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For the attachment in Call of Duty: Black Ops II, see Select Fire.

Fire mode is a function featured on several automatic guns in Call of Duty, Call of Duty: United Offensive, Call of Duty: Mobile and Call of Duty: Modern Warfare. which allows the player to choose how the gun is fired. It can be toggled on default by pressing the N key on PC or by pressing stick on consoles. The player has complete freedom on whether or not it is used as it doesn't have to be used at any point in the game. There are two variants of this:

Call of Duty and United OffensiveEdit

Semi-auto/Full-autoEdit

The two basically do as the title suggests, Single Fire stops the gun from being fired fully automatically which can help save ammo due to recoil having a smaller impact and prevents ammo burning. It is the most common version found on guns. Overall this is better for long range though should be avoided in close battles. Likewise, Full Auto mode makes the gun fully automatic but in turn can waste ammo. Guns which use it are:

  • FG-42 (Semi-auto increases hipfire accuracy).
  • MP-44
  • PPSh-41 (Full-auto reduces melee time).
  • Thompson (Semi-auto decreases hipfire accuracy).

Slow-auto/Full-autoEdit

Found only on the BAR, rather than making the gun semi-automatic, this instead reduces the rate of fire. Whilst reducing its overall DPS, it helps save ammo with more accuracy and lower recoil.

Call of Duty: MobileEdit

In Call of Duty: Mobile, the selective fire feature is exclusive to the Battle Royale mode. It is present on assault rifles, submachine guns and light machine guns.

Call of Duty: Modern WarfareEdit

The selective fire function appears in Call of Duty: Modern Warfare, where it is available to the assault rifles and the submachine guns, as well as the SA87, MG34 and Holger-26 light machine guns.

TriviaEdit

  • In Call of Duty 2, in iw_06.iwd , there is a sound file called Alt_Fire_Switch.mp3 This could possibly mean a fire mode switch was planned but canceled.
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