Field Upgrades are special equipment in Call of Duty: Modern Warfare, Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, Call of Duty: Black Ops 6, and Call of Duty: Black Ops 7. Filling a similar role to Special Issue Equipment in Call of Duty: Black Ops 4, they are powerful devices and abilities that can aid the user and their team offensively or defensively. Field Upgrades are acquired by filling up the meter which it will fill on its own and can be accelerated by earning score, similar to Specialist Weapons and Payloads from previous games.
Players can only use one Field Upgrade at a time, but in games like Call of Duty: Modern Warfare and Call of Duty: Modern Warfare II, can use a second one through the Field Upgrade Pro feature unlocked at Level 45. In Field Upgrade Pro mode, both of the selected Field Upgrades charge at the rate of the slower of the two. For example, if Dead Silence and Stopping Power Rounds were to be selected in Field Upgrade Pro, both would charge at the rate of Stopping Power Rounds. This is also available in Call of Duty: Black Ops 6 if the player equips the Prepper Wildcard.
Within the Zombies mode in Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, Call of Duty: Modern Warfare III, and Call of Duty: Black Ops 6, a unique selection of Field Upgrades can be utilized.
Call of Duty: Modern Warfare[]
| Field Upgrade | Icon | Description |
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Deploy a box of ammo for you and your teammates. Shoot at your own risk. | |
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Remote controlled drone that marks enemies. | |
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Temporarily makes your footsteps silent. Movement becomes slightly faster. Gun, melee, and throwing knife kills refresh duration. | |
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Reload your gun with stopping power rounds that deal extra damage. | |
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Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. | |
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Portable, rapidly-deployable ballistic cover. | |
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Marks a location as your next spawn point. | |
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Detonate an EMP payload at a targeted location using an RC Plane. Disables all electronics in the area. | |
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Deliver a cache of high-powered weapons to your location for your team. |
Call of Duty: Warzone[]
Field Upgrades are featured in Call of Duty: Warzone designated in mind for the Battle Royale, Plunder and Resurgence gameplay. Different from Multiplayer, they cannot be charged or chosen but must be found via loot cache drops or ground loot.
Armor Box |
Portable Decontamination Station |
Nebula V Rounds |
Deployable Buy Station |
Radar Jammer |
Portable Redeploy Balloon |
Rage Serum |
Cash Deposit Balloon (Plunder exclusive) |
Call of Duty: Black Ops Cold War[]
Multiplayer[]
| Field Upgrade | Icon | Description |
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Throwable mine, explodes shortly after an enemy runs or drives over it. Can be avoided by crouching. Destroys any vehicle that runs over it. | |
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Deploys a recording device that highlights enemy sounds on your minimap. | |
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Destroys thrown enemy equipment and launcher missiles within 10 meters. | |
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Supply cache containing ammo that gives bonus score for taking down enemies. | |
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Launches missiles at enemy air scorestreaks and player-piloted helicopters. | |
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Creates an electronic disruption field, disabling enemy Field Upgrades and degrading enemy minimap information. | |
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Proximity activated trap that expels a large cloud of harmful gas. Enemies inside are damaged and disoriented. |
Zombies[]
| Field Upgrade | Description |
| Create a frigid blast of wind that deals frost damage and slows enemies caught inside of it. Slowed enemies take additional damage. | |
| Summon beams of energy down on yourself and allies to instantly heal to full health. | |
| Create a mine of pure energy that detonates on proximity of enemies, dealing explosive damage. | |
| Create a ring of ethereal fire that boosts damage for you and allies. Normal enemies who enter gain a burning effect that deals fire damage. Last 15 seconds. | |
| Phase into the Dark Aether for 5 seconds becoming hidden from enemy detection. | |
| Force all enemies in the area to target you for 10 seconds. Armor takes all damage during this time. | |
| Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed by 50% and take toxic damage. | |
| For 10 seconds, lightning connects to other players, stunning and damaging normal enemies. |
Call of Duty: Vanguard[]
Multiplayer[]
| Field Upgrade | Icon | Description |
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Deploys a box of ammo and equipament for you and your teammates. Highly explosive. | |
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A small remote-controlled bomb on tracks. Controllable for 30 seconds, after which it self-destructs. Can be detonated early. | |
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Temporarily makes your footsteps silent and makes you undetectable by Spy Planes, enemy intel and Field Mics. Gun, melee, and throwing knife kills refresh duration. | |
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Jams the minimap of nearby enemies. | |
