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The subject of this article appeared in Call of Duty 4: Modern Warfare. The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appears in Call of Duty: Black Ops Declassified The subject of this article appears in Call of Duty Online The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare (2019) The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Modern Warfare 2 Campaign Remastered


For the re-imagined version in Black Ops III and Black Ops Cold War, see FFAR.

The FAMAS is a bullpup assault rifle featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Black Ops Declassified, Call of Duty Online, Call of Duty: Mobile, Call of Duty: Modern Warfare, and Call of Duty: Modern Warfare 2 Campaign Remastered. It was cut from Call of Duty 4: Modern Warfare.

Call of Duty 4: Modern Warfare

The FAMAS was originally intended to be included in Call of Duty 4: Modern Warfare, but was cut during development. Reference to this weapon can be found in the script files for Immediate Action.

Call of Duty: Modern Warfare 2

Campaign

The FAMAS (referred to as FAMAS F1 in the game files) is found in several levels throughout the campaign, often used by Ultranationalists or Russian Military. In some places, the player can find it with the White Tape Camo, which is unavailable in multiplayer. It is a highly effective weapon, due to the ability to quickly dispatch most enemies with a single burst. However, it is a rare weapon and usually only found in the later missions of the campaign (though occasionally it can be seen in "Cliffhanger"), and it is the rarest weapon in the game when it is outfitted with Woodland Camouflage, which can only be found in "Loose Ends." It can also be found in the campaign missions "Contingency" and "Museum", where it can be seen with White Tape Camouflage.

Multiplayer

The FAMAS is unlocked once Create-a-class is unlocked.

The FAMAS is a high damage per bullet weapon, a sharp contrast to what the create-a-class stat bars suggest. At any range short of fifty meters, the FAMAS will deal 40 damage, dealing a three shot kill, or a two shot kill if hitting the head. The FAMAS will decrease in damage linearly until 62 meters, where it will deal 30 damage, netting a four shot kill, or a three shot kill with headshots. The FAMAS loses its one burst kill potential at 57 meters, and will always retain one shot kill potential in Hardcore under normal circumstances. The FAMAS has moderate bullet penetration power. The FAMAS' three shot kill potential is only bested by the FAL in terms of assault rifles.

With Stopping Power equipped, the shots to kill at all ranges reduces by one, making the FAMAS a one burst kill at any distance, and, for the most part, a two shot kill.

The FAMAS' rate of fire is overall slow. It fires in a burst fire configuration, and the FAMAS' overall rate of fire will clock in at only 477 RPM, only besting the M16A4 out of Assault Rifles in terms of fire rate. In each burst, however, the FAMAS' rate of fire is 1016 RPM; coupled with the FAMAS' high damage, and its one burst kill gives it a very fast time-to-kill ratio.

The FAMAS has odd accuracy traits. The iron sights are clean, and the recoil is quite low, kicking uniquely upwards; however, the FAMAS has a very low centerspeed value of 1200. In conjunction with the high rate of fire, the FAMAS' recoil will climb during the burst. The recoil will resettle between each burst, but overall, the FAMAS' accuracy plays second chair to the M16A4, the FAMAS' biggest competitor.

The FAMAS has average handling traits. Its switch speeds are moderately good for an Assault Rifle, the FAMAS aims in a quarter second, the FAMAS has a moderately sized hip-fire spread, and the FAMAS will allow the user to move at 95% of the base speed, and 38% when aiming. The FAMAS' reload speed is bad, however, and is tied for the slowest assault rifle reload with the F2000, taking at least 2.06 seconds to Reload Cancel the FAMAS. Due to the FAMAS' burst fire, high damage nature, reloads won't be too frequent, but will place the player in danger in a heated gunfight.

The FAMAS' magazine capacity is the typical thirty rounds. The player will spawn in the game with three magazines total for the FAMAS.

The FAMAS gets the typical assault rifle attachments on offer. The Grenade Launcher is a very powerful attachment, and the FAMAS, which isn't completely reliant on Stopping Power, can do well on an explosive class. The Shotgun is not very useful at all in core game modes due to its poor damage, making the FAMAS the more reliable weapon from the hip. However, the shotgun's extreme range and damage characteristics make it a deadly choice in Hardcore, where one shot kills become exponentially more reliable.

