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− | {{game|waw|mw2|bo|mw3|bo2|z|bod|codo|codg|ex|aw|bo3|iw|iwz|mwr|wwii}} |
+ | {{game|waw|mw2|bo|mw3|bo2|z|bod|codo|codg|ex|aw|bo3|iw|iwz|mwr|wwii|nz|bo4|mobile}} |
− | '''[[wikipedia:High-capacity magazine|Extended Mags]]''' (shortened from "'''Extended Magazines'''") is an [[attachment]] available in every main game since ''[[Call of Duty: World at War]]'', as well as appearing in ''[[Call of Duty: Black Ops: Declassified]]'' and ''[[Call of Duty |
+ | '''[[wikipedia:High-capacity magazine|Extended Mags]]''' (shortened from "'''Extended Magazines'''") is an [[attachment]] available in every main game since ''[[Call of Duty: World at War]]'', as well as appearing in ''[[Call of Duty: Black Ops: Declassified]]'', ''[[Call of Duty Online]]'' and ''[[Call of Duty: Mobile]]''. However, it was cut from ''[[Call of Duty: Modern Warfare Remastered]]''. It usually increases the magazine capacity of weapons by 33%-100%. |
==Call of Duty: World at War== |
==Call of Duty: World at War== |
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|level = Kill 40 enemy players with bullet penetration with [[FMJ]] (Primaries) <br> Kill 100 enemy players (Pistols) <br> Kill 150 enemy players (Machine Pistols) <br> Kill 400 enemy players (Shotguns) |
|level = Kill 40 enemy players with bullet penetration with [[FMJ]] (Primaries) <br> Kill 100 enemy players (Pistols) <br> Kill 150 enemy players (Machine Pistols) <br> Kill 400 enemy players (Shotguns) |
||
|name = Extended Mags}} |
|name = Extended Mags}} |
||
− | |||
The Extended Magazines return in ''[[Call of Duty: Modern Warfare 2]]''. It is unlocked by getting 40 bullet penetration kills while using [[FMJ]] rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and [[shotguns]]. It is compatible with all weapons in the game except for the launchers, the [[.44 Magnum]], [[Desert Eagle]], [[Model 1887]], [[Ranger (weapon)|Ranger]], and the [[Riot Shield]]. |
The Extended Magazines return in ''[[Call of Duty: Modern Warfare 2]]''. It is unlocked by getting 40 bullet penetration kills while using [[FMJ]] rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and [[shotguns]]. It is compatible with all weapons in the game except for the launchers, the [[.44 Magnum]], [[Desert Eagle]], [[Model 1887]], [[Ranger (weapon)|Ranger]], and the [[Riot Shield]]. |
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|cost = 1000 |
|cost = 1000 |
||
|console = <tt>extclip</tt>}} |
|console = <tt>extclip</tt>}} |
||
⚫ | |||
− | |||
⚫ | |||
===Campaign=== |
===Campaign=== |
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|level = Weapon Proficiency Level 10 (Machine Pistols and Pistols only) <br> Weapon Proficiency Level 15 (Sniper Rifles only) <br> Weapon Proficiency Level 24 (SMGs only) <br> Weapon Proficiency Level 25 (LMGs only) <br> Weapon Proficiency Level 26 (Assault Rifles and Shotguns only) |
|level = Weapon Proficiency Level 10 (Machine Pistols and Pistols only) <br> Weapon Proficiency Level 15 (Sniper Rifles only) <br> Weapon Proficiency Level 24 (SMGs only) <br> Weapon Proficiency Level 25 (LMGs only) <br> Weapon Proficiency Level 26 (Assault Rifles and Shotguns only) |
||
|name = Extended Mags}} |
|name = Extended Mags}} |
||
⚫ | |||
− | |||
⚫ | |||
It is unlocked at Weapon Proficiency Level 10 for [[Machine Pistols]] and certain [[Pistols]], Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns. |
It is unlocked at Weapon Proficiency Level 10 for [[Machine Pistols]] and certain [[Pistols]], Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns. |
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==Call of Duty: Black Ops II== |
==Call of Duty: Black Ops II== |
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{{Quote|More ammo in each clip.|[[Create-A-Class]] description.}} |
{{Quote|More ammo in each clip.|[[Create-A-Class]] description.}} |
||
− | |||
{{infobox/weapon |
{{infobox/weapon |
||
|name=Extended Clip |
|name=Extended Clip |
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|used = All teams |
|used = All teams |
||
|level = Completing [[Celerium (mission)|Celerium]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Pistols) <br> · Weapon level 8 (Sniper Rifles and Shotguns) <br> · Weapon level 13 (SMGs and LMGs) <br> · Weapon level 15 (Assault Rifles)}} |
|level = Completing [[Celerium (mission)|Celerium]] (SP)<br><u>MP:</u><br>· Weapon level 3 (Pistols) <br> · Weapon level 8 (Sniper Rifles and Shotguns) <br> · Weapon level 13 (SMGs and LMGs) <br> · Weapon level 15 (Assault Rifles)}} |
||
⚫ | The attachment returns in ''[[Call of Duty: Black Ops II]]'' as the '''Extended Clip'''; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%. |
||
− | |||
⚫ | |||
It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files. |
It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files. |
||
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==Call of Duty: Black Ops: Declassified== |
==Call of Duty: Black Ops: Declassified== |
||
{{Quote|Extended magazines.|In-game description.}} |
{{Quote|Extended magazines.|In-game description.}} |
||
⚫ | |||
− | |||
⚫ | |||
{{/CoDBOD Table}} |
{{/CoDBOD Table}} |
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|name = Extended Mags |
|name = Extended Mags |
||
|image = [[File:Extended Mags menu icon CoDO.png]]}} |
|image = [[File:Extended Mags menu icon CoDO.png]]}} |
||
− | |||
Extended Mags return in ''[[Call of Duty Online]]'', increasing magazine capacity by 50%, and reserve ammunition as well. |
Extended Mags return in ''[[Call of Duty Online]]'', increasing magazine capacity by 50%, and reserve ammunition as well. |
||
− | + | The visual model of the magazine only changes on a few weapons such as the [[Desert Eagle]], the [[G18|Glock 18]] and the [[FA1911]]. Additionally, the Glock 18's extended mag is labeled as "Drum Mag". |
|
===Gallery=== |
===Gallery=== |
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Hollow Points menu icon CoDO.png|Alternate menu icon for some weapons |
Hollow Points menu icon CoDO.png|Alternate menu icon for some weapons |
||
Drum Mag menu icon CoDO.png|Menu icon of the Glock 18's Drum Mag |
Drum Mag menu icon CoDO.png|Menu icon of the Glock 18's Drum Mag |
||
− | + | Desert Eagle Extended Mag model CoDO.png|The extended mag on the Desert Eagle |
|
+ | FA1911 Extended Mag model CoDO.png|The extended mag on the FA1911 |
||
+ | G18 Drum Mag model CoDO.png|The drum mag on the Glock 18 |
||
</gallery> |
</gallery> |
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|squadpoint = 3 |
|squadpoint = 3 |
||
|used = All teams}} |
|used = All teams}} |
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− | |||
{{Quote|50% more ammo in each magazine.|In-game description}} |
{{Quote|50% more ammo in each magazine.|In-game description}} |
||
Extended Mags return in ''[[Call of Duty: Ghosts]]'', available in multiplayer and [[Extinction]]. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the [[Bulldog]] and the [[Remington R5]], will find constant use of this attachment; and the popularity of it is easily reflected by the players. |
Extended Mags return in ''[[Call of Duty: Ghosts]]'', available in multiplayer and [[Extinction]]. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the [[Bulldog]] and the [[Remington R5]], will find constant use of this attachment; and the popularity of it is easily reflected by the players. |
||
+ | |||
+ | ===Extinction=== |
||
+ | The attachment appears in Extinction. Initially, Extended Mags is only an upgrade that can be acquired for pistols. The [[.44 Magnum]] can also acquire Extended Mags, despite it not being able to use the attachment in Multiplayer. Extended Mags operates as it does in Multiplayer, by increasing both the ammo capacity and max reserve ammo by fifty percent. The Master Scavenger armory upgrade allows for players to find Extended Mags as an item drop in [[Search Pile]]s, allowing for more than just the starting pistol to be equipped with Extended Mags. Due to the need for ammo that Extinction demands, Extended Mags is one of the most coveted items to find in a Search Pile, as it allows for more ammo to be carried, and it makes reloads much less frequent. |
||
+ | |||
+ | It should be noted that Extended Mags is completely incompatible with [[Rapid Fire]], and if a weapon equipped with Rapid Fire equips Extended Mags, Rapid Fire will be unequipped, and vice-versa. |
||
{{/CoD10 Table}} |
{{/CoD10 Table}} |
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|name = Extended Mags |
|name = Extended Mags |
||
|image = [[File:Extended Mags menu icon AW.png]]}} |
|image = [[File:Extended Mags menu icon AW.png]]}} |
||
− | |||
Extended Mags return in ''[[Call of Duty: Advanced Warfare]]'', available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition. |
Extended Mags return in ''[[Call of Duty: Advanced Warfare]]'', available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition. |
||
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===Multiplayer=== |
===Multiplayer=== |
||
− | Extended Mags are available for most weapons in multiplayer and [[Exo Survival]]. The attachment is integrated to the [[ASM1]] "Speakeasy" and "Royalty" supply drop variants |
+ | Extended Mags are available for most weapons in multiplayer and [[Exo Survival]]. The attachment is integrated to the [[ASM1]] "Speakeasy" and "Royalty" supply drop variants,the [[M1911|1911]] "Hammer Bite" and the [[Repulsor (submachine gun)|Repulsor]] "Supersonic". |
===Exo Zombies=== |
===Exo Zombies=== |
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|name = Extended Mag |
|name = Extended Mag |
||
|console = <tt>+extclip</tt>}} |
|console = <tt>+extclip</tt>}} |
||
− | |||
