FANDOM


m (Trivia)
Line 1,041: Line 1,041:
 
*In ''[[Call of Duty: Modern Warfare 2]]'', the Extended Magazine [[Create-a-Class]] picture uses [[AUG HBAR]] magazines; in ''[[Call of Duty: Black Ops]]'', it uses a [[Galil]] mag; in ''[[Call of Duty: Modern Warfare 3]]'' it uses [[Type 95]] mags; and in ''[[Call of Duty: Black Ops II]]'' it uses an [[M8A1]] mag.
 
*In ''[[Call of Duty: Modern Warfare 2]]'', the Extended Magazine [[Create-a-Class]] picture uses [[AUG HBAR]] magazines; in ''[[Call of Duty: Black Ops]]'', it uses a [[Galil]] mag; in ''[[Call of Duty: Modern Warfare 3]]'' it uses [[Type 95]] mags; and in ''[[Call of Duty: Black Ops II]]'' it uses an [[M8A1]] mag.
 
*Due to the fact that the Extended Mags attachment is unlocked via bullet penetration kills in Call of Duty: Modern Warfare 2 for primary weapons, it is therefore the least common attachment seen on primary weapons, just under the [[Shotgun (Attachment)|Shotgun]] attachment. The class of weapons Extended Mags is most commonly found on is an Assault Rifle.
 
*Due to the fact that the Extended Mags attachment is unlocked via bullet penetration kills in Call of Duty: Modern Warfare 2 for primary weapons, it is therefore the least common attachment seen on primary weapons, just under the [[Shotgun (Attachment)|Shotgun]] attachment. The class of weapons Extended Mags is most commonly found on is an Assault Rifle.
*Using Extended Mags on all [[LMG]]s, except the [[AUG HBAR]], in ''[[Call of Duty: Modern Warfare 2]]'' will have all ammo in one magazine, which means the player must never reload, unless the player is using [[Scavenger]] and/or acquires more ammo.
+
*Using Extended Mags on all [[LMG]]s, except the [[AUG HBAR]], in ''[[Call of Duty: Modern Warfare 2]]'' will have all of their starting ammo in one magazine.
 
*All [[LMG]]s, except the [[AUG HBAR]], with Extended Mags in ''[[Call of Duty: Modern Warfare 2]]'' have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators.
 
*All [[LMG]]s, except the [[AUG HBAR]], with Extended Mags in ''[[Call of Duty: Modern Warfare 2]]'' have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators.
 
*In [[Nazi Zombies]] for ''[[Call of Duty: World at War]]'', the [[PPSh-41]] is the only weapon to have the Extended Mags attachment.
 
*In [[Nazi Zombies]] for ''[[Call of Duty: World at War]]'', the [[PPSh-41]] is the only weapon to have the Extended Mags attachment.

Revision as of 06:03, May 11, 2013

Cod5topright MW2icontr BlackopsNewTopright MW3tr BO2topright


Template:About Template:About


Extended Mags (shortened from "Extended Magazines") is an attachment available in Call of Duty: World at War, Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, and Call of Duty: Black Ops II. It increases the ammo capacity of the weapon it is attached to by around 25-100%.

Call of Duty: World at War

The Extended Magazine is an attachment available for all submachine guns and the M1A1 Carbine in Call of Duty: World at War multiplayer. The attachment doubles the magazine capacity of a given weapon.

Variants

There are five weapons which accept Extended Magazines; however, there are different variants of the attachment.

Round Drum

The Round Drum is available for the Thompson and the PPSh-41. It is unlocked after the Marksman III challenge for the Thompson and after the Marksman II challenge for the PPSh. It is the PPSh-41's most common attachment; its high rate of fire means the smaller magazines need frequent reloading; and also, the attachment is unlocked at the Marksman II Challenge, meaning it is easier to unlock.

Box Magazine

The Box Magazine is available for the M1A1 Carbine and Type 100.

Dual Magazines

The MP40's Extended Magazines attachment is called Dual Magazines. It is by far the most-commonly used attachment on the weapon, as it allows constant firing for roughly 8–9 seconds.

The attachment is titled "Dual Magazines" but it just adds the ability to use two magazines as one, therefore doubling capacity from 32 to 64 bullets.

Gallery

Call of Duty: Modern Warfare 2


The Extended Magazines return in Call of Duty: Modern Warfare 2. It's unlocked by getting 40 bullet penetration kills while using FMJ rounds for primary weapons, or it is obtained by getting the last marksman challenge for handguns, machine pistols, and shotguns. It is compatible with all weapons in the game except for the launchers, the .44 Magnum, Desert Eagle, Model 1887, Ranger, and the Riot Shield.

