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{{game|bo2|bo3}}
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{{game|bo2|bo3|bo4|z}}
 
{{for|the similar attachment|Dual Mags}}
 
{{for|the similar attachment|Dual Mags}}
  +
 
{{Infobox/weapon
 
{{Infobox/weapon
 
|image = [[File:Fast Mag Menu icon BO2.png]]
 
|image = [[File:Fast Mag Menu icon BO2.png]]
 
|level = <u>SP:</u><br>{{*}} Completing [[Old Wounds]] ([[attachment]])<br>{{*}} 2 challenges in [[Judgment Day]] ([[Campaign perk|perk]])<br><u>MP:</u><br>{{*}} Weapon level 4 (Assault rifles and Shotguns) <br> {{*}} Weapon level 5 (Submachine guns and Sniper rifles) <br> {{*}} Weapon level 6 ([[Executioner]]) <br> {{*}} Weapon level 7 (Pistols)
 
|level = <u>SP:</u><br>{{*}} Completing [[Old Wounds]] ([[attachment]])<br>{{*}} 2 challenges in [[Judgment Day]] ([[Campaign perk|perk]])<br><u>MP:</u><br>{{*}} Weapon level 4 (Assault rifles and Shotguns) <br> {{*}} Weapon level 5 (Submachine guns and Sniper rifles) <br> {{*}} Weapon level 6 ([[Executioner]]) <br> {{*}} Weapon level 7 (Pistols)
 
|used = All teams}}
 
|used = All teams}}
  +
'''{{w|Jungle_style| Fast Mag}}''' is an [[attachment]] and [[Campaign Perks|campaign perk]] featured in ''[[Call of Duty: Black Ops II]]''.
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'''{{w|Jungle style (firearm magazines)| Fast Mag}}''' is an [[attachment]] and [[Campaign Perks|campaign perk]] featured in ''[[Call of Duty: Black Ops II]]'', and an attachment in ''[[Call of Duty: Black Ops III]]'' and ''[[Call of Duty: Black Ops 4]]''.
  +
 
==Call of Duty: Black Ops II==
 
==Call of Duty: Black Ops II==
 
===Campaign===
 
===Campaign===
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It replaces the [[Sleight of Hand]] perk from previous ''Call of Duty'' games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the [[Dual Mags]] attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo.
 
It replaces the [[Sleight of Hand]] perk from previous ''Call of Duty'' games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the [[Dual Mags]] attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo.
   
For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a [[PDW-57]] or [[M1216]] magazine will be allowed to drop free via gravity instead of being removed by hand. The [[MP7]]'s empty reload animation will use the bolt release to chamber a round.
+
For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a [[PDW-57]] or [[M1216]] magazine will be allowed to drop free via gravity instead of being removed by hand. The [[MP7]]'s empty reload animation will use the bolt release catch to chamber a round.
   
For pump-action [[shotguns]], it reloads two shells at a time, instead of one. For the [[Executioner]], it reloads all five shells at the same time through a [[Speed Reloader]]. Grenade Launchers also receive a faster reload when using this attachment.
+
For pump-action [[shotguns]], it reloads two shells at a time, instead of one. For the [[Executioner]], it reloads all five shells at the same time through a [[Speed Reloader]]. Underbarrel [[Grenade Launcher]]s also receive a faster reload when using this attachment on the involved assault rifles.
===Zombies===
 
In the [[Zombies (Mode)|Zombies]] map [[Origins]], the Fast Mag is available on the [[SCAR-H]] ('''Agarthan Reaper''') via the [[Pack-a-Punch Machine]]. It does not appear on the first upgrade, but upgrading it again gives the chance of it appearing. It also appears on the Pack-a-Punched [[Type 25]] ('''Strain 25''') on the first attempt. It works the same as its counterparts in multiplayer and campaign.
 