Extended Mag returns in ''[[Call of Duty: Black Ops III]]''. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in ''[[Call of Duty: World at War]]'' and ''[[Call of Duty: Black Ops]]''. |
Extended Mag returns in ''[[Call of Duty: Black Ops III]]''. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in ''[[Call of Duty: World at War]]'' and ''[[Call of Duty: Black Ops]]''. |
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|level = Weapon level 2 (Shotguns, [[SPAS-12|S-Ravage]])<br>Weapon level 4 (Handguns, [[Hornet]])<br>Weapon level 5 (Assault Rifles, [[ARX-160|OSA]])<br>Weapon level 6 (SMGs, [[UMP45|MacTav-45]])<br>Weapon level 8 (Sniper Rifles, [[Intervention (weapon)|TF-141]], [[M1 Garand|M1]])<br>Weapon level 10 (LMGs) |
|level = Weapon level 2 (Shotguns, [[SPAS-12|S-Ravage]])<br>Weapon level 4 (Handguns, [[Hornet]])<br>Weapon level 5 (Assault Rifles, [[ARX-160|OSA]])<br>Weapon level 6 (SMGs, [[UMP45|MacTav-45]])<br>Weapon level 8 (Sniper Rifles, [[Intervention (weapon)|TF-141]], [[M1 Garand|M1]])<br>Weapon level 10 (LMGs) |
||
|name = Extended Mag}} |
|name = Extended Mag}} |
||
− | {{Quote|Each |
+ | {{Quote|Each magazine holds more ammo.|In-game description.}} |
Extended Mag returns in ''[[Call of Duty: Infinite Warfare]]''. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies. |
Extended Mag returns in ''[[Call of Duty: Infinite Warfare]]''. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies. |
||
One thing to note is that while the base [[Volk (weapon)|Volk]] assault rifle is an energy weapon, the ''Retro'' variant is ballistic, which means the latter accepts the extended mag attachment. |
One thing to note is that while the base [[Volk (weapon)|Volk]] assault rifle is an energy weapon, the ''Retro'' variant is ballistic, which means the latter accepts the extended mag attachment. |
||
+ | |||
{{Clr}} |
{{Clr}} |
||
{{/CoD13 Table}} |
{{/CoD13 Table}} |
||
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==Call of Duty: Modern Warfare Remastered== |
==Call of Duty: Modern Warfare Remastered== |
||
{{Cut Content}} |
{{Cut Content}} |
||
− | |||
{{infobox/weapon |
{{infobox/weapon |
||
|name = Extended Mags |
|name = Extended Mags |
||
|console = <tt>xmagmwr</tt> |
|console = <tt>xmagmwr</tt> |
||
}} |
}} |
||
− | |||
Extended Mags was a planned attachment for ''Call of Duty: Modern Warfare Remastered''<ref>https://charlieintel.com/2017/01/11/rumor-hidden-content-new-attachments-dual-wield-pistols-found-mwr-files/</ref>, referenced with strings in the game files. |
Extended Mags was a planned attachment for ''Call of Duty: Modern Warfare Remastered''<ref>https://charlieintel.com/2017/01/11/rumor-hidden-content-new-attachments-dual-wield-pistols-found-mwr-files/</ref>, referenced with strings in the game files. |
||
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|name = Extended Mag |
|name = Extended Mag |
||
|used = All teams}} |
|used = All teams}} |
||
+ | {{Quote|Increases your weapon's magazine size.|Description}} |
||
− | The Extended Mag attachment returns in ''Call of Duty: WWII''. It increases magazine capacity by 50%, except for |
+ | The Extended Mag attachment returns in ''Call of Duty: WWII''. It increases magazine capacity by 50%, except for some light machine guns, which either get a much higher increase or a lower one, depending on the weapon. Once again, the attachment increases reserve ammunition as well. |
− | When equipped on the [[MG 42]] - Devil's Piano variant, the weapon produces large amounts of visual kick, with the weapon seemingly firing from below its defined iron sights. However, the actual recoil of the MG 42 is unaffected. |
||
{{/CoD14 Table}} |
{{/CoD14 Table}} |
||
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MG 15 Extended Mag WW2.png|The [[MG 15]] with an extended mag |
MG 15 Extended Mag WW2.png|The [[MG 15]] with an extended mag |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ==Call of Duty: Black Ops 4== |
||
+ | {{Quote|Increased ammo capacity.|Description}} |
||
+ | The Extended Mags attachment makes a return in ''[[Call of Duty: Black Ops 4]]''. In multiplayer, the increase varies depending on the weapon, ranging from 25% to 66%. Only a limited number of weapons are compatible with this attachment in multiplayer, while some others can be fitted with [[Hybrid Mags]]. However, nearly all firearms can be equipped with Extended Mags in [[Blackout (Black Ops 4)|Blackout]], in which case the magazine capacity increase is around 50%. |
||
+ | |||
+ | {{/CoD15 Table}} |
||
+ | |||
+ | ===Extended Mags II=== |
||
+ | A few weapons in multiplayer can have '''Extended Mags II''' paired with the original Extended Mags attachment, giving them a much larger magazine capacity. |
||
+ | |||
+ | {|class="collapsible autocollapse" cellspacing="1" cellpadding="1" border="1" |
||
+ | !colspan="5"|''Black Ops 4'' - Ammo Per Magazine |
||
+ | |- |
||
+ | |Weapon |
||
+ | |Class |
||
+ | |Regular Magazine |
||
+ | |With Extended Mags II |
||
+ | |Percentage increase |
||
+ | |- |
||
+ | |[[Echohawk Dual Bore]] |
||
+ | |Assault Rifle |
||
+ | |style="text-align:center;"|44 |
||
+ | |style="text-align:center;"|74 |
||
+ | |style="text-align:center;"|68% |
||
+ | |- |
||
+ | |[[MicroMG 9mm]] |
||
+ | |SMG |
||
+ | |style="text-align:center;"|42 |
||
+ | |style="text-align:center;"|80 |
||
+ | |style="text-align:center;"|90% |
||
+ | |- |
||
+ | |[[Titan (Black Ops 4)|Titan]] |
||
+ | |LMG |
||
+ | |style="text-align:center;"|75 |
||
+ | |style="text-align:center;"|150 |
||
+ | |style="text-align:center;"|100% |
||
+ | |- |
||
+ | |[[SDM]] |
||
+ | |Sniper Rifle |
||
+ | |style="text-align:center;"|12 |
||
+ | |style="text-align:center;"|20 |
||
+ | |style="text-align:center;"|66% |
||
+ | |- |
||
+ | |[[RK 7 Garrison]] |
||
+ | |Pistol |
||
+ | |style="text-align:center;"|15 |
||
+ | |style="text-align:center;"|36 |
||
+ | |style="text-align:center;"|140% |
||
+ | |- |
||
+ | |[[SG12]] |
||
+ | |Shotgun |
||
+ | |style="text-align:center;"|6 |
||
+ | |style="text-align:center;"|14 |
||
+ | |style="text-align:center;"|133% |
||
+ | |} |
||
+ | |||
+ | ==Call of Duty: Mobile== |
||
+ | The Extended Mag returns in ''[[Call of Duty: Mobile]]''. |
||
+ | {{/CoDMobile Table}} |
||
==Trivia== |
==Trivia== |
||
===General=== |
===General=== |
||
− | *In ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'', ''[[ |
+ | *In ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'', ''[[Black Ops III]]'', ''[[Call of Duty: WWII|WWII]]'' and ''[[Black Ops 4]]'', using the attachment will make the physical magazine on the weapon larger, and change the reload animation as well. |
*In ''[[Modern Warfare 3]]'', ''[[Black Ops: Declassified]]'', ''[[Call of Duty Online|Online]]'', ''[[Call of Duty: Ghosts|Ghosts]]'', ''[[Advanced Warfare]]'' and ''[[Infinite Warfare]]'', odd-number magazine sizes are increased by slightly less than 50%, but the maximum ammunition is still increased by 50%, provided that it's an even number by default. |
*In ''[[Modern Warfare 3]]'', ''[[Black Ops: Declassified]]'', ''[[Call of Duty Online|Online]]'', ''[[Call of Duty: Ghosts|Ghosts]]'', ''[[Advanced Warfare]]'' and ''[[Infinite Warfare]]'', odd-number magazine sizes are increased by slightly less than 50%, but the maximum ammunition is still increased by 50%, provided that it's an even number by default. |
||
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===Call of Duty: Black Ops=== |
===Call of Duty: Black Ops=== |
||
*Strangely, the [[Elite]] icon for Extended Mags in ''Black Ops'' displays a regular [[AK-47]] magazine, not an extended magazine. |
*Strangely, the [[Elite]] icon for Extended Mags in ''Black Ops'' displays a regular [[AK-47]] magazine, not an extended magazine. |
||
+ | *The extended mags for the AK-47 and [[AK-74U]] have the Bulgarian Kazanlak Arsenal "Circle 10" logo on it. |
||
===Call of Duty: Black Ops II=== |
===Call of Duty: Black Ops II=== |
||
*The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines. |
*The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines. |
||
+ | *The Create-a-Class icon uses the magazine of the [[M8A1]]. |
||
+ | |||
+ | ===Call of Duty: Infinite Warfare=== |
||
+ | *The attachment's in-game description initially referred to itself as a clip, but was later changed to magazine. |
||
==References== |
==References== |
||
<references/> |
<references/> |
||
⚫ | |||
{{CoD5 Weapons}} |
{{CoD5 Weapons}} |
||
{{CoD6 Weapons}} |
{{CoD6 Weapons}} |
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{{CoD12 Weapons}} |
{{CoD12 Weapons}} |
||
{{CoD13 Weapons}} |
{{CoD13 Weapons}} |
||
+ | {{CoD4 and MWR Weapons}} |
||
{{CoD14 Weapons}} |
{{CoD14 Weapons}} |
||
⚫ | |||
+ | {{CoDMobile Weapons}} |
||
[[Category:Call of Duty: Modern Warfare 2 Attachments]] |
[[Category:Call of Duty: Modern Warfare 2 Attachments]] |
||
[[Category:Call of Duty: World at War Attachments]] |
[[Category:Call of Duty: World at War Attachments]] |
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[[Category:Call of Duty: Modern Warfare Remastered Cut Attachments]] |
[[Category:Call of Duty: Modern Warfare Remastered Cut Attachments]] |
||
[[Category:Call of Duty: WWII Attachments]] |
[[Category:Call of Duty: WWII Attachments]] |
||
+ | [[Category:Call of Duty: Black Ops 4 Attachments]] |
||
+ | [[Category:Call of Duty: Mobile Attachments]] |
Revision as of 04:53, 13 May 2020
Extended Mags (shortened from "Extended Magazines") is an attachment available in every main game since Call of Duty: World at War, as well as appearing in Call of Duty: Black Ops: Declassified, Call of Duty Online and Call of Duty: Mobile. However, it was cut from Call of Duty: Modern Warfare Remastered. It usually increases the magazine capacity of weapons by 33%-100%.
