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The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Cold War The subject of this article appears in Call of Duty: Warzone The subject of this article appears in Call of Duty: Vanguard The subject of this article appears in Call of Duty: Black Ops 6
For a similar attachment, see Dual Mags.

Fast Mag is an attachment and campaign perk featured in Call of Duty: Black Ops II, and an attachment in Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard and Call of Duty: Black Ops 6.

Call of Duty: Black Ops II[]

Campaign[]

In the campaign, Fast Mag decreases the reload time for every weapon, making it very useful with light machine guns, Launchers and Special Weapons since they do not have the Fast Mag attachment available. Both the Fast Mag perk and attachment are available in the campaign, effectively reducing the reload time by 75% if both are equipped.

Multiplayer[]

It replaces the Sleight of Hand perk from previous Call of Duty games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the Dual Mags attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo. It is excluded as an attachment for Light Machine Guns.

For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up, albeit they are usually not as fast as the odd numbered reloads.

For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a PDW-57 or M1216 magazine will be allowed to drop free via gravity instead of being removed by hand. The MP7's empty reload animation will use the bolt release catch to chamber a round.

For pump-action shotguns, it reloads two shells at a time, instead of one. However, each pair of shells is inserted at the same speed as before, so the reload animation doesn't appear any faster, but the effect is still present and significant.

For the Executioner, it reloads all five shells at the same time through a Speed Reloader.

Underbarrel Grenade Launchers also receive a faster reload when using this attachment on in conjunction with Fast Mag on an assault rifle. Fast Mag on a Grenade Launcher can also be paired with the perk Fast Hands to provide the best possible weapon handling of the Grenade Launcher.

Despite being a purely beneficial attachment with no downside, Fast Mag's utility is very much dependent on what specific weapon it's attached to, as each weapon has varying needs as it pertains to their ammo situation. Fast Mag is excellent on the Executioner, as it makes every reload roughly as fast as loading one round into the cylinder, adding a level of consistency to an inconsistent aspect of the weapon. If using the Executioner solo, Fast Mag is among the best attachment options available. Aggressive weapons with slow reloads like the S12, the MSMC, and the Type 25 very much appreciate the extra speed conferred by Fast Mag. However, weaponry that encourage a more passive playstyle such as the sniper rifles and the SMR have much less of a need for Fast Mag, in addition to weapons with already very fast reloads like the MP7 and the SCAR-H. As previously mentioned, any Grenade Launcher class benefits greatly from Fast Mag usage, as Fast Mag is applied to both the assault rifle and the grenade launcher. On any class making use of a Grenade Launcher, Fast Mag is a very worthy attachment option. Magazine-fed handguns are generally a poor fit for Fast Mag, as the weapons have very fast reload speeds as-is, and they'd typically benefit more from other attachment options.

The Remington 870 MCS and the KSG are by far the most interesting weapons as it pertains to Fast Mag usage, as using Fast Mag on either weapon changes how the user should approach reloading each weapon. The rate of reloading itself isn't increased, but rather every shell inserted counts as two shells being inserted instead of one. Because of this, Fast Mag confers no advantage to these weapons when there is only one shell to load until the weapon is full. Fast Mag forces the user to reload both weapons sparingly in order to gain the full effect from the attachment, as well as ensuring that there's an even number of shells absent from the magazine when the reload starts. Those who frequently make minor reloads of their shotgun's tube magazine will find that there's very little use in Fast Mag. However, a user that finds themselves reloading less often and worrying about very long reloads with either shotgun would get great usage out of Fast Mag.

