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*Extended Mags in ''Black Ops'' will usually leave the player with incomplete magazines if each is expended completely.
 
*Extended Mags in ''Black Ops'' will usually leave the player with incomplete magazines if each is expended completely.
 
*In ''[[Call of Duty: Black Ops|Black Ops]],'' when Extended Mags is used on the [[AK-47]] or the [[AK-74u]], they use the normal magazines used by the [[RPK]], although the RPK's magazines have a 40 round capacity and the Extended Mags for the AK-47 and AK-74u have a 45 round capacity.
 
*In ''[[Call of Duty: Black Ops|Black Ops]],'' when Extended Mags is used on the [[AK-47]] or the [[AK-74u]], they use the normal magazines used by the [[RPK]], although the RPK's magazines have a 40 round capacity and the Extended Mags for the AK-47 and AK-74u have a 45 round capacity.
*In ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', when the Extended Mag attachment is applied to [[Shotgun]]s (except the [[Model 1887]], which does not have any attachments), the amount of pellets shot by each individual weapon increases by 50%.
 
   
 
== References ==
 
== References ==

Revision as of 01:25, 27 January 2012

The subject of this article appeared in Call of Duty: World at War. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Call of Duty: Modern Warfare 3.


For the similar attachment in Call of Duty: Black Ops, see Dual Mags.

Extended Mags (shortened from "Extended Magazines") is an attachment available in Call of Duty: World at War, Modern Warfare 2, Call of Duty: Black Ops and Call of Duty: Modern Warfare 3. It increases the ammo capacity of the weapon it is attached to by around 33%-100%.

Call of Duty: World at War

The Extended Magazine is an attachment available for all submachine guns and the M1A1 Carbine in Call of Duty: World at War multiplayer. The attachment doubles the magazine capacity of a given weapon.

Variants

There are five weapons which accept Extended Magazines; however, there are different variants of the attachment.

Round Drum

The Round Drum is available for the Thompson and the PPSh-41. It is unlocked after the Marksman III challenge for the Thompson and after the Marksman II challenge for the PPSh. It is the PPSh-41's most common attachment; its high rate of fire means the smaller magazines need frequent reloading; and also, the attachment is unlocked at the Marksman II Challenge, meaning it is easier to unlock.

Box Magazine

The Box Magazine is available for the M1A1 Carbine and Type 100. The attachment is commonly used on the M1A1 Carbine along with modified controllers, as the weapon has low recoil, and has extra ammunition for longer automatic fire.

Dual Magazines

The MP40's Extended Magazines attachment is called Dual Magazines. It is by far the most-commonly used attachment on the weapon, as it allows constant firing for roughly 8–9 seconds.

The attachment is titled "Dual Magazines" but it just adds the ability to use two magazines as one, therefore doubling capacity from 32 to 64 bullets.

Gallery

Call of Duty: Modern Warfare 2

The Extended Magazines return in Modern Warfare 2. It's unlocked by getting 40 bullet penetration kills while using FMJ rounds for primary weapons, or it is obtained by getting the last marksman challenge for handguns, machine pistols, and shotguns. It is compatible with all weapons in the game except for the launchers, the .44 Magnum, Desert Eagle, Model 1887, Ranger, and the Riot Shield.

The increase in magazine size that is given depends on the gun. Generally, it increases magazine size by 50%, but with some weapons it can increase magazine size by a greater amount. The attachment also does not increase starting ammo capacity unless paired with Scavenger Pro. A recommended weapon type to get Extended Magazines for is light machine guns, being that they have enormous ammo capacities, and the best penetration in the game. However, it is not recommended with assault rifles or SMGs, because most players tend to reload after each kill, though it can be useful if the player does a lot of spraying. The P90 becomes almost similar to a light machine gun with Extended Magazines due to its already large 50 round magazine being turned into a 75 round magazine, which allows the user to hold down choke-points, but has a much quicker reload than the LMGs. While using Extended Magazines on the P90, a player can sprint for a longer period than normal (patched on PS3/X360, still available on PC). This allows users to equip another first tier perk instead of Marathon like Sleight of Hand or Bling. The P90 is the only weapon which gains this advantage. The AA-12 in particular has a very small magazine to balance it, so Extended Mags (which doubles its capacity to 16 shells) are extremely popular among those who have unlocked it.

