|One of our forward unit pages is pinned down and needs our expansion!|
It is requested that this article, or a section of this article, needs to be expanded.
Add to the discussion on what needs to be improved, or start your own discussion on the talk page.
The Firing Range is a new feature in Call of Duty: Modern Warfare Remastered. It is similar to the Virtual Firing Range in Call of Duty: Advanced Warfare, being a way for the player to test out their weapons in Create-A-Class. The firing range is the one in F.N.G. with some changes.
However, it has several notable differences: weapon types are only usable in certain lanes of the range, this can be seen through the lightbar on a lane. Only primary weapons, their Grenade Launcher (if the assault rifle has one attached), and sidearms can be used to activate the lanes (switching to a Perk 1 equipment while a lane is active will deactivate it, going up to one with a Perk 1 equipment will simply not activate the lane). There are five lanes available: the first one is for shotguns, the second one is for SMGs, the third one is for assault rifles, the fourth one is for LMGs and the final one is for sniper rifles.
Players can't change their loadout while in the range. To do this, the player must exit and choose another loadout, then enter the range again.
- The player has God mode active while in the range. The player can't be damaged or killed by explosives, also can't be affected by tactical grenades.
- When low on ammunition, equipment, or grenades, the game will fully replenish them automatically. So the player basically has infinite ammunition and equipments.
- The watermelon the player can knife can't be destroyed by other things.
- In Traditional Chinese version, this system is mistranslated as 射程 (a weapon's range) instead of 靶場 (shooting range).