Call of Duty: World at War
The Extended Magazine is an attachment available for all submachine guns and the M1A1 Carbine in Call of Duty: World at War multiplayer. The attachment doubles the magazine capacity of a given weapon.
Variants
There are five weapons which accept Extended Magazines; however, there are different variants of the attachment.
Round Drum
The Round Drum is available for the Thompson and the PPSh-41. It is unlocked after the Marksman III challenge for the Thompson and after the Marksman II challenge for the PPSh. It is the PPSh-41's most common attachment; its high rate of fire means the smaller magazines need frequent reloading; and also, the attachment is unlocked at the Marksman II challenge as opposed to the Marksman III challenge, meaning it is easier to unlock.
Box Magazine
The Box Magazine is available for the M1A1 Carbine and Type 100.
Dual Magazines
The MP40's Extended Magazines attachment is called Dual Magazines. It is by far the most-commonly used attachment on the weapon, as it allows constant firing for roughly eight to nine seconds.
The attachment is titled "Dual Magazines" but it just adds the ability to use two magazines as one, therefore doubling capacity from 32 to 64 bullets.
World at War - Ammo Per Magazine | |||
---|---|---|---|
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
M1A1 Carbine | 15 | 30 | 100% |
Thompson | 20 | 40 | |
Type 100 | 30 | 60 | |
MP40 | 32 | 64 | |
PPSh-41 | 35 | 70 |
Gallery
Call of Duty: Modern Warfare 2
The Extended Magazines return in Call of Duty: Modern Warfare 2. It is unlocked by getting 40 bullet penetration kills while using FMJ rounds for primary weapons, or it is obtained by getting the last Marksman challenge for handguns, machine pistols, and shotguns. It is compatible with all weapons in the game except for the launchers, the .44 Magnum, Desert Eagle, Model 1887, Ranger, and the Riot Shield.
The increase in magazine size that is given depends on the gun. Generally, it increases magazine size by 50%, but with some weapons it can increase magazine size by a greater amount. The attachment does not increase starting ammo capacity unless paired with Scavenger Pro. Light machine guns benefit greatly from the extended magazine as their already large magazine is doubled, and combined with their high penetration allows the player to sustain good suppressive fire. Extended Mags is less useful with assault rifles or SMGs, because most players tend to reload after each kill anyway, though it can be useful if the player does a lot of spraying. The P90 becomes akin to a light machine gun with Extended Magazines due to its already large 50 round magazine being turned into a 75 round magazine, which allows the user to hold down choke-points, but has a much quicker reload than the LMGs. While using Extended Magazines on the P90, a player can sprint for a longer period than normal (patched on PS3/X360, still possible on PC). This allows users to equip another first tier perk instead of Marathon like Sleight of Hand or Bling. The P90 is the only weapon which gains this advantage. The AA-12 in particular has a very small magazine by default, so Extended Mags is an extremely popular attachment for it, especially due to the fact that it doubles the capacity to 16 shells.
Modern Warfare 2 - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SCAR-H | 20 | 30 | 50% |
FAL | |||
M4A1 | 30 | 45 | |
FAMAS | |||
TAR-21 | |||
M16A4 | |||
ACR | |||
F2000 | |||
AK-47 | |||
Sub-machine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
MP5K | 30 | 45 | 50% |
Vector | |||
UMP45 | 32 | 48 | |
Mini-Uzi | |||
P90 | 50 | 75 | |
Light machine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
L86 LSW | 100 | 200 | 100% |
RPD | |||
MG4 | |||
M240 | |||
AUG HBAR | 42 | 63 | 50% |
Sniper rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Barrett .50cal | 10 | 15 | 50% |
M21 EBR | |||
Intervention | 5 | 10 | 100% |
WA2000 | 6 | 12 | |
Machine pistols | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
PP2000 | 20 | 30 | 50% |
M93 Raffica | |||
G18 | 33 | 50 | 52% |
TMP | 15 | 25 | 67% |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SPAS-12 | 8 | 16 | 100% |
AA-12 | |||
Striker | 12 | 18 | 50% |
M1014 | 4 | 6 | |
Handguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
USP .45 | 12 | 18 | 50% |
M9 | 15 | 25 | 67% |
Call of Duty: Black Ops
The Extended Mag appears in Call of Duty: Black Ops, and can be used on most weapons. This attachment is not to be confused with Dual Mags, which is another attachment in Call of Duty: Black Ops that decreases reload time by taping two magazines together.
Campaign
In singleplayer mode, the attachment increases the maximum ammunition count, by having in reserve the same number of extended magazines as the standard magazines. For example, the standard M16 has 660 rounds in reserve (22 magazines of 30 rounds), while the one with Extended Mags has 990 rounds (22 magazines of 45 rounds). Extended Mags in campaign can be found on the M16, M14, Galil, AK47, Commando, Skorpion, MAC11, AK74u, Uzi, PM63, Kiparis, HK21, RPK and M60, and are always used on the MP5K and the Stoner63.
Multiplayer
The multiplayer iteration of Extended Mags doesn't increase maximum ammunition, except on the Wii version. Unlike in Call of Duty: Modern Warfare 2, the magazine model changes when Extended Mags are used, just like in Call of Duty: World at War. A notable example of this are the HK21 and RPK, where they will be given drum magazines and be called "HK21 Drum Mag" or "RPK Drum Mag." The M60 is also given the name "M60 Big Ammo." Other weapons will be shown using longer magazines. The exception to this are the M14 and the M60, which do not use a different magazine model.
Interestingly, if Extended Mags is equipped on the AK47 or the AK74u, their magazine model becomes the one regularly used by the RPK: a large, rust-colored Bakelite plastic magazine, though they get 45 rounds instead of the RPK's 40-round capacity.
Due to balancing purposes, a weapon cannot accept Extended Mags and Dual Mags at the same time by using Warlord. Rapid Fire cannot be paired with Extended Mags or Dual Mags either.
Gallery
Black Ops - Ammo Per Magazine | |||
---|---|---|---|
Handguns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
M1911 | 7 | 14 | 100% |
Makarov | 8 | 12 | 50% |
CZ75 | 12 | 18 | |
Assault Rifles | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
M16 | 30 | 45 | 50% |
Enfield | |||
Famas | |||
AUG | |||
AK47 | |||
Commando | |||
M14 | 20 | 30 | |
FN FAL | |||
Galil | 35 | 50 | 43% |
Submachine Guns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
Skorpion | 20 | 30 | 50% |
MAC11 | |||
PM-63 | |||
Kiparis | |||
MP5K | 30 | 45 | |
AK74u | |||
Spectre | |||
Uzi | 32 | 48 | |
Light machine guns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
M60 | 100 | 200 | 100% |
Stoner63 | 30 | 60 | |
HK21 | 60 (80 in SP) | 100% (167% in SP) | |
RPK | 40 | 80 (75 in SP) | 100% (88% in SP) |
Sniper Rifles | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
L96A1 | 5 | 10 | 100% |
PSG1 | |||
WA2000 | 6 | 12 | |
Dragunov | 10 | 15 | 50% |
Call of Duty: Modern Warfare 3
The Extended Mags return in Call of Duty: Modern Warfare 3. It increases magazine capacity, and now in multiplayer it increases the reserve ammmo count as well, in the same way as the singleplayer mode of Black Ops. It mostly increases magazine capacity by 50%.
