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The subject of this article appears in Call of Duty: Infinite Warfare
Throwing Knife menu icon MW3
The subject matter of this article was cut from the final version of a Call of Duty game. Since some information cannot be independently verified, the content on this page may be subject to change.

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.

Campaign[]

Mission[]

An unknown mission was confirmed to be cut from the game by director Taylor Kurosaki. It was featured in the reveal trailer, showing Ethan pull Reyes onto a damaged ship.[1]

General[]

Weapons[]

Name Description
ACR Appears in game files as iw7_acr.
Ameli Appears in game files iw7_ameli.
Riot Shield Appears in game files as iw7_riotshield.
FMG9 Appears in game files as iw7_fmg.
ARACC Unknown weapon, appears in game files.

Multiplayer[]

Equipment[]

Name Description
Barrier Fire this ability at teammates to provide them with light armor.
Foam Wall Originally going to be included in Multiplayer, as seen in the Multiplayer Gameplay Trailer.
Mortar Mount Fire a devastating mortar off your back. Use indoors at your own risk.
Portal Generator Create a physical portal that allows anyone to enter phase shift for a short time.
Vacuum Grenade Model remains.

Perks / Traits[]

Combination of scrapped Perks and Traits. Due to how how the code is formatted, it's difficult to tell which was meant for either; however context clues can provide insight on some of them, such as the Phase Shift-related passives being connected to FTL.

Name Description
Amplify Louder enemy footsteps makes them easier to detect. Allows you to hear Dead Silence players.
Augmented Melee Melee attacks are now slightly faster and close from an extended distance.
Battery Pack Kills drop cooldown reduction packs for your team.
Battle Slide Gives you the ability to slide into an enemy producing a knock back effect and some damage.
Berserker All melee attack use fists and are lethal. Riotshield excluded.
Chain Reaction Kills with explosives set off a chain reaction that increases based on the victim's remaining equipment.
Cloak Knife After a successful kill using melee, automatically go into Cloak.
Cloaking Sprint to charge and activate cloak. Cloak then stays active for another 5 seconds, until sprinting has ceased, or lethal actions have been performed. Wallrunning and jumping will not break the Cloak.
Disruptor Punch When using melee, an additional knockback is applied to enemies outside of melee range. Capable of knocking multiple enemies out of Phase Shift.
Dodge Defense Take 50% less damage while dodging.
Extra Dodge Adds a second dodge.
Extend Dodge Each dodge goes 25% faster.
Fully Loaded Start with maximum ammo capacity.
Ground Pound Shield Deploy a temporary, destructible shield on Ground Pound.
Ground Pound Shock Release an EMP on Ground Pound.
Hamstring Greatly increase the lethality of Battle Slide.
Headgear Provides additional protection against sniper headshots. Countered by equipping FMJ.
Hover While in the air after boost jumping, activate ADS to hover in place for a couple of seconds. Caution: Hover will deplete the rest of your boost meter.
Hunter Appears in game files.
Passive Camo Camo systems activate when they detect enemies that are targeting you. Duration is 4 seconds.
Phase Fall Press Crouch while in the air to quickly shift to the ground, knocking enemies directly below into phase briefly.
Phase Shift Temporarily phase shift when you slide.
Powercell Tacticlas and Lethals refresh on a cooldown.
Prone Mastery Improves overall movement speed while in a prone state.
Ready Up Weapon is ready faster after sprinting.
Scorestreak Pack Kills drop bonus scorestreak point packs for your team.
SitRep Detect enemy explosives and tactical equipment.
Sleight of Hand Faster reloading.
Suppression Prevent boost jumping from putting you on the mini-map.
Tele Slide Teleport a short distance instead of a slide.
Thief Improved speed and distance on melee. Upon landing a successful melee attack, you will receive a copy of the victim's primary weapon.
Wall Cloak Cloaking systems engage while in an active wallrun.
Wiretap Utilise enemy UAVs.

Payloads[]

Name Description
Niagara Airburst grenade launcher that showers your enemies with explosives on detonate.
Siphon Wave Fires a blinding wave of force that increases armor with each target hit.
Overcharge Increased damage for non explosive weapons.
Stealth Mode Gives all stealth perks for a set time and adds a suppressor to your weapon.
Dash Forward dashes require the user to be in the air.
Optic Wave Brief pulse that personally outlines enemies through walls.
Multi-Visor Gain multiple vision sets at once (Thermal, SitRep, and Phase-Vision). Times out after 10 seconds.
Prism Suit bends light creating a hologram decoy of the player that runs out ahead.
Siege Mode Transform into a stationary turret with strong frontal armor.

Gamemodes[]

Two gamemodes were scrapped under the names Siege and Mugger, nothing else is known about them.

Zombies[]

Easter Egg[]

ZiS-Easter-Egg-cut

screenshot of cut easter egg in Zombies in Spaceland.

In the map Zombies in Spaceland, there was a planned easter egg that consisted of zombies wearing space helmets, however was moved to round 6000, as it is impossible to reach this round legitimately. It is unknown how this easter egg would have been triggered.

Interestingly, the helmets on the zombies do not fall, but instead float for a couple seconds before disappearing mid-air, stating that the easter egg was not fully completed.

References[]

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