The low zoom sights are good choices on the FAMAS, due to its dependence on one burst kills. The Red Dot Sight and Holographic Sight are good choices should the player want them. However, it is inadvisable to use the ACOG Scope or the Thermal Scope, as the FAMAS' already terrible centerspeed is reduced even further, making one burst kills much less consistent.

The Silencer is a decent attachment to consider on the FAMAS. Even with a Silencer equipped, the FAMAS has respectable range, making it a good weapon to use a Silencer on.

FMJ makes the FAMAS much more effective at shooting through thin cover. FMJ is the best overall attachment on the FAMAS, as it compliments the weapon's powerful playstyle and gives the player a powerful advantage by being able to shoot enemies with extreme effectiveness through walls.

The Heartbeat Sensor is best considered according to how the player likes the attachment. The Heartbeat Sensor can be a good attachment to use should the player not be on a map they're familiar with. However, Ninja completely counters the attachment.

Extended Mags is a good attachment which simply isn't needed on the FAMAS. The FAMAS isn't a glutton for ammunition, especially due to how efficient the FAMAS is at using ammo. In most cases it'll be unnecessary, but nonetheless, doesn't hurt to use.

Attachments

Gallery

For Camouflage images, see FAMAS/Camouflage.
For Attachment images, see FAMAS/Attachments.

Call of Duty: Black Ops

The FAMAS returns in Call of Duty: Black Ops, this time as a fully automatic weapon with an un-capitalized name, as the Famas.

Campaign

The Famas can be found in the later missions of Call of Duty: Black Ops, such as "WMD", mainly carried by CIA and Spetsnaz operatives, with various attachments. In the level "Redemption", a Famas with a Reflex Sight and Dual Mags is Mason's primary starting weapon.

Multiplayer

The Famas is the fourth assault rifle unlocked in Create-A-Class, and is available for purchase at level 14.

The Famas is a low damage per bullet assault rifle. At any range short of 37.5 meters, the Famas will deal 35 damage per bullet, needing three hits to kill. Damage decreases linearly until fifty meters. At any range past fifty meters, the Famas will deal 25 damage per bullet, needing four hits to kill. The Famas' three hit kill range in Core game types stops at 39 meters. The Famas in Hardcore has a one shot kill range of about 44 meters. The Famas' lesser damage per bullet gives it a slightly shorter three hit kill range than the assault rifles that do 40-30 damage, and leaves the Famas incapable of securing a two hit kill with headshots. A headshot will ensure that the Famas is a three hit kill at any range, and a headshot will instantly kill at any range in Hardcore game types. The Famas also has medium penetration power, allowing the Famas to deal decent damage through thin cover.

The Famas' rate of fire is the highest in-class, at 937 RPM. This rate of fire more than compensates for the Famas' lesser damage. The Famas has a rare combination of being able to have a high rate of fire and have a solid three hit kill range. Most weapons in Black Ops usually are lacking in one of these two categories, but the Famas is strong in both categories.

The Famas' accuracy is overall good. The iron sights are extremely clean, and the Famas has smaller recoil than most fully automatic assault rifles. The Famas has recoil values of 30 to the left, 60 to the right, 60 upwards, and 25 downwards. The Famas' recoil tends upwards and to the right. The recoil value to the left is particularly small, allowing users to not worry so much about recoil to the left. The Famas has a centerspeed of 1500. This is middle of the road overall. The Famas' recoil is exacerbated by the high rate of fire. The Famas is not kicking as much as other assault rifles per-shot, but the recoil has less time to settle compared to most assault rifles.

The Famas' handling characteristics are poor overall. The Famas allows users to move at 95% of the base speed, and strafe at 40% of the base speed. The Famas has unique hip-fire crosshairs that are larger than most assault rifles. Only the FN FAL has larger hip-fire accuracy, and it makes the Famas less precise from the hip, although its hip-fire performance overall remains excellent. The Famas' aim down sight time is by far the slowest in-tier, as it has the LMG standard aim down sight time of 350 milliseconds. The Famas' reload speeds are somewhat slow, with the reload animation lasting 2.5 seconds, or 3.3 seconds if the magazine was empty. In either case, the user can Reload Cancel after 1.9 seconds. These reload speeds are not that great, and the Famas will force the user to reload frequently thanks to a larger rate of fire.