It is unlocked at Weapon Proficiency Level 10 for Machine Pistols and certain Pistols, Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.
Extended Mags also briefly appear in Special Ops mission mode, being used on the starting M4A1 in Smack Town and the SCAR-L in Light 'Em Up. In these appearances however, the reserve ammo count is not increased, and the HUD doesn't mention this attachment.
Prior to the January 25th update, there existed a bug for Extended Mags that when equipped on a Shotgun, the weapon would shoot 50% more pellets per shot, effectively increasing damage and consistency in addition to the standard effects of the attachment. When the Extended Mags attachment was combined with the shotgun-exclusive Damage Proficiency, it would produce a staggering 210% increase in the damage output of the base version. It has now been patched.
It is most useful for weapons that have low ammo capacities since it increases magazine size as well as starting ammunition. This can give a player the option to choose a different tier 1 perk. As with this attachment, an average player will usually have enough ammo to last their life without Scavenger.
As well, weapons that are less diverse, such as an SMG, Shotgun or a Sniper rifle, are quite often seen with Extended Mags in use. Weapons that have many attachment options, such as an Assault Rifle, or weapons such as an LMG that already have huge magazines, see much less use of this attachment, because many players will find that something such as an optical attachment, an underbarrel weapon, etc. will be of more use.
Modern Warfare 3 - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
M4A1 | 30 | 45 | 50% |
M16A4 | |||
SCAR-L | |||
CM901 | |||
Type 95 | |||
G36C | |||
ACR 6.8 | |||
AK-47 | |||
MK14 | 20 | 30 | |
FAD | 40 | 60 | |
Sub-machine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
UMP45 | 32 | 48 | 50% |
PM-9 | |||
MP5 | 30 | 45 | |
PP90M1 | 36 | 54 | |
MP7 | 40 | 60 | |
P90 | 50 | 75 | |
Light machine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
L86 LSW | 100 | 150 | 50% |
MG36 | |||
PKP Pecheneg | |||
MK46 | |||
M60E4 | |||
Sniper rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
L118A | 5 | 7 | 40% |
AS50 | |||
MSR | |||
Barrett .50cal | 10 | 15 | 50% |
Dragunov | |||
RSASS | 20 | 30 | |
Machine pistols | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Skorpion | 20 | 30 | 50% |
G18 | |||
MP9 | 32 | 48 | |
FMG9 | 36 | 54 | |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SPAS-12 | 8 | 12 | 50% |
AA-12 | |||
KSG 12 | 12 | 18 | |
Striker | |||
USAS 12 | 6 | 9 | |
Handguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
USP .45 | 12 | 18 | 50% |
P99 | |||
Five Seven | 16 | 24 |
Gallery
Call of Duty: Black Ops II
- "More ammo in each clip."
- — Create-A-Class description.
The attachment returns in Call of Duty: Black Ops II as the Extended Clip; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes, as well as Zombies. Now, the attachment increases magazine capacity by around 33-35% for most weapons, but has a downside of increased reload times by 10%.
It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.
It is featured in the Preset Class Operative, paired with the Skorpion EVO and the Foregrip.
The Extended Clip attachment is now featured in the Zombies map Origins, equipped on the AK74u and the B23R when obtained via the Mystery Box. Here the attachment increases the capacity by a higher amount than in the singleplayer and multiplayer modes. While the B23R's reserve ammo is also increased in the same way as in other game modes (same number of magazines in reserve), the AK74u with Extended Clip has its own ammo count instead.
Black Ops ll - Ammo Per Magazine | |||
---|---|---|---|
Submachine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Chicom CQB | 36 | 48 | 33% |
Vector K10 | |||
MSMC | 30 | 40 | |
Peacekeeper | |||
MP5 (SP) | |||
AK74u (SP / ZM) | 30 (20 in Zombies, 40 when upgraded) |
40 (30 in Zombies, 50 when upgraded) |
33% (50% in Zombies, 25% when upgraded) |
Uzi (SP) | 32 | 43 | 34% |
Skorpion EVO | 42 (43 in SP) | 31% (34% in SP) | |
MP7 | 40 | 54 | 35% |
PDW-57 | 50 | 65 (67 in SP) | 30% (34% in SP) |
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
AN-94 | 30 | 40 | 33% |
M27 | |||
Type 25 | |||
MTAR | |||
SCAR-H | |||
Colt M16A1 (SP) | |||
AK47 (SP) | |||
SWAT-556 | 39 (40 in SP) | 30% (33% in SP) | |
FAL (SP) | 20 | 27 | 35% |
SMR | 26 (27 in SP) | 30% (35% in SP) | |
FAL OSW | 25 | 34 | 36% |
Galil (SP) | 35 | 47 | 34% |
M8A1 | 32 | 42 (43 in SP) | 31% (34% in SP) |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Remington 870 MCS | 8 | 11 | 38% |
SPAS-12 (SP) | |||
M1216 | 16 | 20 | 25% |
KSG | 14 | 43% | |
S12 | 10 | 14 | 40% |
Light Machine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
LSAT | 100 | 135 | 35% |
Mk 48 | |||
M60 (SP) | |||
RPD (SP) | |||
QBB LSW | 75 | 100 (101 in SP) | 33% (35% in SP) |
HAMR | |||
Sniper Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Barrett M82A1 (SP) | 10 | 14 | 40% |
Dragunov (SP) | |||
DSR 50 | 5 | 7 | |
XPR-50 | 8 | 11 | 38% |
Ballista | 7 | 10 | 43% |
SVU-AS | 12 | 16 (17 in SP) | 33% (42% in SP) |
Handguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Tac-45 | 10 | 13 | 30% |
Browning HP (SP) | |||
Five-seven | 20 | 26 (27 in SP) | 30% (35% in SP) |
KAP-40 | 15 | 20 | 33% |
B23R | 15 (20 when upgraded in Zombies) |
21 (24 in Zombies, 30 when upgraded) |
40% (60% in Zombies, 50% when upgraded) |
M1911 (SP) | 7 | 9 | 29% |
Makarov (SP) | 8 | 11 | 38% |
Call of Duty: Black Ops: Declassified
- "Extended magazines."
- — In-game description.
Extended Mags return in Call of Duty: Black Ops: Declassified; it usually increases magazine capacity by 50%, and increases reserve ammunition as well.
Black Ops: Declassified - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
Carbine | 30 | 45 | 50% |
M16 | |||
AK-47 | |||
Famas | |||
M14 | 20 | 30 | |
Galil | 35 | 52 | 49% |
Submachine Guns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
MP5K | 30 | 45 | 50% |
AK74u | |||
Uzi | 32 | 48 | |
PP-90M1 | 36 | 54 | |
Shotguns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
Stakeout | 4 | 6 | 50% |
SPAS-12 | 8 | 12 | |
Striker | 12 | 18 | |
Light Machine Guns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
RPK | 45 | 67 | 49% |
M60 | 100 | 150 | 50% |
Stoner63 | 30 | 45 | |
Sniper Rifles | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
Dragunov | 10 | 15 | 50% |
L96A1 | 5 | 7 | 40% |
Handguns | |||
Weapon | Regular Magazine | Extended Mags | Percentage increase |
ASP | 7 | 10 | 43% |
Skorpion | 20 | 30 | 50% |
CZ75 | 12 | 18 | |
MAC11 | 16 | 24 |
Call of Duty Online
Extended Mags return in Call of Duty Online, increasing magazine capacity by 50%, and reserve ammunition as well.
The visual model of the magazine only changes on a few weapons such as the Desert Eagle, the Glock 18 and the FA1911. Additionally, the Glock 18's extended mag is labeled as "Drum Mag".
