% Extinction)
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Bulldog 6 9 50%
Tac 12 10 15
MTS-255 5 7 (in Extinction only) 40% (in Extinction only)
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
PDW 12 (20 Gold variant) 18 (30 Gold variant) 50%
M9A1 12 (18 Extinction) 18 (27 Extinction)
P226 14 (12 Extinction) 21 (18 Extinction)
.44 Magnum 6 9 (in Extinction only)
MP-443 Grach 10 (15 Extinction) 15 (22 Extinction) 50% (47% Extinction)

Call of Duty: Advanced Warfare

Extended Mags return in Call of Duty: Advanced Warfare, available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition.

Campaign

In campaign mode, the attachment is used in the missions "Captured" and "Terminus", and is available on the Atlas 45, the SN6 and the AMR9. Due to Mitchell's disabled prosthetic left arm in these two missions, reserve ammunition cannot be carried for any weapon, which much be swapped for another one once emptied.

Multiplayer

Extended Mags are available for most weapons in multiplayer and Exo Survival. The attachment is integrated to the ASM1 "Speakeasy" and "Royalty" supply drop variants,the 1911 "Hammer Bite" and the Repulsor "Supersonic".

Exo Zombies

In Exo Zombies, Extended Mags are obtained for some weapons after upgrading them to Mk 10. The attachment is available to the Atlas 45, PDW, Tac-19, S-12, Bulldog, CEL-3 Cauterizer, SN6, SAC3, AMR9, Lynx, KL03-Trident, MK14, AE4 and M1 Irons; the latter two not being able to equip this attachment in multiplayer.

Gallery

While Extended Mags normally doesn't change the appearance of the weapons, the ASM1 Speakeasy and Royalty variants (which have this attachment integrated) have a drum magazine rather than the standard box magazine.

Advanced Warfare - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
ARX-160 45 67 49%
AK12 30 45 50%
HBRa3
STG44
AK47
M16
MK14 20 30
Bal-27 32 48
IMR 36 54
AE4 (Exo Zombies version) 70 105
Submachine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP11 32 48 50%
SAC3
MP40
Sten
SN6 32 (30 in Exo Zombies) 48 (45 in Exo Zombies)
KF5 40 60
ASM1 35 52 49%
AMR9
Repulsor
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Lynx 8 12 50%
Atlas 20mm 4 6
SVO 10 15
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
Tac-19 6 9 50%
Bulldog 6 (4 in Exo Zombies) 9 (6 in Exo Zombies)
S-12 8 (10 in Exo Zombies) 12 (15 in Exo Zombies)
CEL-3 Cauterizer 16 24
Heavy weapons
Weapon Regular Magazine With Extended Mags Percentage increase
Pytaek 100 150 50%
Ameli
XMG 150 225
Ohm 40 60
Pistols
Weapon Regular Magazine With Extended Mags Percentage increase
Atlas 45 10 15 50%
MP443 Grach 12 18
PDW 15 (28 in Exo Zombies) 22 (42 in Exo Zombies) 47% (50% in Exo Zombies)
1911 7 10 43%
Special
Weapon Regular Magazine With Extended Mags Percentage increase
M1 Irons (Exo Zombies version) 6 9 50%
KL03-Trident (Exo Zombies) 5 7 40%
Supply Drop variants
Weapon Variant Regular Magazine With Extended Mags Percentage increase
Bal-27 SPR 35 52 49%
MK14 Deluxe 22 33 50%
AK12 R.I.P.
Feeder 33 49 48%
Competition 26 39 50%
HBRa3 Raider
IMR Thunder Tusk 28 42
KF5 Endless 30 45 50%
SN6 Hammer 28 42
SAC3 Crime and Punishment
Misery & Company
S
Repulsor Deadstrike
Lynx Flared 7 10 43%
Atlas 20mm Snapper 5 7 40%
Presto 3 4 33%
Carnage
Tac-19 Sledgehammer 7 10 43%
Royalty
Jab 4 6 50%
Bulldog Berserker
S-12 Whirlwind 10 15
Compliant
XMG Beer & Pretzels 132 198 50%
Ohm Revamp 30 45
Restless
Royalty
Unending 60 90
Ameli Subverter 50 75
Chicanery
Royalty
Whale Horn 150 225
Pytaek Loophole
Hasty 125 187
Exploit 75 112 49%
Royalty
PDW Crusher 16 24 50%
Royalty

Call of Duty: Black Ops III

Extended Mag returns in Call of Duty: Black Ops III. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in Call of Duty: World at War and Call of Duty: Black Ops.

