- For a similar feature, see GobbleGum.
- "Single match upgrades that can greatly enhance a subject’s abilities. Build a deck of up to five cards to bring into the game. These cards can be earned in-game by completing challenges and progressing through the story."
- — Feature Description
Fate and Fortune Cards are a gameplay feature that appears in the Call of Duty: Infinite Warfare Zombies mode. They are temporary upgrades that fall into two categories: Fate and Fortune. Fate cards can be used an unlimited number of times and are obtained through gaining levels, while Fortune cards are single-use cards with more powerful effects, obtainable from Zombie Crates. Fate cards have no rarity, but Fortune cards can be found in Common, Rare, Legendary or Epic rarities.
Fate and Fortune cards are tied to a meter, similarly to Payloads in multiplayer. When the meter fills, one card can be activated before the meter must be refilled again. Multiple cards can be activated simultaneously if the meter refills while another card is active.
The player's Fate and Fortune card deck can be replenished at a Fortune Teller twice per game, for 3000 and 6000 points respectively.
Fate and Fortune Cards[]
Fate Cards | |||
---|---|---|---|
Nade Party |
Your grenade slot will regenerate over time. Duration: 3 waves (Default) |
Shop Class |
Spawn a Carpenter power up nearby. Duration: Until used (Default) |
Scorching Skin |
The next 10 enemies who damage you will burn. Duration: 10 times zombies hit you (Default) |
Mana Up |
Regenerate health faster. Duration: 15 seconds (Default) |
Eagle Eyed |
Sniper rifle hits are always critical hits. Duration: 50 shots (Default) |
Blood Clot |
Increase the time it takes for you to bleed out. Duration: 1 time going into last stand (Level ??) |
Scoped Dollars |
$300 bonus for each kill with a sniper. Duration: 10 bonuses rewarded on kill (Level 7) |
Static Shock |
Melee attacks will arc electricity to nearby zombies. Duration: 5 melee hits (Level 10) |
Med Kit |
Get revived faster. Duration: 1 revive (Level 14) |
Getting Railed |
Use the Ballista EM3 for 30 seconds with infinite ammo. Duration: 30 seconds (Level 20) |
Best for Last |
The last 4 bullets in your clip have increased damage. Duration: 3 waves (Level 28) |
5 Second Muscle |
Increased damage after reloading for 5 seconds. Duration: 1 wave (Level 33) |
Socialist |
Your cash is evenly distributed amongst all players. Duration: Until used (Level 40) |
Timely Torrent |
On melee, summon 6 rising torrents of molten lava that deal damage to zombies. Duration: 5 charges (Default) |
Irish Luck |
Spawns a random Fate or Fortune card. Duration: Until used (Default) |
Stimulus |
Shooting a zombie releases a healing area of effect for allies. Duration: 60 seconds (Level 50) |
Fortune Cards | |||
---|---|---|---|
Punching Bag$ |
Earn $100 each time you are hit. Duration: 60 seconds |
Twice the Pain |
Doubles bullet damage. Duration: 30 seconds |
Second Wind |
Kill all nearby zombies when you are near death. Duration: 3 near death experiences |
Slug Butt |
Zombies will slow down to their slowest move speed. Duration: 30 seconds |
Perk Insured |
Keep your perks when you are revived before bleeding out. Duration: 1 revive |
Head Reloaded |
Instantly reload held weapon after each headshot kill. Duration: 1 wave |
Restored Losses |
Any missed bullet adds one ammo to your equipped weapon's ammo stock. Duration: 60 seconds |
Refund Policy |
Your next 3 purchases are refunded by 30%. Duration: 3 Refunds |
Home Remodel |
Instantly rebuild window barriers with an increased reward. Duration: 5 barriers |
Get Head |
Headshots instantly kill zombies. Duration: 15 headshots exploded |
Ego Trip |
Increases the damage of headshots. Duration: 60 seconds |
Pimp Slap |
Melee damage will instantly kill the enemy. Duration: 1 wave |
Hide n' Seek |
Zombies cannot find you or your team for 20 seconds. Duration: 20 seconds |
Raining Bullets |
Spawn an Infinite Ammo power up nearby. Duration: Until used |