Ammo Per Magazine With Extended Magazines

Assault Rifles
Weapon Regular Magazine With Extended Mags. Percentage increase
M4A1 30 45 50%
FAMAS 30 45 50%
SCAR-H 20 30 50%
TAR-21 30 45 50%
FAL 20 30 50%
M16A4 30 45 50%
ACR 30 45 50%
F2000 30 45 50%
AK-47 30 45 50%
Sub-machine guns
Weapon Regular Magazine With Extended Mags. Percentage increase
MP5K 30 45 50%
UMP45 32 48 50%
Vector 30 45 50%
P90 50 75 50%
Mini-Uzi 32 48 50%
Light machine guns
Weapon Regular Magazine With Extended Mags. Percentage increase
L86 LSW 100 200 100%
RPD 100 200 100%
MG4 100 200 100%
AUG HBAR 42 63 50%
M240 100 200 100%
Sniper rifles
Weapon Regular Magazine With Extended Mags. Percentage increase
Intervention 5 10 100%
Barrett .50cal 10 15 50%
WA2000 6 12 100%
M21 EBR 10 15 50%
Machine pistols
Weapon Regular Magazine With Extended Mags. Percentage increase
PP2000 20 30 50%
G18 33 50 50%
M93 Raffica 20 30 50%
TMP 15 25 66%
Shotguns
Weapon Regular Magazine With Extended Mags. Percentage increase
SPAS-12 8 16 100%
AA-12 8 16 100%
Striker 12 18 50%
M1014 4 6 50%
Handguns
Weapon Regular Magazine With Extended Mags. Percentage increase
USP .45 12 18 50%
M9 15 25 66%

Call of Duty: Black Ops

Menu mp weapons attach exte

Extended Mags returns in Call of Duty: Black Ops, and is available to the player for CoD Points logo BO1000. It can be used on nearly all weapons. This attachment is not to be confused with Dual Mags, which is another attachment in Black Ops that decreases reload time by taping 2 magazines together.

Unlike in Modern Warfare 2, the magazine model changes when Extended Mags are used, just like in Call of Duty: World at War. A notable example of this are the HK21 and RPK, where they will be given drum magazines and be called "HK21 Drum Mag" or "RPK Drum Mag." The M60 is also given the name "M60 Big Ammo." Other weapons will be shown using longer magazines. The exception to this are the M14 and the M60, which do not use a different magazine model.

Due to balancing purposes, a weapon cannot accept Extended Mags and Dual Mags at the same time by using Warlord. Rapid Fire cannot be paired with Extended Mags either.

Magazine Size With Extended Magazines

Handguns
Weapon Regular Magazine Extended Mags
M1911 7 14
Makarov 8 12
CZ75 12 18
Assault Rifles
Weapon Regular Magazine Extended Mags
M16 30 45
Enfield 30 45
M14 20 30
Famas 30 45
Galil 35 50
AUG 30 45
FN FAL 20 30
AK47 30 45
Commando 30 45
Submachine Guns
Weapon Regular Magazine Extended Mags
MP5k 30 45
Skorpion 20 30
MAC11 20 30
AK-74u 30 45
Uzi 32 48
PM-63 20 30
Spectre 30 45
Kiparis 20 30
Light machine guns
Weapon Regular Magazine Extended Mags
HK21 30 60 (80 in SP)
RPK 40 80 (75 in SP)
M60 100 200
Stoner63 30 60
Sniper Rifles
Weapon Regular Magazine Extended Mags
Dragunov 10 15
WA2000 6 12
L96A1 5 10
PSG1 5 10

Call of Duty: Modern Warfare 3

The Extended Mags returns in Call of Duty: Modern Warfare 3. It increases magazine capacity, and now increases the starting ammo count as well, instead of previously decreasing spare ammunition and putting some rounds into the first magazine. Extended Mags also increase the maximum amount of spare ammunition a player can hold.

