Call of Duty Wiki
Advertisement
Call of Duty Wiki
The subject of this article appeared in Call of Duty: Black Ops. The subject of this article appeared in Zombies mode

The HS-10 is a semi-automatic bullpup shotgun that is featured in Call of Duty: Black Ops.

Multiplayer[]

As the Classified weapon of the Shotgun class, it is unlocked anytime after level 24, and costs CoD Points logo BO2000.

The HS-10 fires eight pellets per shot. At any range shorter than 7.5 meters, the HS-10 will deal thirty damage per pellet, needing four pellets to land in order to kill an enemy, or just one pellet in Hardcore. Damage decreases linearly until fifteen meters, where the HS-10 will deal just 10 damage, needing 10 pellets to secure a kill, needing more than one shot to kill in Core game types. The HS-10 ceases to do damage after fifteen meters. The HS-10 has low penetration power and pellets will not deal additional damage on a headshot. The HS-10 gets a 2.5 meter reduction to its four pellet kill and ten pellet kill range thresholds when using Dual Wield.

The HS-10 fires semi-automatically, with a maximum possible rate of fire of 340 RPM.

The HS-10's hip-fire spread is slightly below average. Aiming down the sights of the HS-10 will tighten the shot spread slightly. If using the Dual Wield version of the HS-10, the hip-fire spread will be very large, with hip-fire accuracy equivalent to a sniper rifle.

The HS-10 allows users to move at 100% of the base movement speed, or strafe at 40% of the base movement speed. The user will aim down the sights of the HS-10 in 200 milliseconds. The HS-10 in the solo version reloads shell by shell. It takes 1.35 seconds for the first shell to be loaded, and 0.65 seconds for any subsequent shells to be loaded in. The reload animation is up to 3.3 seconds long. When using the Dual Wield version of the HS-10, the reload dynamics change to a more traditional reload. The Dual Wield HS-10s have a reload animation that is three seconds long, or 3.4 seconds long if the tube magazine(s) are empty. In either case, the user can Reload Cancel the Dual Wield HS-10s after one second.

The HS-10 has a tube capacity of four rounds, with a starting ammo loadout of sixteen rounds. If using the Dual Wield version, the starting ammo loadout is doubled to 32 rounds.

The HS-10 only has one attachment available, which is Dual Wield.

Attachments[]

Zombies[]

The HS-10 is available in Zombies from the Mystery Box. It has medium range, decent power and a six round magazine. When upgraded, it becomes "Typhoid & Mary", giving it the Dual Wield attachment and two extra rounds per magazine, totaling 16 rounds. Additionally, the entire gun is reloaded at once rather than one shell at a time. However, due to the Dual Wield attachment, accuracy is somewhat inconsistent compared to the single shotgun. Ammo is very scarce as well. However, it can be effective as a powerful secondary if the player is ever in a tight situation.

HS-10 vs. Typhoid and Mary[]

HS-10 Typhoid and Mary
HS-10 BO Typhoid And Mary
Damage 1280 max 2400 max
Fire mode Semi-automatic Semi-automatic
Rate of fire 340 max 340 max
Magazine size 6 8
Max ammo 36+6 80+8/8
Reload 0.567 for each shell 3, 3.4 empty
Mobility High High
Sounds
{{{papsound}}}
Extras Higher damage, larger magazine, more ammo, Dual wield


Gallery[]

For Camouflage images, see HS-10/Camouflage.
For Attachment images, see HS-10/Attachments.

Trivia[]

  • If a Clan Tag is added to a single HS-10, it will appear on the round handle. If it is added to the Dual Wield HS-10s, it will appear on the side of the right weapon and on the handle of the left weapon.
  • The name of the upgraded HS-10, "Typhoid & Mary," is a reference to Mary Mallon who was referred to as "Typhoid Mary".
    • When Pack-a-Punched and thus dual-wielded in Zombies, to Typhoid and Mary, Typhoid (on the left) keeps the HS-10's original sound while Mary (the right) makes the "laser" sound common on Pack-a-Punched weapons.
  • There is an unusable HS-10 in "Five" on a shelf just below the unusable Death Machine.
Advertisement