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The subject of this article appears in Call of Duty: Ghosts The subject of this article appears in Extinction mode This article was previously featured
For other uses, see Extinction Pack and Extinction Squad Pack.
Extinction Teaser CODG

The Extinction insignia.

Extinction is a game mode featured in Call of Duty: Ghosts. The game mode features up to four players fighting Cryptids (ancient creatures that have existed before the dinosaurs) in outbreak sites where the Cryptids have overrun the area. Players have objectives, which are to destroy cryptid Hives and complete Challenges. Players also earn money by killing cryptids, destroying Hives, or searching Search Piles. The money earned from these can be used to purchase additional weaponry placed throughout the map (similar to Zombies) and use abilities selected pre-game. In addition, players are able to customize their player, much like in multiplayer mode.

The Traps that can be used against the cryptids are the electric fence and fire traps. The traps cost money to set and only last for a short period of time. The traps do not have a cooldown time and can be used as often as the player wants provided they have the money needed.

There are four classes for the player to choose from, Weapon Specialist, Tank, Engineer, and Medic. For each class there is a specific set of unique abilities/perks that the player will be able to utilize for themselves or their team. There are also loadout slots that players can choose different options from including: Pistol, Ammo Type, Team Support, Strike Package and Equalizer, the player also passively has On the Go and Resilience. Once the player completes level thirty, they will automatically prestige, allowing them to equip an additional Relic, once per prestige. The mode is not infinite round based like Zombies, but has an ending and is much more linear.

If a player receives enough damage they will fall to the ground (frequently referred to as "down", due to its similarity to the same action in Zombies). During this period of time the player is still able to use their pistol. However, another teammate must revive the fallen teammate or they will bleed out and die. When a player dies they will spectate another player and a dog tag will appear where their body was located. Nevertheless, it is still possible for another player to revive the dead player at their dog tag. In solo, at the start of the game, the player can be downed once and revive themselves after a couple of seconds, but next time they will directly die. However, when a barrier hive is destroyed or the player proceeds to the next section of the map, the player receives an extra chance; this means that the player can be downed a maximum of three times in a single game before dying. However, in Exodus, each generator finished adds an extra life, allowing for a total of 6 (or 7 if playing solo) self-revives to be collected.

Much like with Squads, player progression is separated in online and offline. This means that any progress made playing locally won't transfer to online play, and vice versa. Unlike Squads however, only the basic equipment is unlocked from the start in local mode, and everything else must be earned by leveling up and prestiging. Online progress also carries in between consoles of the same family.

When playing in Split Screen mode, progression for the second player is carried only in online play through their Call of Duty accounts. In local mode, the second player always starts at level 1, regardless of wherever they're logged in or not.

The maximum amount of money a player can carry is $6000 ($3000 with the Smaller Wallet Relic, $8000 with the +4 Engineer upgrade or $4000 with both). The player will receive money after a Hive is destroyed, based on their score earned while it was being destroyed. A supply drop of $3000 ($2250 with Smaller Wallet Relic) will be dropped after a Barrier Hive is destroyed. Also, a $2,000 supply drop will spawn in after the first fight with the Breeder in Nightfall, and $3,500 will be given to players once an Ancestor has been killed in Exodus.

Positive multipliers:

  • 1.5x: Killed with a critical hit
  • 1.3x: Any cryptid killed in the cabin area of Point of Contact.

Negative multipliers:

  • 0.75x: Smaller Wallet Relic
  • 0.5x: Killed with a hit to the armor (Does not apply with Armor Piercing Ammo or when killed by Melee)
  • 0.5x: Assisted kill
  • 0.5x: Any cryptid killed in the upper deck area of Mayday

Episodes[]

Cryptids[]

Ranks[]

In Extinction, there are 25 Prestiges. Originally, there were 5 prestige levels, but with the release of every map pack, 5 new prestiges were added. The player must reach and complete rank 30, which will earn the player the next prestige level and automatically reset them back to rank 1. However, players will retain all unlocks regardless of prestiging. At prestige 25, upon completing rank 30, the player will reach rank 31 to show that they have earned the maximum amount of experience. However, players stop unlocking anything after hitting 10th prestiege, which unlocks the 10th and final relic slot. After that point, players will still level up, but they will only be earning more Teeth.