For the vast majority of weapons with Fast Mag as an available option, Extended Clip is also an attachment that directly competes with Fast Mag since the two of them can't be used on the same weapon together for balancing purposes. The two attachments each bring their unique advantages over the other, while they both achieve a similar end goal in making reloading less of a hassle. In the case of Fast Mag, it can also be combined with a Grenade Launcher to improve its reload speed as well, and the reloading properties of Fast Mag on tube-fed shotguns has the potential to be very powerful. The speed advantage that Fast Mag has over Extended Clip is further amplified due to Extended Clip's 10% reload speed penalty. In the case of Extended Clip, the attachment helps mitigate reloads altogether by giving larger magazines, which thus leads to more scenarios where the user is able to safely reload. The extra bullets in one's magazine also allows an Extended Clip user to potentially score kills that would otherwise be interrupted by an untimely reload, or allow the user to be more comfortable with delaying a reload until a good time. The addition of extra starting loadout ammo also lessens the need for Scavenger, and/or providing additional ammo to those that didn't intend to use Scavenger.

There are several factors to consider when choosing between Fast Mag and Extended Clip, especially how each attachment affects each specific weapon on an individual weapon's case, and each attachment being able to assist in situations the other can not. Even if the user has a general presence for one attachment over the other, there will be instances where it is wise to switch to the user's less preferred option.

Zombies[]

Fast Mag appears on the Pack-a-Punched Python (Cobra) and Type 25 (Strain 25) on the first attempt, and is also available on the SCAR-H (Agarthan Reaper) in one of the Pack-a-Punch Machine upgrades. The attachment works the same as its counterparts in campaign and multiplayer. Combined with Speed Cola, this pairing will serve the player well, as down time will be significantly decreased, allowing the player to keep up fire against zombies.

Gallery[]

Call of Duty: Black Ops III[]

Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.


Gallery[]

Call of Duty: Black Ops 4[]

"All reloads are faster. The current loaded magazine also has improved reload speed by flipping it over and inserting a second magazine."
— Description
"Reload faster."
— Description of the Fast Mags on the MOG 12

Fast Mags return in Call of Duty: Black Ops 4.

Call of Duty: Black Ops Cold War[]

"Paracord pull loop improves reload spped."
Milano 821 Gunsmith description

The Fast Mag is a Magazine attachment available for all Light Machine Guns and Pistols alongside most of the Submachine Guns and Sniper Rifles in Call of Duty: Black Ops Cold War. It increases reload speed with no penalty, same as jungle-style or taped magazines.

Effects[]

Submachine Gun[]

Weapon Unlock Level Stats
Milano 821 Weapon Level 16 + 18% Reload Quickness
KSP 45 Weapon Level 16 + 18% Reload Quickness
Bullfrog Weapon Level 16 + 18% Reload Quickness
MAC-10 Weapon Level 16 + 18% Reload Quickness
LC10 Weapon Level 16 + 23% Reload Quickness
PPSh-41 Weapon Level 16 + 18% Reload Quickness
OTs 9 Weapon Level 16 + 20% Reload Quickness
TEC-9 Weapon Level 16 + 20% Reload Quickness
LAPA Weapon Level 16 + 20% Reload Quickness

Light Machine Gun[]

Weapon Unlock Level Stats
Stoner 63 Weapon Level 16 + 25% Reload Quickness
RPD Weapon Level 16 + 33% Reload Quickness
M60 Weapon Level 16 + 30% Reload Quickness
MG 82 Weapon Level 16 + 25% Reload Quickness

Sniper Rifle[]

Weapon Unlock Level Stats
LW3 - Tundra Weapon Level 16 + 25% Reload Quickness
M82 Weapon Level 16 + 25% Reload Quickness
ZRG 20mm Weapon Level 16 + 25% Reload Quickness
Swiss K31 Weapon Level 16 + 25% Reload Quickness

Pistol[]

Weapon Unlock Level Stats
1911 + 20% Reload Quickness
Magnum + 57% Reload Quickness
Diamatti + 20% Reload Quickness
AMP63 + 20% Reload Quickness

Call of Duty: Vanguard[]

"Lighter magazines that allow for faster reloads."
— In-game description

Fast Mags return in Call of Duty: Vanguard. Unlike in past games, they are named for their ammunition capacity and caliber.