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Rapidly-deployable ballistic cover. | |
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Equip body armor, preventing damage to your torso until broken. | |
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Reveals nearby enemy movement on the minimap. | |
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Marks a location as your next spawn point. | |
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Records your current Killstreak score and awards it back when you next respawn. | |
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Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. |
Zombies[]
| Field Upgrade | Description |
| The Mask of Bellekar cloaks you in Dark Aether, masking your presence from enemies for 5 seconds. | |
| The Dragon of Saraxis spawns an Aethereal explosion, dealing massive damage to enemies who set it off. | |
| The Horn of Norticus summons a frigid vortex, damaging enemies with the initial blast and slowing those that enter. | |
| The Sword of Inviktor sparks a ring of Aetherial flame to boost damage for anyone within. Lasts 15 seconds. | |
| The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health. |
Call of Duty: Modern Warfare II[]
| Field Upgrade | Icon | Description |
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Portable, rapidly deployable ballistic cover. | |
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Remote-controlled drone that has manual and auto marking capabilities. | |
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Trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement. | |
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Emits a periodic radar ping to detect nearby enemies. | |
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Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots. | |
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Remote-controlled camera that marks enemies. Press <key> to throw it, and press it again to connect to it. When left on its own, the camera will monitor the area, and warn players of nearby enemies by sound. | |
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Deploy a box of ammo and equipment for you and your teammates. | |
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Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover. | |
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Experimental stimulant that gives you an adrenaline rush. Health regenerates quickly, Tactical Equipment is resisted, and Tactical Sprint is constantly refreshed. | |
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Call in a line of drones to deploy a smoke wall at a targeted location. | |
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Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time. | |
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Marks a location as your next spawn point. | |
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Call in a team-based loadout crate with limited uses. Each player can only use it once. | |
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Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press <key> a second time for manual activation. | |
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Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration. |
Call of Duty: Warzone 2.0[]
Field Upgrades returns in Call of Duty: Warzone 2.0, and like its predecessor, they are designated in mind for the Battle Royale, Plunder and Resurgence gameplay and they cannot be charged or chosen but must be found via loot cache drops or ground loot. With the new DMZ mode, some Field Upgrades exclusive to the mode exist.
Armor Box |
Revive Pistol (DMZ exclusive) |
Rebreather (DMZ exclusive) |
Cash Deposit Balloon (Plunder exclusive) |
Deployable Buy Station |
Reinforcement Flare |
Portable Redeploy Drone |
Temp V (Removed) |
Self-Revive Box (DMZ exclusive) |
Haunted Box |
Portable Decontamination Station |
Squad Rage |
Utility Box |
Redeploy Drone Beacon |
Door Barricade |
Call of Duty: Modern Warfare III[]
Multiplayer[]
| Field Upgrade | Icon | Description |
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A limited use tablet that displays rough information about nearby enemies. | |
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Deploy a box of medical supplies for you and your teammates to reduce healing delay. | |
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Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press <key> a second time for manual activation. | |
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Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will detect you and your teammates. Location of the scrambler is visible in the enemy minimap. | |
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Marks a location as your next spawn point. | |
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Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots. | |
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Deploy a box of ammo and equipment for you and your teammates. | |
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The Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices. | |
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Remote-controlled camera that marks enemies. Press <key> to throw it, and press it again to connect to it. When left on its own, the camera will monitor the area, and warn players of nearby enemies by sound. | |
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Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time. | |
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Portable, rapidly deployable ballistic cover. | |