In Zombies, upgrading most weapons via the Pack-a-Punch machine grants them the Extended Mag attachment, as evidenced by the changed magazine models and reloading animations. It increases magazine capacity by a higher amount than in other modes, but doesn't always increase reserve ammunition.

Black Ops III - Ammo Per Magazine
Submachine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Kuda 30 42 40%
Vesper
Razorback
AK-74u
XMC
VMP 40 56
Pharo
Weevil 50 70
DIY 11 Renovator 25 35
HLX 4 36 50 39%
HG 40 32 45 41%
Sten
PPSh 35 71 103%
Assault Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
Sheiva 20 28 40%
M14
KN-44 30 42
XR-2
HVK-30
ICR-1
Man-O-War
FFAR
M16
M8A7 32 44 38%
Peacekeeper MK2 45 41%
LV8 Basilisk 34 48
Galil 35 50 43%
MX Garand 8 12 50%
KVK 99m 30 45
Shotguns
Weapon Regular Magazine With Extended Mag Percentage increase
205 Brecci 12 17 42%
Argus 10 14 40%
Haymaker 12 16 22 38%
KRM-262 8 11
Banshii 6 8 33%
Light Machine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Dingo 80 112 40%
BRM 75 105
48 Dredge 60 84
Gorgon 40 56
RPK 40 65 63%
Sniper Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
Drakon 20 28 40%
P-06 15 21
Locus 10 14
Dragoon 5 7
XPR-50 8 11 38%
SVG-100 6 8 33%
RSA Interdiction
DBSR-50
Pistols
Weapon Regular Magazine With Extended Mag Percentage increase
MR6 20 28 40%
L-CAR 9
RK5 15 21
Rift E9 12 16 33%
1911 7 14 100%
When Pack-a-Punching in Zombies
Weapon Regular Magazine With Extended Mag Percentage increase
Kuda 30 50 67%
Vesper 60 100%
Razorback
HG 40 32 64
Weevil 50 100
Pharo 40 60 50%
Man-O-War 30 40 33%
ICR-1 45 50%
KN-44 50 67%
HVK-30 60 100%
FFAR 90 200%
Sheiva 10 30
MX Garand 8 30 275%
M8A7 32 48 50%
Peacekeeper MK2 64 100%
Banshii 6 12 100%
KRM-262 8 16
205 Brecci 12 24
Haymaker 12 16 25 56%
Argus 10 32 220%
BRM 75 100 33%
48 Dredge 90 120
Dingo 80 50%
Gorgon 50 100 100%
Locus 10 25 150%
SVG-100 6 10 67%
L-CAR 9 20 40 100%
RK5 15 30
Rift E9 12 68 467%

Gallery

Call of Duty: Infinite Warfare

"Each magazine holds more ammo."
— In-game description.


Extended Mag returns in Call of Duty: Infinite Warfare. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies.

One thing to note is that while the base Volk assault rifle is an energy weapon, the Retro variant is ballistic, which means the latter accepts the extended mag attachment.

