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{{game|bo2|bo3|z}}
 
{{game|bo2|bo3|z}}
 
{{for|the similar attachment|Dual Mags}}
 
{{for|the similar attachment|Dual Mags}}
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{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:Fast Mag Menu icon BO2.png]]
 
|image = [[File:Fast Mag Menu icon BO2.png]]
 
|level = <u>SP:</u><br>{{*}} Completing [[Old Wounds]] ([[attachment]])<br>{{*}} 2 challenges in [[Judgment Day]] ([[Campaign perk|perk]])<br><u>MP:</u><br>{{*}} Weapon level 4 (Assault rifles and Shotguns) <br> {{*}} Weapon level 5 (Submachine guns and Sniper rifles) <br> {{*}} Weapon level 6 ([[Executioner]]) <br> {{*}} Weapon level 7 (Pistols)
 
|level = <u>SP:</u><br>{{*}} Completing [[Old Wounds]] ([[attachment]])<br>{{*}} 2 challenges in [[Judgment Day]] ([[Campaign perk|perk]])<br><u>MP:</u><br>{{*}} Weapon level 4 (Assault rifles and Shotguns) <br> {{*}} Weapon level 5 (Submachine guns and Sniper rifles) <br> {{*}} Weapon level 6 ([[Executioner]]) <br> {{*}} Weapon level 7 (Pistols)
 
|used = All teams}}
 
|used = All teams}}
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'''{{w|Jungle style (firearm magazines)| Fast Mag}}''' is an [[attachment]] and [[Campaign Perks|campaign perk]] featured in ''[[Call of Duty: Black Ops II]]'', and an attachment in ''[[Call of Duty: Black Ops III]]''.
 
'''{{w|Jungle style (firearm magazines)| Fast Mag}}''' is an [[attachment]] and [[Campaign Perks|campaign perk]] featured in ''[[Call of Duty: Black Ops II]]'', and an attachment in ''[[Call of Duty: Black Ops III]]''.
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==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
 
===Campaign===
 
===Campaign===
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|name = Fast Mags
 
|name = Fast Mags
 
|console = <tt>+fastreload</tt>}}
 
|console = <tt>+fastreload</tt>}}
Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows emoval.
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Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.
 
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Revision as of 16:25, 29 March 2017

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appeared in Zombies mode
For the similar attachment, see Dual Mags.

Fast Mag is an attachment and campaign perk featured in Call of Duty: Black Ops II, and an attachment in Call of Duty: Black Ops III.

Call of Duty: Black Ops II

Campaign

In the campaign, Fast Mag decreases the reload time for every weapon, making it very useful with light machine guns, Launchers and Special Weapons since they do not have the Fast Mag attachment available. Both the Fast Mag perk and attachment are available in the campaign, effectively reducing the reload time by 75% if both are equipped.

Multiplayer

It replaces the Sleight of Hand perk from previous Call of Duty games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the Dual Mags attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo.

For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a PDW-57 or M1216 magazine will be allowed to drop free via gravity instead of being removed by hand. The MP7's empty reload animation will use the bolt release catch to chamber a round.

For pump-action shotguns, it reloads two shells at a time, instead of one. For the Executioner, it reloads all five shells at the same time through a Speed Reloader. Underbarrel Grenade Launchers also receive a faster reload when using this attachment on the involved assault rifles.

Weapons Effect Extras
All compatible assault rifles
S12
Chicom CQB
Skorpion EVO
Peacekeeper
MP5 (SP)
AK74u (SP)
Dual Mags The cocking animations for the SCAR-H, Galil, FAL and S12 are altered.

The SWAT-556, FAL OSW, M27, SMR and M8A1 are cocked differently (the bolt catch is used instead of the charging handle).

All sniper rifles
MP7
Vector K10
Tac-45
B23R
KAP-40
Uzi (SP)
Olympia (SP)
Sped up reloading animations The MP7 and the Vector K10 are cocked differently (the bolt catch is used).
PDW-57
MSMC
M1216
Five-seven
Altered reloading animations The PDW-57 is also cocked differently (the bolt catch is used).
Remington 870 MCS
KSG
SPAS-12 (SP)
Two shells reloaded at a time
Executioner
Python (ZM)
Speed Reloader

Zombies

Fast Mag appears on the Pack-a-Punched Python (Cobra) and Type 25 (Strain 25) on the first attempt, and is also available on the SCAR-H (Agarthan Reaper) in one of the Pack-a-Punch Machine upgrades. The attachment works the same as its counterparts in campaign and multiplayer.

Gallery

Call of Duty: Black Ops III

Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.

Weapons Effect Extras
Most assault rifles Dual Mags The cocking animation for the KN-44 is altered.
For several of the other rifles, the bolt catch is used instead.
Submachine guns
205 Brecci
Haymaker 12
BRM
Dingo
Locus
P-06
SVG-100
Button magazine release used Slightly altered cocking animation for the SVG-100.
For several of the other weapons, the bolt catch is used instead.
MR6
RK5
L-CAR 9
Argus
Gorgon
48 Dredge
Drakon
Altered reloading animations Slide released instead of being pulled for the three pistols.
Lever flipped instead of cocked normally for the Argus.
Bolt catch used for the Gorgon, 48 Dredge and Drakon.
KRM-262 Two shells loaded at a time Slightly altered cocking animation.

Gallery

Trivia

Call of Duty: Black Ops II

  • Pistols and certain SMGs that are equipped with Fast Mag have a Magpul magazine grip attached to their magazines.
  • When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
  • There is a small oversight with the PDW-57 equipped with Fast Mag. During the empty reload, when the player presses the bolt release, no sound is played.
  • Although each two shells are loaded simultaneously when the SPAS-12 is equipped with Fast Mag, the animation depicts only one shell being inserted at a time, unlike the Remington 870 MCS and the KSG.

Call of Duty: Black Ops III

  • On some weapons, the animation has the player simply shaking the spent magazine free before putting the fresh one in. Examples include the BRM and Dingo.