Call of Duty Wiki
Call of Duty Wiki
No edit summary
Tags: Visual edit apiedit
(25 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{game|mw2|mw3|bo2|codo|bo3|z|iw|iwz}}
+
{{game|mw2|mw3|bo2|codo|bo3|z|iw|iwz|wwii|nz|bo4|mw}}
 
 
{{for|the [[Call of Duty: Modern Warfare 3]] weapon proficiency equivalent|Impact}}
 
{{for|the [[Call of Duty: Modern Warfare 3]] weapon proficiency equivalent|Impact}}
{{For|the [[Call of Duty: Ghosts]] equivalent|Armor-Piercing (attachment)}}
 
 
{{For|a similarly named weapon|FMG9}}
 
{{For|a similarly named weapon|FMG9}}
   
'''[[wikipedia:Full metal jacket bullet|FMJ]]''' ('''F'''ull '''M'''etal '''J'''acket) is a weapon [[attachment]] in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty Online]]'', and ''[[Call of Duty: Black Ops III]]''.
+
'''[[wikipedia:Full metal jacket bullet|FMJ]]''' ('''F'''ull '''M'''etal '''J'''acket) is a weapon [[attachment]] in ''[[Call of Duty: Modern Warfare 2]]'', ''[[Call of Duty: Black Ops II]]'', ''[[Call of Duty Online]],'' ''[[Call of Duty: Black Ops III]]'','' [[Call of Duty: Infinite Warfare]]'', ''[[Call of Duty: WWII]]'', ''[[Call of Duty: Black Ops 4]]'' and ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.
  +
 
==Call of Duty: Modern Warfare 2==
 
==Call of Duty: Modern Warfare 2==
 
{{infobox/weapon
 
{{infobox/weapon
Line 35: Line 34:
   
 
==Call of Duty: Modern Warfare 3==
 
==Call of Duty: Modern Warfare 3==
 
{{Cut Content}}FMJ was planned to be used for ''[[Call of Duty ELITE]]'', but was scrapped and remained unfinished, hinting that it was going to appear in ''[[Call of Duty: Modern Warfare 3]]'' at some point. It seemingly was replaced with the [[Weapon Proficiency]] [[Impact]].
{{Cut Content}}
 
FMJ was planned to be used for ''[[Call of Duty ELITE]]'', but was scrapped and remained unfinished, hinting that it was going to appear in ''[[Call of Duty: Modern Warfare 3]]'' at some point. It seemingly was replaced with the [[Weapon Proficiency]] [[Impact]].
 
 
<gallery widths="120" captionalign="left">
 
<gallery widths="120" captionalign="left">
 
FMJ MW3.png|The icon.
 
FMJ MW3.png|The icon.
Line 55: Line 53:
 
{{Infobox/weapon
 
{{Infobox/weapon
 
|name=FMJ
 
|name=FMJ
|image=[[File:FMJ menu icon CoDO.png]]}}
+
|image=[[File:FMJ menu icon CoDO.png]]}}The FMJ returns in ''[[Call of Duty Online]]''.
  +
The FMJ returns in ''[[Call of Duty Online]]''.
 
 
{{Clr}}
 
{{Clr}}
 
==Call of Duty: Black Ops III==
 
==Call of Duty: Black Ops III==
Line 72: Line 70:
   
 
=== Zombies ===
 
=== Zombies ===
FMJ appears in the Zombies mode as well. When [[Pack-a-Punch|Pack-a-Punching]] a weapon, on all weapons except shotguns, the weapon will obtain FMJ appearence on their gun. The attachment is purley cosmetic and does not affect the weapon aside from the normal Pack-a-Punch bonuses. {{Clear}}
+
FMJ appears in the Zombies mode as well. When [[Pack-a-Punch]]ing a weapon, on all weapons except shotguns, the weapon will obtain FMJ appearence on their gun. The attachment is purley cosmetic and does not affect the weapon aside from the normal Pack-a-Punch bonuses.
  +
  +
{{Clear}}
   
 
== Call of Duty: Infinite Warfare ==
 
== Call of Duty: Infinite Warfare ==
  +
{{Infobox/weapon
  +
|name = FMJ
  +
|image = [[File:FMJ Model IW.png|180px]]|level = Weapon level 13 ([[NV4]], [[KBAR-32]], [[Type-2]]) <br> Weapon level 10 ([[FHR-40]], [[Karma-45]], [[RPR Evo]], [[HVR]]) <br> Weapon level 11 ([[KBS Longbow]], [[Widowmaker (weapon)|Widowmaker]], [[DMR-1]]) <br> Weapon level 7 ([[Hailstorm]], [[Kendall 44]])<br>Weapon level 12 ([[Mauler]])<br> (Level for classic weapons needed)}}
 
