The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered
For the re-imagined version in Black Ops III, see FFAR.

The FAMAS is a bullpup assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops Declassified, Call of Duty Online, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered. It was cut from Call of Duty 4: Modern Warfare.

Call of Duty 4: Modern Warfare[edit | edit source]

Throwing Knife menu icon MW3.png The subject matter of this article was cut from the final version of a Call of Duty game.

The FAMAS was originally intended to be included in Call of Duty 4: Modern Warfare, but was cut during development. Reference to this weapon can be found in the script files for Immediate Action.

Call of Duty: Modern Warfare 2[edit | edit source]

Campaign[edit | edit source]

The FAMAS (referred to as FAMAS F1 in the game files) is found in several levels throughout the campaign, often used by Ultranationalists or Russian Military. In some places, the player can find it with the White Tape Camo, which is unavailable in multiplayer. It is a highly effective weapon, due to the ability to quickly dispatch most enemies with a single burst. However, it is a rare weapon and usually only found in the later missions of the campaign (though occasionally it can be seen in "Cliffhanger"), and it is the rarest weapon in the game when it is outfitted with Woodland Camouflage, which can only be found in "Loose Ends." It can also be found in the campaign missions "Contingency" and "Museum", where it can be seen with White Tape Camouflage.

Multiplayer[edit | edit source]

The FAMAS is unlocked once Create-a-class is unlocked.

The FAMAS is a high damage per bullet weapon, a sharp contrast to what the create-a-class stat bars suggest. At any range short of fifty meters, the FAMAS will deal 40 damage, dealing a three shot kill, or a two shot kill if hitting the head. The FAMAS will decrease in damage linearly until 62 meters, where it will deal 30 damage, netting a four shot kill, or a three shot kill with headshots. The FAMAS loses its one burst kill potential at 57 meters, and will always retain one shot kill potential in Hardcore under normal circumstances. The FAMAS has moderate bullet penetration power. The FAMAS' three shot kill potential is only bested by the FAL in terms of assault rifles.

With Stopping Power equipped, the shots to kill at all ranges reduces by one, making the FAMAS a one burst kill at any distance, and, for the most part, a two shot kill.

The FAMAS' rate of fire is overall slow. It fires in a burst fire configuration, and the FAMAS' overall rate of fire will clock in at only 477 RPM, only besting the M16A4 out of Assault Rifles in terms of fire rate. In each burst, however, the FAMAS' rate of fire is 1016 RPM; coupled with the FAMAS' high damage, and its one burst kill gives it a very fast time-to-kill ratio.

The FAMAS has odd accuracy traits. The iron sights are clean, and the recoil is quite low, kicking uniquely upwards; however, the FAMAS has a very low centerspeed value of 1200. In conjunction with the high rate of fire, the FAMAS' recoil will climb during the burst. The recoil will resettle between each burst, but overall, the FAMAS' accuracy plays second chair to the M16A4, the FAMAS' biggest competitor.

The FAMAS has average handling traits. Its switch speeds are moderately good for an Assault Rifle, the FAMAS aims in a quarter second, the FAMAS has a moderately sized hip-fire spread, and the FAMAS will allow the user to move at 95% of the base speed, and 38% when aiming. The FAMAS' reload speed is bad, however, and is tied for the slowest assault rifle reload with the F2000, taking at least 2.06 seconds to Reload Cancel the FAMAS. Due to the FAMAS' burst fire, high damage nature, reloads won't be too frequent, but will place the player in danger in a heated gunfight.

The FAMAS' magazine capacity is the typical thirty rounds. The player will spawn in the game with three magazines total for the FAMAS.

The FAMAS gets the typical assault rifle attachments on offer. The Grenade Launcher is a very powerful attachment, and the FAMAS, which isn't completely reliant on Stopping Power, can do well on an explosive class. The Shotgun is not very useful at all in core game modes due to its poor damage, making the FAMAS the more reliable weapon from the hip. However, the shotgun's extreme range and damage characteristics make it a deadly choice in Hardcore, where one shot kills become exponentially more reliable.