Weapons[]

Relics[]

Main article: Relic

The following five relics were released initially with the game:

  • Take More Damage - Players take more damage when injured. (Approximately 25% increased damage)
  • Pistols Only - Weapon purchases are not allowed. (Players also cannot pick up free customized weapons found in lockers or the Venom-X)
  • Smaller Wallet - Earn and carry less cash. ($3000 Maximum cash and 75% money earned)
  • Mortal - No Class selection available.
  • Do Less Damage - Inflict less damage against the aliens. (Approximately 33% less damage dealt to all aliens)

The following five relics were released along side the third DLC pack Invasion for the map Awakening:

  • Fragile - Slow health regeneration, no regeneration while sprinting, and falling damage is enabled.
  • Stand Your Ground - Move slower. No reloading while sprinting.
  • No Machines - No Equalizers or Strike Packages available.
  • Limited Ammo - Ammo refills and weapon pickups will give you less ammo.
    • Ammo boxes (no matter the type or skill level) will give 25% ammo which is about 1 mag for an LMG, ~ 2-3 mags for rifles and SMGs, ~1/4 max ammo for pistols.
  • Earn Your Keep - No Ammo Type and Team Support items available and no scavenging, crafting, or pickups from deployed boxes.
    • Players with this relic equipped can still take Ammo from Support drops, the +4 Upgrade for Regular Ammo makes box Regenerate Ammo to all players within a 20 ft Radius of it, which also applies to Players with 'Earn Your Keep' active. This also applies with Cryptid Slayer Ammo, as it too regenerates.
    • Players cannot open lockers, even if they have the "Start with a Locker Key" armory upgrade.
    • If the Player is revived after completely bleeding out, they are able to take ammo from a team deployed box once after being revived.
  • If the Player has Pistols Only and Earn Your Keep active, they can acquire Ammo from any of the buyable weapons around the map. It is titled on the screen as "Pistol Beast" and costs $1500, the player will then receive maximum ammunition, but considerably less if Limited Ammo is also active.

Armory[]

As of April 3, 2014, there is an upgrade system, using "Teeth" (Extinction Tooth) to purchase upgrades in the loadout menu, these upgrades will carry through each game.

Spend Teeth in the armory to purchase upgrades for classes and equipment. Earn Teeth by Completing Extinction missions. Bonus Teeth are awarded for using relics, playing Hardcore mode, or helping other players complete a mission for the first time.

Teeth are also earned by killing 300 Cryptids (regardless of difficulty), achieving ranks 2, 6, 11 and 21 for the first time, and prestiging. Players are also awarded 2 teeth for successfully completing 10 challenges in one mission and 4 more for completing all challenges without failing one. Players get 4 teeth for a platinum escape, 3 for gold, 2 for silver, and 1 for bronze. Players are also awarded one tooth per relic used if the mission is completed.

There is also a 'Bonus Pool' which contains three Teeth that can be obtained by completing the first area of a map. The bonus pool refills every seven days. A patch changed this to one bonus tooth each day.

Contrary to popular belief, escaping without ever being downed or repairing the drill do not grant bonus Teeth. There are no other methods of earning teeth other than the ones mentioned above.

Teeth can be farmed in large amounts by doing a Harcore 10-relic run, but this is extremely challenging (if not almost impossible) and requires amazing teamwork between 4 players.

Upgrades:

Upgrade Cost (Teeth) Description
Sentry Armor Tooth icon Extinction CoDG5 Sentry Guns you place can sustain more damage.
High Grade Armor Piercing Ammo Tooth icon Extinction CoDG5 Armor Piercing Ammo will inflict increased damage.
Stun Armor Tooth icon Extinction CoDG10 With armor equipped, this will periodically stun attackers.
Faster Revive Tooth icon Extinction CoDG10 Shortens the time it takes for you to get revived.
Faster Health Regeneration Tooth icon Extinction CoDG5 Regenerate Health Faster
Damage Upgrade Tooth icon Extinction CoDG10 Increases the damage of all attacks by 5%.
Seeker Explosion Protection Tooth icon Extinction CoDG5 Take less damage from exploding Seekers.
Start with a Locker Key Tooth icon Extinction CoDG40 Start with a Locker Key on missions with lockers.
Higher Quality Incendiary Ammo Tooth icon Extinction CoDG5 Incendiary Ammo does more total damage.
Start with a Skill Point Tooth icon Extinction CoDG20 Start each game with an extra Skill Point.
Hypno-Knife a Rhino Tooth icon Extinction CoDG50 With this upgrade, players who use a hypno-knife on a Rhino can turn him into a valuable ally.
Flaming stowed Riotshield Tooth icon Extinction CoDG20 A stowed Riot Shield will burn enemies while blocking attacks from the rear.
More Cash Tooth icon Extinction CoDG20 Start with an extra $1000.
Electric Knife Tooth icon Extinction CoDG30 Electrically charges the knife so that a successful melee will arc electricity to nearby Cryptids, stunning them. The Electric Knife has a recharge time of 4 seconds.
Sniper Deadeye Tooth icon Extinction CoDG40 Sniper Rifle hits are always critical and kills will earn more cash.
Toughness Tooth icon Extinction CoDG25 Flinch less when taking damage.

Requires the Devastation Map Pack[]

With the release of Mayday (Extinction), four new upgrades were released, one for each class. These active skills are activated by double tapping the Ammo button (mapped to Up on the D-pad on consoles), unless you're playing in Chaos Mode, in which case it only requires one press. The recharge time for each upgrade is of 3 minutes, or 1:30 with the "Class Upgrade Frequency Boost" upgrade.

Upgrade Cost (Teeth) Description
Weapon Specialist Upgrade Tooth icon Extinction CoDG15 The Specialist has an adrenaline rush, greatly increasing damage done and keeping clips completely topped off. Nearby allies also receive a modest damage boost.
Tank Upgrade Tooth icon Extinction CoDG15 All Cryptids begin attacking the Tank, who is now invulnerable and able to stun enemies with melee attacks.
Engineer Upgrade Tooth icon Extinction CoDG15 The Engineer lays down a stasis field that Cryptids cannot enter.
Medic Upgrade Tooth icon Extinction CoDG15 The Medic is surrounded by a therapeutic energy field. Allies inside the field are healed or revived from last stand.if bleed out completely it doesn't work

Requires the Invasion Map Pack[]

Upgrade Cost (Teeth) Description
Keep Valid Attachments Tooth icon Extinction CoDG10 Attachments transfer if they are valid for the new weapon.
Magnum ACOG attachment Tooth icon Extinction CoDG2 Magnum pistols will have an ACOG equipped.
No Snare Tooth icon Extinction CoDG10 With this upgrade, Hunter and Seeker Cryptids will no longer snare players with their attacks.
I.M.S. Fast Trigger Tooth icon Extinction CoDG5 Shortens the time it takes the I.M.S. to detect nearby enemies.
I.M.S. Flaming pools Tooth icon Extinction CoDG10 When equipped, the I.M.S. explosions will leave lingering fire pools.

Requires the Nemesis Map Pack[]

Upgrade Cost (Teeth) Description
Pistol Ark Attachment Tooth icon Extinction CoDG125 Replaces the Muzzle Brake on your upgraded pistol with the Ark attachment.
Class Upgrade Frequency Boost Tooth icon Extinction CoDG200 Lessens the cooldown time between uses of the Class Upgrades.
Vulture Extended Duration Tooth icon Extinction CoDG50 Extends the duration of the Vulture and increases the frequency of the +4 Vulture firing incendiary rockets.
Master Scavenger Tooth icon Extinction CoDG200 Scavenge unique items such as Extended Mags and the Ark attachment as well as more powerful Hypno Knives and Flares.
Cryptid Slayer Ammo Tooth icon Extinction CoDG500 This special ammo has the combined firepower of all of the existing types of ammo. *Note: the skill point attributes are the same as normal ammo.
Arcing Stun Ammo Tooth icon Extinction CoDG50 Stun Ammo will arc electricity from one Cryptid to another in close proximity. The amount of times it arcs is dependent on the upgrade level of the player's Stun Ammo.
Double Class Tooth icon Extinction CoDG1000 Choose any two classes with this upgrade. *Note: Skill Points will be applied to both classes when applied in game.