   
 
{| border=1
 
{| border=1
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| style="text-align: center;"|[[Dual Mags]]
 
| style="text-align: center;"|[[Dual Mags]]
 
| style="text-align: center;"|The cocking animations for the [[SCAR-H]], [[Galil]], [[FAL]] and '''S12''' are altered.
 
| style="text-align: center;"|The cocking animations for the [[SCAR-H]], [[Galil]], [[FAL]] and '''S12''' are altered.
The [[SWAT-556]], [[FAL OSW]], [[M27]], [[SMR]] and [[M8A1]] are cocked differently (the bolt release is used instead of the charging handle).
+
The [[SWAT-556]], [[FAL OSW]], [[M27]], [[SMR]] and [[M8A1]] are cocked differently (the bolt catch is used instead of the charging handle).
 
|-
 
|-
 
| style="text-align: center;"|''All [[sniper rifle]]s''<br />[[MP7]]<br />[[Vector K10]]<br />[[Tac-45]]<br />[[B23R]]<br />[[KAP-40]]<br />[[Uzi]] (SP)<br />[[Olympia]] (SP)
 
| style="text-align: center;"|''All [[sniper rifle]]s''<br />[[MP7]]<br />[[Vector K10]]<br />[[Tac-45]]<br />[[B23R]]<br />[[KAP-40]]<br />[[Uzi]] (SP)<br />[[Olympia]] (SP)
 
| style="text-align: center;"|Sped up reloading animations
 
| style="text-align: center;"|Sped up reloading animations
| style="text-align: center;"|The '''MP7''' and the '''Vector K10''' are cocked differently (the bolt release is used).
+
| style="text-align: center;"|The '''MP7''' and the '''Vector K10''' are cocked differently (the bolt catch is used).
 
|-
 
|-
 
| style="text-align: center;"|[[PDW-57]]<br />[[MSMC]]<br />[[M1216]]<br />[[Five-seven]]
 
| style="text-align: center;"|[[PDW-57]]<br />[[MSMC]]<br />[[M1216]]<br />[[Five-seven]]
 
| style="text-align: center;"|Altered reloading animations
 
| style="text-align: center;"|Altered reloading animations
| style="text-align: center;"|The '''PDW-57''' is also cocked differently (the bolt release is used).
+
| style="text-align: center;"|The '''PDW-57''' is also cocked differently (the bolt catch is used).
 
|-
 
|-
 
| style="text-align: center;"|[[Remington 870 MCS]]<br />[[KSG]]<br />[[SPAS-12]] (SP)
 
| style="text-align: center;"|[[Remington 870 MCS]]<br />[[KSG]]<br />[[SPAS-12]] (SP)
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|}
 
|}
   
==Gallery==
+
===Zombies===
  +
Fast Mag appears on the Pack-a-Punched [[Python]] ('''Cobra''') and [[Type 25]] ('''Strain 25''') on the first attempt, and is also available on the [[SCAR-H]] ('''Agarthan Reaper''') in one of the [[Pack-a-Punch Machine]] upgrades. The attachment works the same as its counterparts in campaign and multiplayer. Combined with [[Speed Cola]], this pairing will serve the player well, as down time will be significantly decreased, allowing the player to keep up fire against zombies.
<gallery widths="120" captionalign="left">
 
  +
SCAR-H Fast Mag BOII.png|Reloading using Fast Mag.
 
 
===Gallery===
Fast Mag Campaign BOII.png|Campaign perk icon.
 
 
<gallery widths="120">
Fast Mag AN-94 BOII.png|[[AN-94]]'s Fast Mag model.
 