It is unlocked at Weapon Proficiency Level 10 for Machine Pistols and certain Pistols, Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.

Prior to the January 25 update, there existed a bug for Extended Mags that when equipped on a Shotgun, the weapon would shoot 50% more pellets per shot, effectively increasing damage and consistency in addition to the standard effects of the attachment. Thus, when the Extended Mags attachment was combined with the shotgun-exclusive Damage Proficiency, the result would be a staggering 210% increase in the damage output of the base version.

Magazine Capacity Increase

Assault Rifles
Weapon Regular Magazine With Extended Mags. Percentage increase
M4A1 30 45 50%
M16A4 30 45 50%
SCAR-L 30 45 50%
CM901 30 45 50%
Type 95 30 45 50%
G36C 30 45 50%
ACR 6.8 30 45 50%
MK14 20 30 50%
AK-47 30 45 50%
FAD 40 60 50%
Sub-machine guns
Weapon Regular Magazine With Extended Mags. Percentage increase
MP5 30 45 50%
UMP45 32 48 50%
PP90M1 36 54 50%
P90 50 75 50%
PM-9 32 48 50%
MP7 40 60 50%
Light machine guns
Weapon Regular Magazine With Extended Mags. Percentage increase
L86 LSW 100 150 50%
MG36 100 150 50%
PKP Pecheneg 100 150 50%
MK46 100 150 50%
M60E4 100 150 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags. Percentage increase
Barrett .50cal 10 15 50%
L118A 5 7 40%
Dragunov 10 15 50%
AS50 5 7 40%
RSASS 20 30 50%
MSR 5 7 40%
Machine pistols
Weapon Regular Magazine With Extended Mags. Percentage increase
FMG9 36 54 50%
MP9 32 48 50%
Skorpion 20 30 50%
G18 20 30 50%
Shotguns
Weapon Regular Magazine With Extended Mags. Percentage increase
USAS 12 6 9 50%
KSG 12 12 18 50%
SPAS-12 8 12 50%
AA-12 8 12 50%
Striker 12 18 50%
Handguns
Weapon Regular Magazine With Extended Mags. Percentage increase
USP .45 12 18 50%
P99 12 18 50%
Five Seven 16 24 50%

Gallery

Trivia

  • In Modern Warfare 2, the Extended Magazine Create-a-Class picture uses the AUG HBAR magazines, in Black Ops, it uses the Galil's magazines, and in Modern Warfare 3, it uses Type 95 magazines.
    • Ironically, the AUG HBAR has the smallest magazine size of all Light Machine Guns in Modern Warfare 2.
  • Using Extended Mags on all LMGs, except the AUG HBAR, in Modern Warfare 2 will have all ammo in one magazine, which means the player does not have to reload, unless the player is using Scavenger.
  • All LMGs, except the AUG HBAR, with Extended Mags in Modern Warfare 2 have so many rounds in one magazine (200) that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators.
  • In Nazi Zombies for World at War, the PPSh-41 is the only weapon to have the Extended Mags attachment.
  • On the Wii version of Black Ops, using Extended Mags will increase the amount of starting and maximum reserve ammunition.
  • Extended Mags in Black Ops will usually leave the player with incomplete magazines if each is expended completely.
  • In Black Ops, when Extended Mags is used on the AK-47 or the AK-74u, they use the normal magazines used by the RPK, although the RPK's magazines have a 40 round capacity and the Extended Mags for the AK-47 and AK-74u have a 45 round capacity.

References