Infinite Warfare - Ammo Per Magazine
Note: regarding the values in Zombies, the first one is for the base weapon, the second one is for
the Pack-a-Punch upgrade, and the third one is for the double Pack-a-Punch.
Assault Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
NV4 30
(Zombies: 30 → 40 → 50)
45
(Zombies: 45 → 60 → 75)
50%
KBAR-32 36
(Zombies: 30 → 40 → 50)
54
(Zombies: 45 → 60 → 75)
G-Rail 16 24
Submachine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
FHR-40 40
(Zombies: 50 → 75 → 100)
60
(Zombies: 75 → 112 → 150)
50%
(Zombies: 50% → 49% → 50%)
Karma-45 42
(Zombies: 28 → 40 → 50)
63
(Zombies: 42 → 60 → 75)
50%
RPR Evo 32
(Zombies: 40 → 50 → 60)
48
(Zombies: 60 → 75 → 90)
HVR 26
(Zombies: 30 → 50 → 60)
39
(Zombies: 45 → 75 → 90)
VPR 36
(Zombies: 20 → 40 → 60)
54
(Zombies: 30 → 60 → 90)
Trencher 32
(Zombies: 25 → 35 → 50)
48
(Zombies: 37 → 52 → 75)
50%
(Zombies: 48% → 49% → 50%)
Raijin-EMX 30
(Zombies: 36 → 45 → 51)
45
(Zombies: 54 → 67 → 76)
50%
(Zombies: 50% → 49% → 49%)
Light Machine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
Mauler 80
(Zombies: 90 → 120 → 175)
120
(Zombies: 135 → 180 → 262)
50%
Auger 64
(Zombies: 80 → 100 → 125)
96
(Zombies: 120 → 150 → 187)
Atlas 45
(Zombies: 48 → 72 → 96)
67
(Zombies: 72 → 108 → 144)
49%
(50% in Zombies)
Sniper Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
KBS Longbow 6
(Zombies: 6 → 8 → 10)
9
(Zombies: 9 → 12 → 15)
50%
DMR-1 8
(Zombies: 8 → 30 → 30)
12
(Zombies: 12 → 45 → 45)
Widowmaker 12
(Zombies: 10 → 15 → 20)
18
(Zombies: 15 → 22 → 30)
50%
(Zombies: 50% → 47% → 50%)
Proteus 8
(Zombies: 9 → 10 → 12)
12
(Zombies: 13 → 15 → 18)
50%
(Zombies: 44% → 50% → 50%)
Shotguns
Weapon Regular Magazine With Extended Mag Percentage increase
Reaver 10
(Zombies: 12 → 24 → 36)
15
(Zombies: 18 → 36 → 54)
50%
Rack-9 9
(Zombies: 9 → 32 → 42)
13
(Zombies: 13 → 48 → 63)
44%
(Zombies: 44% → 50% → 50%)
M.2187 6 9 50%
Classic
Weapon Regular Magazine With Extended Mag Percentage increase
OSA 36
(Zombies: 35 → 50 → 65)
54
(Zombies: 52 → 75 → 97)
50%
(Zombies: 49% → 50% → 49%)
TF-141 6
(Zombies: 6 → 15 → 20)
9
(Zombies: 9 → 22 → 30)
50%
(Zombies: 50% → 47% → 50%)
MacTav-45 32
(Zombies: 30 → 50 → 50)
48
(Zombies: 45 → 75 → 75)
50%
S-Ravage 8
(Zombies: 10 → 32 → 42)
12
(Zombies: 15 → 48 → 63)
M1 8
(Zombies: 10 → 30 → 30)
12
(Zombies: 15 → 45 → 45)
Hornet 20
(Zombies: 20 → 40 → 60)
30
(Zombies: 30 → 60 → 90)
Handguns
Weapon Regular Magazine With Extended Mag Percentage increase
Kendall 44 10 (SP), 16 (MP)
(Zombies: 8 → 10 → 15)
15 (SP), 24 (MP)
(Zombies: 12 → 15 → 22)
50%
(Zombies: 50% → 50% → 47%)
UDM 14
(Zombies: 14 → 20 → 25)
21
(Zombies: 21 → 30 → 37)
50%
(Zombies: 50% → 50% → 48%)
Supply Drop variants
Weapon Variants Regular Magazine With Extended Mags Percentage increase
NV4 Exalted 36
(Zombies: 36 → 48 → ???)
54
(Zombies: 54 → 72 → ???)
50%
Prosperity 36 54
KBAR-32 Loaded
Bunker Buster
Igloo Buster
43 64 49%
Volk Retro
Vintage
28 42 50%
G-Rail v4 Fusillade 36 52 44%
FHR-40 Windfall 48
(Zombies: 60 → 90 → ???)
72
(Zombies: 90 → 135 → ???)
50%
Karma-45 Glutton 50 75 50%
HVR Forsaken 31 46 48%
VPR Sting 43
(Zombies: 20 → 40 → 60)
64
(Zombies: 30 → 60 → 90)
49%
(50% in Zombies)
Raijin-EMX Blackout 36 54 50%
Synergy 52 44%
Mauler Mammoth 40
(Zombies: 90 → 120 → 175)
60
(Zombies: 135 → 180 → 262)
50%
Auger Pulverizer 78 115 47%
Atlas Artifice 54
(Zombies: 57 → 86 → ???)
81
(Zombies: ??? → 129 → ???)
50%
KBS Longbow Big Brother 7 10 43%
Widowmaker Fate 14 21 50%
Reaver Machete
Toro
12 18 50%
Rack-9 Ravager 11 16 45%
M.2187 Mule 7
(Zombies: 7 → 28 → 28)
10
(Zombies: 10 → 42 → 42)
43%
(Zombies: 43% → 50% → 50%)
Kendall 44 Dominion 19
(Zombies: 9 → 12 → 18)
28
(Zombies: 13 → 18 → 27)
47%
(Zombies: 44% → 50% → 50%)
UDM Bonanza 16 25 56%
Stalker 10 15 50%

Call of Duty: Modern Warfare Remastered

Extended Mags was a planned attachment for Call of Duty: Modern Warfare Remastered[1], referenced with strings in the game files.