{{Quote|Increases bullet penetration and damage against equipment.|In-game description}}
 
{{Quote|Increases bullet penetration and damage against equipment.|In-game description}}
   
FMJ returns in ''[[Call of Duty: Infinite Warfare]]''. Unlike previous games, the FMJ attachment is only available to certain weapons as energy weapons cannot penetrate walls, but the tradeoff is that they can deflect off of walls. It's energy weapon counterpart is [[Ram Servo]].
+
FMJ returns in ''[[Call of Duty: Infinite Warfare]]''. Unlike previous games, the FMJ attachment is not available to all weapons as energy weapons cannot penetrate walls, but the tradeoff is that they can reflect off of walls. All ballistic weapons are able to use the attachment as normal. Its energy weapon counterpart is [[Ram Servo]].
   
 
As with previous games, the FMJ increases the level of surface penetration of all ballistic weapons, unless those weapons already have a high surface penetration. In either case, the angle penalty is severely reduced, allowing bullets to hit behind cover at much steeper angles than before. <span>It brings normal damage to the weapon using it against enemies in the open, though the in-game stats show an increase in damage. Instead, it allows the bullets to penetrate thicker surfaces, as well as losing less damage through other materials.</span>
 
As with previous games, the FMJ increases the level of surface penetration of all ballistic weapons, unless those weapons already have a high surface penetration. In either case, the angle penalty is severely reduced, allowing bullets to hit behind cover at much steeper angles than before. <span>It brings normal damage to the weapon using it against enemies in the open, though the in-game stats show an increase in damage. Instead, it allows the bullets to penetrate thicker surfaces, as well as losing less damage through other materials.</span>
  +
== Trivia ==
 
  +
==Call of Duty: WWII==
  +
{{Infobox/weapon
  +
|image = [[File:FMJ menu icon WWII.png]]
  +
|name = Full Metal Jacket
  +
|used = All teams}}
  +
{{Quote|Increases damage through surfaces. Extra damage against streaks.|Description}}
  +
  +
The FMJ returns in ''Call of Duty: WWII'', fully referred to as '''Full Metal Jacket'''. It is available on all primary weapons. Like the previous games, it only increases surface penetration and damage to scorestreaks.
  +
  +
==Call of Duty: Black Ops 4==
  +
{{Infobox/weapon
  +
|image = [[File:FMJ Black Ops 4 Icon.png]]
  +
|name = FMJ
  +
|used = All teams}}
  +
  +
{{Quote|Penetrates and destroys armor. Improved bullet penetration through walls and objects.|Multiplayer description}}
  +
The FMJ returns in ''Call of Duty: Black Ops 4''. It is available on a large amount of weapons. Like the previous games, it increases surface penetration along with destroying armor in Multiplayer and [[Blackout (Black Ops 4)|Blackout]]. Within [[Zombies (Treyarch)|Zombies]], the effect is changed to having reduced damage mitigation against Heavy and Mini-boss enemies.
  +
  +
  +
  +
==Call of Duty: Modern Warfare==
  +
{{Quote|Increases bullet penetration and damage against equipment and killstreaks.|Description}}
  +
'''FMJ''' returns in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' as a [[Weapon Perk]].
  +
 
==Trivia==
  +
  +
=== Call of Duty: Modern Warfare 2 ===
 
*The [[MG4]] has an incorrect pickup name and inventory name when used with FMJ; it appears as "Explosive Rounds".
 
*The [[MG4]] has an incorrect pickup name and inventory name when used with FMJ; it appears as "Explosive Rounds".
 
*For any weapon, firing through a window, grated floor, and even other players with FMJ counts as a penetration kill if a bullet hole is seen in the surface afterward.
 
*For any weapon, firing through a window, grated floor, and even other players with FMJ counts as a penetration kill if a bullet hole is seen in the surface afterward.
*The player can unlock the FMJ [[Callsigns/Modern Warfare 2 Emblems|emblem]] by completing Dictator challenge (fire an entire LMG magazine into an enemy without missing).
+
*The player can unlock the FMJ [[Playercard/Modern Warfare 2 Emblems|emblem]] by completing Dictator challenge (fire an entire LMG magazine into an enemy without missing).
 
*FMJ removes the [[Grip]] on the M4A1, but it is still held as if a grip were still there.
 
*FMJ removes the [[Grip]] on the M4A1, but it is still held as if a grip were still there.
 
*In ''Call of Duty: Modern Warfare 2'', it appears that when FMJ rounds hit a solid surface, they "explode" as red sparks will fly from the impact point.
 
*In ''Call of Duty: Modern Warfare 2'', it appears that when FMJ rounds hit a solid surface, they "explode" as red sparks will fly from the impact point.
 
**Sometimes, the particles that produces the FMJ bullets upon collision with a surface can slow down the game. This is more noticeable when using a weapon with a higher rate of fire, or when firing into a surface which the player is right up against.
 