Fast Mag Chicom CQB BOII.png|[[Chicom CQB]]'s Fast Mag model.
+
SCAR-H Fast Mag BOII.png|Reloading using Fast Mag
Fast Mag M27 BOII.png|[[M27]]'s Fast Mag model.
+
Fast Mag Campaign BOII.png|Campaign perk icon
Fast Mag S12 BOII.png|[[S12]]'s Fast Mag model.
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Fast Mag AN-94 BOII.png|[[AN-94]]'s Fast Mag model
Fast Mag Skorpion EVO BOII.png|[[Skorpion EVO]]'s Fast Mag model.
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Fast Mag Chicom CQB BOII.png|[[Chicom CQB]]'s Fast Mag model
Fast Mag SMR BOII.png|[[SMR]]'s Fast Mag model.
+
Fast Mag M27 BOII.png|[[M27]]'s Fast Mag model
Fast Mag MSMC BOII.png|[[MSMC]]'s Fast Mag model.
+
Fast Mag S12 BOII.png|[[S12]]'s Fast Mag model
Fast Mag FAL OSW BOII.png|[[FAL OSW]]'s Fast Mag model.
+
Fast Mag Skorpion EVO BOII.png|[[Skorpion EVO]]'s Fast Mag model
Fast Mag SCAR-H BOII.png|[[SCAR-H]]'s Fast Mag model.
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Fast Mag SMR BOII.png|[[SMR]]'s Fast Mag model
Fast Mag MTAR BOII.png|[[MTAR]]'s Fast Mag model.
+
Fast Mag MSMC BOII.png|[[MSMC]]'s Fast Mag model
  +
Fast Mag FAL OSW BOII.png|[[FAL OSW]]'s Fast Mag model
 
Fast Mag SCAR-H BOII.png|[[SCAR-H]]'s Fast Mag model
 
Fast Mag MTAR BOII.png|[[MTAR]]'s Fast Mag model
 
</gallery>
 
</gallery>
  +
  +
==Call of Duty: Black Ops III==
  +
{{Infobox/weapon
  +
|used = All teams
  +
|image = [[File:Fast Mags menu icon BO3.png|180px]]
  +
|level = Weapon level 6 (Sniper Rifles) <br/> Weapon level 9 (Handguns/Shotguns) <br/> Weapon level 12 (LMGs/SMGs) <br/> Weapon level 14 (Assault Rifles)
  +
|name = Fast Mags
  +
|console = <tt>+fastreload</tt>}}
  +
  +
Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.
  +
  +
{{Clr}}
  +
  +
{| border=1
  +
! scope="col" style="text-align: center; width: 155px;"|Weapons
  +
! scope="col" style="text-align: center; width: 140px;"|Effect
  +
! scope="col" style="text-align: center;"|Extras
  +
|-
  +
| style="text-align: center;"|''Most [[assault rifle]]s''
  +
| style="text-align: center;"|[[Dual Mags]]
  +
| style="text-align: center;"|The cocking animation for the [[KN-44]] is altered.<br />For several of the other rifles, the bolt catch is used instead.
  +
|-
  +
| style="text-align: center;"|''[[Submachine gun]]s''<br />[[205 Brecci]]<br />[[Haymaker 12]]<br />[[BRM]]<br />[[Dingo]]<br />[[Locus]]<br />[[P-06]]<br />[[SVG-100]]
  +
| style="text-align: center;"|Button magazine release used
  +
| style="text-align: center;"|Slightly altered cocking animation for the '''SVG-100'''.<br />For several of the other weapons, the bolt catch is used instead.
  +
|-
  +
| style="text-align: center;"|[[MR6]]<br />[[RK5]]<br />[[L-CAR 9]]<br />[[Argus]]<br />[[Gorgon]]<br />[[48 Dredge]]<br />[[Drakon]]
  +
| style="text-align: center;"|Altered reloading animations
  +
| style="text-align: center;"|Slide released instead of being pulled for the '''MR6''', '''RK5''' and '''L-CAR 9'''.<br />Lever flipped instead of cocked normally for the '''Argus'''.<br />Bolt catch used for the '''Gorgon''', '''48 Dredge''' and '''Drakon'''.
  +
|-
  +
| style="text-align: center;"|[[KRM-262]]
  +
| style="text-align: center;"|Two shells loaded at a time
  +
| style="text-align: center;"|Slightly altered cocking animation.
  +
|}
  +
  +
===Gallery===
  +
<gallery>
  +
KN-44 fast mag BO3.png|Fast Mag on the [[KN-44]]
  +
VMP Gunsmith model Fast Mag BO3.png|Fast Mag on the [[VMP]]; note the magazine assist
  +
</gallery>
  +
  +
==Call of Duty: Black Ops 4==
  +
{{Quote|All reloads are faster. The current loaded magazine also has improved reload speed by flipping it over and inserting a second magazine.|Description}}
  +
{{Quote|Reload faster.|Description of the Fast Mags on the [[MOG 12]]}}
  +
Fast Mags return in ''Call of Duty: Black Ops 4''.
   
