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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty: Mobile

The FHJ-18 AA is an anti-aircraft launcher in Call of Duty: Black Ops II and Call of Duty: Mobile

Call of Duty: Black Ops II

"Guided shoulder-mounted rocket launcher that can lock-on to enemy vehicles and turrets."
— Description.


DeFalco or a militiaman will use the FHJ-18 AA to shoot down an American/Yemeni VTOL in the beginning of Achilles' Veil. Raul Menendez later uses the FHJ-18 AA to shoot down Harper's VTOL later in the level. It reuses the Strela-3's pick-up icon.


The FHJ-18 AA is available to unlock for an unlock token at level 4, it is also part of one of the preset classes. The FHJ-18 AA's sole purpose is to destroy enemy Scorestreaks, and it is done by aiming at them for a few seconds to lock on (the short beeps indicate it is locking, the long continuous beep means it has locked on), after which the weapon can be fired. The missile will automatically seek its target. Some Scorestreaks have flares which would require more than one missile to take it down. Enemy Scorestreaks are highlighted with blue circles when aiming. When the circle turns red, the FHJ-18 AA has locked on and can be fired. The FHJ-18 AA will still function under an EMP, although the screen will not show it is locking on.

It is better used in a class dedicated to shooting down enemy air support, such as in conjunction with the Blind Eye and Cold-Blooded perks. While Black Hat shares a very similar role, it can be used in case the player's missiles are not enough to bring every Scorestreak down in one life.

The camouflages are unlocked via doing the following acts, unique to FHJ-18 AA:


For Camouflage images, see FHJ-18 AA/Camouflage.

Call of Duty: Mobile

"Guided shoulder-mounted rocket launcher."
— Description

The FHJ-18 appears in Call of Duty: Mobile.


The FHJ-18 can now fire without the need to lock on. The lock-on features will still be available for shooting scorestreaks. It can deal exceptionally heavy damage to scorestreaks such as the VTOL and XS1 Goliath. However, it deals very low damage to enemy players and requires the player to hit the shots extremely close to enemies, or the shot will result as a hitmarker. Its projectile has low velocity, making long range shots almost impossible to hit.

Battle Royale

The FHJ-18 fires guided missiles, deals the heaviest damage to vehicles and has the ability to lock onto them. It is best used to destroy the Helicopter and the HBT-1B Tank. The projectile can only be destroyed by the Helicopter's Flare. The launcher can be found as Common blueprints inside red launcher boxes.



  • Living Rust
  • Ruby
  • Spores
  • Tourmaline
  • Gold Glitter
  • Magnetic Pulse
  • Revolt
  • Dragon Maw
  • Hoard
  • Firestorm
  • Technophile
  • Static Discharge



Call of Duty: Black Ops II

  • Before the 1.03 patch, the camouflage challenges required kills to obtain. As it is nearly impossible to achieve kills with the FHJ-18 AA, it was later changed to aircraft destroyed.
  • The "FHJ" designation is Chinese and there is Chinese writing on the launcher's rocket tube, which implies that the weapon is Chinese-produced.
  • Strangely, in Campaign, the FHJ-18 AA is unable to lock-on to enemy MQ-27 Dragonfire drones.