In a few cases (such as the Marco 5 submachine gun), the attachment simply reduces the time to reload. In many other cases however, it also reduces the magazine size or changes the caliber (or both). Uniquely to the Armaguerra 43, it actually increases the magazine capacity in addition to reloading faster.

Call of Duty: Black Ops 6[]

The Fast Mag returns in Call of Duty: Black Ops 6 under the Magazine category. However, it now has three variants of increasing power. Primarily they increase the reload speed of weaponry but with later variants also improve aiming speed alongside sprint to fire speed. However, this is often at the cost of magazine capacity. This is countered by having an increased starting reserve ammo count to match.

Fast Mag I[]

"Lightweight magazine with faster reload speeds, aiming speeds, and sprint to fire speed at the cost of reduced ammo."
— Gunsmith Description

Assault Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
XM4 Level 29 - 14% Reload Quickness (3 to 2.46 seconds)
- 12% Empty Reload Quickness (3.73 to 2.8 seconds)
AK-74 Level 16 - 11% Reload Quickness (2.73 to 2.43 seconds)
- 13% Empty Reload Quickness (3.2 to 2.8 seconds)
AMES 85 Level 31 - 22% Reload Quickness (3 to 2.33 seconds)
- 27% Empty Reload Quickness (3.73 to 2.73 seconds)
- 6% Aim Down Sight Speed (265 to 250 milliseconds)
- 5% Sprint to Fire Speed (190 to 180 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)
GPR 91 Level 22 - 16% Reload Quickness (3 to 2.53 seconds)
- 4% Empty Reload Quickness (3.03 to 2.9 seconds)
- 7% Aim Down Sight Speed (165 to 210 milliseconds)
- 6% Sprint to Fire Speed (225 to 155 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)
Model L Level 22 - 19% Reload Quickness (2.83 to 2.3 seconds)
- 16% Empty Reload Quickness (3.23 to 2.7 seconds)
- 7% Aim Down Sight Speed (270 to 255 milliseconds)
- 6% Sprint to Fire Speed (190 to 180 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)

SMGs[]

Weapon Unlock Level Positive Stats Negative Stats
Tanto .22 Level 18 - 21% Reload Quickness (2.8 to 2.2 seconds)
- 21% Empty Reload Quickness (3.4 to 2.67 seconds)
- 13% Aim Down Sight Speed (200 to 175 milliseconds)
- 17% Sprint to Fire Speed (120 to 100 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 16.66% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)
PP-919 Level 7 - 12% Reload Quickness (3.4 to 3 seconds)
- 11% Empty Reload Quickness (4 to 3.56 seconds)
- 6% Aim Down Sight Speed (240 to 225 milliseconds)
- 6% Sprint to Fire Speed (160 to 150 milliseconds)
- 53.12% Magazine Ammo Capacity (64 to 30 Magazine Ammo Capacity)
Jackal PDW Level 26 - 14% Reload Quickness (2.8 to 2.4 seconds)
- 9% Empty Reload Quickness (3 to 2.73 seconds)
- 8% Aim Down Sight Speed (195 to 180 milliseconds)
- 9% Sprint to Fire Speed (110 to 100 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 13.33% Magazine Ammo Capacity (30 to 26 Magazine Ammo Capacity)
Kompakt 92 Level 28 - 27% Reload Quickness (2.86 to 2.1 seconds)
- 35% Empty Reload Quickness (3.56 to 2.3 seconds)
- 7% Aim Down Sight Speed (225 to 210 milliseconds)
- 7% Sprint to Fire Speed (145 to 135 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)

Shotguns[]

Weapon Unlock Level Positive Stats Negative Stats
ASG-89 - 13% Reload Quickness (3.2 to 2.8 seconds)
- 5% Aim Down Sight Speed (305 to 290 milliseconds)
- 5% Sprint to Fire Speed (205 to 195 milliseconds)
+ 33.34%% Starting Reserve Magazines (3 to 4 milliseconds)
+ 6% Empty Reload Quickness (3.2 to 3.4 seconds)
- 16.66% Magazine Ammo Capacity (12 to 10 Magazine Ammo Capacity)

