Call of Duty Wiki
Call of Duty Wiki
The subject of this article appears in Call of Duty: Black Ops Cold War

Fireteam is a game mode featured in Call of Duty: Black Ops Cold War in which 40 players divided into 10 teams of 4 players called Fireteams will face off to complete objectives in specific missions and maps.[1]


Fireteam features gameplay mechanics from Call of Duty: Black Ops 4's Battle Royale mode Blackout such as a Downed-But-Not-Out state or a Ping system but also mechanics from Call of Duty: Warzone with a similar loot system, use armor plates and parachute.

Fireteam also allows vehicles such as T-72 Tanks, Dirt Bikes, FAVs, Snowmobiles or Mi-24 Hind helicopters. Players can also deploy directly into a team-controlled vehicle similarly to Call of Duty: Modern Warfare's Ground War mode.


Dirty Bomb

"10 Fireteams fight to collect, deliver, and deposit Uranium into several active dirty bombs. Earn score by killing enemies, depositing Uranium, and detonating Dirty Bombs."
— In-game description

The Dirty Bomb mission requires players to collect uranium from loot crates around the map or killed enemies and deliver it to 5 different dirty bombs placed around the map before detonating them. Each bomb requires 20 uranium. A player can only carry 5 uranium at once except if they find an Uranium Pouch which increase the carrying capacity to 10 uranium.

After the detonation, radioactive fallout will surround the area around the dirty bomb location for some time. Staying in the radiation zones for too long will trigger a radiation sickness. Radiation Sickness has 3 levels:

  • Weakness which disables all the player's perks.
  • Fatigue which reduces health regen.
  • Internal Bleeding which causes damage over time leading to the death of the player.

Once all the dirty bombs are detonated, a new set of 5 dirty bombs will spawn onto the map and become available after 30 seconds. A match ends when a team reach 500 points. Delivering uranium gives 5 points for each while detonating a dirty bomb gives 50 points. A team gets 1 point for each enemy player killed.


Similarly to classic Hardpoint, the Hardpoint mission requires players to remain as long as they can in a zone to earn points, the more players in a zone, the more points is earned. The first team that reaches 1000 points wins the match.

A set of three zones is active for the players to capture, after two minutes a new set of zones becomes active.


Elimination is a last-team-standing experience similar to Blackout where players have to survive expanding radiation zones will fighting other teams with a limited number of redeployments. Loadouts are restricted and players will have to scavenge the maps for, but not limited to, weapons, Scorestreaks, Armor as well as Redeploy Tickets. The last team alive or the first team to exfil the map wins the match.


Sat-Link requires players to find a Sat-Link and power it up by capturing it to gain points. The first team to reach the score limit wins.