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Remote-controlled drone that has manual and auto marking capabilities. | |
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Temporarily makes your footsteps silent and applies Ghost. Gun, melee, and throwing knife kills refresh duration. | |
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Emits a periodic radar ping to detect nearby enemies. | |
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Call in a line of drones to deploy a smoke wall at a targeted location. | |
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Trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement. | |
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Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover. | |
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Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery. |
Zombies[]
| Field Upgrade | Icon | Description |
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Spawn an explosive, dealing massive damage to enemies who set it off. | |
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Repair armor to full and force all enemies in the area to target you for 10 seconds. Enemy kills repair armor during this time. | |
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Heal all players immediately (and in last stand). | |
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Damage enemies with the initial blast and slow those that enter the area of effect. | |
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Become invisible to zombies. | |
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For 10 seconds, lightning connects to other players, stunning and damaging normal enemies. |
Call of Duty: Black Ops 6[]
Multiplayer[]
| Field Upgrade | Icon | Description |
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Deploy a box of extra ammo and equipment to resupply your team. | |
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Deploy an anti-infantry mine. | |
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Deployable defense system that destroys enemy projectiles in the air. | |
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Creates an area that scrambles enemy equipment, field upgrades, scorestreaks and minimaps. | |
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Reveal your position to enemies and tap into enemy voice comms. Earn bonus score for eliminations and survival. | |
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Rally your team, improving nearby ally movement speed and health regeneration. | |
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Marks a location as your next spawn point. | |
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Personal audio amplifier that makes enemy footsteps louder for a duration. | |
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For a duration, fatal damage puts you into a Last Stand state. Teammates can revive you or get a kill to self-revive. | |
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Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting and damaging victims. | |
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Infiltrate the enemy team, appearing as an ally and tapping into enemy voice comms. Unsuppressed gunfire reveals you temporarily. Enemy equipment and Perks see through your disguise. |
Zombies[]
| Field Upgrade | Description |
| Create a mine of pure energy that detonates 3 times, dealing lethal damage. | |
| Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time and kills repair armor. | |
| Generate an energy beam that deals lethal shadow damage and penetrates everything in its path. | |
| Heal all nearby players immediately. | |
| Phase into the Dark Aether and become temporarily hidden from enemy detection. | |
| For 10 seconds lightning connects to other players, stunning and damaging normal enemies. | |
| Create a blizzard that deals lethal frost damage on activation and slows enemies that enter it. | |
| Summoon Mister Peeks to our reality to create chaos. |
Call of Duty: Black Ops 7[]
Multiplayer[]
| Field Upgrade | Icon | Description |
| Extra ammo and equipment to resupply your team. | ||
| Deployable device that launches aerial drones. Drones seek out enemies and explode. | ||
| Area defense system destroys enemy projectiles in the air. | ||
| Stealth device which gives you the Ninja, Ghost, and Cold Blooded perks for a duration. The duration extends on kills. | ||
| Deployed device that boosts score and improves effectiveness of allied operators and gadgets in range. | ||
| Placed holographic decoy tricks enemies and captures objectives. | ||
| Deployed trap which emits a neurotoxic gas cloud, causing severe hallucinations and disorienting victims. | ||
| Field Upgrade that disrupts enemies, equipment, and scorestreaks. Aim continuously at a target to use. | ||
| Disrupts nearby enemy equipment, field upgrades, scorestreaks, and minimaps. | ||
| Become nearly invisible for a short duration. Attacking ends the effect. |
Zombies[]
| Field Upgrade | Description |
| Generate an energy beam that deals lethal Shadow damage and penetrates everything in its path. | |
| Create a mine of pure energy that detonates 3 times. | |
| Repair armor to full and force all enemies in the area to temporarily target you. Armor takes all damage during this time and kills repair armor. | |
| Summon beams of energy down on yourself and allies to instantly revive and heal to full health. | |
| Summon a deadly growth of thorns in front of you. Enemies moving through it are slowed and take toxic damage. | |
| Phase into the Dark Aether and become temporarily hidden from enemy detection. |
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