LMGs[]

Weapon Unlock Level Positive Stats Negative Stats
PU-21 Level 4 - 42% Reload Quickness (6.23 to 3.63 seconds)
- 34% Empty Reload Quickness (7.06 to 4.66 seconds)
- 3% Aim Down Sight Speed (435 to 420 milliseconds)
- 4% Sprint to Fire Speed (245 to 235 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 40% Magazine Ammo Capacity (75 to 45 Magazine Ammo Capacity)
XMG Level 6 - 6% Reload Quickness (7.96 to 7.5 seconds)
- 5% Empty Reload Quickness (8.76 to 8.3 seconds)
- 3% Aim Down Sight Speed (450 to 435 milliseconds)
- 4% Sprint to Fire Speed (260 to 250 milliseconds)
- 25% Magazine Ammo Capacity (100 to 75 Magazine Ammo Capacity)

Marksman Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
SWAT 5.56 Level 18 - 14% Reload Quickness (3.03 to 2.6 seconds)
- 13% Empty Reload Quickness (3.4 to 2.93 seconds)
- 4% Aim Down Sight Speed (340 to 325 milliseconds)
- 5% Sprint to Fire Speed (215 to 205 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 20% Magazine Ammo Capacity (30 to 24 Magazine Ammo Capacity)
Tsarkov 7.62 Level 22 - 16% Reload Quickness (3 to 2.53 seconds)
- 19% Empty Reload Quickness (3.63 to 2.93 seconds)
- 7% Aim Down Sight Speed (365 to 340 milliseconds)
- 9% Sprint to Fire Speed (235 to 215 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 Starting Reserve Magazines)
- 50% Magazine Ammo Capacity (20 to 10 Magazine Ammo Capacity)
AEK-973 Level 13 - 5% Reload Quickness (3.23 to 2.86 seconds)
- 10% Empty Reload Quickness (3.63 to 3.23 seconds)
- 5% Aim Down Sight Speed (325 to 310 milliseconds)
- 5% Sprint to Fire Speed (205 to 195 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 20% Magazine Ammo Capacity (30 to 24 Magazine Ammo Capacity)
DM-10 Level 23 - 12% Reload Quickness (3.23 to 2.83 seconds)
- 14% Empty Reload Quickness (3.63 to 3.13 seconds)

Sniper Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
LW3A1 Frostline Level 22 - 13% Reload Quickness (3.33 to 2.9 seconds)
- 19% Empty Reload Quickness (4.6 to 4.1 seconds)
- 5% Aim Down Sight Speed (550 to 535 milliseconds)
- 5% Sprint to Fire Speed (300 to 290 milliseconds)
+ 25% Starting Reserve Magazines (4 to 5 milliseconds)
- 20% Magazine Ammo Capacity (5 to 4 Magazine Ammo Capacity)
SVD Level 14 - 11% Reload Quickness (3.46 to 3.07 seconds)
- 19% Empty Reload Quickness (4 to 3.23 seconds)
- 3% Aim Down Sight Speed (565 to 550 milliseconds)
- 3% Sprint to Fire Speed (310 to 300 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 30% Magazine Ammo Capacity (10 to 7 Magazine Ammo Capacity)
LR 7.62 - 13% Reload Quickness (3.46 to 3 seconds)
- 11% Empty Reload Quickness (4.86 to 4.33 seconds)

Pistols[]