The Famas has a standard magazine capacity of thirty rounds per magazine. The Famas gives users a starting ammo loadout of 120 rounds.

The Famas gains the usual assortment of weapon modifications, underbarrels, and optical sights. The Red Dot Sight and Reflex Sight provide an alternative means of aiming with the Famas if the weapon's iron sights are disliked. Which one is selected is up to preference of the player.

The ACOG and the Infrared Scope are the long range optical sights. The Famas' ACOG and Infrared Scope are both American. The centerspeed and aim down sight speed are lowered, making them overall bad choices. That said, the Famas has less centerspeed penalty than other assault rifles with these attachments, so the Famas is one of the better choices for these attachments.

The Suppressor gives the Famas a stealth factor, and removes muzzle flash. Due to this having minimal effect on the Famas' time to kill, it is often seen as a pure benefit for the Famas, except if other attachments are desired.

Extended Mags and Dual Mags are both viable options for the Famas. Extended Mags allows the Famas to tackle more enemies at once, while Dual Mags makes the Famas reload faster, and gives it two extra starting magazines, both of which severely assist the Famas' need for ammunition, and makes the player less reliant on Scavenger.

The underbarrel attachments are available, with little surprise. The Masterkey and Flamethrower provide CQC prowess when needed. Unless the Famas user is low on ammunition, these attachments don't help the Famas much up close, as the Famas is already one of the most powerful fully automatic weapons in CQC. The Grenade Launcher has a hefty price tag in return for being able to clear interior buildings and objectives with relative ease. The Grenade Launcher on the Famas has a higher rate of fire than other launchers. The Famas is tied with the AUG for having the fastest Grenade Launcher rate of fire.

In terms of perks, ones that can patch up the Famas' weaknesses prove to be very useful. Scavenger, especially the Pro version, is very helpful for the Famas, as it'll constantly need ammunition, and its reserve ammo would easily run dry without it. Sleight of Hand Pro and Steady Aim can resolve key handling weaknesses the Famas has, making reloading and aiming much faster, or making hipfire very reliable, respectfully.

The Famas is extremely similar to the AUG, another assault rifle. Both weapons share the same damage profile and rate of fire. The Famas is superior to the AUG in terms of accuracy, as the Famas has less recoil, and the Famas' recoil is more predictable. The AUG has superior handling characteristics between a tighter hip-fire spread and a much faster aim down sight time. Both weapons excel between close to medium range combat, and both assault rifles are some of the most popular weapons in Multiplayer. Each assault rifle provides a key strength. The Famas is a superior weapon for the less aggressive player, where the aim down sight time and hip-fire spread penalties aren't as severe, and the extra accuracy is really felt. The AUG is the superior choice for a more aggressive player, where the accuracy deficiency isn't as pronounced, and the need for enhanced handling characteristics are enhanced. Users who are interested in one of either the Famas or the AUG would be wise to try the other weapon and see which one suits the player's tastes better.

The Famas was nerfed in the update coinciding with the release of the Annihilation Map Pack. In this update, the Famas experienced the following nerfs:

  • The Famas' centerspeed was reduced from 1600 to 1500.
  • The Famas' recoil values to the left and downwards were made larger.
  • The Famas' aim down sight time was increased from 250 milliseconds to 350 milliseconds.
  • The Famas' hip-fire crosshair size was increased.
  • The Famas' raise speed was made slower.

Attachments

Zombies

In Zombies, the Famas can be acquired only from the Mystery Box for 950 points. It has a high fire rate and power, but ammo becomes problematic as the player is likely to burn through it quickly. As with most weapons, it is most efficient to go for headshots, since the Famas only requires a few bullets to kill a zombie even past round 8. Overall, it's not an ideal weapon to use, as the reserve ammo is very low, added on top of the high fire rate which could leave the player dependent on Max Ammo or their other weapon after one or two rounds. Its killing power is not very hindering, though, and does not require perks to use effectively.

When Pack-a-Punched, it becomes the "G16-GL35". The gun comes with an increased magazine capacity and adds a Red Dot Sight with a happy face reticle but with a random color. It is one of the weaker assault rifle upgrades, having among the lowest bullet power and ammo reserves, only on par with upgraded SMG's. It's killing power is on par with Assault Rifle standards, but you may want to depend on a heavier weapon when ammo becomes an issue. The AUG is a better alternative to this gun, although it will always use the bizarre Swarovski Scope. The only thing this gun excels at in Zombies is killing George Romero, as it has a 9x multiplier on George.

