- For other variants, see Blast Shield (perk) and PhD Flopper.
Flak Jacket is a Tier 2 perk featured in Call of Duty: World at War, a Tier 1 perk in Call of Duty: Black Ops, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Online, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: Black Ops 4, Call of Duty: Mobile, Call of Duty: Black Ops Cold War, Call of Duty: Black Ops 6, and a Raven Research Mod in Call of Duty: WWII. It also appears in the Call of Duty: Black Ops II campaign, where it is an item that can be obtained in multiple levels by using the Access Kit perk. It reduces damage to the player by explosives. It is similar to the Perk-a-Cola PhD Flopper in the Zombies game mode, as they both reduce explosive damage.
Call of Duty: World at War[]
In Call of Duty: World at War, it is unlocked at rank one in the "Heavy Gunner" class.
Flak Jacket decreases all explosive damage taken by 25%, and caps the maximum damage taken from any one explosive (excluding a direct hit from a grenade launcher, Bazooka or a tank shell) to 75. In effect, this allows the player to survive any single indirect explosive attack. Players who find themselves constantly killed by Grenades, Bouncing Betties, tanks, Satchels, Artillery Strikes or M9A1 Bazooka will find this perk to be very useful. This perk has very little effect in Hardcore, due to decreasing HP of players, since the 75 damage cap is far above the maximum health level. Getting stuck with a Sticky Grenade with the Flak Jacket perk equipped will still always result in a death.
Call of Duty: Black Ops[]
Flak Jacket returns in Call of Duty: Black Ops as a Tier 1 perk.
Overview[]
Flak Jacket reduces all incoming explosive damage to 35% of its original value (9% in Hardcore game modes), a decrease of 65%, substantially more than in World at War. Flak Jacket Pro reduces all fire damage to 5% of its original damage, making the Flamethrower and fire portion of the Napalm Strike nearly useless against the player. That being said, the Napalm Strike does drop explosives which deal significant damage, so Flak Jacket Pro users should still be sure to avoid the initial explosion if at all possible. As an added effect, any thrown grenade picked up by the player will have its fuse reset to 2.5 seconds, allowing safe grenade returns and therefore fulfilling the same role of Toss Back from Call of Duty: World at War and Fast Hands from Call of Duty: Black Ops II.
Although Flak Jacket will significantly reduce incoming explosive damage, explosions can certainly still do significant chip damage to the player and either kill wounded Flak Jacket users, or soften them up to getting killed more easily. Flak jacket also does nothing if the user is stuck by Semtex or a Crossbow bolt, as both will still instantly kill the user. Flak Jacket does not prevent the user from killing themselves from overcooked Frag grenades.
Almost all contact explosives that make direct contact with the Flak Jacket user will kill the user instantly, including all rockets from any rocket launcher, and grenades from Grenade Launchers and the China Lake. Although the Flak Jacket user is capable of surviving more than two explosions from a Grenade Launcher, a user with a Grenade Launcher-centric loadout can overwhelm the Flak Jacket user with a barrage of grenades and China Lake shots. Vehicle and barrel explosions will also commonly deal significant damage to the Flak Jacket user should the user be within close proximity to them when they detonate.
In addition to Flak Jacket's limitations with certain types of explosives, explosive killstreaks will also tend to be too powerful for the Flak Jacket. The RC-XD is much less reliable at getting an instant kill against a Flak Jacket user, but it is still within the realm of possibility should the RC-XD get extremely close, and the RC-XD will often severely injure a Flak Jacket user. Valkyrie Rockets can deal up to 400 damage within the explosion, which is more than enough to kill a Flak Jacket user instantly while providing some room for error. The Grim Reaper deals 150 damage in its entire explosive radius. Although a Flak Jacket user can survive one Grim Reaper explosion, the user cannot survive two or more Grim Reaper explosions in quick succession. Flak Jacket provides users only a slim chance of surviving Rolling Thunder, which is excessively strong.
As such, Flak Jacket does not completely counter explosives, but it vastly improves the user's chances of surviving these explosions, and those that opt to pepper the Flak Jacket user with explosives will often need to waste significant resources in order to secure an inefficient kill, with many simply not having the resources necessary to kill a Flak Jacket user with just explosives. Although Flak Jacket is not completely immune to explosives, it is resistant enough that it serves as an effective counter for explosive spam.
General Outfit[]
When the Flak Jacket is equipped it will give the character model extra heavy armor pads on his body resembling that of a Juggernaut. This will count towards all factions besides colors, faces and small details like a helmet. However, it should be noted that Flak Jacket does not make a player a larger target or any slower.
Pro Challenges[]
- Protected – Survive 10 explosions while using Flak Jacket.
- Demolished – Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
- Throwbacks – Throw back 5 enemy frag grenades.
Gallery[]
Call of Duty: Black Ops II[]
- "Take less explosive damage."
- — In-game description.