Weapon Unlock Level Positive Stats Negative Stats
9mm PM Level 26 - 17% Reload Quickness (2.43 to 1.8 seconds)
- 14% Empty Reload Quickness (2.8 to 2.1 seconds)
- 10% Aim Down Sight Speed (150 to 135 milliseconds)
- 10% Sprint to Fire Speed (100 to 90 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 20% Magazine Ammo Capacity (10 to 8 Magazine Ammo Capacity)
Grekhova Level 14 - 17% Reload Quickness (2.53 to 2.1 seconds)
- 21% Empty Reload Quickness (3 to 2.36 seconds)
- 13% Aim Down Sight Speed (200 to 175 milliseconds)
- 18% Sprint to Fire Speed (110 to 90 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 25% Magazine Ammo Capacity (20 to 15 Magazine Ammo Capacity)
GS45 Level 7 - 18% Reload Quickness (2.43 to 2 seconds)
- 20% Empty Reload Quickness (2.8 to 2.23 seconds)
- 9% Aim Down Sight Speed (170 to 155 milliseconds)
- 9% Sprint to Fire Speed (110 to 100 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 20% Magazine Ammo Capacity (10 to 8 Magazine Ammo Capacity)
Stryder .22 Level 3 - 9% Reload Quickness (2 to 1.83 seconds)
- 9% Empty Reload Quickness (2.2 to 2 seconds)
- 11% Aim Down Sight Speed (140 to 125 milliseconds)
- 11% Sprint to Fire Speed (90 to 80 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)

Special[]

Weapon Unlock Level Positive Stats Negative Stats
Sirin 9mm Level 30 - 19% Reload Quickness (2.76 to 2.23 seconds)
- 21% Empty Reload Quickness (3.3 to 2.6 seconds)
- 8% Sprint to Fire Speed (130 to 120 milliseconds)
- 21.87% Magazine Ammo Capacity (32 to 25 Magazine Ammo Capacity)

Fast Mag II[]

"Drastically improves reload speed, aiming speed and sprint to fire speed with a significant reduction in ammo capacity."
— Gunsmith Description

Assault Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
XM4 Level 43 - 30% Reload Quickness (3.03 to 2 seconds)
- 20% Empty Reload Quickness (3.4 to 2.53 seconds)
- 10% Aim Down Sight Speed (260 to 235 milliseconds)
- 11% Sprint to Fire Speed (190 to 170 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 milliseconds)
- 33.34% Magazine Ammo Capacity (30 to 20 Magazine Ammo Capacity)
AK-74 Level 40 - 33% Reload Quickness (2.73 to 1.83 seconds)
- 20% Empty Reload Quickness (3.2 to 2.13 seconds)
- 10% Aim Down Sight Speed (290 to 265 milliseconds)
- 10% Sprint to Fire Speed (205 to 185 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 milliseconds)
- 33.34% Magazine Ammo Capacity (30 to 20 Magazine Ammo Capacity)
Goblin Mk2 Level 43 - 30% Reload Quickness (3.4 to 2.1 seconds)
- 22% Empty Reload Quickness (4 to 2.53 seconds)
- 10% Aim Down Sight Speed (245 to 220 milliseconds)
- 11% Sprint to Fire Speed (180 to 160 milliseconds)
+ 50% Starting Reserve Magazines (4 to 6 Starting Reserve Magazines)
- 50% Magazine Ammo Capacity (20 to 10 Magazine Ammo Capacity)
Krig C Level 14 - 26% Reload Quickness (3.4 to 2.16 seconds)
- 26% Empty Reload Quickness (4 to 2.6 seconds)
- 10% Aim Down Sight Speed (245 to 235 milliseconds)
- 11% Sprint to Fire Speed (180 to 170 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 33.34% Magazine Ammo Capacity (30 to 20 Magazine Ammo Capacity)

SMGs[]