The 2-Team |
While the teammate nearest to you has health, you will be invulnerable. Duration: 30 seconds |
Reanimated |
Instantly self-revive after entering last stand. Duration: 3 revives (Solo), 1 revive (Co-op) |
Ammo Crate |
Spawns a crate that refills ammo as well as the Fate and Fortune card meter. Duration: 60 seconds |
Fire Chains |
Creates a link to the closest ally that kills zombies. Duration: 30 seconds |
Temporal Increase |
Increases duration of powerups. Duration: 3 waves |
Purify |
Heals all players while dealing damage to nearby zombies. Duration: Until used |
Turn Coat |
The next zombie that hits you becomes turned. Duration: 3 times zombies hit you |
Coupon Clipper |
The next purchase you make will cost you $0. Duration: Until used |
Kabooom! |
Spawns a Nuke power up nearby. Duration: Until used |
On the Money |
Your team is rewarded with a cash multiplier for your accuracy. Duration: 120 seconds |
Zombie Magnet |
Get the attention of all zombies for 10 seconds. Duration: 10 seconds |
Escape Route |
Instantly teleport to a random safe location in the map. Duration: Until used |
Scratch Post |
Use the Claw for 30 seconds with infinite ammo. Duration: 30 seconds |
Atomic Massacre |
Use the Eraser for 30 seconds with infinite ammo. Duration: 30 seconds |
Pay Day |
Spawn a Double Money power up nearby. Duration: Until used |
Evade |
Allows the player to dodge. Duration: 2 waves |
Dragon Breath |
Use the F-SpAr Torch for 30 seconds with infinite ammo. Duration: 30 seconds |
Explosive Touch |
Zombies in direct contact with the player explode. Duration: 60 seconds |
Twist of Fate |
Spawns a twister that moves around killing zombies. Duration: 60 seconds |
Super Minute Man |
Increase the level of your weapon by 1 for 60 seconds. Duration: 60 seconds |
Rising Phoenix |
Revive all downed teammates. Duration: 1 revive |
Death's Party |
Spawn a Instakill power up nearby. Duration: Until used |
Black Hole Fun |
Use the Gravity Vortex Gun for 30 seconds with infinite ammo. Duration: 30 seconds |
Black Friday |
Spawn a Fire Sale power up nearby. Duration: Until used |
Packed Magic |
The next weapon you pick up from the Magic Wheel will be upgraded. Duration: Until used |
Power Play |
Higher chance of getting a power up drop. Duration: 2 waves |
Skull Hacker |
Activates the Ghost and Skulls Machine for the player. Duration: 1 charge |
Money Shot |
Earn more cash for every bullet hit on zombies. Duration: 30 seconds |
All the Ammos |
Spawn a Max Ammo power up nearby. Duration: Until used |
Shared Fate |
ADS marks zombies, damage done to a marked zombie is also applied to other marked zombies. Duration: 60 seconds |
Get Packed |
Your next wall weapon purchase will be Pack-a-Punched. Duration: 1 wall buy |
Packin' Heat |
Gives a random 2x upgraded weapon to the player. Duration: 1 charge |
Notes[]
- On August 20th, 2017 to August 23rd, 2017, a vote was held to decide between the addition of a Fortune card, being either Packin' Heat or Skull Hacker, was held on Twitter[1]. Voters were told to like the tweet as a vote for the Packin' Heat card, or retweet as a vote for the Skull Hacker card. However, due to immense popularity for both sides, both cards were added into the game in the September 6th, 2017 update.[2]
- Med Kit stacks with Up 'N Atoms.
- Scoped Dollars multiplies the bonus given when killing multiple zombies with one bullet.
- If the player is using Scoped Dollars and a sniper rifle equipped with an Arcane Core equipped with Violent Arcane, it will not trigger the $300 when getting a kill. However, Eagle Eyed does consume uses on each shot landed.
- Static Shock and Timely Torrent have infinite uses while the player is downed.
- Perk Insured, despite it keeping Mule Munchies if obtained upon revive, does not keep the third weapon.
- The Reanimated Card will not overwrite the Up 'N Atoms, it will still be consumed when down. The card's effect will revive you at the place you were hit, like the Quick Revive effect.