Flak Jacket returns as a Tier 1 perk in Call of Duty: Black Ops II and can be found by using the Access Kit on certain levels in the campaign such as "Pyrrhic Victory" and "Suffer With Me". The effects of Flak Jacket are identical to its Black Ops counterpart, which makes explosives do less damage to the player. All explosives do 35% of their original damage to people with the Flak Jacket perk (20% in Hardcore)[1], though it does not help against the user's own explosives, including cars triggered to explode.
Call of Duty: Black Ops: Declassified[]
- "Increased explosive resistance."
- — In-game description.
Flak Jacket returns in Call of Duty: Black Ops: Declassified.
Call of Duty Online[]
Flak Jacket makes a return in Call of Duty Online as a Tier 3 perk.
Similar to its counterparts from the Call of Duty series, it reduces damage taken from explosives, with a difference of being able to decrease shotgun damage to the player.
Call of Duty: Advanced Warfare[]
- "Reduce damage taken from explosives. No slowdown from explosive damage. Reset grenades time on throwback."
- — In-game description.
Multiplayer[]
Flak Jacket returns in Call of Duty: Advanced Warfare as a Tier 1 perk, with similar effects to the Black Ops rendition. Players using this perk will take less damage from explosives, and will not be slowed down when receiving explosive damage. Also, when throwing back a grenade, the grenade timer resets.
This perk is especially useful when attempting to destroy enemy scorestreaks as many of them use explosive weapons.
An update was added that allowed users to not flinch when being hit by grenades such as frag or semtex grenades.
Exo Survival[]
- "Take less explosive damage. Cancel frag cooking with weapon switch. Reset fuse when throwing back frags."
- — Exo Survival description.
Flak Jacket is available in Exo Survival from support drops via Orbital Care Packages.
Call of Duty: Black Ops III[]
- "Take less damage from enemy explosives."
- — In-game description.
Flak Jacket returns in Call of Duty: Black Ops III as a Tier 1 perk, providing a 65% decrease in explosive damage dealt to the user.
Call of Duty: WWII[]
- "Take no damage from your own explosives."
- — In-game description.
Flak Jacket returns in the Nazi Zombies mode of Call of Duty: WWII, providing immunity to self damage from one's own explosives.
Call of Duty: Black Ops 4[]
- "Take less fire damage, explosive damage, and radiation damage. Recover more quickly when wounded."
- — In-game description
Flak Jacket returns in Call of Duty: Black Ops 4 as a Tier 1 perk.
Call of Duty: Mobile[]
- "Explosive damage is reduced by 35%. Throwing back a grenade resets time. Reduces the continuous damage from Molotov Cocktail and Thermite."
- — Description
Flak Jacket returns in Call of Duty: Mobile as a Tier 1 perk.
It reduced the Damage from explosions by 35%. When throwing back enemy grenade, its fuse time will be resets, simillar to Toss Back perk from World at War. Also reduces continuous damage from Molotov and Thermite, making player equipped this perk will be harder to kill with any lethal grenade.
Call of Duty: Black Ops Cold War[]
- "Take less damage from enemy explosives and Molotov and Combat Bow flames."
- — In-game description
Flak Jacket returns in Call of Duty: Black Ops Cold War as a Tier 1 perk.
Call of Duty: Black Ops 6[]
- "Reduces incoming explosive and fire damage."
- — In-game description
Flak Jacket returns in Call of Duty: Black Ops 6 as a Tier 1 perk.
Trivia[]
Call of Duty: Black Ops[]
- The Pro effect of Flak Jacket is the same as the effects of the Call of Duty: World at War perks Toss Back and Fireproof.
- The Demolished portion of the Flak Jacket Pro challenge is not featured in Combat Training due to there only being Team Deathmatch and Free-For-All gametypes.
- The throwback challenge cannot be obtained by throwing one's own grenades on the ground, and then throwing them to a safe distance away. However, it can be obtained by picking up an enemy frag just as it is blowing up, even if the player would not have the time to throw it away, thus dying from the explosion.
- If the player with Flak Jacket is near a teammate that got stuck by a Semtex or a explosive tip arrow and it blows up, the player will still die even though they have Flak Jacket on.
- The Arctic Spetsnaz model with Flak Jacket is wearing spiked shoes. It is the only model to have this feature.
- All Flak Jacket models have a patch of the flag of their country on their left arm.
- The Flak Jacket perk also reduces damage done by the Chopper Gunner and Gunship as they count as explosive rounds. This only appears if there is no direct impact.
- The character model for the Chopper Gunner Minigun operator will always take the model of a soldier with Flak Jacket equipped, regardless of faction or Tier 1 Perk equipped by the ground operator.
- The model in the perks picture is an Op 40 with Flak Jacket.
- The player cannot get the "Protected" challenge by surviving their own explosions.
- The Arctic Black Ops and Spetnaz Flak Jacket model was originally going to wear a balaclava, but it was cut in the final version.[source needed]
References[]
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