Call of Duty: WWII

"Increases your weapon's magazine size."
— Description

The Extended Mag attachment returns in Call of Duty: WWII. It increases magazine capacity by 50%, except for some light machine guns, which either get a much higher increase or a lower one, depending on the weapon. Once again, the attachment increases reserve ammunition as well.

WWII Extended Magazine Chart
Weapon Base Magazine Size Extended Magazine Size Upgraded Size Upgraded Extended Size
Rifles (Semi and Auto)
M1941 25 rounds 37 rounds 50 rounds 75 rounds
M1 Garand 8 rounds 12 rounds 16 rounds 24 rounds
STG-44 30 rounds 45 rounds 60 rounds 90 rounds
M1A1 Carbine 15 rounds 22 rounds 30 rounds 45 rounds
FG 42 20 rounds 30 rounds 40 rounds 60 rounds
BAR 20 rounds 30 rounds 40 rounds 60 rounds
SVT-40 10 rounds 15 rounds 10 rounds 15 rounds
Gewehr 43 12 rounds 18 rounds 24 rounds 36 rounds [source needed]
Volkssturmgewehr 30 rounds 45 rounds 50 rounds 70 rounds
Type 5 10 rounds 15 rounds 20 rounds 30 rounds [source needed]
M2 Carbine 15 rounds 22 rounds 30 rounds 45 rounds
ITRA Burst 32 rounds 48 rounds 60 rounds 90 rounds
AVS-36 24 rounds 36 rounds 48 rounds 60 rounds
Automaton 25 rounds 37 rounds 50 rounds 75 rounds
AS-44 30 rounds 45 rounds 60 rounds 90 rounds
NZ-41 24 rounds 36 rounds 32 rounds 48 rounds
KG M-21 25 rounds 37 rounds 50 rounds 75 rounds
GBD-79 30 rounds 45 rounds 60 rounds 90 rounds [source needed]
Wimmersperg Spz 25 rounds 37 rounds 50 rounds 75 rounds [source needed]
Submachine Guns
Grease Gun 30 rounds 45 rounds 60 rounds 90 rounds
PPSh-41 35 rounds 52 rounds 71 rounds 106 rounds
Type 100 30 rounds 45 rounds 60 rounds 90 rounds
Waffe 28 32 rounds 48 rounds 50 rounds 75 rounds
M1928 30 rounds 45 rounds 50 rounds 75 rounds
MP-40 32 rounds 48 rounds 64 rounds 96 rounds
Sten 32 rounds 48 rounds 48 rounds 72 rounds
Orso 30 rounds 45 rounds 30 rounds 60 rounds
M-38 30 rounds 45 rounds 75 rounds 112 rounds
Sterling 30 rounds 45 rounds 60 rounds 90 rounds
Nambu Type 2 30 rounds 45 rounds 60 rounds 90 rounds
ZK-383 32 rounds 48 rounds 70 rounds 105 rounds
Ribeyrolles 25 rounds 37 rounds 30 rounds 37 rounds [source needed]
Proto-X1 24 rounds 36 rounds 70 rounds 105 rounds [source needed]
EMP44 36 rounds 54 rounds 42 rounds 63 rounds [source needed]
Blyskawica 30 rounds 45 rounds 50 rounds 75 rounds
Erma EMP 32 rounds 48 rounds 60 rounds 90 rounds
Austen 25 rounds 37 rounds 64 rounds 96 rounds [source needed]
M267 20 rounds 30 rounds 48 rounds 72 rounds
Bechowiec 32 rounds 48 rounds 70 rounds 105 rounds
Light Machine Guns
Lewis 47 rounds 97 rounds 97 rounds 97 rounds
MG 15 50 rounds 75 rounds 75 rounds 112 rounds
Bren 30 rounds 100 rounds 100 rounds 100 rounds
MG 42 50 rounds 100 rounds 100 rounds 100 rounds
GPMG 30 rounds 45 rounds 40 rounds 60 rounds
MG 81 60 rounds 90 rounds 90 rounds 135 rounds [source needed]
Stinger 80 rounds 100 rounds 130 rounds 130 rounds [source needed]
VMG 1927 50 rounds 75 rounds 100 rounds 100 rounds
LAD Machine Gun 50 rounds 100 rounds 100 rounds 100 rounds
Chatellerault 25 rounds 37 rounds 75 rounds 112 rounds
Sniper Rifles
Karabin 10 rounds 15 rounds 20 rounds 30 rounds
Lee Enfield 10 rounds 15 rounds 20 rounds 30 rounds
M1903 5 rounds 7 rounds 25 rounds 37 rounds
Kar98k 5 rounds 7 rounds 10 rounds 15 rounds
Type 38 5 rounds 7 rounds 12 rounds 18 rounds
Lever Action 6 rounds 9 rounds 10 rounds 15 rounds
PTRS-41 5 rounds 7 rounds 20 rounds 30 rounds
De Lisle 10 rounds 15 rounds 20 rounds 30 rounds
3-Line Rifle 5 rounds 7 rounds 5 rounds 7 rounds
SDK 9mm 6 rounds 9 rounds 4 rounds 6 rounds
Wz. 35 5 rounds 7 rounds 10 rounds 15 rounds
M36 10 rounds 15 rounds 10 rounds 15 rounds
Shotguns
Combat Shotgun 7 shells 10 shells 16 shells 24 shells
Toggle Action 8 shells 12 shells 12 shells 18 shells
Pistols
P-08 8 rounds 12 rounds 16 rounds 24 rounds
1911 7 rounds 10 rounds 7/7 rounds 10/10 rounds
Machine Pistol 10 rounds 15 rounds 20 rounds 30 rounds
9mm SAP 8 rounds 12 rounds 10 rounds 15 rounds