Gallery
Online - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
M1 Garand | 16 | 24 | 50% |
FA7.62-L | 20 | 30 | |
MR23 | |||
AAC | 30 | 45 | |
AK-47 | |||
AK117 | |||
AN94 | |||
Fate | |||
Hallucination | |||
Justice | |||
G37H | |||
M4A1 | |||
M4A1 Tech | |||
M16A4 | |||
Tavor-21 | |||
SPBC | |||
Death | 30 (AR mode) 6 (shotgun mode) |
45 (AR mode) 9 (shotgun mode) | |
Mandate | 30 (AR mode) 10 (shotgun mode) |
45 (AR mode) 15 (shotgun mode) | |
Chaos | 30 (AR mode) 90 (LMG mode) |
45 (AR mode) 135 (LMG mode) | |
BPR2000 | 32 | 48 | |
BPR2000 Tech | |||
Type 95 | |||
Type 97 | |||
FAMAS | 36 | 54 | |
Remington A.C.R. | |||
Doom | 30 (AR mode) 5 (sniper mode) |
45 (AR mode) 7 (sniper mode) |
50% (AR mode) 40% (sniper mode) |
AKBP | 35 | 52 | 48.5% |
MK17-CQC | |||
MK14 | 25 | 37 | 48% |
Submachine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
AKS-74U | 30 | 45 | 50% |
SMG5 | |||
SMG5SD | |||
Vz.61 Skorpion | |||
Judgment | 32 | 48 | |
Mini-Uzi | |||
Vector | 36 | 54 | |
UMG | 40 | 60 | |
Apocalypse | 40 (SMG mode) 8 (sniper mode) |
60 (SMG mode) 12 (sniper mode) | |
Vepr | 42 | 63 | |
Titan | 42 (SMG mode) 84 (LMG mode) |
63 (SMG mode) 126 (LMG mode) | |
PDW90 | 50 | 75 | |
Thompson | 50 49 (Warfare Classic) |
75 73 (Warfare Classic) |
50% 48% (Warfare Classic) |
Light Machine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Gaia's Arm | 100 | 150 | 50% |
M260B | |||
MAG43 | |||
PKP Pecheneg | |||
RPD | |||
M4LMG | 75 | 112 | 49% |
SA80-LSW | |||
Steyr AUG-H | |||
Sniper Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
M21 EBR | 12 | 18 | 50% |
Type85 Evolution | 8 | 12 | |
Walther 2000 | 6 | 9 | |
Arctic .50 BMG | 7 | 10 | 42% |
Remington MSR | |||
CheyTac M200 | 5 | 7 | 40% |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Freedom | 6 | 9 | 50% |
Atchisson AA-12 | 8 | 12 | |
Franchi-12 | |||
Benelli M1014 | 10 | 15 | |
GPAS-12 | |||
Striker | 12 | 18 | |
Winchester M1887 | 7 | 10 | 42% |
CSG-12 | 5 | 7 | 40% |
Machine Pistols | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Glock 18 | 24 | 36 | 50% |
Beretta M93R | 15 | 22 | 46% |
FA1911 | |||
Steyr TMP | |||
Handguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
USPT.45 | 10 | 15 | 50% |
MK1911 | 20 | 30 | |
Beretta M9 | 15 | 22 | 46% |
Desert Eagle | 7 | 10 | 42% |
Call of Duty: Ghosts
- "50% more ammo in each magazine."
- — In-game description
Extended Mags return in Call of Duty: Ghosts, available in multiplayer and Extinction. It increases magazine capacity by 50%, and increases maximum ammunition as well in both game modes. Due to the consistent number, many large-magazine weapons will find that this attachment very beneficial to their arsenal; however, weapons that have small magazines, such as the Bulldog and the Remington R5, will find constant use of this attachment; and the popularity of it is easily reflected by the players.
Extinction
The attachment appears in Extinction. Initially, Extended Mags is only an upgrade that can be acquired for pistols. The .44 Magnum can also acquire Extended Mags, despite it not being able to use the attachment in Multiplayer. Extended Mags operates as it does in Multiplayer, by increasing both the ammo capacity and max reserve ammo by fifty percent. The Master Scavenger armory upgrade allows for players to find Extended Mags as an item drop in Search Piles, allowing for more than just the starting pistol to be equipped with Extended Mags. Due to the need for ammo that Extinction demands, Extended Mags is one of the most coveted items to find in a Search Pile, as it allows for more ammo to be carried, and it makes reloads much less frequent.
It should be noted that Extended Mags is completely incompatible with Rapid Fire, and if a weapon equipped with Rapid Fire equips Extended Mags, Rapid Fire will be unequipped, and vice-versa.
Ghosts - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SA-805 | 30 | 45 | 50% |
MSBS | |||
Honey Badger | |||
ARX-160 | |||
AK-12 | 30 (40 in Extinction) | 45 (60 Extinction) | |
Maverick | |||
Remington R5 | 24 (40 Extinction) | 36 (60 Extinction) | |
SC-2010 | 30 (24 Extinction) | 45 (36 Extinction) | |
FAD | 42 | 63 | |
Submachine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Vector CRB | 32 (30 Extinction) | 48 (45 Extinction) | 50% |
K7 | |||
Ripper | 32 | 48 | |
CBJ-MS | 34 (32 Extinction) | 51 (48 Extinction) | |
Vepr | 42 (32 Extinction) | 63 (48 Extinction) | |
MTAR-X | 38 (40 Extinction) | 57 (60 Extinction) | |
Bizon | 36 | 54 | |
Light machine guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Ameli | 100 | 150 | 50% |
M27-IAR | |||
LSAT | |||
Chain SAW | 80 (100 Extinction) | 120 (150 Extinction) | |
Marksman rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
MK14 EBR | 18 (21 Extinction) | 27 (31 Extinction) | 50% (48% Extinction) |
IA-2 | |||
SVU | |||
MR-28 | 24 (8 Extinction) | 36 (12 Extinction) | 50% |
Sniper rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Lynx | 8 | 12 | 50% |
Maverick-A2 | |||
VKS | 10 | 15 | |
USR | 6 (8 Extinction) | 9 (12 Extinction) | |
L115 | 5 (8 Extinction) | 7 (12 Extinction) | 40% (50% Extinction) |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Bulldog | 6 | 9 | 50% |
Tac 12 | 10 | 15 | |
MTS-255 | 5 | 7 (in Extinction only) | 40% (in Extinction only) |
Handguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
PDW | 12 (20 Gold variant) | 18 (30 Gold variant) | 50% |
M9A1 | 12 (18 Extinction) | 18 (27 Extinction) | |
P226 | 14 (12 Extinction) | 21 (18 Extinction) | |
.44 Magnum | 6 | 9 (in Extinction only) | |
MP-443 Grach | 10 (15 Extinction) | 15 (22 Extinction) | 50% (47% Extinction) |
Call of Duty: Advanced Warfare
Extended Mags return in Call of Duty: Advanced Warfare, available in all game modes. Once again it increases magazine capacity by 50%, as well as reserve ammunition.
Campaign
In campaign mode, the attachment is used in the missions "Captured" and "Terminus", and is available on the Atlas 45, the SN6 and the AMR9. Due to Mitchell's disabled prosthetic left arm in these two missions, reserve ammunition cannot be carried for any weapon, which much be swapped for another one once emptied.
Multiplayer
Extended Mags are available for most weapons in multiplayer and Exo Survival. The attachment is integrated to the ASM1 "Speakeasy" and "Royalty" supply drop variants,the 1911 "Hammer Bite" and the Repulsor "Supersonic".
Exo Zombies
In Exo Zombies, Extended Mags are obtained for some weapons after upgrading them to Mk 10. The attachment is available to the Atlas 45, PDW, Tac-19, S-12, Bulldog, CEL-3 Cauterizer, SN6, SAC3, AMR9, Lynx, KL03-Trident, MK14, AE4 and M1 Irons; the latter two not being able to equip this attachment in multiplayer.
Gallery
While Extended Mags normally doesn't change the appearance of the weapons, the ASM1 Speakeasy and Royalty variants (which have this attachment integrated) have a drum magazine rather than the standard box magazine.
Advanced Warfare - Ammo Per Magazine | ||||
---|---|---|---|---|
Assault Rifles | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
ARX-160 | 45 | 67 | 49% | |
AK12 | 30 | 45 | 50% | |
HBRa3 | ||||
STG44 | ||||
AK47 | ||||
M16 | ||||
MK14 | 20 | 30 | ||
Bal-27 | 32 | 48 | ||
IMR | 36 | 54 | ||
AE4 (Exo Zombies version) | 70 | 105 | ||
Submachine guns | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
MP11 | 32 | 48 | 50% | |
SAC3 | ||||
MP40 | ||||
Sten | ||||
SN6 | 32 (30 in Exo Zombies) | 48 (45 in Exo Zombies) | ||
KF5 | 40 | 60 | ||
ASM1 | 35 | 52 | 49% | |
AMR9 | ||||
Repulsor | ||||
Sniper rifles | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
Lynx | 8 | 12 | 50% | |
Atlas 20mm | 4 | 6 | ||
SVO | 10 | 15 | ||
Shotguns | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
Tac-19 | 6 | 9 | 50% | |
Bulldog | 6 (4 in Exo Zombies) | 9 (6 in Exo Zombies) | ||
S-12 | 8 (10 in Exo Zombies) | 12 (15 in Exo Zombies) | ||
CEL-3 Cauterizer | 16 | 24 | ||
Heavy weapons | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
Pytaek | 100 | 150 | 50% | |
Ameli | ||||
XMG | 150 | 225 | ||
Ohm | 40 | 60 | ||
Pistols | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
Atlas 45 | 10 | 15 | 50% | |
MP443 Grach | 12 | 18 | ||
PDW | 15 (28 in Exo Zombies) | 22 (42 in Exo Zombies) | 47% (50% in Exo Zombies) | |
1911 | 7 | 10 | 43% | |
Special | ||||
Weapon | Regular Magazine | With Extended Mags | Percentage increase | |
M1 Irons (Exo Zombies version) | 6 | 9 | 50% | |
KL03-Trident (Exo Zombies) | 5 | 7 | 40% | |
Supply Drop variants | ||||
Weapon | Variant | Regular Magazine | With Extended Mags | Percentage increase |
Bal-27 | SPR | 35 | 52 | 49% |
MK14 | Deluxe | 22 | 33 | 50% |
AK12 | R.I.P. | |||
Feeder | 33 | 49 | 48% | |
Competition | 26 | 39 | 50% | |
HBRa3 | Raider | |||
IMR | Thunder Tusk | 28 | 42 | |
KF5 | Endless | 30 | 45 | 50% |
SN6 | Hammer | 28 | 42 | |
SAC3 | Crime and Punishment | |||
Misery & Company | ||||
S | ||||
Repulsor | Deadstrike | |||
Lynx | Flared | 7 | 10 | 43% |
Atlas 20mm | Snapper | 5 | 7 | 40% |
Presto | 3 | 4 | 33% | |
Carnage | ||||
Tac-19 | Sledgehammer | 7 | 10 | 43% |
Royalty | ||||
Jab | 4 | 6 | 50% | |
Bulldog | Berserker | |||
S-12 | Whirlwind | 10 | 15 | |
Compliant | ||||
XMG | Beer & Pretzels | 132 | 198 | 50% |
Ohm | Revamp | 30 | 45 | |
Restless | ||||
Royalty | ||||
Unending | 60 | 90 | ||
Ameli | Subverter | 50 | 75 | |
Chicanery | ||||
Royalty | ||||
Whale Horn | 150 | 225 | ||
Pytaek | Loophole | |||
Hasty | 125 | 187 | ||
Exploit | 75 | 112 | 49% | |
Royalty | ||||
PDW | Crusher | 16 | 24 | 50% |
Royalty |
Call of Duty: Black Ops III
Extended Mag returns in Call of Duty: Black Ops III. In most cases it increases magazine capacity by 40% (there are some exceptions), as well as increasing reserve ammunition in both campaign and multiplayer. It also changes the magazine model, like it did in Call of Duty: World at War and Call of Duty: Black Ops.