The low zoom sights are good choices on the FAMAS, due to its dependence on one burst kills. The Red Dot Sight and Holographic Sight are good choices should the player want them. However, it is inadvisable to use the ACOG Scope or the Thermal Scope, as the FAMAS' already terrible centerspeed is reduced even further, making one burst kills much less consistent.

The Silencer is a decent attachment to consider on the FAMAS. Even with a Silencer equipped, the FAMAS has respectable range, making it a good weapon to use a Silencer on.

FMJ makes the FAMAS much more effective at shooting through thin cover. FMJ is the best overall attachment on the FAMAS, as it compliments the weapon's powerful playstyle and gives the player a powerful advantage by being able to shoot enemies with extreme effectiveness through walls.

The Heartbeat Sensor is best considered according to how the player likes the attachment. The Heartbeat Sensor can be a good attachment to use should the player not be on a map they're familiar with. However, Ninja completely counters the attachment.

Extended Mags is a good attachment which simply isn't needed on the FAMAS. The FAMAS isn't a glutton for ammunition, especially due to how efficient the FAMAS is at using ammo. In most cases it'll be unnecessary, but nonetheless, doesn't hurt to use.

Attachments[edit | edit source]

Gallery[edit | edit source]

For Camouflage images, see FAMAS/Camouflage.
For Attachment images, see FAMAS/Attachments.

Call of Duty: Black Ops[edit | edit source]

The FAMAS returns in Call of Duty: Black Ops, this time as a fully automatic weapon with an un-capitalized name, as the Famas.

Campaign[edit | edit source]

The Famas can be found in the later missions of Call of Duty: Black Ops, such as "WMD", mainly carried by CIA and Spetsnaz operatives, with various attachments. In the level "Redemption," a Famas with a Reflex Sight and Dual Mags is Mason's primary starting weapon.

Multiplayer[edit | edit source]

The Famas is the fourth assault rifle unlocked in Create-A-Class, and is available for purchase at level 14.

In terms of damage, the FAMAS has a lower damage per bullet than other Assault Rifles, on par with the Enfield and the AUG. The FAMAS can achieve a three hit kill to the body and head up close, but at a range, the Famas will require four bodyshots to kill an enemy, or three headshots. The range of the weapon is on par with the Enfield and AUG as well, as it's inferior to the other assault rifles. To counterbalance this low damage and range, the Famas has a devastating rate of fire. At 937 RPM, even SMG's will find themselves hard pressed at close-range.

In terms of accuracy, the Famas has a mixed bag of accuracy. It has extremely clear chevron sights, and the recoil profile is very small. However, the FAMAS has a high fire rate and a decent centerspeed, making recoil accumulate quickly with automatic fire. A disciplined aim will be needed to keep the FAMAS under good control.

Handling speeds of the Famas were nerfed, and are lower than other assault rifles. The Famas has the regular movement speed of assault rifles, but the ADS time is half a second slower than every Assault Rifle, and the hipfire spread is larger than every assault rifle, barring the FN FAL, making its close range capabilities somewhat less useful than an AUG. As well, reload times are rather slow, at 2.5 seconds/3.3 seconds, depending on a dry/full reload, respectively. Due to the Famas' gluttonous need for ammunition, these slow reloads will be very frequent.

The Famas gains the usual assortment of weapon modifications, underbarrels, and optical sights. The Red Dot Sight and Reflex Sight provide an alternative means of aiming with the Famas if the weapon's iron sights are disliked. Which one is selected is up to preference of the player.

The ACOG and the Infrared Scope are the long range optical sights. The Famas' ACOG and Infrared Scope are both American. The centerspeed and aim down sight speed are lowered, making them overall bad choices, especially on a weapon unsuitable for long distance.

The Suppressor gives the Famas a stealth factor, and removes muzzle flash. Due to this having minimal effect on the Famas' time to kill, it is often seen as a pure benefit for the Famas, except if other attachments are desired.

Extended Mags and Dual Mags are both viable options for the Famas. Extended Mags allows the Famas to tackle more enemies at once, while Dual Mags makes the Famas reload faster, and gives it two extra starting magazines, both of which severely assist the Famas' need for ammunition, and makes the player less reliant on Scavenger.