**Sometimes, the particles that produces the FMJ bullets upon collision with a surface can slow down the game. This is more noticeable when using a weapon with a higher rate of fire, or when firing into a surface which the player is right up against.
  +
  +
=== Call of Duty: Infinite Warfare ===
  +
* On the model of the attachment in [[Create-A-Class]], "35043 00-35-57TT" and "DMFA AMMUNITION M194 549 RDS" can be seen written on the bullet.
  +
 
{{CoD6 Weapons}}
 
{{CoD6 Weapons}}
 
{{CoD8 Weapons}}
 
{{CoD8 Weapons}}
Line 92: Line 126:
 
{{CoDO Weapons}}
 
{{CoDO Weapons}}
 
{{CoD12 Weapons}}
 
{{CoD12 Weapons}}
  +
{{CoD13 Weapons}}
  +
{{CoD14 Weapons}}
  +
{{CoD15 Weapons}}
  +
{{CoD16 Perks}}
  +
 
[[es:Balas de punta encamisada]]
 
[[es:Balas de punta encamisada]]
 
[[Category:Call of Duty: Modern Warfare 2 Attachments]]
 
[[Category:Call of Duty: Modern Warfare 2 Attachments]]
Line 99: Line 138:
 
[[Category:Call of Duty Online Attachments]]
 
[[Category:Call of Duty Online Attachments]]
 
[[Category:Call of Duty: Black Ops III Attachments]]
 
[[Category:Call of Duty: Black Ops III Attachments]]
  +
[[Category:Call of Duty: Infinite Warfare Attachments]]
  +
[[Category:Call of Duty: WWII Attachments]]

Revision as of 13:06, 17 January 2020

The subject of this article appeared in Call of Duty: Modern Warfare 2. The subject of this article appeared in Call of Duty: Modern Warfare 3. The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appears in Call of Duty Online The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Infinite Warfare Zombies The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: WWII Nazi Zombies The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appears in Call of Duty: Modern Warfare (2019)
For the Call of Duty: Modern Warfare 3 weapon proficiency equivalent, see Impact.
For a similarly named weapon, see FMG9.

FMJ (Full Metal Jacket) is a weapon attachment in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops II, Call of Duty Online, Call of Duty: Black Ops III, Call of Duty: Infinite Warfare, Call of Duty: WWII, Call of Duty: Black Ops 4 and Call of Duty: Modern Warfare.

Call of Duty: Modern Warfare 2

FMJ is the replacement to the perk Deep Impact from Call of Duty 4: Modern Warfare, allowing bullets to penetrate surfaces more easily.

It brings normal damage to the weapon using it against enemies in the open, though the in-game stats show an increase in damage. Instead, it allows the bullets to penetrate thicker surfaces, as well as losing less damage through other materials.

If a player fires a weapon with the FMJ attachment, the bullets will be red tracers and a small rain of sparks will shoot from the bullets' impact point. This makes them easily visible so others can tell whether or not an enemy player has the FMJ attachment, while also changing the sound of the bullet impact. For some weapons, bullet holes appear larger while using FMJ. It is also worth noting that while it does not make the bullets themselves louder, the impact of an FMJ bullet makes very audible sounds that any player within ear-shot can hear, even if that player is using FMJ in conjunction with a silencer. Because of this, if the player hits a surface when targeting an enemy, the enemy might hear the shot and escape, or turn and shoot back.

In game, the FMJ is effective on multiplayer maps with lots of cover, such as Skidrow, the offices in Highrise, and the bunkers in Afghan.

FMJ on a Sniper Rifle causes the bullet animation to appear to "spread", making it much easier to see where shots fired from a FMJ-equipped sniper rifle come from.

Getting 40 bullet penetration kills with the FMJ unlocks Extended Magazines for that primary weapon.

Shooting through windows is a highly effective way for a sniper to get FMJ bullet penetration kills for a sniper rifle (especially with the Intervention and Barrett .50cal, which have high damage multipliers). If a sniper can get a one-shot kill (Stopping Power makes this easier) with their first shot through the window, it will only crack. The sniper can then take a second shot through the window (it may help to find a decent-size, intact piece of the window through which to view a high-traffic area) and, hopefully, get a second one-shot kill, making each window potentially worth two FMJ bullet penetration kills.

In Sub Base, the two-story building with generators on the bottom floor and what appear to be servers on the top has a penetrable fence around the generators on the bottom floor. Note that only the north side of this fence can be effectively "penetrated" while shooting through the other side will have no effect.

FMJ can also help the player achieve the "X-Ray Vision" challenge easier, however, as the X-ray Vision III(final) requires only 15 penetration kills, most players get the challenge before unlocking FMJ, as for most weapons, FMJ requires 300 kills to unlock.