 
==Trivia==
 
==Trivia==
  +
===Call of Duty: Black Ops II===
*Pistols and certain SMGs that are equipped with Fast Mag have a [http://en.wikipedia.org/wiki/Magpul_Industries#Firearms_accessories Magpul] magazine grip attached to their magazines.
+
*Pistols and certain SMGs that are equipped with Fast Mag have a Magpul magazine grip attached to their magazines.
  +
**Sniper Rifles with Fast Mag also have a special grip on the magazine. But this grip is only available for the third person model.[[File:202990_20200401155123_1X.png|thumb|DSR 50's magazine grip.]]
 
*When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
 
*When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
*There is a small oversight with the [[PDW-57]] equiped with Fast Mags. During the empty reload, when the player presses the bolt release, no sound is played.
+
*There exists a minor oversight in the empty reloads for both the [[PDW-57]] and [[FAL OSW]]. When using the bolt release at the end of the animation, no sound is played.
  +
*Although each two shells are loaded simultaneously when the [[SPAS-12]] is equipped with Fast Mag, the animation depicts only one shell being inserted at a time, unlike the [[Remington 870 MCS|870 MCS]] and the [[KSG]].
  +
  +
===Call of Duty: Black Ops III===
  +
*On some weapons, the animation has the player simply shaking the spent magazine free before putting the fresh one in. Examples include the [[BRM]] and [[Dingo]].
  +
 
{{CoD9 Weapons}}
 
{{CoD9 Weapons}}
 
{{CoD9 Perks}}
 
{{CoD9 Perks}}
  +
{{CoD12 Weapons}}
  +
{{CoD15 Weapons}}
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{{ZombiesWeapons}}
 
[[Category:Call of Duty: Black Ops II Attachments]]
 
[[Category:Call of Duty: Black Ops II Attachments]]
 
[[Category:Call of Duty: Black Ops II Campaign Perks]]
 
[[Category:Call of Duty: Black Ops II Campaign Perks]]
  +
[[Category:Call of Duty: Infinite Warfare Suit Upgrades]]

Revision as of 08:45, 1 April 2020

The subject of this article appeared in Call of Duty: Black Ops II. The subject of this article appeared in Call of Duty: Black Ops III. The subject of this article appears in Call of Duty: Black Ops 4 The subject of this article appeared in Zombies mode
For the similar attachment, see Dual Mags.

Fast Mag is an attachment and campaign perk featured in Call of Duty: Black Ops II, and an attachment in Call of Duty: Black Ops III and Call of Duty: Black Ops 4.

Call of Duty: Black Ops II

Campaign

In the campaign, Fast Mag decreases the reload time for every weapon, making it very useful with light machine guns, Launchers and Special Weapons since they do not have the Fast Mag attachment available. Both the Fast Mag perk and attachment are available in the campaign, effectively reducing the reload time by 75% if both are equipped.

Multiplayer

It replaces the Sleight of Hand perk from previous Call of Duty games by decreasing the time it takes to reload the weapon. It acts in a similar manner to the Dual Mags attachment except that every reload is fast instead of every other reload and does not give extra reserve ammo.

For most weapons, it utilizes the same method as Dual Mags, taping two magazines together. However, the even reloads are also sped up. For weapons that do not have magazines that can be taped, the reload is simply faster, and in some cases may play a slightly different animation. For an example, a PDW-57 or M1216 magazine will be allowed to drop free via gravity instead of being removed by hand. The MP7's empty reload animation will use the bolt release catch to chamber a round.