Gallery

Call of Duty: Black Ops 4

"Increased ammo capacity."
— Description

The Extended Mags attachment makes a return in Call of Duty: Black Ops 4. In multiplayer, the increase varies depending on the weapon, ranging from 25% to 66%. Only a limited number of weapons are compatible with this attachment in multiplayer, while some others can be fitted with Hybrid Mags. However, nearly all firearms can be equipped with Extended Mags in Blackout, in which case the magazine capacity increase is around 50%.

Black Ops 4 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
DoubleCross 44 56 27%
KN-57 35 55 (MP)
52 (Blackout)
57% (MP)
49% (Blackout)
SWAT RFT
Grav
ICR-7 52 (Blackout only) 49%
Vapr-XKG
AN-94
Rampart 17 30 45 (Blackout only) 50%
Peacekeeper 32 48 (Blackout only)
Maddox RFB 40 60 (Blackout only)
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
GKS 38 56 (MP)
57 (Blackout)
47% (MP)
50% (Blackout)
Spitfire 34 45 (MP)
51 (Blackout)
32% (MP)
50% (Blackout)
MicroMG 9mm 42 54 29%
VMP 40 50 25%
Cordite 60 90 50%
Saug 9mm 36 54 (Blackout only)
Daemon 3XB
Switchblade X9 30 45 (Blackout only)
MX9 35 52 (Blackout only) 49%
Tactical Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
ABR 223 36 48 (MP)
54 (Blackout)
33% (MP)
50% (Blackout)
M16 30 45 50%
Swordfish 36 54 (Blackout only)
S6 Stingray 26 39 (Blackout only)
Auger DMR 20 30 (Blackout only)
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
Titan 75 100 (MP)
112 (Blackout)
33% (MP)
49% (Blackout)
VKM 750 50 67 (MP)
75 (Blackout)
34% (MP)
50% (Blackout)
Tigershark 48 72 (Blackout only) 50%
Hades 65 98 (Blackout only) 51%
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
SDM 12 16 (MP)
18 (Blackout)
33% (MP)
50% (Blackout)
Vendetta 20 30 50%
Locus 8 12
Havelina AA50 6 9
Koshka 9 (Blackout only)
Outlaw 9 14 (Blackout only) 56%
Paladin HB50 5 8 (Blackout only) 60%
Pistols
Weapon Regular Magazine With Extended Mags Percentage increase
RK 7 Garrison 15 24 (MP)
22 (Blackout)
60% (MP)
47% (Blackout)
Strife 12 20 (MP)
18 (Blackout)
67% (MP)
50% (Blackout)
KAP 45 20 30 (Blackout only) 50%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SG12 6 10 (MP)
9 (Blackout)
67% (MP)
50% (Blackout)
Rampage 8 12 (Blackout only) 50%

Extended Mags II

A few weapons in multiplayer can have Extended Mags II paired with the original Extended Mags attachment, giving them a much larger magazine capacity.