The increase in magazine size that is given depends on the gun. Generally, it increases magazine size by 50%, but with some weapons it can increase magazine size by a greater amount. The attachment also does not increase starting ammo capacity unless paired with Scavenger Pro. A recommended weapon type to get Extended Magazines for is light machine guns, being that they have enormous ammo capacities, and the best penetration in the game. However, it is not recommended with assault rifles or SMGs, because most players tend to reload after each kill, though it can be useful if the player does a lot of spraying. The P90 becomes almost similar to a light machine gun with Extended Magazines due to its already large 50 round magazine being turned into a 75 round magazine, which allows the user to hold down choke-points, but has a much quicker reload than the LMGs. While using Extended Magazines on the P90, a player can sprint for a longer period than normal (patched on PS3/X360, still available on PC). This allows users to equip another first tier perk instead of Marathon like Sleight of Hand or Bling. The P90 is the only weapon which gains this advantage. The AA-12 in particular has a very small magazine to balance it, so Extended Mags (which doubles its capacity to 16 shells) are extremely popular among those who have unlocked it.

Ammo Per Magazine With Extended Magazines

Modern Warfare 2 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M4A1 30 45 50%
FAMAS 30 45 50%
SCAR-H 20 30 50%
TAR-21 30 45 50%
FAL 20 30 50%
M16A4 30 45 50%
ACR 30 45 50%
F2000 30 45 50%
AK-47 30 45 50%
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP5K 30 45 50%
UMP45 32 48 50%
Vector 30 45 50%
P90 50 75 50%
Mini-Uzi 32 48 50%
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 200 100%
RPD 100 200 100%
MG4 100 200 100%
AUG HBAR 42 63 50%
M240 100 200 100%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Intervention 5 10 100%
Barrett .50cal 10 15 50%
WA2000 6 12 100%
M21 EBR 10 15 50%
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
PP2000 20 30 50%
G18 33 50 51%
M93 Raffica 20 30 50%
TMP 15 25 66%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
SPAS-12 8 16 100%
AA-12 8 16 100%
Striker 12 18 50%
M1014 4 6 50%
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
M9 15 25 66%

Call of Duty: Black Ops

Extended Mags returns in Call of Duty: Black Ops, and is available to the player. It can be used on nearly all weapons. This attachment is not to be confused with Dual Mags, which is another attachment in Call of Duty: Black Ops that decreases reload time by taping 2 magazines together.

As an addition, in singleplayer mode, the attachment increases the maximum ammunition count, by having in reserve the same number of extended magazines as the standard ones. This is not the case in multiplayer though, except in the Wii version, where the reserve ammo is increased just like in the campaign.

Unlike in Call of Duty: Modern Warfare 2, the magazine model changes when Extended Mags are used, just like in Call of Duty: World at War. A notable example of this are the HK21 and RPK, where they will be given drum magazines and be called "HK21 Drum Mag" or "RPK Drum Mag." The M60 is also given the name "M60 Big Ammo." Other weapons will be shown using longer magazines. The exception to this are the M14 and the M60, which do not use a different magazine model.

Due to balancing purposes, a weapon cannot accept Extended Mags and Dual Mags at the same time by using Warlord. Rapid Fire cannot be paired with Extended Mags or Dual Mags either.

Gallery

Magazine Size With Extended Magazines

Black Ops - Ammo Per Magazine
Handguns
Weapon Regular Magazine Extended Mags Percentage increase
M1911 7 14 100%
Makarov 8 12 50%
CZ75 12 18 50%
Assault Rifles
Weapon Regular Magazine Extended Mags Percentage increase
M16 30 45 50%
Enfield 30 45 50%
M14 20 30 50%
Famas 30 45 50%
Galil 35 50 42%
AUG 30 45 50%
FN FAL 20 30 50%
AK47 30 45 50%
Commando 30 45 50%
Submachine Guns
Weapon Regular Magazine Extended Mags Percentage increase
MP5K 30 45 50%
Skorpion 20 30 50%
MAC11 20 30 50%
AK-74u 30 45 50%
Uzi 32 48 50%
PM-63 20 30 50%
Spectre 30 45 50%
Kiparis 20 30 50%
Light machine guns
Weapon Regular Magazine Extended Mags Percentage increase
HK21 30 60 (80 in SP) 100% (166% in SP)
RPK 40 80 (75 in SP) 100% (87.5% in SP)
M60 100 200 100%
Stoner63 30 60 100%
Sniper Rifles
Weapon Regular Magazine Extended Mags Percentage increase
Dragunov 10 15 50%
WA2000 6 12 100%
L96A1 5 10 100%
PSG1 5 10 100%

