Call of Duty Wiki
Register
Advertisement
Call of Duty Wiki
The subject of this article appears in Call of Duty: Advanced Warfare The subject of this article appears in Call of Duty: Infinite Warfare The subject of this article appears in Call of Duty: Modern Warfare Remastered The subject of this article appears in Call of Duty: WWII The subject of this article appears in Call of Duty: Mobile The subject of this article appears in Call of Duty: Modern Warfare II The subject of this article appears in Call of Duty: Warzone 2 The subject of this article appears in Call of Duty: Modern Warfare III The subject of this article appeared in Zombies mode
For other uses, see Firing Range (disambiguation).

The Firing Range is a Create-A-Class feature in Call of Duty: Advanced Warfare, Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Call of Duty: WWII, Call of Duty: Mobile, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. The Firing Range is a way for the player to test out their weapons in Create-A-Class and practice hitting targets on a firing range.

Call of Duty: Advanced Warfare[]

The Firing Range is introduced for the first time in Call of Duty: Advanced Warfare as Virtual Firing Range. There are eight "stations", or "lanes", the player can go to for more challenging experiences. There is also a stopwatch at the top showing the amount of seconds elapsed when in one of the lanes.

Lanes[]

  • Lane 1 is a basic and quick test to get players used to each gun. There are 3 rounds of targets: Wave One has three, Wave Two has five including a moving target, and on the last wave all five are moving targets, however four of them will peek in and out of cover.
  • Lane 2 is a slightly more difficult than Lane 1, with more moving targets and slightly more complex moving patterns.
  • Lane 3 has a single target that will perform exo-jumps, along with a few other basic ground moving targets.
  • Lane 4 has a mix of CQB and long range targets. The first few are just within Shotgun effective range (If Advanced Rifling is equipped) and the last few are placed at the back of the range, where anything but a Shotgun can take them out. There is also multiple groups that appear, allowing practice with explosive weapons.
  • Lane 5 is a two-tiered 'Building Sim' with the ground floor being covered by multiple columns/pillars and an open top floor where targets may occasionally jump up to or move around.
  • Lane 6 sees the introduction of Exo-simulated targets that will 'jump' around and move with a more varied pattern.
  • Lane 7 is a station littered with virtual buildings and cover along with rapidly moving targets for an advanced skill test.
  • Lane 8 is always a 'Shooting Range' target, to let players practice recoil management patterns among others skills, the target can be moved from 1 to 27 meters.

On the left on each station window, there is a computer that has multiple statistics, including: number of shots fired, accuracy, and number of bullets that hit targets.

Call of Duty: Infinite Warfare[]

The Firing Range returns in Call of Duty: Infinite Warfare. It is only available in the campaign and can used to test the weapons created in the Create-A-Class before the starting of a mission. It is located in the UNSA Retribution.

Call of Duty: Modern Warfare Remastered[]

The Firing Range returns in Call of Duty: Modern Warfare Remastered.

Weapon types are only usable in certain lanes of the range, this can be seen through the lightbar on a lane. Only primary weapons, their Grenade Launcher (if the assault rifle has one attached), and sidearms can be used to activate the lanes (switching to a Perk 1 equipment while a lane is active will deactivate it, going up to one with a Perk 1 equipment will simply not activate the lane). There are five lanes available: the first one is for shotguns, the second one is for SMGs, the third one is for assault rifles, the fourth one is for LMGs and the final one is for sniper rifles.

Call of Duty: WWII[]

The Firing Range returns in Call of Duty: WWII. The Firing Range is a location in the Headquarters lobby.

The Firing Range has sets of challenges tied to it, such as shooting at targets in specific sequences. It is located directly to the right of the player when they spawn in.

Call of Duty: Mobile[]

"Hone your marksmanship at the Practice Range."
— Multiplayer Description
"Improve your survival skills here by practicing weapons and mods from Battle Royale!"
— Battle Royale Description


The Firing Range returns in Call of Duty: Mobile as Training Mode. It was added in June 11th, 2020 as part of the Season 7 Radioactive Agent update.

In Call of Duty: Mobile, the Training mode, besides of the Practice Dummies, can also be added BOTs to Practice Range allowing to configure its behavior, and gunsmith weapon in a Loadout section, what can be done in real time in-game without the need to leave of Training Mode and return to the main menu.

A version of Training Mode for the Battle Royale mode was added as part of the Season 3: Rush in March 30th, 2023. The Battle Royale version of Training Mode it is the same, besides the map change, and addition of some unique features associated with Battle Royale, like test the classes and Weapon Perks.

Gallery[]

Call of Duty: Modern Warfare II[]

The Firing Range returns in Call of Duty: Modern Warfare II, functioning similarly to its predecessors, however, now with only 3 lanes. In each lane consists a training dummy all at different distances. These dummies will also move back and forth through each lane, giving players a chance to hit them at other distances.

Following the Season Four Reloaded update on July 12th, 2023, dummies can also be modified within the Control Panel, allowing for Armor Plates to be equipped onto them. The choices being, No Plates, 1 Plate, 2 Plates or 3 Plates.

Gallery[]

Call of Duty: Modern Warfare III[]

The Firing Range returns in Call of Duty: Modern Warfare III looking and functioning identically to the version from Modern Warfare II.

Gallery[]

Trivia[]

General[]

  • The player has God mode active while in the range. The player can't be damaged or killed by explosives, also can't be affected by tactical grenades.
  • When low on ammunition, equipment, or grenades, the game will fully replenish them automatically. So the player basically has infinite ammunition and equipments.

Call of Duty: Advanced Warfare[]

  • When the player has 25% of maximum ammo remaining for their weapon or less, the game will fully replenish it. Some weapons such as the Stinger M7 and the MAAWS have this trait upon spawning in standard multiplayer, so the player directly gets full ammunition for them when entering the firing range. The player's Exo Launcher will also replenish after a few seconds once used. However, Exo Abilities don't recharge when their battery is depleted.
  • It is possible to get greater than 100% accuracy by using explosives and certain Tactical Grenades.

Call of Duty: Modern Warfare Remastered[]

  • The watermelon the player can knife can't be destroyed by other things.
  • In Traditional Chinese version, this system is mistranslated as 射程 (a weapon's range) instead of 靶場 (shooting range).
Advertisement