Famas vs. G16-GL35

Famas G16-GL35
Famas BO G16-GL35 BO
Damage 100-70 150-100
Multiplier head: x4
chest: x1
abdomen: x1
head: x5
chest: x1
abdomen: x1
Fire mode Automatic Automatic
Rate of fire 937 RPM 937 RPM
Magazine size 30 45
Max ammo 150+30 225+45
Reload 2.5, 3.3 empty 2.5, 3.3 empty
Mobility Medium Medium
Extras Higher damage, larger magazine, more ammo, Red Dot Sight


Gallery

For Camouflage images, see Famas/Camouflage.
For Attachment images, see Famas/Attachments.

Video

Call of Duty: Modern Warfare 3

The FAMAS was scheduled to make an appearance in Call of Duty: Modern Warfare 3. It was most likely going to be in the hands of GIGN, and appears to be replaced by the Type 95. It was cut fairly early in development.

Call of Duty: Black Ops: Declassified

The Famas returns in Call of Duty: Black Ops: Declassified. Not much is different than the Black Ops variant besides a higher recoil pattern.

Video

Call of Duty Online

The FAMAS reappears in Call of Duty Online, and now fires in four-round bursts.

Attachments

Gallery

For attachment images, see FAMAS/Attachments.

Call of Duty: Mobile

"Fully automatic assault rifle with high fire rate. Effective at medium range."
— Description


The FAMAS returns in Call of Duty: Mobile as the FR .556. It was added in January 2021 as part of the Season 1: New Order update.

Multiplayer

The noticeable differences of the FR .556 compared to its counterparts in other CODs is that the gun's fire mode is fully automatic instead of 3-round burst, and it does not kill in 3 shots. It deals rather high damage when hitting the chest, but the gun will suffer from damage penalties upon hitting the belly and especially legs. It also does not have increased headshot multipliers. However, the gun does not suffer from damage drop until past 30 meters, making it extremely effective at mid-range fights. The gun does have a lot of recoil, which kicks mainly upwards. However, bear in mind that it also have very unpredictable horizontal recoil, which might cause problems fighting at longer ranges.

Battle Royale

The FR .556 is an assault rifle that deals high damage at mid-range, but its pre-attached attachments will cause the recoil to become extremely bouncy. It has a wider hip-fire spread than its assault rifle peers, which causes the inability to engage into gunfights at long range. The FR .556 is available for pick up on floor as Rare and Epic blueprints.

Attachments

Muzzle

Barrel

Optic

Stock

Rear Grip

Ammunition

Underbarrel

Laser

Perks

Blueprints

Epic

  • Rogue Agent
  • Insurgency

Legendary

  • Superhighway

Call of Duty: Modern Warfare

"3 round burst bullpup battle rifle. A well placed burst can be extremely deadly at intermittent ranges."
— Description

The FAMAS appears in Call of Duty: Modern Warfare as the FR 5.56. It is manufactured by FORGE TAC.

It is unlocked at rank 16 (Corporal), and is also available in the default class 'Assault' equipped a Viper Reflex Sight, a Merc Foregrip, and a Muzzle Brake.

Campaign

It is used by Urzikstan Liberation Force and Al-Qatala.

Multiplayer

The FR 5.56 is a 3-round burst assault rifle that is unlocked at rank 16. The gun will kill in 3 shots anywhere to the body within 30 meters for a 1-burst kill. After 30 meters it will need 4 shots to kill, so two bursts are required unless part of the burst hits the head. 1 headshot lowers the gun to a 2-shot kill within 30 meters and a 3-shot kill outside of this range. This high damage is reinforced by an impressive 1000 RPM within the burst. This makes the FR 5.56 very deadly when it kills in a single burst, especially with headshots. However, the burst delay means that aiming and getting each burst onto target is essential for success.