In Zombies, upgrading most weapons via the Pack-a-Punch machine grants them the Extended Mag attachment, as evidenced by the changed magazine models and reloading animations. It increases magazine capacity by a higher amount than in other modes, but doesn't always increase reserve ammunition.
Black Ops III - Ammo Per Magazine | |||
---|---|---|---|
Submachine Guns | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
Kuda | 30 | 42 | 40% |
Vesper | |||
Razorback | |||
AK-74u | |||
XMC | |||
VMP | 40 | 56 | |
Pharo | |||
Weevil | 50 | 70 | |
DIY 11 Renovator | 25 | 35 | |
HLX 4 | 36 | 50 | 39% |
HG 40 | 32 | 45 | 41% |
Sten | |||
PPSh | 35 | 71 | 103% |
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
Sheiva | 20 | 28 | 40% |
M14 | |||
KN-44 | 30 | 42 | |
XR-2 | |||
HVK-30 | |||
ICR-1 | |||
Man-O-War | |||
FFAR | |||
M16 | |||
M8A7 | 32 | 44 | 38% |
Peacekeeper MK2 | 45 | 41% | |
LV8 Basilisk | 34 | 48 | |
Galil | 35 | 50 | 43% |
MX Garand | 8 | 12 | 50% |
KVK 99m | 30 | 45 | |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
205 Brecci | 12 | 17 | 42% |
Argus | 10 | 14 | 40% |
Haymaker 12 | 16 | 22 | 38% |
KRM-262 | 8 | 11 | |
Banshii | 6 | 8 | 33% |
Light Machine Guns | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
Dingo | 80 | 112 | 40% |
BRM | 75 | 105 | |
48 Dredge | 60 | 84 | |
Gorgon | 40 | 56 | |
RPK | 40 | 65 | 63% |
Sniper Rifles | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
Drakon | 20 | 28 | 40% |
P-06 | 15 | 21 | |
Locus | 10 | 14 | |
Dragoon | 5 | 7 | |
XPR-50 | 8 | 11 | 38% |
SVG-100 | 6 | 8 | 33% |
RSA Interdiction | |||
DBSR-50 | |||
Pistols | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
MR6 | 20 | 28 | 40% |
L-CAR 9 | |||
RK5 | 15 | 21 | |
Rift E9 | 12 | 16 | 33% |
1911 | 7 | 14 | 100% |
When Pack-a-Punching in Zombies | |||
Weapon | Regular Magazine | With Extended Mag | Percentage increase |
Kuda | 30 | 50 | 67% |
Vesper | 60 | 100% | |
Razorback | |||
HG 40 | 32 | 64 | |
Weevil | 50 | 100 | |
Pharo | 40 | 60 | 50% |
Man-O-War | 30 | 40 | 33% |
ICR-1 | 45 | 50% | |
KN-44 | 50 | 67% | |
HVK-30 | 60 | 100% | |
FFAR | 90 | 200% | |
Sheiva | 10 | 30 | |
MX Garand | 8 | 30 | 275% |
M8A7 | 32 | 48 | 50% |
Peacekeeper MK2 | 64 | 100% | |
Banshii | 6 | 12 | 100% |
KRM-262 | 8 | 16 | |
205 Brecci | 12 | 24 | |
Haymaker 12 | 16 | 25 | 56% |
Argus | 10 | 32 | 220% |
BRM | 75 | 100 | 33% |
48 Dredge | 90 | 120 | |
Dingo | 80 | 50% | |
Gorgon | 50 | 100 | 100% |
Locus | 10 | 25 | 150% |
SVG-100 | 6 | 10 | 67% |
L-CAR 9 | 20 | 40 | 100% |
RK5 | 15 | 30 | |
Rift E9 | 12 | 68 | 467% |
Gallery
Call of Duty: Infinite Warfare
- "Each magazine holds more ammo."
- — In-game description.
Extended Mag returns in Call of Duty: Infinite Warfare. The attachment is only available to ballistic weapons, and usually increases their magazine capacity by 50%. Extended Mag also increases the reserve ammunition in campaign, multiplayer and Zombies.
One thing to note is that while the base Volk assault rifle is an energy weapon, the Retro variant is ballistic, which means the latter accepts the extended mag attachment.
Infinite Warfare - Ammo Per Magazine | ||||
---|---|---|---|---|
Note: regarding the values in Zombies, the first one is for the base weapon, the second one is for the Pack-a-Punch upgrade, and the third one is for the double Pack-a-Punch. | ||||
Assault Rifles | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
NV4 | 30 (Zombies: 30 → 40 → 50) |
45 (Zombies: 45 → 60 → 75) |
50% | |
KBAR-32 | 36 (Zombies: 30 → 40 → 50) |
54 (Zombies: 45 → 60 → 75) | ||
G-Rail | 16 | 24 | ||
Submachine Guns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
FHR-40 | 40 (Zombies: 50 → 75 → 100) |
60 (Zombies: 75 → 112 → 150) |
50% (Zombies: 50% → 49% → 50%) | |
Karma-45 | 42 (Zombies: 28 → 40 → 50) |
63 (Zombies: 42 → 60 → 75) |
50% | |
RPR Evo | 32 (Zombies: 40 → 50 → 60) |
48 (Zombies: 60 → 75 → 90) | ||
HVR | 26 (Zombies: 30 → 50 → 60) |
39 (Zombies: 45 → 75 → 90) | ||
VPR | 36 (Zombies: 20 → 40 → 60) |
54 (Zombies: 30 → 60 → 90) | ||
Trencher | 32 (Zombies: 25 → 35 → 50) |
48 (Zombies: 37 → 52 → 75) |
50% (Zombies: 48% → 49% → 50%) | |
Raijin-EMX | 30 (Zombies: 36 → 45 → 51) |
45 (Zombies: 54 → 67 → 76) |
50% (Zombies: 50% → 49% → 49%) | |
Light Machine Guns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
Mauler | 80 (Zombies: 90 → 120 → 175) |
120 (Zombies: 135 → 180 → 262) |
50% | |
Auger | 64 (Zombies: 80 → 100 → 125) |
96 (Zombies: 120 → 150 → 187) | ||
Atlas | 45 (Zombies: 48 → 72 → 96) |
67 (Zombies: 72 → 108 → 144) |
49% (50% in Zombies) | |
Sniper Rifles | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
KBS Longbow | 6 (Zombies: 6 → 8 → 10) |
9 (Zombies: 9 → 12 → 15) |
50% | |
DMR-1 | 8 (Zombies: 8 → 30 → 30) |
12 (Zombies: 12 → 45 → 45) | ||
Widowmaker | 12 (Zombies: 10 → 15 → 20) |
18 (Zombies: 15 → 22 → 30) |
50% (Zombies: 50% → 47% → 50%) | |
Proteus | 8 (Zombies: 9 → 10 → 12) |
12 (Zombies: 13 → 15 → 18) |
50% (Zombies: 44% → 50% → 50%) | |
Shotguns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
Reaver | 10 (Zombies: 12 → 24 → 36) |
15 (Zombies: 18 → 36 → 54) |
50% | |
Rack-9 | 9 (Zombies: 9 → 32 → 42) |
13 (Zombies: 13 → 48 → 63) |
44% (Zombies: 44% → 50% → 50%) | |
M.2187 | 6 | 9 | 50% | |
Classic | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
OSA | 36 (Zombies: 35 → 50 → 65) |
54 (Zombies: 52 → 75 → 97) |
50% (Zombies: 49% → 50% → 49%) | |
TF-141 | 6 (Zombies: 6 → 15 → 20) |
9 (Zombies: 9 → 22 → 30) |
50% (Zombies: 50% → 47% → 50%) | |
MacTav-45 | 32 (Zombies: 30 → 50 → 50) |
48 (Zombies: 45 → 75 → 75) |
50% | |
S-Ravage | 8 (Zombies: 10 → 32 → 42) |
12 (Zombies: 15 → 48 → 63) | ||
M1 | 8 (Zombies: 10 → 30 → 30) |
12 (Zombies: 15 → 45 → 45) | ||
Hornet | 20 (Zombies: 20 → 40 → 60) |
30 (Zombies: 30 → 60 → 90) | ||
Handguns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
Kendall 44 | 10 (SP), 16 (MP) (Zombies: 8 → 10 → 15) |
15 (SP), 24 (MP) (Zombies: 12 → 15 → 22) |
50% (Zombies: 50% → 50% → 47%) | |
UDM | 14 (Zombies: 14 → 20 → 25) |
21 (Zombies: 21 → 30 → 37) |
50% (Zombies: 50% → 50% → 48%) | |
Supply Drop variants | ||||
Weapon | Variants | Regular Magazine | With Extended Mags | Percentage increase |