Weapon Unlock Level Positive Stats Negative Stats
C9 Level 25 - 17% Reload Quickness (2.8 to 2.33 seconds)
- 15% Empty Reload Quickness (3.4 to 2.9 seconds)
- 7% Aim Down Sight Speed (210 to 195 milliseconds)
- 8% Sprint to Fire Speed (130 to 120 milliseconds)
+ 25% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)
KSV Level 27 - 16% Reload Quickness (2.53 to 2.13 seconds)
- 20% Empty Reload Quickness (3.26 to 2.6 seconds)
- 7% Aim Down Sight Speed (220 to 205 milliseconds)
- 7% Sprint to Fire Speed (137 to 127 milliseconds)
+ 25% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 16.67% Magazine Ammo Capacity (30 to 25 Magazine Ammo Capacity)
PP-919 Level 22 - 20% Reload Quickness (3.4 to 2.73 seconds)
- 20% Empty Reload Quickness (4 to 3.2 seconds)
- 10% Aim Down Sight Speed (240 to 215 milliseconds)
- 13% Sprint to Fire Speed (160 to 140 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 37.5% Magazine Ammo Capacity (64 to 40 Magazine Ammo Capacity)
Jackal PDW Level 38 - 24% Reload Quickness (2.8 to 2.13 seconds)
- 8% Empty Reload Quickness (3 to 2.76 seconds)
- 13% Aim Down Sight Speed (195 to 170 milliseconds)
- 18% Sprint to Fire Speed (110 to 90 milliseconds)
+ 50% Starting Reserve Magazines (4 to 6 Starting Reserve Magazines)
- 26.67% Magazine Ammo Capacity (30 to 22 Magazine Ammo Capacity)
Saug Level 23 - 17% Reload Quickness (2.56 to 2.13 seconds)
- 24% Empty Reload Quickness (3.33 to 2.53 seconds)
- 8% Aim Down Sight Speed (200 to 185 milliseconds)
- 9% Sprint to Fire Speed (115 to 105 milliseconds)
+ 25% Starting Reserve Magazines (4 to 5 Starting Reserve Magazines)
- 16.66% Magazine Ammo Capacity (36 to 30 Magazine Ammo Capacity)

Shotguns[]

Weapon Unlock Level Positive Stats Negative Stats
ASG-89 Level 38 - 20% Reload Quickness (3.2 to 2.56 seconds)
- 6% Empty Reload Quickness (3.2 to 2 seconds)
- 10% Aim Down Sight Speed (305 to 280 milliseconds)
- 11% Sprint to Fire Speed (205 to 185 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 milliseconds)
- 33.34% Magazine Ammo Capacity (12 to 8 Magazine Ammo Capacity)

LMGs[]

Weapon Unlock Level Positive Stats Negative Stats
PU-21 Level 38 + 2% Movement Speed (4.5 to 4.6 m/s)
+ 3% Crouch Movement Speed (2.1 to 2.1 m/s)
+ 1% Sprinting Movement Speed (6.1 to 6.2 m/s)
+ 2% Aim Walking Movement Speed (2.5 to 2.5 m/s)
- 50% Reload Quickness (6.23 to 3.1 seconds)
- 42% Empty Reload Quickness (7.06 to 4.13 seconds)
- 6% Aim Down Sight Speed (435 to 410 milliseconds)
- 6% Sprint to Fire Speed (245 to 230 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 60% Magazine Ammo Capacity (75 to 30 Magazine Ammo Capacity)
XMG Level 18 - 18% Reload Quickness (7.96 to 6.5 seconds)
- 18% Empty Reload Quickness (8.76 to 7.2 seconds)
- 6% Aim Down Sight Speed (450 to 425 milliseconds)
- 8% Sprint to Fire Speed (260 to 240 milliseconds)
+ 33.34% Starting Reserve Magazines (3 to 4 Starting Reserve Magazines)
- 50% Magazine Ammo Capacity (100 to 50 Magazine Ammo Capacity)

Marksman Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
DM-10 Level 38 - 39% Reload Quickness (3.23 to 1.96 seconds)
- 38% Empty Reload Quickness (3.63 to 2.26 seconds)
- 10% Aim Down Sight Speed (350 to 315 milliseconds)
- 9% Sprint to Fire Speed (215 to 195 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 Starting Reserve Magazines)
- 50% Magazine Ammo Capacity (20 to 10 Magazine Ammo Capacity)

Sniper Rifles[]