Unfortunately, the FR 5.56 features some mediocre handling to offset the high damage. It has the widest hipfire of the assault rifle class. Hipfire is only effective at very close ranges, though landing all 3 rounds of a burst will kill. The FR 5.56 is also one of the slower assault rifles to ADS. This is a notable weakness since hipfiring is inaccurate and precision is so important due to the burst delay. Each burst also suffers from moderate vertical recoil, so landing a full burst at long range is often difficult. Fortunately, the weapon resets between every burst so additional bursts will generally rest back on target quickly. The FR 5.56 is extremely deadly at midrange but tough to use in tight spaces and over very long sightlines.

Like most assault rifles, the FR 5.56 features a wide set of attachments to customize it for a variety of ranges and situations. Attachments that boost ADS speed such as the Stippled Grip Tape and FSS Tac-Wrap will help alleviate the sluggish ADS time. Some attachments that affect recoil control or recoil stabilization will help reduce the recoil of each burst for improved accuracy. Replacing the iron sights with an optic can be a useful choice to improve target acquisition. The FR 15.9" Commando barrel will boost ADS and move speed for more aggressive use. Conversely, the FR 24.4" Sniper barrel will slightly hinder mobility but will increase the 3 shot kill range to 40 meters and slightly improve recoil.

Attachments

Muzzle

Barrel

Laser

Optic

Stock

Rear Grip

Ammunition

  • 50 Round Mags
  • 60 Round Mags

Underbarrel

Perks

Blueprints

Name blueprint Rarity How to obtain
Anomaly Rare Co-Op Mission Any Means Necessary
Last Gasp Rare Bundle Death’s Grip
The Fallen Rare 2v2 Gunfight Tournament reward Black Ops Cold War Season 1
Bubble Burster Epic Bundle Double Strike
Desert Rat Epic Bundle Battle Hardened II
Fractured Forces Epic Bundle Executive Armory III
Fractured Epic Bundle Tectonic
Kuudere Epic Bundle Tracer Pack: Anime Super
Patchwork Legendary Bundle Urban Avenger
Code Breaker Legendary Reach level 155 in Modern Warfare Season 2
The Artisan Legendary Bundle Featherweight
Jerboa Legendary Battle Pass Modern Warfare Season 3 Tier 21
Heed These Words Legendary Bundle Servant Of Cthulhu
Insurgency Legendary Bundle Iskra Operator Bundle
Flesh And Bone Legendary Bundle Unstable Mutation

Gallery

Trivia

General

Call of Duty: Modern Warfare 2

  • In the "Museum", the FAMAS' sights has "Infinity Ward, Encino CA" written on it. This is a reference to Infinity Ward's headquarters, which is located in Encino, CA. This is also seen in Multiplayer.
  • There is a non-functional laser-emitter mounted on the side. It is most noticeable when camouflage is applied or in the Create-A-Class picture.
  • With the Heartbeat Sensor equipped, the reload animation changes slightly.

Call of Duty: Black Ops

  • The name for the Pack-A-Punched Famas, G16-GL35, is leet speak for "giggles."
  • Below the iron sights, the player can see "III-ARC FIREARMS," which is a reference to Treyarch.
  • In the Playercard weapons section, the Famas will not have a pistol grip, but a trigger guard similar to that of the AUG.
  • On the left side of the gun "86-2" is engraved. This writing is most easily seen in "Redemption" when Mason holds the Famas diagonally or if an underbarrel attachment is equipped.
    • Also engraved on the side is "MAS .223" and "SA 3750402."
  • On the Create-A-Class display, the Famas' magazine goes through the player model's right forearm.
  • On the Wii version, the sound files for firing and reloading the gun are different from those on the PS3, Xbox 360, and PC versions.
  • When a camouflage other than gold is applied, the tape on the weapon's stock changes color to match the gun.
  • The drawing and switching animations change when it has an empty magazine.

Call of Duty: Mobile

  • Interestingly, the gun seems to have been built as a burst weapon, as its extended magazine features 39 bullets, which the M16, the only burst weapon in the game, also has. The FR .556 was also noted to be a burst-fire weapon in early promotional material.

Call of Duty: Modern Warfare

  • In early gameplay footage, the FR 5.56 was referred to as "FR .556".
  • In the Trailer, the weapon can be seen firing fully automatic. This is not seen in Gameplay as the FR 5.56 is a burst fire weapon in game.
  • In Multiplayer, the FR 5.56 has a different reload animation and base design when using certain blueprints such as "Insurgency", "The Artisan", or "Fractured".

References

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