Call of Duty: Modern Warfare 3


The Extended Mags returns in Call of Duty: Modern Warfare 3. It increases magazine capacity, and now in multiplayer it increases the starting ammo count as well, in the same way as the singleplayer mode of Black Ops. It almost always increases magazine capacity by 50%, with only 3 exceptions: the AS50, L118A and MSR at 40% increases (although the ammunition in reserve for these 3 sniper rifles is actually increased by 50%).

It is unlocked at Weapon Proficiency Level 10 for Machine Pistols and certain Pistols, Weapon Proficiency Level 15 for Sniper Rifles, Weapon Proficiency Level 24 for SMGs, Weapon Proficiency Level 25 for LMGs and Weapon Proficiency Level 26 for Assault Rifles and Shotguns.

Prior to the January 25th update, there existed a bug for Extended Mags that when equipped on a Shotgun, the weapon would shoot 50% more pellets per shot, effectively increasing damage and consistency in addition to the standard effects of the attachment. When the Extended Mags attachment was combined with the shotgun-exclusive Damage Proficiency, it would produce a staggering 210% increase in the damage output of the base version. It has now been patched.

It is most useful for weapons that have low ammo capacities since it increases magazine size as well as starting ammunition. This can give a player the option to choose a different tier 1 perk. As with this attachment, an average player will ussually have enough ammo to last their life without Scavenger. 

Magazine Capacity Increase

Modern Warfare 3 - Ammo Per Magazine
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
M4A1 30 45 50%
M16A4 30 45 50%
SCAR-L 30 45 50%
CM901 30 45 50%
Type 95 30 45 50%
G36C 30 45 50%
ACR 6.8 30 45 50%
MK14 20 30 50%
AK-47 30 45 50%
FAD 40 60 50%
Sub-machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP5 30 45 50%
UMP45 32 48 50%
PP90M1 36 54 50%
P90 50 75 50%
PM-9 32 48 50%
MP7 40 60 50%
Light machine guns
Weapon Regular Magazine With Extended Mags Percentage increase
L86 LSW 100 150 50%
MG36 100 150 50%
PKP Pecheneg 100 150 50%
MK46 100 150 50%
M60E4 100 150 50%
Sniper rifles
Weapon Regular Magazine With Extended Mags Percentage increase
Barrett .50cal 10 15 50%
L118A 5 7 40%
Dragunov 10 15 50%
AS50 5 7 40%
RSASS 20 30 50%
MSR 5 7 40%
Machine pistols
Weapon Regular Magazine With Extended Mags Percentage increase
FMG9 36 54 50%
MP9 32 48 50%
Skorpion 20 30 50%
G18 20 30 50%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
USAS 12 6 9 50%
KSG 12 12 18 50%
SPAS-12 8 12 50%
AA-12 8 12 50%
Striker 12 18 50%
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
USP .45 12 18 50%
P99 12 18 50%
Five Seven 16 24 50%

Gallery

Call of Duty: Black Ops II

"More ammo in each clip."
Create-A-Class description.

Extended Mags returns in Call of Duty: Black Ops II as Extended Clip; it increases the magazine's capacity like before. However, unlike the previous games, the capacity is increased by lower than 50%. Fortunately, the attachment still gives extra ammo, for both singleplayer and multiplayer modes. Now, the attachment increases magazine capacity by around 33-35%, but has a downside of increased reload times by 10%.

It was planned to be a perk in singleplayer instead of an attachment, as a singleplayer perk icon of it can be found in the game files.

It is featured in the Preset Class Operative, paired with the Skorpion EVO and the Foregrip.