The underbarrel attachments are available, with little surprise. The Masterkey and Flamethrower provide CQC prowess when needed. Unless the Famas user is low on ammunition, these attachments don't help the Famas much up close, as its already one of the most powerful fully automatic weapons in CQC. The Grenade Launcher has a hefty price tag in return for being able to clear interior buildings and objectives with relative ease.

In terms of perks, ones that can patch up the Famas' weaknesses prove to be very useful. Scavenger, especially the Pro version, is a godsend for the Famas, as it'll constantly need ammunition, and its reserve would easily run dry without it. Sleight of Hand Pro and Steady Aim can resolve key handling weaknesses the Famas has, making reloading and aiming much faster, or making hipfire very reliable, respectfully.

Attachments[edit | edit source]

Zombies[edit | edit source]

In Zombies, the Famas can be acquired only from the Mystery Box for 950 points. It has a high fire rate and power, but ammo becomes problematic as the player is likely to burn through it quickly. As with most weapons, it is most efficient to go for headshots, since the Famas only requires a few bullets to kill a zombie even past round 8. Overall, it's not an ideal weapon to use, as the reserve ammo is very low, added on top of the high fire rate which could leave the player dependent on Max Ammo or their other weapon after one or two rounds. Its killing power is not very hindering, though, and does not require perks to use effectively.

When Pack-a-Punched, it becomes the "G16-GL35". The gun comes with an increased magazine capacity and adds a Red Dot Sight with a happy face reticle but with a random color. It is one of the weaker assault rifle upgrades, having among the lowest bullet power and ammo reserves, only on par with upgraded SMG's. It's killing power is on par with Assault Rifle standards, but you may want to depend on a heavier weapon when ammo becomes an issue. The AUG is a better alternative to this gun, although it will always use the bizarre Swarovski Scope. The only thing this gun excels at in Zombies is killing George Romero, as it has a 9x multiplier on George.

Famas vs. G16-GL35[edit | edit source]

Famas G16-GL35
Famas BO.png G16-GL35 BO.png
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Red Dot Sight

Gallery[edit | edit source]

For Camouflage images, see Famas/Camouflage.
For Attachment images, see Famas/Attachments.

Video[edit | edit source]

Call of Duty: Modern Warfare 3[edit | edit source]

Throwing Knife menu icon MW3.png The subject matter of this article was cut from the final version of a Call of Duty game.

The FAMAS was scheduled to make an appearance in Call of Duty: Modern Warfare 3. It was most likely going to be in the hands of GIGN, and appears to be replaced by the Type 95. It was cut fairly early in development.

Call of Duty: Black Ops: Declassified[edit | edit source]

The Famas returns in Call of Duty: Black Ops: Declassified. Not much is different than the Black Ops variant besides a higher recoil pattern.

Video[edit | edit source]

Call of Duty Online[edit | edit source]

The FAMAS reappears in Call of Duty Online and it now fires in four-round bursts.

Attachments[edit | edit source]

Gallery[edit | edit source]

For attachment images, see FAMAS/Attachments.

Call of Duty: Modern Warfare[edit | edit source]

"3 round burst bullpup battle rifle. A well placed burst can be extremely deadly at intermittent ranges."
— Description

The FAMAS appears in Call of Duty: Modern Warfare as the FR 5.56. It is manufactured by FORGE TAC.

It is unlocked at rank 16 (Corporal).

Campaign[edit | edit source]

It is used by Urzikstan Liberation Force and Al-Qatala.

Multiplayer[edit | edit source]

The FR 5.56 is a 3-round burst assault rifle that is unlocked at rank 16. The gun will kill in 3 shots anywhere to the body within 30 meters for a 1-burst kill. After 30 meters it will need 4 shots to kill, so two bursts are required unless part of the burst hits the head. 1 headshot lowers the gun to a 2-shot kill within 30 meters and a 3-shot kill outside of this range. This high damage is reinforced by an impressive 1000 RPM within the burst. This makes the FR 5.56 very deadly when it kills in a single burst, especially with headshots. However, the burst delay means that aiming and getting each burst onto target is essential for success.

