The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode The subject of this article appears in Call of Duty: Black Ops Cold War
For the similar attachment, see Dual Mags.


Fast Mag is an attachment and campaign perk featured in Call of Duty: Black Ops II, and an attachment in Call of Duty: Black Ops III, Call of Duty: Black Ops 4 and Call of Duty: Black Ops Cold War.

Call of Duty: Black Ops II[edit | edit source]

Campaign[edit | edit source]

In the campaign, Fast Mag decreases the reload time for every weapon, making it very useful with light machine guns, Launchers and Special Weapons since they do not have the Fast Mag attachment available. Both the Fast Mag perk and attachment are available in the campaign, effectively reducing the reload time by 75% if both are equipped.

Multiplayer[edit | edit source]

It replaces the Sleight of Hand perk from previous Call of Duty games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the Dual Mags attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo. It is excluded as an attachment for Light Machine Guns.

For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a PDW-57 or M1216 magazine will be allowed to drop free via gravity instead of being removed by hand. The MP7's empty reload animation will use the bolt release catch to chamber a round.

For pump-action shotguns, it reloads two shells at a time, instead of one. For the Executioner, it reloads all five shells at the same time through a Speed Reloader. Underbarrel Grenade Launchers also receive a faster reload when using this attachment on the involved assault rifles.

Weapons Effect Extras
All compatible assault rifles
S12
Chicom CQB
Skorpion EVO
Peacekeeper
MP5 (SP)
AK74u (SP)
Dual Mags The cocking animations for the SCAR-H, Galil, FAL and S12 are altered.

The SWAT-556, FAL OSW, M27, SMR and M8A1 are cocked differently (the bolt catch is used instead of the charging handle).

All sniper rifles
MP7
Vector K10
Tac-45
B23R
KAP-40
Uzi (SP)
Olympia (SP)
Sped up reloading animations The MP7 and the Vector K10 are cocked differently (the bolt catch is used).
PDW-57
MSMC
M1216
Five-seven
Altered reloading animations The PDW-57 is also cocked differently (the bolt catch is used).
Remington 870 MCS
KSG
SPAS-12 (SP)
Two shells reloaded at a time
Executioner
Python (ZM)
Speed Reloader

Zombies[edit | edit source]

Fast Mag appears on the Pack-a-Punched Python (Cobra) and Type 25 (Strain 25) on the first attempt, and is also available on the SCAR-H (Agarthan Reaper) in one of the Pack-a-Punch Machine upgrades. The attachment works the same as its counterparts in campaign and multiplayer. Combined with Speed Cola, this pairing will serve the player well, as down time will be significantly decreased, allowing the player to keep up fire against zombies.

Gallery[edit | edit source]

Call of Duty: Black Ops III[edit | edit source]


Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.

Weapons Effect Extras
Most assault rifles Dual Mags The cocking animation for the KN-44 is altered.
For several of the other rifles, the bolt catch is used instead.
Submachine guns
205 Brecci
Haymaker 12
BRM
Dingo
Locus
P-06
SVG-100
Button magazine release used Slightly altered cocking animation for the SVG-100.
For several of the other weapons, the bolt catch is used instead.
MR6
RK5
L-CAR 9
Argus
Gorgon
48 Dredge
Drakon
Altered reloading animations Slide released instead of being pulled for the MR6, RK5 and L-CAR 9.
Lever flipped instead of cocked normally for the Argus.
Bolt catch used for the Gorgon, 48 Dredge and Drakon.
KRM-262 Two shells loaded at a time Slightly altered cocking animation.

Gallery[edit | edit source]

Call of Duty: Black Ops 4[edit | edit source]

"All reloads are faster. The current loaded magazine also has improved reload speed by flipping it over and inserting a second magazine."
— Description
"Reload faster."
— Description of the Fast Mags on the MOG 12

Fast Mags return in Call of Duty: Black Ops 4.

Call of Duty: Black Ops Cold War[edit | edit source]

"Paracord pull loop improves reload spped."
Milano 821 Gunsmith description

The Fast Mag is a Magazine attachment available for all Light Machine Guns and Pistols alongside the Milano 821, KSP 45, Bullfrog, LW3 - Tundra and M82 in Call of Duty: Black Ops Cold War. It increases reload speed with no penalty, same as jungle-style or taped magazines.

Effects[edit | edit source]

Submachine Gun[edit | edit source]

Weapon Unlock Level Stats
Milano 821 Weapon Level 16 + 18% Reload Quickness
KSP 45 Weapon Level 16 + 18% Reload Quickness
Bullfrog Weapon Level 16 + 18% Reload Quickness
MAC-10 Weapon Level 16 + 18% Reload Quickness

Light Machine Gun[edit | edit source]

Weapon Unlock Level Stats
Stoner 63 Weapon Level 16 + 25% Reload Quickness
RPD Weapon Level 16 + 25% Reload Quickness
M60 Weapon Level 16 + 25% Reload Quickness

Sniper Rifle[edit | edit source]

Weapon Unlock Level Stats
LW3 - Tundra Weapon Level 16 + 25% Reload Quickness
M82 Weapon Level 16 + 25% Reload Quickness

Pistol[edit | edit source]

Weapon Unlock Level Stats
1911 + 20% Reload Quickness
Magnum + 20% Reload Quickness
Diamatti + 20% Reload Quickness

Trivia[edit | edit source]

Call of Duty: Black Ops II[edit | edit source]

  • Pistols and certain SMGs that are equipped with Fast Mag have a Magpul magazine grip attached to their magazines.
    • Sniper rifles with Fast Mag also have a special grip on the magazine, but this grip is only available for the third person model.
    • When reloading a sniper rifle with Fast Mag, how the character holds the fresh magazine is a little bit different, although the whole reload animation is almost unchanged but faster.

      DSR 50's magazine grip.

  • When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
  • There exists a minor oversight in the empty reloads for the PDW-57 and FAL OSW. When using the bolt release at the end of the animation, no sound is played.
  • Although each two shells are loaded simultaneously when the SPAS-12 is equipped with Fast Mag, the animation depicts only one shell being inserted at a time, unlike the 870 MCS and the KSG.
  • When reloading the 870 MCS or KSG with Fast Mag, if the gun only needs one shell to be fully loaded, the character still loads two.

Call of Duty: Black Ops III[edit | edit source]

  • On some weapons, the animation has the player simply shaking the spent magazine free before putting the fresh one in.
Community content is available under CC-BY-SA unless otherwise noted.