To achieve FMJ kills, a player could go to 3rd Person Team Tactical and wait behind corners and such, then shoot the enemy right through the cover.

It is quite easy to achieve FMJ kills in game modes like Domination, Demolition, Sabotage and their Hardcore versions. All the player must do is camp at one of the objectives and when the game notifies an enemy is capturing or planting the player may shoot through the objective or any close cover to achieve their FMJ kill.

Call of Duty: Modern Warfare 3

FMJ was planned to be used for Call of Duty ELITE, but was scrapped and remained unfinished, hinting that it was going to appear in Call of Duty: Modern Warfare 3 at some point. It seemingly was replaced with the Weapon Proficiency Impact.

Call of Duty: Black Ops II

The FMJ returns in Call of Duty: Black Ops II. In addition to greater penetration, damage is increased by 95% against scorestreaks except the Guardian and Sentry Gun. It can also be unlocked for use in the Single Player loadout by completing two challenges in "Suffer With Me", making guns do more damage to enemies, similar to that of Stopping Power. It does not increase damage in multiplayer. FMJ cannot be used in conjunction with the Millimeter Scanner

Call of Duty Online

The FMJ returns in Call of Duty Online.

Call of Duty: Black Ops III

Multiplayer

FMJ returns in Call of Duty: Black Ops III. Unlike previous games, it now aesthetically changes the weapon as well; the appearance of the forestock will be modified on submachine guns, assault rifles, light machine guns, and sniper rifles. Handguns will feature alternate hammers.

In-game, the FMJ increases the level of surface penetration of all compatible weapons, unless those weapons already have a high surface penetration. In either case, the angle penalty is severely reduced, allowing bullets to hit behind cover at much steeper angles than before.

Zombies

FMJ appears in the Zombies mode as well. When Pack-a-Punching a weapon, on all weapons except shotguns, the weapon will obtain FMJ appearence on their gun. The attachment is purley cosmetic and does not affect the weapon aside from the normal Pack-a-Punch bonuses.

Call of Duty: Infinite Warfare

"Increases bullet penetration and damage against equipment."
— In-game description


FMJ returns in Call of Duty: Infinite Warfare. Unlike previous games, the FMJ attachment is not available to all weapons as energy weapons cannot penetrate walls, but the tradeoff is that they can reflect off of walls. All ballistic weapons are able to use the attachment as normal. Its energy weapon counterpart is Ram Servo.

As with previous games, the FMJ increases the level of surface penetration of all ballistic weapons, unless those weapons already have a high surface penetration. In either case, the angle penalty is severely reduced, allowing bullets to hit behind cover at much steeper angles than before. It brings normal damage to the weapon using it against enemies in the open, though the in-game stats show an increase in damage. Instead, it allows the bullets to penetrate thicker surfaces, as well as losing less damage through other materials.

Call of Duty: WWII

"Increases damage through surfaces. Extra damage against streaks."
— Description


The FMJ returns in Call of Duty: WWII, fully referred to as Full Metal Jacket. It is available on all primary weapons. Like the previous games, it only increases surface penetration and damage to scorestreaks.

Call of Duty: Black Ops 4

"Penetrates and destroys armor. Improved bullet penetration through walls and objects."
— Multiplayer description

The FMJ returns in Call of Duty: Black Ops 4. It is available on a large amount of weapons. Like the previous games, it increases surface penetration along with destroying armor in Multiplayer and Blackout. Within Zombies, the effect is changed to having reduced damage mitigation against Heavy and Mini-boss enemies.


Call of Duty: Modern Warfare

"Increases bullet penetration and damage against equipment and killstreaks."
— Description

FMJ returns in Call of Duty: Modern Warfare as a Weapon Perk.

Trivia

Call of Duty: Modern Warfare 2

  • The MG4 has an incorrect pickup name and inventory name when used with FMJ; it appears as "Explosive Rounds".
  • For any weapon, firing through a window, grated floor, and even other players with FMJ counts as a penetration kill if a bullet hole is seen in the surface afterward.
  • The player can unlock the FMJ emblem by completing Dictator challenge (fire an entire LMG magazine into an enemy without missing).
  • FMJ removes the Grip on the M4A1, but it is still held as if a grip were still there.
  • In Call of Duty: Modern Warfare 2, it appears that when FMJ rounds hit a solid surface, they "explode" as red sparks will fly from the impact point.
    • Sometimes, the particles that produces the FMJ bullets upon collision with a surface can slow down the game. This is more noticeable when using a weapon with a higher rate of fire, or when firing into a surface which the player is right up against.

Call of Duty: Infinite Warfare

  • On the model of the attachment in Create-A-Class, "35043 00-35-57TT" and "DMFA AMMUNITION M194 549 RDS" can be seen written on the bullet.