Difficulty[]

An update for the mode included several new difficulty modes for the game to be played at.

Casual: The number of Cryptids that appear are reduced by 50%, their health is also reduced by 50% (Scouts can now be killed with a single melee attack; Rhinos take up less than a single LMG magazine to be taken down). Cryptids are not as aggressive as before the patch, players will take less damage as a result. Cryptid damage to the drill is also reduced by 50%, so the frequency to repair it, or to keep it above 50 health for the challenge, is easier. Players also spend less money by having to use their abilities less often (the prices are still the same, it's the frequency of using them to resupply/re-armor that allows players a full bank most of the time in this difficulty). Playing on Casual, however, does not count towards leaderboard placings; scores won't be posted, escapes will not count, and teeth for the armory are only earned via bonus pool, killing a large number of Cryptids, and Prestiging. But, the number of Cryptids the players kill will still count towards the 10,000-weapon-kill operation and still earn the Multiplayer patch. Additionally, escaping while using a Relic will also still count towards the background challenges. A recent update made a casual playlist online, with rotating maps.

Regular: This is the default difficulty setting, and before patches, was the only difficulty setting. Playing on specific mission playlists online defaults to this setting.

Hardcore: The crosshairs on the player's HUD is removed, the cryptids are more aggressive and skill points are not earned for destroying hives. However, skill points will still be given out for entering new areas. Ricochet friendly fire is also turned on. Substantially more difficult enemies appear to spawn much earlier on. Players tend to be faced with Hunters on the very first hive. Specifically on Point of Contact, within the first area, players come face to face with large numbers of Meteors/Seekers. A recent update made an online hardcore playlist, with rotating maps. Extra score is given in Hardcore compared to Core game types, and money payouts after a hive/obelisk/generator are increased in size. Each map's leaderboards have a dedicated Hardcore section that can be viewed by toggling a setting when viewing a map's escape leaderboard, both for solo and co-op play.

Achievements/Trophies[]

Point of Contact Achievements/Trophies[]

  • No Man Left (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Escape with all four players in Regular or Hardcore difficulty.
  • Sprinter (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Reach the exfil chopper with 1 minute and 30 seconds or more remaining on the clock in Regular or Hardcore difficulty.
  • Made it Out Alive (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Escape 1st time in Regular or Hardcore difficulty.
  • Completionist (25 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete all Extinction challenges and escape.
  • Cabin Fever (10 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Make it to the cabin.
  • Any Means necessary (40 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Get 50 kills with the electric fence and fire traps in a single game.
  • Trash Picker (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Scavenge 40 items in a single game.

Nightfall Achievements/Trophies[]

  • Pushing Ahead (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Gain access to the Compound area in Nightfall.
  • Weapon Facility (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Gain access to the Facility in Nightfall.
  • Survived Nightfall (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill the Breeder for the first time in Nightfall.
  • Speed Slayer (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill the Breeder in less than 5 minutes in Nightfall.
  • Throttled Survival (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Kill the Breeder while using a Relic in Nightfall.
  • Pea Shooter (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill a Rhino with only a pistol in Nightfall.

Mayday Achievements/Trophies[]

  • The Belly of the Beast (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Reach the cargo area in Mayday on Regular or Hardcore difficulty.
  • Come Up For Air (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Reach the top deck in Mayday on Regular or Hardcore difficulty.
  • Survived Mayday (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill the Kraken for the first time in Mayday on Regular or Hardcore difficulty.
  • Upping the Ante (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Kill the Kraken using a Relic in Mayday on Regular or Hardcore difficulty.
  • Mayday Completionist (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Complete all Challenges and kill the Kraken in Mayday on Regular or Hardcore difficulty.
  • Deforestation (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill 15 Seeder Turrets in one game in Mayday on Regular or Hardcore difficulty.
  • Big Game Trapper (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Use a hypno trap to turn a Rhino friendly in Mayday on Regular or Hardcore difficulty.
  • Egg-stra Devastation! (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the Egg-Stra XP challenge and then destroy a hive in the Devastation DLC package.
  • The Architect (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Successfully build all of the Schematics in Mayday on Regular or Hardcore difficulty.