For pump-action shotguns, it reloads two shells at a time, instead of one. For the Executioner, it reloads all five shells at the same time through a Speed Reloader. Underbarrel Grenade Launchers also receive a faster reload when using this attachment on the involved assault rifles.

Weapons Effect Extras
All compatible assault rifles
S12
Chicom CQB
Skorpion EVO
Peacekeeper
MP5 (SP)
AK74u (SP)
Dual Mags The cocking animations for the SCAR-H, Galil, FAL and S12 are altered.

The SWAT-556, FAL OSW, M27, SMR and M8A1 are cocked differently (the bolt catch is used instead of the charging handle).

All sniper rifles
MP7
Vector K10
Tac-45
B23R
KAP-40
Uzi (SP)
Olympia (SP)
Sped up reloading animations The MP7 and the Vector K10 are cocked differently (the bolt catch is used).
PDW-57
MSMC
M1216
Five-seven
Altered reloading animations The PDW-57 is also cocked differently (the bolt catch is used).
Remington 870 MCS
KSG
SPAS-12 (SP)
Two shells reloaded at a time
Executioner
Python (ZM)
Speed Reloader

Zombies

Fast Mag appears on the Pack-a-Punched Python (Cobra) and Type 25 (Strain 25) on the first attempt, and is also available on the SCAR-H (Agarthan Reaper) in one of the Pack-a-Punch Machine upgrades. The attachment works the same as its counterparts in campaign and multiplayer. Combined with Speed Cola, this pairing will serve the player well, as down time will be significantly decreased, allowing the player to keep up fire against zombies.

Gallery

Call of Duty: Black Ops III

Fast Mags are available as an attachment, speeding up every reload time. The reload method varies by weapon; some weapons will use the traditional dual magazine technique, while others have special grips on the magazine that allows for faster removal.

Weapons Effect Extras
Most assault rifles Dual Mags The cocking animation for the KN-44 is altered.
For several of the other rifles, the bolt catch is used instead.
Submachine guns
205 Brecci
Haymaker 12
BRM
Dingo
Locus
P-06
SVG-100
Button magazine release used Slightly altered cocking animation for the SVG-100.
For several of the other weapons, the bolt catch is used instead.
MR6
RK5
L-CAR 9
Argus
Gorgon
48 Dredge
Drakon
Altered reloading animations Slide released instead of being pulled for the MR6, RK5 and L-CAR 9.
Lever flipped instead of cocked normally for the Argus.
Bolt catch used for the Gorgon, 48 Dredge and Drakon.
KRM-262 Two shells loaded at a time Slightly altered cocking animation.

Gallery

Call of Duty: Black Ops 4

"All reloads are faster. The current loaded magazine also has improved reload speed by flipping it over and inserting a second magazine."
— Description
"Reload faster."
— Description of the Fast Mags on the MOG 12

Fast Mags return in Call of Duty: Black Ops 4.

Trivia

Call of Duty: Black Ops II

  • Pistols and certain SMGs that are equipped with Fast Mag have a Magpul magazine grip attached to their magazines.
    • Sniper Rifles with Fast Mag also have a special grip on the magazine. But this grip is only available for the third person model.
      202990 20200401155123 1X

      DSR 50's magazine grip.

  • When reloading the second magazine, one can see the cartridges in the magazine are in 2D instead of 3D.
  • There exists a minor oversight in the empty reloads for both the PDW-57 and FAL OSW. When using the bolt release at the end of the animation, no sound is played.
  • Although each two shells are loaded simultaneously when the SPAS-12 is equipped with Fast Mag, the animation depicts only one shell being inserted at a time, unlike the 870 MCS and the KSG.

Call of Duty: Black Ops III

  • On some weapons, the animation has the player simply shaking the spent magazine free before putting the fresh one in. Examples include the BRM and Dingo.