Black Ops 4 - Ammo Per Magazine
Weapon Class Regular Magazine With Extended Mags II Percentage increase
Echohawk Dual Bore Assault Rifle 44 74 68%
MicroMG 9mm SMG 42 80 90%
Titan LMG 75 150 100%
SDM Sniper Rifle 12 20 66%
RK 7 Garrison Pistol 15 36 140%
SG12 Shotgun 6 14 133%

Call of Duty: Mobile

The Extended Mag returns in Call of Duty: Mobile.

Mobile - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
DR-H 20 30 50%
EM2
Oden 25 30 20%
Man-O-War 32 28%
ASM10 33 32%
FFAR 1 38 52%
Peacekeeper MK2 30 37 23%
Type 25 38 37%
M16 39 30%
FR .556
M4 40 33%
AK117
AK-47
LK24
ICR-1
CR-56 AMAX
Kilo 141
Krig 6
Groza
M13 50 67%
Grau 5.56
Swordfish 40 52 30%
Maddox 60 50%
Sniper Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
ZRG 20mm 5 7 40%
HDR
LW3-Tundra 5
4 (28.2" Tiger Team)
7
6
40%
50%
DL Q33 6 8 33%
Outlaw 9 50%
Koshka 10 67%
Arctic .50 7 10 43%
Locus 8 10 25%
XPR-50 13 63%
M21 EBR 10 15 50%
SVD
Light Machine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
UL736 30 50 67%
S36 60 85 42%
Chopper 100 120 20%
RPD 150 50%
PKM
Submachine Guns
Weapon Regular Magazine With Extended Mag Percentage increase
OTs 9 20 30 50%
CX-9
GKS 25 40 60%
AGR 556
Striker 45 45 80%
Switchblade X9 26 41 58%
RUS-79U 30 38 27%
Fennec 40 33%
LAPA
TEC-9
Razorback 42 40%
KSP 45
MAC-10 43 43%
QQ9 45 50%
HG 40 32 40 25%
Chicom 39 45 15%
QXR 40 50 25%
Cordite 60 50%
PP19 Bizon 64 84 31%
Shotguns
Weapon Regular Magazine With Extended Mag Percentage increase
HS0405 7
4 (Sawed-Off Barrel)
9
6
28%
50%
BY15 & KRM-262 8
10 (Extended Barrel)
5 (Sawed-Off Barrel)
10
12
7
25%
20%
40%
Echo 8 12 50%
JAK-12 20 150%
Striker 12 16 33%
R9-0 14 18 29%
HS2126 16 20 25%
Marksman Rifles
Weapon Regular Magazine With Extended Mag Percentage increase
SP-R 208 5 10 100%
SKS 20 30 50%
Pistols
Weapon Regular Magazine With Extended Mag Percentage increase
J358 6 8 33%
.50 GS 7 10 43%
MW11 12 15 25%
Dobvra 20 67%
Renetti 15 21 40%
L-CAR 9 20 30 50%

Trivia

General

Call of Duty: Modern Warfare 2

Extended Mags HUD overlap MW2

The overlapping bullet count

  • All LMGs (except the AUG HBAR) with Extended Mags in Modern Warfare 2 have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators. This does not occur with resolutions higher than 1280x720, which are only available on PC.

Call of Duty: Black Ops

  • Strangely, the Elite icon for Extended Mags in Black Ops displays a regular AK-47 magazine, not an extended magazine.
  • The extended mags for the AK-47 and AK-74U have the Bulgarian Kazanlak Arsenal "Circle 10" logo on it.

Call of Duty: Black Ops II

  • The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines.
  • The Create-a-Class icon uses the magazine of the M8A1.

Call of Duty: Infinite Warfare

  • The attachment's in-game description initially referred to itself as a clip, but was later changed to magazine.

References