Awakening Achievements/Trophies[]

  • Targets Acquired (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Past the first Gate in Regular or Hardcore difficulty.
  • A Bridge To Somewhere (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Extend the bridge on Regular or Hardcore difficulty.
  • Escaped Awakening (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Escape for the first time in Regular or Hardcore difficulty.
  • Twice The Fun (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Escape using two Relics on Regular or Hardcore difficulty.
  • Awakening Completionist (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Complete all Challenges and escape on Regular or Hardcore difficulty.
  • Spelunker (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Find all Intel in Awakening.
  • Dog Fight (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill a Gargoyle with the Vanguard on Regular or Hardcore difficulty.
  • Egg-stra Awakening! (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the Egg-Stra XP challenge and then scan an obelisk.
  • Like a Glove (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill five Cryptids with the Ark attached to every compatible weapon on Regular or Hardcore difficulty.
  • Well Rounded (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Escape Awakening four times using the different classes. (Medic, Tank, Weapon Specialist, and Engineer)

Exodus Achievements/Trophies[]

  • Mass Exodus (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Complete the final Ancestor encounter Regular or Hardcore difficulty.
  • Unstoppable (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the final Ancestor with at least 1 Relic in Regular or Hardcore difficulty.
  • Nemesis Completionist (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Complete every challenge and the final Ancestor encounter in Regular/Hardcore difficulty.
  • The Final Chapter (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Find all 7 story related intel files in Exodus.
  • Postmaster (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete any outpost by activating all of the generators in Regular or Hardcore difficulty.
  • Eggstra Nemesis! (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Complete the Egg-Stra XP challenge and then activate a generator in the Nemesis DLC package.
  • Timing is Everything (30 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill the 3 final Ancestors within 10 seconds of killing the first Ancestor in Regular/Hardcore.
  • You Wish (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Hit an Ancestor with a Hypno Knife in Regular or Hardcore difficulty.
  • Always Hard (30 Gamerscore/ Silver Trophy Silver Trophy PS3 icon) - Kill the final Ancestor with a relic active in Hardcore difficulty.
  • Hat Trick (20 Gamerscore/ Bronze Trophy Bronze Trophy PS3 icon) - Kill 3 aliens with a single shot from the NX-1 Disruptor in Regular or Hardcore Difficulty.

Story[]

Main article: Extinction/Story

Notes[]

  • Skill points spent in one game do not carry over to the next. Each classes skill set is reset at the start of every game.
  • Melee attacks with the knife are done as standard slashes (like in previous games) as opposed to the stabbing animation that would slow down the player.
  • The game will continue in the background in solo play even when the pause menu is used.
  • While downed, the player is still able to use equipment and move turrets and the I.M.S.
    • The player is still able to move while being revived or while repairing the Drill.
  • If a player bleeds out they will only lose their tactical and lethal equipment.
  • The player can drop money in increments of $1000 (if "Smaller Wallet" relic is enabled, player only receives $750) by holding the ADS and jump buttons for three seconds.
  • The total amount of teeth required to purchase all current upgrades from the armory is 2522.

Gallery[]

Trivia[]

  • A prototype for a sequel to Extinction was developed, featuring base building, RTS elements[1][2], and combat classes[3]. The story revolved around humanity being an extension of the Cryptids, with Samantha Cross becoming an antagonist[4]. The sequel was ultimately scrapped as Infinity Ward didn't want "aliens" in a game taking place in space and was replaced by a Zombies mode for Call of Duty: Infinite Warfare.[5]

References[]

  1. "Extinction 2 would have been AMAZING! That prototype we built had so much promise!" - Lee Ross, Twitter
  2. "Yep the video is cool. Base building baby! A little RTS mechanics in the mix" - Brian Bright, Twitter
  3. "Fully functioning prototype map with combat, base building and combat classes. 😎" - Lee Ross, Twitter
  4. "Samantha was going full fucking villain. Cryptid types were expanding massively. I would have taken that story to a place where we explained that we are merely an extension of the Cryptids. 😎" - Lee Ross, Twitter
  5. "To be fair, if we made Extinction 2 there would not have been IW Zombies. The studio was nervous about taking COD to space and didnt want “aliens” in it, even though the cryptids were not aliens." - Brian Bright, Twitter
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