NV4 | Exalted | 36 (Zombies: 36 → 48 → ???) |
54 (Zombies: 54 → 72 → ???) |
50% |
Prosperity | 36 | 54 | ||
KBAR-32 | Loaded Bunker Buster Igloo Buster |
43 | 64 | 49% |
Volk | Retro Vintage |
28 | 42 | 50% |
G-Rail | v4 Fusillade | 36 | 52 | 44% |
FHR-40 | Windfall | 48 (Zombies: 60 → 90 → ???) |
72 (Zombies: 90 → 135 → ???) |
50% |
Karma-45 | Glutton | 50 | 75 | 50% |
HVR | Forsaken | 31 | 46 | 48% |
VPR | Sting | 43 (Zombies: 20 → 40 → 60) |
64 (Zombies: 30 → 60 → 90) |
49% (50% in Zombies) |
Raijin-EMX | Blackout | 36 | 54 | 50% |
Synergy | 52 | 44% | ||
Mauler | Mammoth | 40 (Zombies: 90 → 120 → 175) |
60 (Zombies: 135 → 180 → 262) |
50% |
Auger | Pulverizer | 78 | 115 | 47% |
Atlas | Artifice | 54 (Zombies: 57 → 86 → ???) |
81 (Zombies: ??? → 129 → ???) |
50% |
KBS Longbow | Big Brother | 7 | 10 | 43% |
Widowmaker | Fate | 14 | 21 | 50% |
Reaver | Machete Toro |
12 | 18 | 50% |
Rack-9 | Ravager | 11 | 16 | 45% |
M.2187 | Mule | 7 (Zombies: 7 → 28 → 28) |
10 (Zombies: 10 → 42 → 42) |
43% (Zombies: 43% → 50% → 50%) |
Kendall 44 | Dominion | 19 (Zombies: 9 → 12 → 18) |
28 (Zombies: 13 → 18 → 27) |
47% (Zombies: 44% → 50% → 50%) |
UDM | Bonanza | 16 | 25 | 56% |
Stalker | 10 | 15 | 50% |
Call of Duty: Modern Warfare Remastered
|
Extended Mags was a planned attachment for Call of Duty: Modern Warfare Remastered[1], referenced with strings in the game files.
Call of Duty: WWII
- "Increases your weapon's magazine size."
- — Description
The Extended Mag attachment returns in Call of Duty: WWII. It increases magazine capacity by 50%, except for some light machine guns, which either get a much higher increase or a lower one, depending on the weapon. Once again, the attachment increases reserve ammunition as well.
Weapon | Base Magazine Size | Extended Magazine Size | Upgraded Size | Upgraded Extended Size |
---|---|---|---|---|
Rifles (Semi and Auto) | ||||
M1941 | 25 rounds | 37 rounds | 50 rounds | 75 rounds |
M1 Garand | 8 rounds | 12 rounds | 16 rounds | 24 rounds |
STG-44 | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
M1A1 Carbine | 15 rounds | 22 rounds | 30 rounds | 45 rounds |
FG 42 | 20 rounds | 30 rounds | 40 rounds | 60 rounds |
BAR | 20 rounds | 30 rounds | 40 rounds | 60 rounds |
SVT-40 | 10 rounds | 15 rounds | 10 rounds | 15 rounds |
Gewehr 43 | 12 rounds | 18 rounds | 24 rounds | 36 rounds [source needed] |
Volkssturmgewehr | 30 rounds | 45 rounds | 50 rounds | 70 rounds |
Type 5 | 10 rounds | 15 rounds | 20 rounds | 30 rounds [source needed] |
M2 Carbine | 15 rounds | 22 rounds | 30 rounds | 45 rounds |
ITRA Burst | 32 rounds | 48 rounds | 60 rounds | 90 rounds |
AVS-36 | 24 rounds | 36 rounds | 48 rounds | 60 rounds |
Automaton | 25 rounds | 37 rounds | 50 rounds | 75 rounds |
AS-44 | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
NZ-41 | 24 rounds | 36 rounds | 32 rounds | 48 rounds |
KG M-21 | 25 rounds | 37 rounds | 50 rounds | 75 rounds |
GBD-79 | 30 rounds | 45 rounds | 60 rounds | 90 rounds [source needed] |
Wimmersperg Spz | 25 rounds | 37 rounds | 50 rounds | 75 rounds [source needed] |
Submachine Guns | ||||
Grease Gun | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
PPSh-41 | 35 rounds | 52 rounds | 71 rounds | 106 rounds |
Type 100 | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
Waffe 28 | 32 rounds | 48 rounds | 50 rounds | 75 rounds |
M1928 | 30 rounds | 45 rounds | 50 rounds | 75 rounds |
MP-40 | 32 rounds | 48 rounds | 64 rounds | 96 rounds |
Sten | 32 rounds | 48 rounds | 48 rounds | 72 rounds |
Orso | 30 rounds | 45 rounds | 30 rounds | 60 rounds |
M-38 | 30 rounds | 45 rounds | 75 rounds | 112 rounds |
Sterling | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
Nambu Type 2 | 30 rounds | 45 rounds | 60 rounds | 90 rounds |
ZK-383 | 32 rounds | 48 rounds | 70 rounds | 105 rounds |
Ribeyrolles | 25 rounds | 37 rounds | 30 rounds | 37 rounds [source needed] |
Proto-X1 | 24 rounds | 36 rounds | 70 rounds | 105 rounds [source needed] |
EMP44 | 36 rounds | 54 rounds | 42 rounds | 63 rounds [source needed] |
Blyskawica | 30 rounds | 45 rounds | 50 rounds | 75 rounds |
Erma EMP | 32 rounds | 48 rounds | 60 rounds | 90 rounds |
Austen | 25 rounds | 37 rounds | 64 rounds | 96 rounds [source needed] |
M267 | 20 rounds | 30 rounds | 48 rounds | 72 rounds |
Bechowiec | 32 rounds | 48 rounds | 70 rounds | 105 rounds |
Light Machine Guns | ||||
Lewis | 47 rounds | 97 rounds | 97 rounds | 97 rounds |
MG 15 | 50 rounds | 75 rounds | 75 rounds | 112 rounds |
Bren | 30 rounds | 100 rounds | 100 rounds | 100 rounds |
MG 42 | 50 rounds | 100 rounds | 100 rounds | 100 rounds |
GPMG | 30 rounds | 45 rounds | 40 rounds | 60 rounds |
MG 81 | 60 rounds | 90 rounds | 90 rounds | 135 rounds [source needed] |
Stinger | 80 rounds | 100 rounds | 130 rounds | 130 rounds [source needed] |
VMG 1927 | 50 rounds | 75 rounds | 100 rounds | 100 rounds |
LAD Machine Gun | 50 rounds | 100 rounds | 100 rounds | 100 rounds |
Chatellerault | 25 rounds | 37 rounds | 75 rounds | 112 rounds |
Sniper Rifles | ||||
Karabin | 10 rounds | 15 rounds | 20 rounds | 30 rounds |
Lee Enfield | 10 rounds | 15 rounds | 20 rounds | 30 rounds |
M1903 | 5 rounds | 7 rounds | 25 rounds | 37 rounds |
Kar98k | 5 rounds | 7 rounds | 10 rounds | 15 rounds |
Type 38 | 5 rounds | 7 rounds | 12 rounds | 18 rounds |
Lever Action | 6 rounds | 9 rounds | 10 rounds | 15 rounds |
PTRS-41 | 5 rounds | 7 rounds | 20 rounds | 30 rounds |
De Lisle | 10 rounds | 15 rounds | 20 rounds | 30 rounds |
3-Line Rifle | 5 rounds | 7 rounds | 5 rounds | 7 rounds |
SDK 9mm | 6 rounds | 9 rounds | 4 rounds | 6 rounds |
Wz. 35 | 5 rounds | 7 rounds | 10 rounds | 15 rounds |
M36 | 10 rounds | 15 rounds | 10 rounds | 15 rounds |
Shotguns | ||||
Combat Shotgun | 7 shells | 10 shells | 16 shells | 24 shells |
Toggle Action | 8 shells | 12 shells | 12 shells | 18 shells |
Pistols | ||||
P-08 | 8 rounds | 12 rounds | 16 rounds | 24 rounds |
1911 | 7 rounds | 10 rounds | 7/7 rounds | 10/10 rounds |
Machine Pistol | 10 rounds | 15 rounds | 20 rounds | 30 rounds |
9mm SAP | 8 rounds | 12 rounds | 10 rounds | 15 rounds |
Gallery
Call of Duty: Black Ops 4
- "Increased ammo capacity."
