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The subject of this article appeared in Call of Duty: Black Ops II.
For the successor, see SWAT RFT.
For a compact variant, see Grau 5.56.

The SWAT-556, also referred to as SIG556, is an assault rifle featured in Call of Duty: Black Ops II.

Campaign[]

"Fully automatic assault rifle. High rate of fire with moderate recoil."
— Campaign description

The SWAT-556 is unlocked upon completing "Fallen Angel". It can also be found in the mission "Cordis Die" in the hands of Mercenaries.

Multiplayer[]

"3 round burst assault rifle. High damage output in each burst."
— Description

The SWAT-556 is unlocked at level 10.

At any range short of 56 meters, the SWAT-556 will deal forty damage per bullet, needing three shots to kill. At any range past 56 meters, the SWAT-556 will deal 33 damage per bullet, needing four shots to kill. The SWAT-556 deals forty percent extra damage on a headshot. A single headshot reduces the shots to kill by one at very long ranges, whereas two headshots at all other ranges will result in a two shot kill. The SWAT-556 has high penetration power. The SWAT-556 is a one shot kill at all ranges in Hardcore game types.

The SWAT-556 fires in a burst-fire configuration by default. The SWAT-556 fires at 937 RPM within the burst, and fires three rounds per burst. When accounting for burst delay, the SWAT-556 has a maximum overall rate of fire of 483 RPM.

The SWAT-556 has recoil values of 35 to the left, 35 to the right, 45 upwards, and 20 downwards. The SWAT-556 has a centerspeed value of 1600.

The SWAT-556 allows users to move at 95% of the base movement speed, or strafe at 40% of the base movement speed. The SWAT-556 allows users to aim down the sight in 250 milliseconds, and the SWAT-556 has average hip-fire spread. The SWAT-556's reload animation is 2.12 seconds long, or 2.76 seconds long if the magazine is completely empty. In either case, the user can Reload Cancel after 1.25 seconds.

The SWAT-556 has an average magazine capacity of thirty rounds, and the user gets a starting ammo loadout of 120 rounds. This allows for ten bursts to be fired before needing to reload.

The SWAT-556 has the standard assortment of attachments available. Most attachments behave as expected on the SWAT-556. However, Select Fire changes several stats on the SWAT-556 when used in its fully-automatic configuration. If Select Fire is equipped on the SWAT-556 and the SWAT-556 is being fired in its burst-fire configuration, the following changes do not apply. The following changes apply when using Select Fire on the SWAT-556 when using it in its fully automatic mode:

  • The SWAT-556 in full auto will eventually drop off from 33 damage to 24 damage, forcing the SWAT-556 to take five shots to kill (or two shots in Hardcore game types), although a headshot will still reduce the shots needed to kill in these scenarios.
  • The three shot kill range of the SWAT-556 in full auto is reduced to 2.5 meters.
  • The four shot kill range of the SWAT-556 in full auto is reduced to 32.5 meters.
  • The SWAT-556 fires fully automatically at 937 RPM with no burst delay.
  • The SWAT-556's left and right recoil values in full auto are increased from 35 to 40, slightly inflating horizontal recoil.
  • The SWAT-556 in full auto has its centerspeed reduced from 1600 to 1100.

Attachments[]

Gallery[]

For attachment images, see SWAT-556/Attachments.
For camouflage images, see SWAT-556/Camouflage. 

Video[]

Trivia[]

  • In campaign mode, if the weapon is used with a Hybrid Optic, it will be referred to as "SIG556 Hybrid Optic" (same name as in beta footage and game files) in the HUD when using the higher zoom level, as opposed to "SWAT-556 Hybrid" with the lower zoom.
  • During the reload animation, it is possible to see that the first-person gun model has no pistol grip.
  • The Adjustable Stock attachment uses the SWAT-556's stock as its icon.
  • On the side it reads "SWAT-556 5.56 NATO, Guster INC, Manchester, NH, USA".
  • In the campaign, the SWAT-556 uses a basic black-and-white pick-up icon, akin to the previous games in the series, rather than the detailed fully colored one seen in multiplayer.
  • When reloading if the SWAT-556 is out of ammo, the used and totally empty magazine still has some bullets in it.
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