Magazine Capacity Increase

Black Ops ll - Ammo Per Magazine
Submachine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
MP7 40 54 35%
Chicom CQB 36 48 33%
Vector K10 36 48 33%
PDW-57 50 65 (67 in SP) 30% (34% in SP)
Skorpion EVO 32 42 (43 in SP) 31% (34% in SP)
MSMC 30 40 33%
Peacekeeper 30 40 33%
MP5 30 40 33%
AK74u 30 40 33%
Uzi 32 43 34%
Assault Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
AN-94 30 40 33%
M27 30 40 33%
SMR 20 26 (27 in SP) 30% (35% in SP)
M8A1 32 42 (43 in SP) 31% (34% in SP)
Type 25 30 40 33%
FAL OSW 25 34 36%
MTAR 30 40 33%
SWAT-556 30 39 (40 in SP) 30% (33% in SP)
SCAR-H 30 40 33%
Colt M16A1 30 40 33%
AK47 30 40 33%
Galil 35 47 34%
FAL 20 27 35%
Shotguns
Weapon Regular Magazine With Extended Mags Percentage increase
M1216 16 20 25%
KSG 14 20 42%
S12 10 14 40%
Remington 870 MCS 8 11 37.5%
SPAS-12 8 11 37.5%
Light Machine Guns
Weapon Regular Magazine With Extended Mags Percentage increase
LSAT 100 135 35%
QBB LSW 75 100 (101 in SP) 33% (34% in SP)
Mk 48 100 135 35%
HAMR 75 100 (101 in SP) 33% (34% in SP)
M60 100 135 35%
RPD 100 135 35%
Sniper Rifles
Weapon Regular Magazine With Extended Mags Percentage increase
XPR-50 8 11 37.5%
DSR 50 5 7 40%
SVU-AS 12 16 (17 in SP) 33% (41% in SP)
Ballista 7 10 42%
Barrett M82A1 10 14 40%
Dragunov 10 14 40%
Handguns
Weapon Regular Magazine With Extended Mags Percentage increase
KAP-40 15 20 33%
Tac-45 10 13 30%
Five-seven 20 26 (27 in SP) 30% (35% in SP)
B23R 15 21 40%
M1911 7 9 28%
Browning HP 10 13 30%
Makarov 8 11 37.5%


Trivia

  • In Call of Duty: Modern Warfare 2, the Extended Magazine Create-a-Class picture uses AUG HBAR magazines; in Call of Duty: Black Ops, it uses a Galil mag; in Call of Duty: Modern Warfare 3 it uses Type 95 mags; and in Call of Duty: Black Ops II it uses an M8A1 mag.
  • Due to the fact that the Extended Mags attachment is unlocked via bullet penetration kills in Call of Duty: Modern Warfare 2 for primary weapons, it is therefore the least common attachment seen on primary weapons, just under the Shotgun attachment. The class of weapons Extended Mags is most commonly found on is an Assault Rifle.
  • Using Extended Mags on all LMGs, except the AUG HBAR, in Call of Duty: Modern Warfare 2 will have all of their starting ammo in one magazine.
  • All LMGs, except the AUG HBAR, with Extended Mags in Call of Duty: Modern Warfare 2 have so many rounds in one magazine that on the HUD, the bullet count overlaps the white bar that separates ammo and equipment indicators.
  • In Nazi Zombies for Call of Duty: World at War, the PPSh-41 is the only weapon to have the Extended Mags attachment.
  • In Call of Duty: Black Ops, when Extended Mags is used on the AK-47 or the AK-74u, they use the normal magazines used by the RPK. This is strange because where the RPK's magazines have a 40 round capacity, the Extended Mags for the AK-47 and AK-74u have a 45-round capacity.
  • The Mission Mode challenge Smack Town in Call of Duty: Modern Warfare 3 was the first time this attachment was featured in Special Ops, being used on an M4A1 Grenadier/ SOPMOD .
  • Strangely, the Elite icon for Extended Mags in Call of Duty: Black Ops displays a regular AK-47 magazine, not an extended magazine.
  • Black Ops, in singleplayer mode, is the only game in the series where Extended Mags increases the total reserve ammo for a weapon equipped with it.
    • In the Wii version of Black Ops' multiplayer, this is the case in multiplayer as well.
  • In Call of Duty: Black Ops II, it is named the Extended Clip. This is incorrect, as it should be 'magazine', due to the fact the guns affected by the attachment all use magazines rather than stripper clips. This was most likely done for players to more easily differentiate it from Fast Mag.
  • In Call of Duty: Black Ops II, the Extended Clip slows down the reload animation on all weapons available, making them reload slower. The only exceptions are the KSG and the Remington 870 MCS shotguns.
  • The Extended Clip Attachment no longer visually extends the length of the Gun Magazine as it did in Call of Duty: Black Ops.

References


Community content is available under CC-BY-SA unless otherwise noted.