- — Description
The Extended Mags attachment makes a return in Call of Duty: Black Ops 4. In multiplayer, the increase varies depending on the weapon, ranging from 25% to 66%. Only a limited number of weapons are compatible with this attachment in multiplayer, while some others can be fitted with Hybrid Mags. However, nearly all firearms can be equipped with Extended Mags in Blackout, in which case the magazine capacity increase is around 50%.
Black Ops 4 - Ammo Per Magazine | |||
---|---|---|---|
Assault Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
DoubleCross | 44 | 56 | 27% |
KN-57 | 35 | 55 (MP) 52 (Blackout) |
57% (MP) 49% (Blackout) |
SWAT RFT | |||
Grav | |||
ICR-7 | 52 (Blackout only) | 49% | |
Vapr-XKG | |||
AN-94 | |||
Rampart 17 | 30 | 45 (Blackout only) | 50% |
Peacekeeper | 32 | 48 (Blackout only) | |
Maddox RFB | 40 | 60 (Blackout only) | |
Submachine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
GKS | 38 | 56 (MP) 57 (Blackout) |
47% (MP) 50% (Blackout) |
Spitfire | 34 | 45 (MP) 51 (Blackout) |
32% (MP) 50% (Blackout) |
MicroMG 9mm | 42 | 54 | 29% |
VMP | 40 | 50 | 25% |
Cordite | 60 | 90 | 50% |
Saug 9mm | 36 | 54 (Blackout only) | |
Daemon 3XB | |||
Switchblade X9 | 30 | 45 (Blackout only) | |
MX9 | 35 | 52 (Blackout only) | 49% |
Tactical Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
ABR 223 | 36 | 48 (MP) 54 (Blackout) |
33% (MP) 50% (Blackout) |
M16 | 30 | 45 | 50% |
Swordfish | 36 | 54 (Blackout only) | |
S6 Stingray | 26 | 39 (Blackout only) | |
Auger DMR | 20 | 30 (Blackout only) | |
Light Machine Guns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
Titan | 75 | 100 (MP) 112 (Blackout) |
33% (MP) 49% (Blackout) |
VKM 750 | 50 | 67 (MP) 75 (Blackout) |
34% (MP) 50% (Blackout) |
Tigershark | 48 | 72 (Blackout only) | 50% |
Hades | 65 | 98 (Blackout only) | 51% |
Sniper Rifles | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SDM | 12 | 16 (MP) 18 (Blackout) |
33% (MP) 50% (Blackout) |
Vendetta | 20 | 30 | 50% |
Locus | 8 | 12 | |
Havelina AA50 | 6 | 9 | |
Koshka | 9 (Blackout only) | ||
Outlaw | 9 | 14 (Blackout only) | 56% |
Paladin HB50 | 5 | 8 (Blackout only) | 60% |
Pistols | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
RK 7 Garrison | 15 | 24 (MP) 22 (Blackout) |
60% (MP) 47% (Blackout) |
Strife | 12 | 20 (MP) 18 (Blackout) |
67% (MP) 50% (Blackout) |
KAP 45 | 20 | 30 (Blackout only) | 50% |
Shotguns | |||
Weapon | Regular Magazine | With Extended Mags | Percentage increase |
SG12 | 6 | 10 (MP) 9 (Blackout) |
67% (MP) 50% (Blackout) |
Rampage | 8 | 12 (Blackout only) | 50% |
Extended Mags II
A few weapons in multiplayer can have Extended Mags II paired with the original Extended Mags attachment, giving them a much larger magazine capacity.
Black Ops 4 - Ammo Per Magazine | ||||
---|---|---|---|---|
Weapon | Class | Regular Magazine | With Extended Mags II | Percentage increase |
Echohawk Dual Bore | Assault Rifle | 44 | 74 | 68% |
MicroMG 9mm | SMG | 42 | 80 | 90% |
Titan | LMG | 75 | 150 | 100% |
SDM | Sniper Rifle | 12 | 20 | 66% |
RK 7 Garrison | Pistol | 15 | 36 | 140% |
SG12 | Shotgun | 6 | 14 | 133% |
Call of Duty: Mobile
The Extended Mag returns in Call of Duty: Mobile.
Mobile - Ammo Per Magazine | ||||
---|---|---|---|---|
Assault Rifles | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
DR-H | 20 | 30 | 50% | |
EM2 | ||||
Oden | 25 | 30 | 20% | |
Man-O-War | 32 | 28% | ||
ASM10 | 33 | 32% | ||
FFAR 1 | 38 | 52% | ||
Peacekeeper MK2 | 30 | 37 | 23% | |
Type 25 | 38 | 37% | ||
M16 | 39 | 30% | ||
FR .556 | ||||
M4 | 40 | 33% | ||
AK117 | ||||
AK-47 | ||||
LK24 | ||||
ICR-1 | ||||
CR-56 AMAX | ||||
Kilo 141 | ||||
Krig 6 | ||||
Groza | ||||
M13 | 50 | 67% | ||
Grau 5.56 | ||||
Swordfish | 40 | 52 | 30% | |
Maddox | 60 | 50% | ||
Sniper Rifles | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
ZRG 20mm | 5 | 7 | 40% | |
HDR | ||||
LW3-Tundra | 5 4 (28.2" Tiger Team) |
7 6 |
40% 50% | |
DL Q33 | 6 | 8 | 33% | |
Outlaw | 9 | 50% | ||
Koshka | 10 | 67% | ||
Arctic .50 | 7 | 10 | 43% | |
Locus | 8 | 10 | 25% | |
XPR-50 | 13 | 63% | ||
M21 EBR | 10 | 15 | 50% | |
SVD | ||||
Light Machine Guns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
UL736 | 30 | 50 | 67% | |
S36 | 60 | 85 | 42% | |
Chopper | 100 | 120 | 20% | |
RPD | 150 | 50% | ||
PKM | ||||
Submachine Guns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
OTs 9 | 20 | 30 | 50% | |
CX-9 | ||||
GKS | 25 | 40 | 60% | |
AGR 556 | ||||
Striker 45 | 45 | 80% | ||
Switchblade X9 | 26 | 41 | 58% | |
RUS-79U | 30 | 38 | 27% | |
Fennec | 40 | 33% | ||
LAPA | ||||
TEC-9 | ||||
Razorback | 42 | 40% | ||
KSP 45 | ||||
MAC-10 | 43 | 43% | ||
QQ9 | 45 | 50% | ||
HG 40 | 32 | 40 | 25% | |
Chicom | 39 | 45 | 15% | |
QXR | 40 | 50 | 25% | |
Cordite | 60 | 50% | ||
PP19 Bizon | 64 | 84 | 31% | |
Shotguns | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
HS0405 | 7 4 (Sawed-Off Barrel) |
9 6 |
28% 50% | |
BY15 & KRM-262 | 8 10 (Extended Barrel) 5 (Sawed-Off Barrel) |
10 12 7 |
25% 20% 40% | |
Echo | 8 | 12 | 50% | |
JAK-12 | 20 | 150% | ||
Striker | 12 | 16 | 33% | |
R9-0 | 14 | 18 | 29% | |
HS2126 | 16 | 20 | 25% | |
Marksman Rifles | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
SP-R 208 | 5 | 10 | 100% | |
SKS | 20 | 30 | 50% | |
Pistols | ||||
Weapon | Regular Magazine | With Extended Mag | Percentage increase | |
J358 | 6 | 8 | 33% | |
.50 GS | 7 | 10 | 43% | |
MW11 | 12 | 15 | 25% | |
Dobvra | 20 | 67% | ||
Renetti | 15 | 21 | 40% | |
L-CAR 9 | 20 | 30 | 50% |
Trivia
General
- In World at War, Black Ops, Black Ops III, WWII and Black Ops 4, using the attachment will make the physical magazine on the weapon larger, and change the reload animation as well.
- In Modern Warfare 3, Black Ops: Declassified, Online, Ghosts, Advanced Warfare and Infinite Warfare, odd-number magazine sizes are increased by slightly less than 50%, but the maximum ammunition is still increased by 50%, provided that it's an even number by default.
Call of Duty: Modern Warfare 2
- All LMGs (except the AUG HBAR) with Extended Mags in Modern Warfare 2 have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators. This does not occur with resolutions higher than 1280x720, which are only available on PC.
Call of Duty: Black Ops
- Strangely, the Elite icon for Extended Mags in Black Ops displays a regular AK-47 magazine, not an extended magazine.
- The extended mags for the AK-47 and AK-74U have the Bulgarian Kazanlak Arsenal "Circle 10" logo on it.
Call of Duty: Black Ops II
- The attachment's name selection is incorrect as none of the applicable weapons use clips as opposed to magazines.
- The Create-a-Class icon uses the magazine of the M8A1.
Call of Duty: Infinite Warfare
- The attachment's in-game description initially referred to itself as a clip, but was later changed to magazine.
References
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