Weapon Unlock Level Positive Stats Negative Stats
SVD Level 29 - 26% Reload Quickness (3.46 to 2.56 seconds)
- 25% Empty Reload Quickness (4 to 3 seconds)
- 4% Aim Down Sight Speed (565 to 540 milliseconds)
- 6% Sprint to Fire Speed (310 to 290 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 Starting Reserve Magazines)
- 50% Magazine Ammo Capacity (10 to 5 Magazine Ammo Capacity)
LR 7.62 Level 31 - 26% Reload Quickness (3.46 to 2.56 seconds)
- 23% Empty Reload Quickness (4.86 to 3.76 seconds)
- 4% Aim Down Sight Speed (600 to 575 milliseconds)
- 3% Sprint to Fire Speed (320 to 310 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 20% Magazine Ammo Capacity (5 to 4 Magazine Ammo Capacity)

Pistols[]

Weapon Unlock Level Positive Stats Negative Stats
9mm PM Level 25 - 25% Reload Quickness (2.43 to 2.16 seconds)
- 25% Empty Reload Quickness (2.8 to 2.43 seconds)
- 17% Aim Down Sight Speed (150 to 125 milliseconds)
- 20% Sprint to Fire Speed (100 to 80 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 Starting Reserve Magazines)
- 40% Magazine Ammo Capacity (10 to 6 Magazine Ammo Capacity)
GS45 Level 26 - 25% Reload Quickness (2.43 to 1.83 seconds)
- 26% Empty Reload Quickness (2.8 to 2.07 seconds)
- 15% Aim Down Sight Speed (170 to 145 milliseconds)
- 18% Sprint to Fire Speed (110 to 90 milliseconds)
+ 66.67% Starting Reserve Magazines (3 to 5 Starting Reserve Magazines)
- 40% Magazine Ammo Capacity (10 to 6 Magazine Ammo Capacity)
Stryder .22 Level 18 - 20% Reload Quickness (2 to 1.6 seconds)
- 23% Empty Reload Quickness (2.2 to 1.7 seconds)
- 18% Aim Down Sight Speed (140 to 115 milliseconds)
- 22% Sprint to Fire Speed (90 to 70 milliseconds)
+ 100% Starting Reserve Magazines (2 to 4 Starting Reserve Magazines)
- 33.34% Magazine Ammo Capacity (30 to 20 Magazine Ammo Capacity)

Fast Mag III[]

"Drastically improves reload speed, aiming speed, and sprint to fire speed with a significant reduction in ammo capacity."
— Gunsmith Description

SMGs[]

Weapon Unlock Level Positive Stats Negative Stats
PP-919 Level 30 - 23% Reload Quickness (3.4 to 2.63 seconds)
- 22% Empty Reload Quickness (4 to 3.13 seconds)
- 13% Aim Down Sight Speed (240 to 210 milliseconds)
- 16% Sprint to Fire Speed (160 to 135 milliseconds)
+ 50% Starting Reserve Magazines (2 to 3 Starting Reserve Magazines)
- 53.12% Magazine Ammo Capacity (64 to 30 Magazine Ammo Capacity)


Trivia[]

Call of Duty: Black Ops II[]

  • Pistols and certain SMGs that are equipped with Fast Mag have a Magpul magazine grip attached to their magazines.
    • Sniper rifles with Fast Mag also have a special grip on the magazine, but this grip is only available for the third person model.
    • When reloading a sniper rifle with Fast Mag, how the character holds the fresh magazine is a little bit different, although the whole reload animation is almost unchanged but faster.
      202990 20200401155123 1X

      DSR 50's magazine grip.

  • When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
  • There exists a minor oversight in the empty reloads for the PDW-57 and FAL OSW. When using the bolt release at the end of the animation, no sound is played.
  • Although each two shells are loaded simultaneously when the SPAS-12 is equipped with Fast Mag, the animation depicts only one shell being inserted at a time, unlike the 870 MCS and the KSG.
  • When reloading the 870 MCS or KSG with Fast Mag, if the gun only needs one shell to be fully loaded, the character still loads two.

Call of Duty: Black Ops III[]

  • On some weapons, the animation has the player simply shaking the spent magazine free before putting the fresh one in.
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