Unfortunately, the FR 5.56 features some mediocre handling to offset the high damage. It has the widest hipfire of the assault rifle class. Hipfire is only effective at very close ranges, though landing all 3 rounds of a burst will kill. The FR 5.56 is also one of the slower assault rifles to ADS. This is a notable weakness since hipfiring is inaccurate and precision is so important due to the burst delay. Each burst also suffers from moderate vertical recoil, so landing a full burst at long range is often difficult. Fortunately, the weapon resets between every burst so additional bursts will generally rest back on target quickly. The FR 5.56 is extremely deadly at midrange but tough to use in tight spaces and over very long sightlines.

Like most assault rifles, the FR 5.56 features a wide set of attachments to customize it for a variety of ranges and situations. Attachments that boost ADS speed such as the Stippled Grip Tape and FSS Tac-Wrap will help alleviate the sluggish ADS time. Some attachments that affect recoil control or recoil stabilization will help reduce the recoil of each burst for improved accuracy. Replacing the iron sights with an optic can be a useful choice to improve target acquisition. The FR 15.9” Commando barrel will boost ADS and move speed for more aggressive use. Conversely, the FR 24.4” Sniper barrel will slightly hinder mobility but will increase the 3 shot kill range to 40 meters and slightly improve recoil.

Attachments[edit | edit source]

Muzzle[edit | edit source]

Barrel[edit | edit source]

Laser[edit | edit source]

Optic[edit | edit source]

Stock[edit | edit source]

Rear Grip[edit | edit source]

Ammunition[edit | edit source]

Underbarrel[edit | edit source]

Perks[edit | edit source]

Blueprints[edit | edit source]

Name blueprint Rarity How to obtain
Anomaly Rare Co-Op Mission Any Means Necessary
Bubble Burster Epic Bundle Double Strike
Desert Rat Epic Bundle Battle Hardened II
Fractured Forces Epic Bundle Executive Armory III
Fractured Epic Bundle Tectonic
Kuudere Epic Bundle Tracer Pack: Anime Super
Patchwork Legendary Bundle Urban Avenger
Code Breaker Legendary Reach level 155 in Season 2
The Artisan Legendary Bundle Featherweight
Jerboa Legendary Battle Pass Season 3 Tier 21
Heed These Words Legendary Bundle Servant Of Cthulhu
Insurgency Legendary Bundle Iskra Operator Bundle
Flesh And Bone Legendary Bundle Unstable Mutation

Trivia[edit | edit source]

General[edit | edit source]

Call of Duty: Modern Warfare 2[edit | edit source]

  • In the "Museum", the FAMAS' sights has "Infinity Ward, Encino CA" written on it. This is a reference to Infinity Ward's headquarters, which is located in Encino, CA. This is also seen in Multiplayer.
  • There is a non-functional laser-emitter mounted on the side. It is most noticeable when camouflage is applied or in the Create-A-Class picture.
  • With the Heartbeat Sensor equipped, the reload animation changes slightly.

Call of Duty: Black Ops[edit | edit source]

  • The name for the Pack-A-Punched Famas, G16-GL35, is leet speak for "giggles."
  • Below the iron sights, the player can see "III-ARC FIREARMS," which is a reference to Treyarch.
  • In the Playercard weapons section, the Famas will not have a pistol grip, but a trigger guard similar to that of the AUG.
  • On the left side of the gun "86-2" is engraved. This writing is most easily seen in "Redemption" when Mason holds the Famas diagonally or if an underbarrel attachment is equipped.
    • Also engraved on the side is "MAS .223" and "SA 3750402."
  • On the Create-A-Class display, the Famas's magazine goes through the player model's right forearm.
  • On the Wii version, the sound files for firing and reloading the gun are different from those on the PS3, Xbox 360, and PC versions.
  • When a camouflage other than gold is applied, the tape on the weapon's stock changes color to match the gun.
  • The drawing and switching animations change when it has an empty magazine.

Call of Duty: Modern Warfare[edit | edit source]

  • In early gameplay footage, the FR 5.56 was referred to as "FR .556".
  • In the Trailer, the weapon can be seen firing fully automatic. This is not seen in Gameplay as The FFR 5.56 is a burst fire weapon in game.

References[edit | edit source]

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